Difference between revisions of "Match outcomes/ko"

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{| class="wikitable grid"
 
{| class="wikitable grid"
! class="header" | Game mode
+
! class="header" | 모드
! class="header" | Win/Loss conditions
+
! class="header" | 승리/패배 조건
 
|-
 
|-
 
|[[Capture the Flag/ko|CTF]]
 
|[[Capture the Flag/ko|CTF]]
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|-
 
|-
 
|[[Control Point (game mode)/ko|Control Point]] (공방전)
 
|[[Control Point (game mode)/ko|Control Point]] (공방전)
|The attacking team wins upon capturing every control point on the map. The defending team wins by preventing the attacking team from capturing every control point until the timer runs down.
+
|공격 팀은 모든 점령지를 장악하는 것으로 승리하고, 방어팀은 시간이 다 될 때까지 공격팀이 점령하는 것을 막으면 승리합니다.
 
|-
 
|-
|[[Territorial Control]]
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|[[Territorial Control/ko|TC]]
|One team wins upon capturing every control point on the map. If they succeed in doing this, the other team loses. The team that ultimately captures all territories is the overall victor.
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|맵의 모든 점령 지점을 장악한 팀이 승리합니다. 이것에 성공하면, 다른 팀은 패배합니다. 모든 영토를 장악한 팀은 최종 승리자가 됩니다.
 
|-
 
|-
|[[Payload]]
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|[[Payload/ko|공급]]
|The attacking team wins upon pushing the cart to the final terminus of the map. The defending team wins by preventing the attacking team from moving the cart to the final terminus until the timer runs down.
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|공격팀은 수레를 마지막 지점으로 밀어넣으면 승리하고, 방어팀은 시간이 다 될 때까지 공격팀이 마지막 지점에 키트를 밀어넣는것을 막으면 승리합니다.
 
|-
 
|-
|[[Payload Race]]
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|[[Payload Race/ko|Payload Race]]
|One team wins upon pushing the cart to the opposing terminus. The team that fails to do so first loses.
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|수레를 적 지점으로 밀어넣으면 승리합니다.
 
|-
 
|-
|[[Arena]]
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|[[Arena/ko|아레나]]
|One team wins upon killing all members of the opposing team or by capturing the center control point once the timer runs down. The team that is wiped out or concedes the central point loses.
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|상대팀을 모두 죽이거나 중앙 점령 지점을 장악한 팀이 승리합니다. 몰살당하거나 중앙 점령 지점을 장악당한 팀은 패배합니다.
 
|-
 
|-
|[[King of the Hill]]
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|[[King of the Hill/ko|언덕의 왕]]
|One team wins upon capturing the central control point and keeping it for a total of 3 minutes.
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|총 3분동안 중앙 점령 지점을 점령한 팀이 승리합니다.
 
|-
 
|-
|[[Special Delivery (Game Mode)|Special Delivery]]
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|[[Special Delivery (Game Mode)/ko|특별 배달]]
|One team wins upon placing the captured [[Australium]] inside the rocket while on the loading platform.
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|[[Australium/ko|오스트레일리움]]을 플랫폼에서 로켓에 집어넣은 팀이 승리합니다.
 
|}
 
|}
  
== Humiliation ==
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== 굴욕 ==
 
{{youtube tn|F9HcJWnZXMw}}
 
{{youtube tn|F9HcJWnZXMw}}
  
 
{{Quotation|'''The Medic''' on humiliation|Can you feel ze Schadenfreude?|sound=Medic_specialcompleted11.wav}}
 
{{Quotation|'''The Medic''' on humiliation|Can you feel ze Schadenfreude?|sound=Medic_specialcompleted11.wav}}
  
'''Humiliation''' occurs following a victory. During Humiliation, all players on the victorious side receive 10% speed boost and all weapons gain a [[Critical hits#Crit boost|crit boost]]. Players on the victorious side are also able to enter enemy [[respawn areas]] to kill anyone inside, and will be able to use enemy resupply cabinets. Humiliation typically lasts for 15 seconds, however, this can be altered by server owners with the command <code>mp_bonusroundtime</code>.
+
'''굴욕'''은 승패에 따라 일어납니다. 굴욕 시간 동안에, 승리한 팀 전원은 이동 속도가 10% 증가하고 모든 무기가 [[Critical hits/ko#Crit boost|치명타 증진]]. Players on the victorious side are also able to enter enemy [[respawn areas]] to kill anyone inside, and will be able to use enemy resupply cabinets. Humiliation typically lasts for 15 seconds, however, this can be altered by server owners with the command <code>mp_bonusroundtime</code>.
  
 
During humiliation, the losing side is unable to attack and moves 10% slower. Losing players also take on a third-person perspective, which allows them to see their characters fleeing, cowering, or being thoroughly disappointed. During Humiliation, the losing team's [[Sentry Gun]]s are deactivated, [[Spy|Spies]] will drop their Cloak (but retain their [[disguise]]s if worn already or by using the last disguise command), and players cannot [[Suicide|commit suicide]] nor use [[Respawn#Resupply|Resupply lockers]].
 
During humiliation, the losing side is unable to attack and moves 10% slower. Losing players also take on a third-person perspective, which allows them to see their characters fleeing, cowering, or being thoroughly disappointed. During Humiliation, the losing team's [[Sentry Gun]]s are deactivated, [[Spy|Spies]] will drop their Cloak (but retain their [[disguise]]s if worn already or by using the last disguise command), and players cannot [[Suicide|commit suicide]] nor use [[Respawn#Resupply|Resupply lockers]].

Revision as of 11:55, 12 May 2013

See Control point timing for a detailed list of exact capture timings for Control Point maps.

팀 포트리스 2에는 다양한 승부 결과들이 있으며, 플레이한 게임 모드에 따라 조건이 다양합니다.

승리/패배

가장 흔한 2개의 승부 결과는 승리패배이며, 팀이 목표를 성공하거나 실패함에 따라 발생합니다:

모드 승리/패배 조건
CTF 정해진 개수의 정보를 모두 가져오면 승리합니다.
Control Point (Traditional) 모든 점령 지점을 장악한 팀이 승리합니다. 이것에 성공하면, 다른 팀은 패배합니다.
Control Point (공방전) 공격 팀은 모든 점령지를 장악하는 것으로 승리하고, 방어팀은 시간이 다 될 때까지 공격팀이 점령하는 것을 막으면 승리합니다.
TC 맵의 모든 점령 지점을 장악한 팀이 승리합니다. 이것에 성공하면, 다른 팀은 패배합니다. 모든 영토를 장악한 팀은 최종 승리자가 됩니다.
공급 공격팀은 수레를 마지막 지점으로 밀어넣으면 승리하고, 방어팀은 시간이 다 될 때까지 공격팀이 마지막 지점에 키트를 밀어넣는것을 막으면 승리합니다.
Payload Race 수레를 적 지점으로 밀어넣으면 승리합니다.
아레나 상대팀을 모두 죽이거나 중앙 점령 지점을 장악한 팀이 승리합니다. 몰살당하거나 중앙 점령 지점을 장악당한 팀은 패배합니다.
언덕의 왕 총 3분동안 중앙 점령 지점을 점령한 팀이 승리합니다.
특별 배달 오스트레일리움을 플랫폼에서 로켓에 집어넣은 팀이 승리합니다.

굴욕

Can you feel ze Schadenfreude?
The Medic on humiliation

굴욕은 승패에 따라 일어납니다. 굴욕 시간 동안에, 승리한 팀 전원은 이동 속도가 10% 증가하고 모든 무기가 치명타 증진. Players on the victorious side are also able to enter enemy respawn areas to kill anyone inside, and will be able to use enemy resupply cabinets. Humiliation typically lasts for 15 seconds, however, this can be altered by server owners with the command mp_bonusroundtime.

During humiliation, the losing side is unable to attack and moves 10% slower. Losing players also take on a third-person perspective, which allows them to see their characters fleeing, cowering, or being thoroughly disappointed. During Humiliation, the losing team's Sentry Guns are deactivated, Spies will drop their Cloak (but retain their disguises if worn already or by using the last disguise command), and players cannot commit suicide nor use Resupply lockers.

All players in Humiliation, both losers and winners, retain the ability to taunt and use Attack taunts, although taunt achievements will not be unlocked.

Animations

Class Standing Running Crouching
Scout Hunched over, sucking his thumb Exaggerated running, leaning backward Fetal position
Soldier Cowering, arms raised defensively Arms raised in surrender Defensive crouch, covering head
Pyro Tapping foot, disappointed Jogging mockingly, leaning backward Genuflecting on one knee
Demoman Legs together, hands protecting crotch Exaggerated jogging, leaning backward Curled up in a defensive crouch
Heavy Cowering, hunched over Hands raised, as if begging for mercy Curled up in a ball, as if hiding
Engineer Cowering, hands raised in surrender Hands raised in surrender On one knee, hands raised in surrender
Medic Cowering, arms raised in surrender Arms raised in surrender Crouched, arms raised in surrender
Sniper Arms raised in surrender One hand on head protectively Crouched, arms raised in surrender
Spy Facepalming Hands covering face On one knee, one hand on face

Humiliation poses have a few other uses, including the animation when a player is stunned and its use by the Pyro for the Easter egg in the BLU spawn area on Thunder Mountain.

Gallery

Sudden Death

본문: Sudden Death

Sudden Death mode is activated if neither team scores enough points to win the map and the timer runs out. Sudden Death is a server-side CVAR (control variable) and by default is disabled on the PC version.

Stalemate

We lose, but they do not win?
The Heavy when Stalemate starts

When a round goes into Sudden Death, and neither team manages to kill the other or complete the objectives within the final time limit, the game is a Stalemate and neither team receives a point. This also produces an effect similar to Humiliation, except that both teams lose their weapons and can only run around and taunt until the round ends a few seconds later. It is possible to kill opposing members with taunt attacks but they do not count toward achievements. Switching weapons in stalemate is not allowed, however, quick switching is still allowed. Therefore, you are only able to taunt with the weapon you had out when Stalemate began, or the weapon that you are able to quick switch to.

Related achievements

Leaderboard class soldier.png 솔저

제네바 협약 위반
제네바 협약 위반
라운드가 끝나고 무방비 상태인 플레이어 3명을 처치하십시오.


Bugs

  • If the Medic has any secondary weapon out, his right arm will appear twisted and bent, occasionally clipping into his head while moving.
    • The arm will reset if the player quick-switches to another weapon.
  • If a player joins the victorious team during humiliation, their weapon will not glow (in first-person view) to signify it has been Crit-boosted.
    • Your weapon will still deal Crit damage as normal. Crit particle effects will still be applied to projectiles and bullets, and melee attacks will show the Critical hit animation.

Trivia

  • During Humiliation, the losing team cannot use the kill or explode console commands to suicide.