Changes related to "Strategy"

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Show new changes starting from 17:43, 6 July 2020
   
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6 July 2020

     09:35  ÜberCharge strategy‎ (diff | hist) . . (-239). . WgetJane (talk | contribs) (Using the Kritzkrieg: ubercharged players do not take extra knockback from critical hits)

5 July 2020

 m   17:44  Jungle Inferno Update‎ (diff | hist) . . (+313). . BrazilianNut (talk | contribs) (Fixed War Paint collections not being subsections of "War Paints"; replaced "Returning patterns" with the proper colections.)

3 July 2020

     22:40  Community Pyro strategy‎ (diff | hist) . . (+1,090). . Naksiloth (talk | contribs) (Gas Passer)
 m   13:15  Community Engineer strategy‎ (diff | hist) . . (-173). . BrazilianNut (talk | contribs) (Dealing with the Spy: Removed outdated tip.)

2 July 2020

     13:21  Basic Engineer strategy‎ (diff | hist) . . (+98). . Friendly pootis engie (talk | contribs)

1 July 2020

 m   13:44  Community Engineer strategy‎ (diff | hist) . . (-48). . BrazilianNut (talk | contribs) (Map specific: Reduced overlinking.)

30 June 2020

 m   19:38  Community Engineer strategy‎ (diff | hist) . . (-1,204). . BrazilianNut (talk | contribs) (Improved the text on a Mini-Sentry tip; removed double and unnecessary spaces; removed unnecessary codes from tables.)
     12:05  Jumping‎ (diff | hist) . . (+44). . WgetJane (talk | contribs) (Demoman jumps: the damage resistance is not inherent to the demoman, but inherent specifically to these explosives)

29 June 2020

     06:00  Anti-Spy strategy‎ (diff | hist) . . (+28). . Qwertyxp2000 (talk | contribs) (Invis Watches: dispensers no do either)
 m   02:43  Basic Engineer strategy‎ (diff | hist) . . (-109). . InShane (talk | contribs) (Teleporter)