User:MOMZA
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Subclasses
Subclasses are unofficial, community-recognized playstyles in Team Fortress 2. They use specific weapon combinations or tactics that significantly change how a class is played. While not officially supported by the game, many subclasses have become part of the TF2 community culture.
Overview
Each class in Team Fortress 2 can be played in multiple different ways. Players discovered that certain weapon combinations create unique "subclasses" — roles with their own strategies, names, and reputations. Some subclasses are purely for fun, while others can be surprisingly effective in casual play.
Examples of popular subclasses
Scout
- Thrower Scout – focuses on using throwable and impact-based weapons to deal burst damage from mid-range.
Commonly uses the Sandman to stun enemies and the Mad Milk to weaken groups before closing in. Often paired with the Flying Guillotine for combo plays and crowd control.
- High-Jump Scout – specializes in extreme mobility and aerial control.
Uses the Atomizer for triple jumps and the Force-A-Nature to gain extra height or push off surfaces. Excels at hit-and-run tactics and reaching areas inaccessible to other classes.
Soldier
- Trolldier – focuses on rocket jumping and air melee attacks.
Uses the Rocket Jumper to safely launch into the air and the Market Gardener to perform devastating aerial melee kills. Built around mastering rocket jumps and timing attacks mid-flight.
- Cow Mangler Soldier – specializes in energy-based weaponry.
Relies on the Cow Mangler 5000 for charged shots that can disable buildings and ignite enemies. Prioritizes precision and resource management over raw explosive power.
- Banner Soldier – focuses on supporting teammates through buffs.
Uses banners such as the Buff Banner, Battalion's Backup, or Concheror to provide various combat bonuses. Balances offense and team utility.
- Paratrooper Soldier – excels in controlled aerial assaults.
Uses the B.A.S.E. Jumper to glide mid-air and maintain high ground advantage, often paired with the Air Strike to unleash rapid volleys of rockets from above. Known for raining down explosive barrages while staying airborne for extended periods.
Pyro
- Flare Pyro – focuses on long-range harassment using the Flare Gun or Scorch Shot.
Deals consistent afterburn damage and pressures enemies from a distance. Effective at disrupting enemy positioning while maintaining safety.
- Phlog Pyro – relies on the Phlogistinator to build "Mmmph" and unleash powerful critical attacks.
Sacrifices airblast utility for high burst damage in close-range fights. Excels at overwhelming enemies once charged.
- Shark Pyro – specializes in underwater combat by using the Gas Passer to soak enemies and the Neon Annihilator to finish them off.
Performs best on maps with large water areas. Utilizes unique weapon synergy for niche tactical advantages.
Demoman
- Demoknight – specializes in close-range melee combat.
Uses the Eyelander paired with shields like the Chargin' Targe or Splendid Screen to charge enemies and deliver powerful strikes. Focuses on mobility and building ÜberCharge through kills while engaging in melee.
- Hybrid Knight – mixes ranged and melee tactics.
Combines sticky grenade spam using the Grenade Launcher with shield-based melee play using the Chargin' Targe or Splendid Screen. Balances explosive damage with close-range survivability.
- Sticky Jumper Demo – focuses on advanced mobility and trick jumps.
Uses the Sticky Jumper to navigate maps quickly and surprise opponents. Prioritizes agility and unconventional attacks over raw damage.
- Demolitionist – excels at close-range explosions and area denial.
Uses explosive weapons like the Grenade Launcher and Stickybomb Launcher to deal heavy damage in tight spaces. Focuses on causing chaos by detonating bombs near enemies for maximum impact.
Heavy
- Boxing Heavy – uses melee weapons like the Killing Gloves of Boxing or Holiday Punch.
Focuses on close combat with powerful melee strikes. Relies on timing and positioning to maximize damage output.
- Shotgun Heavy – relies on the Family Business or Panic Attack for mobility.
Combines ranged firepower with movement speed to support teammates. Balances offense and defense in mid-range engagements.
Uses healing items to sustain aggressive hit-and-run tactics. Adopts fast-paced movement to outmaneuver opponents.
Engineer
- Combat Engie – fights directly with Widowmaker or Gunslinger instead of building defenses.
Focuses on aggressive frontline combat. Trades traditional sentry placement for personal firepower.
- Mini-Sentry Engie – uses the Gunslinger to spam mini-sentries aggressively.
Excels at rapid building deployment and area control. Balances offense with defensive support.
- Pistol Engie – focuses on pistol accuracy rather than buildings.
Prioritizes precision shots to pick off enemies. Supports the team with versatile firepower and quick reactions.
Medic
- Battle Medic – uses Blutsauger or Crusader's Crossbow to fight on the frontlines.
Combines healing with offensive capabilities. Maintains pressure while keeping teammates alive.
- Kritz Medic – focuses on dealing critical damage using Kritzkrieg.
Builds and deploys critical charge buffs to maximize team damage. Supports coordinated pushes and quick takedowns.
- Quick-Fix Jumper – uses Quick-Fix to rocket jump with Soldiers or Demo Knights.
Excels at mobility and rapid support. Keeps up with aggressive teammates and maintains healing in fast-paced fights.
Sniper
- Bow Sniper – specializes with the Huntsman or Fortified Compound.
Prefers high-risk, high-reward bow combat. Focuses on precision shots and flanking maneuvers.
- SMG Sniper – uses SMG as a primary weapon in close quarters.
Adapts to close-range engagements where scoped rifles are less effective. Balances mobility with suppressive fire.
- Jarate Sniper – focuses on support by applying Jarate to enemies.
Uses debuffs to weaken enemies and assist teammates. Prioritizes team utility over direct damage.
Spy
- Kunai Spy – uses the Conniver's Kunai for high-risk, high-reward play.
Trades survivability for increased health regeneration. Excels at hit-and-run tactics and prolonged infiltration.
- Ambassador Spy – relies on headshots with the Ambassador or Diamondback.
Focuses on precise, long-range eliminations. Balances stealth with deadly accuracy.
- Dead Ringer Spy – uses the Dead Ringer for deception and survivability.
Employs feints and fake deaths to confuse enemies. Excels at escaping dangerous situations and repositioning.
Community and culture
Subclasses are widely discussed in videos, guides, and fan content. Many are recognized throughout the TF2 community and have become part of its identity. While subclasses aren't official game mechanics, they demonstrate the creativity and depth of TF2’s player base.
See also
Category:Community Users:momza
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