Difference between revisions of "Team Fortress 2 Classic"

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m (Clarified and added info on initial development of the project)
(Added what I can that does not require images, as I am unfamiliar with images on this site. Added the new game mode, updated stats for weapons with stat changes, and added the civilian's new buff to his description.)
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Domination is a game mode where each team tries to capture Control Points in order to gain points. Each captured Control Point gives their team "points" every few seconds. The more Control Points a team has captured, the more points they gain, and the first team to hit the point limit wins.
 
Domination is a game mode where each team tries to capture Control Points in order to gain points. Each captured Control Point gives their team "points" every few seconds. The more Control Points a team has captured, the more points they gain, and the first team to hit the point limit wins.
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=== Territorial Domination ===
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 +
Territorial Domination is a game mode in which the end goal of each team is to control all three Control Points on the map. Similarly to [[Territorial Control]], the round starts off with both teams starting at a random spawn and Control Point, with one point remaining unassigned. Once the third point is captured, the two assigned points are opened for capture. Once all three points are owned by one team, or if time runs out, the match is over.
  
 
=== Four Team ===
 
=== Four Team ===
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=== [[Civilian]] ===
 
=== [[Civilian]] ===
  
Based off of the Civilian in ''Team Fortress Classic'', the Civilian is used for [[#VIP|VIP]] mode. Armed only with an [[#civilianmelee|Umbrella]], the Civilian must be escorted by their team to the end of the map. The Civilian has a permanent 5x capture rate, and he can grant a teammate 10 seconds of mini-crits with a 20 second cooldown. He is voiced by Benjamin [http://benjaminrudman.com/ "Benjamoose"] Rudman<ref>[https://www.youtube.com/watch?v=twaesx5qv60 ''TF2 Classic - Civilian voicepack preview''] on YouTube</ref>.
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Based off of the Civilian in ''Team Fortress Classic'', the Civilian is used for [[#VIP|VIP]] mode. Armed only with an [[#civilianmelee|Umbrella]], the Civilian must be escorted by their team to the end of the map. The Civilian has a permanent 5x capture rate, and he can grant a teammate 10 seconds of mini-crits with a 20 second cooldown, as well as a constant buff that heals nearby teammates as well as himself for 5 HP/s, which increases to 15 HP/s if players have taken no damage for 10 seconds. He is voiced by Benjamin [http://benjaminrudman.com/ "Benjamoose"] Rudman<ref>[https://www.youtube.com/watch?v=twaesx5qv60 ''TF2 Classic - Civilian voicepack preview''] on YouTube</ref>.
  
 
[[File:TF2ClassicCivilian.png|right|thumb|Civilian in the four different teams]]
 
[[File:TF2ClassicCivilian.png|right|thumb|Civilian in the four different teams]]
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| {{Info}}Rockets travel in an arc
 
| {{Info}}Rockets travel in an arc
 
{{Pro}}+30% damage bonus
 
{{Pro}}+30% damage bonus
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{{Pro}}+15% self damage force
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{{Con}}+30% damage to self
  
 
{{Con}}-25% projectile speed
 
{{Con}}-25% projectile speed
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| align="center" | {{base crit|65|195}}
 
| align="center" | {{base crit|65|195}}
 
| {{Pro}}On hit: 25% ÜberCharge added
 
| {{Pro}}On hit: 25% ÜberCharge added
 
{{Con}}-20% slower firing speed
 
  
 
{{Con}}-10 max health on wearer
 
{{Con}}-10 max health on wearer
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| {{Pro}}On Hit: Color blind victim and slow their movements by 33% for +5s
 
| {{Pro}}On Hit: Color blind victim and slow their movements by 33% for +5s
  
{{Pro}}Knife gives guaranteed crits on tranquilized enemies
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{{Pro}}Tranquilized enemies take guaranteed critical hits from melee attacks
  
 
{{Info}}This weapon will reload when not active
 
{{Info}}This weapon will reload when not active

Revision as of 18:17, 28 May 2023

Team Fortress 2 Classic Logo

Team Fortress 2 Classic is a re-imagining of the 2008 era of the original Team Fortress 2, adding in old features that were scrapped and working upon them or adding new content such as weapons and game modes.

This Source mod runs on Source SDK 2013 Base Multiplayer - the first Facepunch thread was created on January 9th, 2015.

Development was started in November of 2014 by TF2CutContent, with the project starting out as a playable November 2007 build referred to as "1.0.0.9". It was later renamed to "TF2Classic" after a poll to choose a new name was held. On December 30th, 2014, Danielmm8888 joined the project, bringing with him a custom-built version of Team Fortress 2 made with the 2008 source code leak. Due to the November 2007 build being unable to have old exploits patched out, that version of the project was discontinued. The initial code upload for the new custom build version of Team Fortress 2 Classic took place in January of 2015.

The current project leads are Trotim, Sniffy194, and Waugh101 as of February 10, 2023.

Updates

Death & Taxes

The long awaited 2.0 update was announced as a multi-day update named Death & Taxes on July 1st, 2020, and was fully released on July 4th, 2020.

Day 1

Day 1 officially introduces the VIP gamemode, along with the Civilian class. With it, three new VIP maps were also introduced.

Day 2

Day 2 introduced 9 weapons, 5 of them being "old stocks" (weapons based on beta weapons) and 4 of them being "new stocks" (brand new weapons).

Day 3

Day 3 introduces the Domination gamemode and the four-team mode, with new 3 maps.

Day 4

Day 4 introduces a VIP version of Badwater with minor differences, 6 returning weapons, and 15 brand new achievements. It also introduces 3 new medals for those who had roles in TF2C, and improved bots. These changes are all accompanied by the patch notes, which list all of these changes in detail.

Fight or Flight

The 2.1 update was announced on April 26, 2023 and was fully released on April 29, 2023.

Day 1

Day 1 introduced a jump pad for the Engineer, a new watch and global disguises for the Spy, and new King of the Hill and Arena maps.

Day 2

Day 2 introduced new weapons for Heavy and Pyro, a new Medieval Mode map, and a new PL map.

Day 3

Day 3 introduces the Territorial Domination mode and new achievements. These changes are again accompanied by the patch notes.

Game modes

While the mod already has every game mode from Capture the Flag up to Special Delivery, the mod also adds new game modes.

VIP

Based off of VIP from Team Fortress Classic, the BLU team needs to escort their Civilian to the end of the map, while RED needs to eliminate him to win. The Civilian is randomly chosen at the beginning of each round, but a player can also be voted to become the Civilian. There is also a VIP race gamemode, however, there are not yet any official maps for this gamemode.

Domination

Domination is a game mode where each team tries to capture Control Points in order to gain points. Each captured Control Point gives their team "points" every few seconds. The more Control Points a team has captured, the more points they gain, and the first team to hit the point limit wins.

Territorial Domination

Territorial Domination is a game mode in which the end goal of each team is to control all three Control Points on the map. Similarly to Territorial Control, the round starts off with both teams starting at a random spawn and Control Point, with one point remaining unassigned. Once the third point is captured, the two assigned points are opened for capture. Once all three points are owned by one team, or if time runs out, the match is over.

Four Team

Hydro in Four Team mode

Four Team is a sub-game mode where four teams fight over objectives instead of the traditional two. This sub-game mode introduces two new teams to the already existing RED and BLU, YLW (Yard Logistics Workers), and GRN (Global Radio Network).

Four Team supports any existing game modes, as long as it is logically symmetrical.

Future game modes

Overpowered

Overpowered is a game mode in a similar fashion to popular community game modes, such as Vs. Saxton Hale and Freak Fortress 2, where one player, selected at random, takes the role of the Henchman, a class that has a large health pool and damage output, at the cost of only being able to use melee weapons. All other players, which are put on the RED team, will be given a brief amount of time to build up their defenses until the Henchman is released. The Henchman wins the round if he kills all enemies, otherwise, the RED team wins either by killing the Henchman or capturing the Control Point.

Maps

Map Map Type File Name Setting
Arena flask.png Flask Arena (Four-Team) arena_flask Desert
Cp amaranth.png Amaranth Attack/Defend cp_amaranth Alpine
Cp furnace creek.png Furnace Creek Attack/Defend cp_furnace_rc Desert
Cp tidal.png Tidal Control Point cp_tidal_v4 Industrial
Ctf casbah.png Casbah Capture the Flag ctf_casbah Industrial
Ctf landfall.png Landfall Capture the Flag ctf_landfall Alpine Forest
Ctf pelican peak.png Pelican Peak Capture the Flag ctf_pelican_peak_tf2c Alpine Forest
Dom hydro.png Hydro Domination (Four-Team) dom_hydro Industrial
Dom oilcanyon.png Oil Canyon Domination dom_oilcanyon Desert
Vip badwater.png Badwater Basin VIP vip_badwater Desert
Vip harbor.png Blackstone Harbor VIP vip_harbor Urban City
Vip mineside.png Mineside VIP vip_mineside Desert
Vip trainyard.png Trainyard VIP vip_trainyard Industrial

Classes

Aside from the nine classes from the main Team Fortress 2, Team Fortress 2 Classic adds new game mode-specific classes into the game. These classes can only be played on their specific game modes. These include:

Civilian

Based off of the Civilian in Team Fortress Classic, the Civilian is used for VIP mode. Armed only with an Umbrella, the Civilian must be escorted by their team to the end of the map. The Civilian has a permanent 5x capture rate, and he can grant a teammate 10 seconds of mini-crits with a 20 second cooldown, as well as a constant buff that heals nearby teammates as well as himself for 5 HP/s, which increases to 15 HP/s if players have taken no damage for 10 seconds. He is voiced by Benjamin "Benjamoose" Rudman[1].

Civilian in the four different teams

Bio

Henchman

The Henchman is a monstrous class used for the Overpowered game mode. He will spawn with an extremely large health pool, which scales with the number of players in the server, and the ability to Charge at enemies. When the Henchman receives damage, his damage output increases, up to a maximum of +210%. He can only use melee weapons.

Weapons

The mod features all stock Team Fortress 2 weapons, plus some unlockable TF2 weapons, cut weapons such as the Nailgun and some community-made weapons such as the Hunting Revolver. All weapons are unlocked by default.

Leaderboard class scout.png Scout

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Nail Gun
Nail Gun
Nail Gun
Killicon nail gun.png 25 125 Base: 15

Crit: 45

Pictogram info.png Fires continuous nails

Pictogram info.png 25 loaded nails per clip

Leaderboard class soldier.png Soldier

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
RPG
Rocket Launcher
R.P.G.
Killicon rpg.png 1 20 Base: 145

Crit: 435

Pictogram info.png Rockets travel in an arc

Pictogram plus.png +30% damage bonus

Pictogram plus.png +15% self damage force

Pictogram minus.png +30% damage to self

Pictogram minus.png -25% projectile speed

Pictogram minus.png -75% clip size

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
TF2C Gunboats
Boots
Gunboats
N/A N/A N/A N/A Pictogram plus.png -60% blast damage from explosive jumps

Leaderboard class pyro.png Pyro

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
TF2C Flare Gun
Flare Gun
Flare Gun
Killicon flare gun.png N/A 16 Base: 30

Crit: 90

Pictogram plus.png 100% critical hit vs burning players

Pictogram info.png This weapon will reload when not active

Leaderboard class demoman.png Demoman

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
TF2C Gunboats
Boots
Gunboats
N/A N/A N/A N/A Pictogram plus.png -60% blast damage from explosive jumps

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
TF2C Dynamite Pack
Grenade
Dynamite Pack
Killicon mirv projectile.png 1 Base: 160

Crit: 480

Bomblets:

Base: 80
Crit: 240

Pictogram info.png Explodes into 4 smaller bomblets

Pictogram info.png Has a 10 second cooldown

Pictogram minus.png Wrench hits defuse it

Pictogram minus.png Airblasts defuses the bomblets

Mine Layer
Proximity Mine Launcher
Mine Layer
Killicon proxymine.png 4 24 Base: 100

Crit: 300

Pictogram info.png Launches proximity mines that automatically detonate near enemies

Pictogram minus.png -50% clip size

Pictogram minus.png -4 max pipebombs out

Leaderboard class heavy.png Heavy

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
TF2C Sandvich
Lunch Box
Sandvich
N/A N/A N/A N/A Pictogram info.png Eat to regain up to 120 health.

Pictogram info.png Alt-fire: Share a Sandvich with a friend (Medium Health Kit)

Leaderboard class engineer.png Engineer

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Coilgun
Coilgun
Coilgun
Killicon coilgun.png 8 16 Base: 25

Crit: 75


Charged:

Base: 75
Crit: 225

Pictogram info.png Hold down alt-fire to charge up damage

Pictogram info.png Fully charged shots bounces off walls up to three times

Pictogram minus.png Charging it for too long will cause it to explode, dealing 60 damage to yourself

Leaderboard class medic.png Medic

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
TF2C Kritzkrieg
Medi Gun
Kritzkrieg
N/A N/A N/A N/A Pictogram info.png ÜberCharge grants 100% critical chance

Pictogram plus.png +25% ÜberCharge rate

Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shock Therapy
Taser
Shock Therapy
Killicon shocktherapy.png N/A N/A Base: 10

Crit: 30


Charged:

Base: 100
Crit: 300

Pictogram info.png Hit teammates for a quick full heal to maximum health (30s cooldown)

Pictogram info.png Damage is affected by current electrical charge

Pictogram minus.png 15% slower Heal Rate on all Mediguns when equipped

Uberspritze
Syringe
Uberspritze
Killicon uberspritze.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png On hit: 25% ÜberCharge added

Pictogram minus.png -10 max health on wearer

Leaderboard class sniper.png Sniper

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Hunting Revolver
Sniper Rifle
Hunting Revolver
Killicon hunterrifle.png 6 24 Base: 40

Crit: 120


Headshot:

Base: 120
Crit: 360

Pictogram info.png There is no scope, but a zoom-in instead.

Pictogram plus.png +25 max health on wearer

Pictogram plus.png +55% faster firing speed

Pictogram minus.png -20% damage penalty

Pictogram minus.png No damage charge

TF2C Huntsman
Bow
Huntsman
Killicon huntsman.png N/A 12 0%:

Base: 50
Crit: 150

100%:

Base: 120
Crit: 360

Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Fishwhacker
Club
Fishwhacker
Killicon fishwhacker.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png On Hit: Bleed for 2 seconds

Pictogram plus.png 100% critical chance vs bleeding players

Pictogram minus.png On miss: Mark yourself for death for 3s

Pictogram minus.png No random critical hits

Leaderboard class spy.png Spy

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Tranquilizer Gun
Tranquilizer Gun
Tranquilizer Gun
Killicon tranquilizer gun.png 1 24 Base: 20

Crit: 60

Pictogram plus.png On Hit: Color blind victim and slow their movements by 33% for +5s

Pictogram plus.png Tranquilized enemies take guaranteed critical hits from melee attacks

Pictogram info.png This weapon will reload when not active

Unknownweapon.png Civilian

Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Umbrella
Umbrella
Umbrella
Killicon umbrella.png N/A N/A Base: 35

Crit: 105

Pictogram info.png  Alt-Fire: Grants a teammate a 10 seconds mini-crit boost

Gallery

References

See also

External Links