Difference between revisions of "User:K-Mac/Sandbox"

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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Soldiernew_tfc.png|100x100px|link=Soldier (Classic)]]<br>[[Soldier (Classic)|Soldier]]<br>[[Soldier match-ups (Classic)|(match-ups)]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Soldiernew_tfc.png|100x100px|link=Soldier (Classic)]]<br>[[Soldier (Classic)|Soldier]]<br>[[Soldier match-ups (Classic)|(match-ups)]]
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| A Demoman and a [[Soldier (Classic)|Soldier]] are fairly evenly matched in terms of firepower and each class has its own advantage. The Soldier is slightly more offensively oriented where as the Demoman is slightly more defensively oriented. When fighting a Soldier, use your slight speed advantage to make yourself more difficult to hit with his [[Rocket Launcher (Classic)|Rocket  Launcher]]. Meanwhile, laying down an array of grenades or pipebombs with the respective launcher. Since the Soldier has a lower than normal running speed, he is more vulnerable to a pipebomb trap or your [[MIRV Grenade (Classic)|MIRV Grenade]]. In this sense, the Demoman has the advantage.
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However, the Soldier has the advantage at medium to long-range distances, in particular. The Soldier's Rocket Launcher and set of Shotguns are able to more effectively engage the Demoman when the Soldier is out of range of the Grenade/Pipebomb Launcher. If you find yourself out of range to use your Grenade/Pipebomb Launcher against a Soldier, first assess the situation. If the Soldier is charging toward you, it is a wise idea to start to setup a pipebomb trap whilst avoiding the Soldier's fire. This will either force the soldier to stay at range, or give you a high likelihood of killing the Soldier if he continues toward you. If the Soldier stays in the long-range area, you should use your shotgun and move toward the Soldier, or retreat away from the Soldier.
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In any situation, to not forget about using your grenades. Both the MIRV Grenade and Frag Grenade are extremely useful against a heavily armored class such as the Soldier.
 
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demomannew_tfc.png|100x100px|link=Demoman (Classic)]]<br>[[Demoman (Classic)|Demoman]]<br>[[Demoman match-ups (Classic)|(match-ups)]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demomannew_tfc.png|100x100px|link=Demoman (Classic)]]<br>[[Demoman (Classic)|Demoman]]<br>[[Demoman match-ups (Classic)|(match-ups)]]

Revision as of 21:59, 31 January 2011

Demoman Strategy

Class Strategy
Scoutnew tfc.png
Scout
(match-ups)
When facing a Scout, a Demoman must remember that the Scout is much faster than he is. The Scout is able to dodge many of the Demoman's attacks. If you notice the Scout soon enough, try to set a trap so he has no where to run. Only careful timing will kill a trained Scout as it is still possible for the Scout to evade/avoid the trap through careful maneuvers. Keep in mind that the Scout's main goal is to capture the flag/command point.

Generally, he will likely not try to combat you. Therefor, you will likely survive the encounter with little to no damage. You should not have to use any grenades to kill the Scout, but if he is attempting to grab a dropped flag, be sure to prime a grenade early to make sure it has enough time to detonate near the Scout.

If you are attempting to use your Detpack, be sure to guard it against Scouts as a single touch will disable it. Your detpack will be more vulnerable if you have it set on an extended time delay. If utilizing a longer time detpack on a map with several Scouts, setting up a perimeter with pipe-bombs to protect it should help to prevent a Scout from removing it. However, be sure to keep note how much time is left before detonation as the Detpack will kill you or any enemy with in range instantly.

Snipernew tfc.png
Sniper
(match-ups)
Typically, encounters against a Sniper will only happen in two scenarios. First, more often then not, a sniper will attack you at range due to his massive advantage in combat at long distances. To counter this threat, utilize pipebomb jumping to avoid being sniped, if at all possible. If you are restricted to an area that cannot utilize pipebomb jumping, switch to your shotgun and fire at the Sniper. If you land a hit, the snipers aim will be disrupted.

As a Demoman, one would want to avoid areas that are heavily prone to Sniper fire. A Demoman should consider using his Detpack to open up alternate routes on the maps that allow the use of this tactic. If necessary, the entire battlement-sniper area can be avoided using this tactic and the demoman, and his teammates, can covertly traverse the map.

In the second scenario, the Demoman would likely surprise the Sniper. This can be as a Sniper is traveling down a corridor, or whilst the Sniper is perched in a high sniper tower. If you find yourself in the traveling down the corridor scenario, pummel the Sniper with your grenade launcher but avoid his auto-rifle. If your aiming at a Sniper in a tower, use a combination of a frag grenade and your pipebomb launcher to take him out.

Soldiernew tfc.png
Soldier
(match-ups)
A Demoman and a Soldier are fairly evenly matched in terms of firepower and each class has its own advantage. The Soldier is slightly more offensively oriented where as the Demoman is slightly more defensively oriented. When fighting a Soldier, use your slight speed advantage to make yourself more difficult to hit with his Rocket Launcher. Meanwhile, laying down an array of grenades or pipebombs with the respective launcher. Since the Soldier has a lower than normal running speed, he is more vulnerable to a pipebomb trap or your MIRV Grenade. In this sense, the Demoman has the advantage.

However, the Soldier has the advantage at medium to long-range distances, in particular. The Soldier's Rocket Launcher and set of Shotguns are able to more effectively engage the Demoman when the Soldier is out of range of the Grenade/Pipebomb Launcher. If you find yourself out of range to use your Grenade/Pipebomb Launcher against a Soldier, first assess the situation. If the Soldier is charging toward you, it is a wise idea to start to setup a pipebomb trap whilst avoiding the Soldier's fire. This will either force the soldier to stay at range, or give you a high likelihood of killing the Soldier if he continues toward you. If the Soldier stays in the long-range area, you should use your shotgun and move toward the Soldier, or retreat away from the Soldier.

In any situation, to not forget about using your grenades. Both the MIRV Grenade and Frag Grenade are extremely useful against a heavily armored class such as the Soldier.

Demomannew tfc.png
Demoman
(match-ups)
Medicnew tfc.png
Medic
(match-ups)
Heavynew tfc.png
Heavy
(match-ups)
Pyronew tfc.png
Pyro
(match-ups)
Spynew tfc.png
Spy
(match-ups)
Engineernew tfc.png
Engineer
(match-ups)
Civilian tfc.png
Civilian
(match-ups)