Difference between revisions of "Template:FeaturedArticle/pt-br"

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| text    = O '''[[Buff Banner/pt-br|Buff Banner]]''' (também conhecido como '''BB''', '''Bugle''' ou apenas '''Banner''') é uma arma secundária destravável para o [[Soldier/pt-br|Soldier]]. Aparece como uma mochila pequena de batalha, com um trompete. A bandeira de batalha fica escondida na mochila até que é ativada, no ponto em que um poste irá aparecer na mochila.
 
| text    = O '''[[Buff Banner/pt-br|Buff Banner]]''' (também conhecido como '''BB''', '''Bugle''' ou apenas '''Banner''') é uma arma secundária destravável para o [[Soldier/pt-br|Soldier]]. Aparece como uma mochila pequena de batalha, com um trompete. A bandeira de batalha fica escondida na mochila até que é ativada, no ponto em que um poste irá aparecer na mochila.
  
Equipping the Buff Banner makes a "Rage Meter" visible to the Soldier, which is filled by dealing damage to enemies. The Rage Meter becomes full after the Soldier has dealt 600 damage in a single life, at which point he can sound his bugle to rally his teammates. Note that [[telefrag]]ging an enemy results in a fully charged rage meter regardless of previous charge or the type of class killed. During the 10 seconds following this rallying call, all hits made by allies positioned within 450 [[Hammer unit|units]] of the Soldier (including his own) become [[Critical hits#Mini-Crits|Mini-Crits]]. Buffed players within the radius emit team-colored rings of light from their feet, and their weapons brighten similarly to a [[Critical hits#Crit boost|Crit boost]].
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Equipar o Buff Banner faz um "Medidor de Ira" visível para o Soldier, que vai enchendo enquanto ele da danos aos inimigos. O Medidor de Ira fica cheio após o Soldier ter dado 600 de dano em uma única vida, no ponto em que ele pode pegar o trompete e tocar ele para motivar os companheiros de equipe. Note que dar [[telefrag/pt-br|telefrag]] em um inimigo resulta em um medidor de ira totalmente carregado não dependendo da carga antiga ou que tipo de classe foi morta. Durante os 10 segundos do efeito, todos os tiros feitos por aliados posicionados dentro de 450 [[Hammer unit/pt-br|unidades]] do Soldier (incluindo os dele mesmo), irão virar [[Critical hits/pt-br#Mini-Crits|Mini-Crits]]. Jogadores bufados dentro da área emitem um anel de luz da cor do time de seus pés, e suas armas brilham similar a um [[Critical hits/pt-br#Crit boost|Boost crítico]].
  
 
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Revision as of 14:45, 10 December 2010

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The Soldier is a crazed, jingoistic patriot from Midwest, USA. Tough and well-armed, he is versatile, capable of both offense and defense, and a great starter class to get familiar with the game.

Well-balanced and possessing both survivability and mobility, the Soldier is considered one of the most flexible classes in Team Fortress 2. Despite his low ground movement speed, he is capable of using rocket jumps to reach his destination quickly. His large health pool is second only to that of the Heavy, and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand.

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Soldier

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Dispenser

Dispenser

A Dispenser is a building that can be constructed by an Engineer, providing health, ammo and metal to nearby teammates. Engineers rely heavily on metal from their Dispensers to construct and maintain their Sentry Guns and other buildings. Any player may replenish their supplies by simply standing next to the Dispenser.

Dispensers can prove to be invaluable in supporting a team when used effectively. As well as providing a steady health increase for teammates, Dispensers act as a portable ammo source, and can provide additional Metal for other Engineers to use. Dispensers will also attract many teammates to one area which can help to better forward an attack, particularly if the team is scattered and ungrouped.