TF2 x10

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TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. The plugin/server mod was created by UltiMario and Mr. Blue, with additional coding by Isatis and InvisGhost.

Please use the servers found on the Official TF2 servers found here

Gameplay

The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10. This includes both the positive and negative stats of each weapon and often results in incredibly powerful or ridiculous weapon and player abilities.

For instance, a Spy wielding a Conniver's Kunai will spawn with only 1 health (the minimum playable); however, achieving a backstab will boost their health to a temporary 1800 which slowly drains like the Medi Gun's overheal. This boost also applies to damage buffs or resistances; wielding a Chargin' Targe will cause the responsible Demoman to have full immunity to explosive and fire damage; a Heavy wielding the Gloves of Running Urgently cannot deal any damage with them; a Soldier wielding the Gunboats will take no damage from Rocket Jumping regardless of which Rocket Launcher is equipped. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the Splendid Screen from the Chargin' Targe, will either not gain the boost or receive a smaller one.

In order to extend the spirit of the mod to Stock weapons (which have no attributes to multiply), some of their properties are altered. A notable instance of this is the Grenade Launcher, which loads before firing much like a Beggar's Bazooka and accumulating grenades to be fired in rapid succession.

Note that on certain TF2 x10 servers, weapons with large damage penalties can be used to heal enemies.

Weapon changes

Changes to stock weapons

Class Item Old New
Leaderboard class scout.png Scout Scattergun
Scattergun

~

+ 50% faster reload time

Bat
Bat

~

+ +10% damage bonus
+ +10% faster firing speed

Leaderboard class soldier.png Soldier Rocket Launcher
Rocket Launcher

~

+ +900% max primary ammo on wearer
+ -50% blast damage from rocket jumps

Shovel
Shovel

~

+ On Hit: Slams targets into the ground

Leaderboard class pyro.png Pyro Flame Thrower
Flame Thrower

Extinguishing teammates restores 20 health

+ -90% airblast cost
+ 10x airblast speed

Fire Axe
Fire Axe

~

+ On Hit: Bleed for 10 seconds

Leaderboard class demoman.png Demoman Grenade Launcher
Grenade Launcher

~

+ Hold Fire to load up to 10 grenades
+ Release Fire to unleash the barrage
+ +90% faster firing speed
+ +212.5% max primary ammo on wearer
+ 70% faster reload time
− +10 degrees random projectile deviation
− No ammo from dispensers when active
Pictogram comment.png Automatically unleashes barrage when clip overloads

Stickybomb Launcher
Stickybomb Launcher

~

+ 900% max secondary ammo on wearer

Bottle
Bottle

~

+ Deals crits while the wielder is sticky jumping

Leaderboard class heavy.png Heavy Minigun
Minigun

~

+ +50% faster move speed while deployed

Fists
Fists

~

+ Knockback on hit

Leaderboard class engineer.png Engineer Wrench
Wrench

~

+ +20% faster firing speed

RED Level 3 Sentry Gun.png
Building

~

+ √(10)x max building health
+ +900% Dispenser range

Leaderboard class medic.png Medic Syringe Gun
Syringe Gun

~

+ +90% faster firing speed

Medi Gun
Medi Gun

~

+ +900% longer overheal time

Bonesaw
Bonesaw

~

+ On Hit: Bleed for 10 seconds

Leaderboard class sniper.png Sniper Sniper Rifle
Sniper Rifle

~

+ +10% faster firing speed
+ +900% max primary ammo on wearer
+ 10% faster reload time

SMG
SMG

~

+ +10% damage bonus
+ +10% faster firing speed
+ +900% max secondary ammo on wearer
+ 10% faster reload time
+ 10% more accurate

Kukri
Kukri

~

+ On Hit: Reveals cloaked or disguised Spies

Leaderboard class spy.png Spy Revolver
Revolver

~

+ +900% clip size
+ +900% max secondary ammo on wearer

Sapper
Sapper

~

+ √(10)x sapper damage bonus

Knife
Knife

~

+ +90% faster firing speed
− -80% damage penalty
Pictogram comment.png Backstabs still inflict normal damage

Invisibility Watch
Invis Watch

~

+ 10x faster cloak speed
+ 10x faster decloak speed

Leaderboard class scout.png Scout
Leaderboard class engineer.png Engineer
Pistol
Pistol

~

+ 90% faster reload time

Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer
Shotgun
Shotgun

~

+ +10% damage bonus
+ +10% faster firing speed
+ +900% max ammo on wearer
+ 10% faster reload time
+ 10% more accurate

Leaderboard class scout.png Scout

Slot Item Old New
Primary Force-A-Nature
Force-a-Nature

+50% faster firing speed
Knockback on the target and shooter
+20% bullets per shot
-10% damage penalty
-66% clip size

+ +100% faster firing speed
+ Slightly more knockback on the target and shooter
+ +200% bullets per shot
− -50% damage penalty
− -80% clip size
Pictogram comment.png The bonus firing speed is useless because of the clip size of 1.

Shortstop
Shortstop

When weapon is active:
50% slower reload time
20% increase in push force taken from damage and airblast

When weapon is active:
+ +250 max health on wearer
+ Leave a Calling Card on your victims.
− +200% increase in push force taken from damage and airblast
Pictogram comment.png This simulates the Special Delivery item set

Soda Popper
Soda Popper

+50% faster firing speed
25% faster reload time
On Hit: Builds Hype
-66% clip size

+ +100% faster firing speed
+ 50% faster reload time
+ On Hit: Builds Hype
− -80% clip size
Pictogram comment.png The bonus firing speed is useless because the clip size of 1.

Baby Face's Blaster
Baby Face's Blaster

On Hit: Builds Boost
Run speed increased with Boost
-34% clip size
10% slower move speed on wearer
Boost reduced by 75% on air jumps
Boost reduced by 4% per 1 point of damage

+ On Hit: Builds Boost
+ Run speed increased with Boost
− -34% clip size
− 20% slower move speed on wearer
− Boost reduced by 7% on air jumps
− Boost reduced by 0.4% per 1 point of damage

Back Scatter
Back Scatter

Mini-crits targets when fired at their back from close range
-34% clip size
No random critical hits
20% less accurate

+ Crits whenever it would normally mini-crit
+ Mini-crits targets when fired at their back from close range
− -10% clip size
− No random critical hits
− 200% less accurate

Secondary Bonk! Atomic Punch
Bonk! Atomic Punch

~

+ 62% increase in recharge rate

Crit-a-Cola
Crit-a-Cola

~

+ 62% increase in recharge rate

Mad Milk
Mad Milk

Extinguishing teammates reduces cooldown by -20%

+ 90% increase in recharge rate
+ Extinguishing teammates reduces cooldown by -20%

Mutated Milk
Mutated Milk
Winger
Winger

+15% damage bonus
+25% greater jump height when active
-60% clip size

+ +150% damage bonus
+ +250% greater jump height when active
− -82% clip size
Pictogram comment.png This item has 1 shot before reloading upon spawn. Two shots after reloading

Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol

When weapon is active:
+15% faster firing speed
On Hit: Gain up to +3 health
-25% clip size

When weapon is active:
+ +250% faster firing speed
+ On Hit: Gain up to +70 health
− -90% clip size

Flying Guillotine
Flying Guillotine

Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits

+ +90% increase in recharge rate
+ Throw at your enemies to make them bleed! Long distance hits reduce recharge time
− No random critical hits

Melee Holy Mackerel
Holy Mackerel

~

+ +10% damage bonus
+ +10% faster firing speed

Unarmed Combat
Unarmed Combat
Batsaber
Batsaber
Sandman
Sandman

Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

+ Alt-Fire: Launches a ball that slows opponents
+ +900% max misc ammo on wearer
− -150 max health on wearer
Pictogram comment.png The player will always have at least 1 maximum health
Pictogram comment.png If the player's maximum health is 1, he is immune to most fall damage

Candy Cane
Candy Cane

On kill: A small health pack is dropped
25% explosive damage vulnerability on wearer

+ On kill: A large health pack is dropped
− 250% explosive damage vulnerability on wearer

Boston Basher
Boston Basher

On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.

+ On Hit: Bleed for 50 seconds
− On Miss: Hit yourself. Idiot.

Three-Rune Blade
Three-Rune Blade
Sun-on-a-Stick
Sun-on-a-Stick

100% critcal hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty

+ +1000% damage bonus
+ 100% critcal hit vs burning players
+ +100% fire damage resistance while deployed
− No random critical hits
− -100% damage vs non-burning players
− -90% damage penalty vs buildings

Fan O'War
Fan O'War

Crits whenever it would normally mini-crit
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits
-75% damage penalty

+ +30% faster weapon switch
+ Crits whenever it would normally mini-crit
+ On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits
− -94% damage penalty

Atomizer
Atomizer

Grants 1 more jump while deployed.
Melee attacks mini-crit while airborne.
-15% damage vs players
This weapon deploys 50% slower

+ Grants 10 more jumps while deployed.
+ Melee attacks mini-crit while airborne.
− -95% damage vs players
− This weapon deploys 500% slower

Wrap Assassin
Wrap Assassin

+25% increase in recharge rate
Alt-Fire: Launches a festive ornament that shatters causing bleed
-65% damage penalty

+ +1000% explosion radius
+ +25% increase in recharge rate
+ +900% max misc ammo on wearer
+ Alt-Fire: Launches a festive ornament that shatters causing bleed
− -100% damage penalty
Pictogram comment.png Damage penalty only applies to the bat

Leaderboard class soldier.png Soldier

Slot Item Old New
Primary Original
Original

~

+ +900% max primary ammo on wearer
+ -50% blast damage from rocket jumps

Direct Hit
Direct Hit

+25% damage bonus
+80% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius

+ +250% damage bonus
+ +160% projectile speed
+ Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
− -99% explosion radius

Black Box
Black Box

On Hit: Gain up to +20 health per attack
-25% clip size

+ On Hit: Gain up to +200 health per attack
+ +200% sentry damage resistance on wearer
+ Leave a Calling Card on your victims.
− -75% clip size
Pictogram comment.png This simulates the Tank Buster item set

Rocket Jumper
Rocket Jumper

+200% max primary ammo on wearer
No self inflicted blast damage taken
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS time JACK

+ +900% clip size
+ +2000% max primary ammo on wearer
+ No self inflicted blast damage taken
− -100% damage penalty
− No random critical hits
− Wearer cannot carry the intelligence briefcase or PASS time JACK

Liberty Launcher
Liberty Launcher

+25% clip size
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty

+ +250% clip size
+ +300% projectile speed
+ No self inflicted blast damage taken
− -25% damage penalty
Pictogram comment.png Projectile comes out of the center of the screen

Cow Mangler 5000
Cow Mangler 5000

Does not require ammo
Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec
No random critical hits
Deals only 20% damage to buildings
Minicrits whenever it would normally crit

+ +200% afterburn damage bonus
+ Does not require ammo
+ Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec
− No random critical hits
− Deals only 20% damage to buildings
− Minicrits whenever it would normally crit

Beggar's Bazooka
Beggar's Bazooka

Hold Fire to load up to 3 rockets
Release Fire to unleash the barrage
+70% faster firing speed
30% slower reload time
-20% explosion radius
+3 degrees random projectile deviation
Overloading the chamber will cause a misfire
No ammo from dispensers when active

+ Hold Fire to load up to 30 rockets
+ Release Fire to unleash the barrage
+ +97% faster firing speed
+ +900% max primary ammo on wearer
+ +70% faster reload time
− -99% explosion radius
− +30 degrees random projectile deviation
− Overloading the chamber will cause a misfire
− No ammo from dispensers when active

Air Strike
Air Strike

-15% blast damage from rocket jumps
+65% attack speed and -20% blast radius while blast jumping
Clip size increased on kill up to +4
-15% damage penalty
-10% explosion radius

+ +900% max primary ammo on wearer
+ No self inflicted blast damage taken
+ +99.85% attack speed and -20% blast radius while blast jumping
+ Clip size increased on kill up to +79
− -15% damage penalty
− -99% explosion radius

Secondary Buff Banner
Buff Banner

~

+ +900% buff duration

Gunboats
Gunboats

-60% blast damage from rocket jumps

+ -100% blast damage from rocket jumps

Battalion's Backup
Battalion's Backup

+20 max health on wearer

+ +200 max health on wearer
+ +900% buff duration

Concheror
Concheror

+4 health regenerated per second on wearer

+ +40 health regenerated per second on wearer
+ +900% buff duration

Righteous Bison
Righteous Bison

Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings

+ +200% afterburn damage bonus
+ Does not require ammo
+ Projectile penetrates enemy targets
+ Projectile cannot be deflected
− Deals only 20% damage to buildings

Mantreads
Mantreads

-75% reduction in push force taken from damage
Deals 3x falling damage to the player you land on
-75% reduction in airblast vulnerability
200% increased air control when blast jumping

+ +75% explosive damage resistance on wearer
+ -100% reduction in push force taken from damage
+ Deals 3x falling damage to the player you land on
+ -75% reduction in airblast vulnerability
+ 2900% increased air control when blast jumping

Melee Equalizer
Equalizer

When weapon is active:
Damage increases as the user becomes injured
-90% less healing from Medic sources

When weapon is active:
+ +50% damage bonus
+ Damage increases as the user becomes injured
− -100% less healing from Medic sources while active
Pictogram comment.png Dispensers and Medics can still attach healing beams to a Soldier while this weapon is out, but will not provide health. A Medic can still build up his Übercharge though.

Market Gardener
Market Gardener

Deals crits while the wielder is rocket jumping
20% slower firing speed
No random critical hits

+ +100% increased melee attack range
+ Deals crits while the wielder is rocket jumping
− 200% slower firing speed
− No random critical hits

Disciplinary Action
Disciplinary Action

On Hit Teammate: Boosts both players' speed for several seconds
+70% increased melee attack range
-25% damage penalty

+ On Hit Teammate: Boosts both players' speed for several seconds
+ +700% increased melee attack range
− -100% damage penalty

Escape Plan
Escape Plan

When weapon is active:
Move speed increases as the user becomes injured
You are marked for death while active, and for short period after switching weapons
-90% less healing from Medic sources

When weapon is active:
+ +10% faster move speed on wearer
+ Move speed increases as the user becomes injured
− You are marked for death while active, and for short period after switching weapons
− -100% less healing from Medic sources
Pictogram comment.png Dispensers and Medics can still attach healing beams to a Soldier while this weapon is out, but will not provide health. A Medic can still build up his Übercharge though.

Leaderboard class pyro.png Pyro

Slot Item Old New
Primary Nostromo Napalmer
Nostromo Napalmer

Extinguishing teammates restores 20 health

+ -90% airblast cost
+ 10x airblast speed
+ Extinguishing teammates restores 20 health

Backburner
Backburner

100% critical hits from behind
Extinguishing teammates restores 20 health
+150% airblast cost

+ 100% critical hits from behind
+ +900% airblast push force
+ Extinguishing teammates restores 20 health
− +900% airblast cost
Pictogram comment.png Flames travels slower

Degreaser
Degreaser

This weapon holsters 30% faster
This weapon deploys 60% faster
Extinguishing teammates restores 20 health
-66% afterburn damage penalty
+25% airblast cost

+ 100% faster weapon switch
+ Extinguishing teammates restores 20 health
− -10% afterburn damage penalty
− +150% airblast cost

Phlogistinator
Phlogistinator

Build 'Mmmph' by dealing damage.
Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.
Invulnerable while 'Mmmph' taunting.
No random critical hits
No airblast

+ +100% buff duration
+ Build 'Mmmph' by dealing damage.
+ Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.
+ Invulnerable while 'Mmmph' taunting.
− No random critical hits
− No airblast

Rainblower
Rainblower

On Equip: Visit Pyroland
Extinguishing teammates restores 20 health
Only visible in Pyroland

+ -90% airblast cost
+ 10x airblast speed
+ On Equip: Visit Pyroland
+ Extinguishing teammates restores 20 health
− Only visible in Pyroland

Dragon's Fury
Dragon's Fury

Extinguishing teammates restores 20 health
Deals +300% damage to burning targets
+50% repressurization rate on hit
-50% repressurization rate on Alt-Fire

+ Extinguishing teammates restores 20 health
+ Deals +300% damage to burning targets
+ +50% faster firing speed
+ +50% repressurization rate on hit
− -50% repressurization rate on Alt-Fire

Secondary Flare Gun
Flare Gun

100% critical hit vs burning players

+ +100% damage bonus
+ 100% critical hit vs burning players
− -50% damage vs non-burning players

Detonator
Detonator

100% mini-crits vs burning players
-25% damage penalty
+50% damage to self

+ +900% self damage force
+ 100% mini-crits vs burning players
− -25% damage penalty
− +100% damage to self

Manmelter
Manmelter

+50% projectile speed
Does not require ammo
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
No random critical hits

+ +100% projectile speed
+ Does not require ammo
+ Projectile cannot be deflected
+ Alt-Fire: Extinguish teammates to gain guaranteed critical hits
+ Extinguishing teammates restores 20 health
− No random critical hits

Scorch Shot
Scorch Shot

100% mini-crits vs burning players
Flare knocks back target on hit and explodes when it hits the ground.
Increased knock back on burning players
-35% damage penalty
-35% self damage force

+ +900% explosion radius
+ 100% mini-crits vs burning players
+ Flare knocks back target on hit and explodes when it hits the ground.
+ Increased knock back on burning players
− -95% damage penalty
− -350% self damage force
Pictogram comment.png This weapon pulls you back down to the ground instead when attempting to do a flarejump.

Thermal Thruster
Thermal Thruster

Push enemies back when you land (force and radius based on velocity)
Recharges in 30 seconds

+ +1000% damage bonus
+ Push enemies back when you land (force and radius based on velocity)
+ Recharges in 3 seconds

Gas Passer
Gas Passer

Gas meter fills at 750 damage and/or 60 seconds
Spawning and resupply do not affect the Gas meter
Gas meter starts empty

+ Gas meter fills at 750 damage and/or 6 seconds
− Spawning and resupply do not affect the Gas meter
− Gas meter starts empty

Melee Axtinguisher
Axtinguisher

Mini-crits burning targets and extinguishes them.
Damage increases based on remaining duration of afterburn
Killing blows on burning players grant a speed boost.
-33% damage penalty
No random critical hits
This weapon holsters 35% slower

+ +101% damage bonus
+ Mini-crits burning targets and extinguishes them.
+ Damage increases based on remaining duration of afterburn
+ Killing blows on burning players grant a speed boost.
− 200% slower firing speed
− No random critical hits
− 100% damage vs non-burning players
− No critical hits vs non-burning players
− This weapon holsters 35% slower
− This weapon deploys 100% slower

Postal Pummeler
Postal Pummeler

+ +34% damage bonus
+ Mini-crits burning targets and extinguishes them.
+ Damage increases based on remaining duration of afterburn
+ Killing blows on burning players grant a speed boost.
− No random critical hits
− 100% damage vs non-burning players
− This weapon holsters 35% slower

Homewrecker
Homewrecker

+100% damage vs buildings
Damage removes Sappers
-25% damage vs players

When weapon is active:
+ +1000% damage vs buildings
+ Damage removes Sappers
+ +100% sentry damage resistance on wearer
− -100% damage vs players

Maul
Maul
Powerjack
Powerjack

When weapon is active:
+15% faster move speed on wearer
+25 health restored on kill
20% damage vulnerability on wearer

+ +100% faster move speed on wearer
+ +150 health restored on kill
+ Leave a Calling Card on your victims.
− 100% bullet damage vulnerability on wearer
− +40% damage from melee sources while active
Pictogram comment.png This simulates the Gas Jockey's Gear item set

Back Scratcher
Back Scratcher

+25% damage bonus
+50% health from packs on wearer
-75% health from healers on wearer

+ +250% damage bonus
+ +500% health from packs on wearer
− -750% health from healers on wearer
Pictogram comment.png Health from healers doesn't go pass -100%

Sharpened Volcano Fragment
Sharpened Volcano Fragment

On Hit: target is engulfed in flames
-20% damage penalty

+ +900% afterburn damage bonus
+ On Hit: target is engulfed in flames
+ Ignited enemies explode
− -98% damage penalty

Third Degree
Third Degree

All players connected via Medigun beams are hit
Ragdolls become ash

+ All players connected via Medigun beams are hit
+ Crits against overhealed players
− No random critical hits
− No compression blast
Pictogram comment.png Ragdolls do not become ash
Pictogram comment.png Does not actually affect any flamethrower's compression blast ability
Pictogram comment.png Does not actually crit vs overhealed players (Bug)

Lollichop
Lollichop

On Equip: Visit Pyroland
Only visible in Pyroland

+ On Hit: Bleed for 10 seconds
+ On Equip: Visit Pyroland
− Only visible in Pyroland

Neon Annihilator
Neon Annihilator

Damage removes Sappers
100% critical hit vs wet players
No random critical hits
-20% damage vs players

+ Damage removes Sappers
+ 100% critical hit vs wet players
− No random critical hits
− -25% damage vs non-burning players
− -100% damage vs non-burning players (Genuine)
− -20% damage vs players

Hot Hand
Hot Hand

On Hit: Gain a 1 second speed boost
-20% damage penalty

When weapon is active:
+ +75% faster firing speed
+ On Hit: Gain a 100 second speed boost
− -90% damage penalty
Pictogram comment.png Pyro's hand is 200% bigger

Leaderboard class demoman.png Demoman

Slot Item Old New
Primary Loch-n-Load
Loch-n-Load

+25% projectile speed
+20% damage vs buildings
-25% clip size
-25% explosion radius
Launched bombs shatter on surfaces

+ +250% projectile speed
+ +200% damage vs buildings
− -80% clip size
− -99% explosion radius
− Launched bombs shatter on surfaces

Ali Baba's Wee Booties
Ali Baba's Wee Booties

+25 max health on wearer
+200% increase in turning control while charging
+10% faster move speed on wearer (shield required)
Melee kills refill 25% of your charge meter

+ +250 max health on wearer
+ +100% faster move speed on wearer
+ +1000% increase in turning control while charging
+ Melee kills refill 100% of your charge meter

Bootlegger
Bootlegger
Loose Cannon
Loose Cannon

+20% projectile speed
Cannonballs push players back on impact
Cannonballs do not explode on impact

+ +1400% projectile speed
+ Cannonballs push players back on impact
− Cannonballs do not explode on impact
Pictogram comment.png Cannonball have significantly more knockback

Iron Bomber
Iron Bomber

Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius

+ +100% faster firing speed
+ Grenades have very little bounce and roll
+ -30% fuse time on grenades
− -99% explosion radius
− +1 degree random projectile deviation

Secondary Scottish Resistance
Scottish Resistance

+25% faster firing speed
+50% max secondary ammo on wearer
+6 max pipebombs out
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
0.8 sec slower bomb arm time

+ +95% faster firing speed
+ +500% max secondary ammo on wearer
+ +60 max pipebombs out
+ Detonates stickybombs near the crosshair and directly under your feet
+ Able to destroy enemy stickybombs
− 8 sec slower bomb arm time

Chargin' Targe
Chargin' Targe

+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer

+ +50% fire damage resistance on wearer
+ +100% explosive damage resistance on wearer
Pictogram comment.png This weapon doesn't negate damage from critical hits.
Pictogram comment.png The explosion resistance doesn't negate self-damage.

Sticky Jumper
Sticky Jumper

+200% max secondary ammo on wearer
No self inflicted blast damage taken
-100% damage penalty
No random critical hits
-6 max pipebombs out
Wearer cannot carry the intelligence briefcase or PASS time JACK

+ +900% clip size
+ +2000% max secondary ammo on wearer
+ +78 max pipebombs out
+ No self inflicted blast damage taken
− -100% damage penalty
− No random critical hits
− Wearer cannot carry the intelligence briefcase or PASS time JACK

Splendid Screen
Splendid Screen

+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer
+70% increase in charge impact damage
+50% increase in charge recharge rate

+ +30% fire damage resistance on wearer
+ +40% explosive damage resistance on wearer
+ +700% increase in charge impact damage
+ +100% increase in charge recharge rate

Tide Turner
Tide Turner

+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces charge by 1 point per damage

+ +50% fire damage resistance on wearer
+ +50% explosive damage resistance on wearer
+ Full turning control while charging
+ Melee kills refill 75000% of your charge meter
− Taking damage while shield charging reduces charge by 10 points per damage

Quickiebomb Launcher
Quickiebomb Launcher

Able to destroy enemy stickybombs
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
-15% damage penalty
-50% clip size

+ Able to destroy enemy stickybombs
+ -0.8 sec faster bomb arm time
+ Max charge time decreased by 99%
+ Up to +350% damage based on charge
− -150% damage penalty
− -90% clip size

Melee Scottish Handshake
Scottish Handshake

~

+ +300% self damage force
+ -99.67% reduction in push force taken from damage

Eyelander
Eyelander

This Weapon has a large melee range and deploys and holsters slower
+37% longer melee range
No random critical hits
-25 max health on wearer

Pictogram info.png Effect: Misty Skull

Pictogram info.png This Weapon has a large melee range and deploys and holsters slower

+ +187% longer melee range
− No random critical hits
− -50 max health on wearer
Pictogram comment.png The effect only applies on the Headtaker.

Horseless Headless Horsemann's Headtaker
Horseless Headless Horsemann's Headtaker
Nessie's Nine Iron
Nessie's Nine Iron

Pictogram info.png This Weapon has a large melee range and deploys and holsters slower

+ +20% damage bonus
+ Knockback on hit
− 80% slower firing speed
− No random critical hits
Pictogram comment.png Does not collect heads

Scotsman's Skullcutter
Scotsman's Skullcutter

When weapon is active:
This Weapon has a large melee range and deploys and holsters slower
+20% damage bonus
15% slower move speed on wearer

When weapon is active:
Pictogram info.png This Weapon has a large melee range and deploys and holsters slower

+ +200% damage bonus
− 99% slower move speed on wearer

Ullapool Caber
Ullapool Caber

20% slower firing speed
No random critical hits
This weapon deploys 100% slower

+ +100% fire damage resistance on wearer
− +200% slower firing speed
− No random critical hits
− This weapon deploys 100% slower
Pictogram comment.png This simulates the The Expert's Ordnance item set

Claidheamh Mòr
Claidheamh Mòr

When weapon is active:
This Weapon has a large melee range and deploys and holsters slower
0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter
No random critical hits
15% damage vulnerability on wearer

When weapon is active:
Pictogram info.png This Weapon has a large melee range and deploys and holsters slower

+ 5 sec increase in charge duration
+ Melee kills refill 100% of your charge meter
− No random critical hits

Persian Persuader
Persian Persuader

This Weapon has a large melee range and deploys and holsters slower
Melee hits refill 20% of your charge meter
Ammo boxes collected also refill your charge meter
No random critical hits
-80% max ammo on wearer

Pictogram info.png This Weapon has a large melee range and deploys and holsters slower

+ +100% increase in charge recharge rate
+ Melee hits refill 100% of your charge meter
+ Ammo boxes collected also refill your charge meter
− No random critical hits
− -50% max ammo on wearer

Leaderboard class heavy.png Heavy

Slot Item Old New
Primary Iron Curtain
Iron Curtain

~

+ +50% faster move speed while deployed

Natascha
Natascha

On Hit: 100% chance to slows target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

+ On Hit: Gain up to +30 health
+ On Hit: 100% chance to slows target
+ +500% max primary ammo on wearer
+ -20% damage resistance when below 50% health and spun up
− -50% damage penalty
− 50% slower firing speed
− 60% slower spin up time

Brass Beast
Brass Beast

+20% damage bonus
-20% damage resistance when below 50% health and spun up
50% slower spin up time
-60% slower move speed while deployed

+ +200% damage bonus
+ -20% damage resistance when below 50% health and spun up
− 500% slower spin up time
− -99% slower move speed while deployed

Tomislav
Tomislav

20% faster spin up time
20% more accurate
Silent Killer: No barrel spin sound
20% slower firing speed

+ 100% faster spin up time
+ 100% more accurate
+ Silent Killer: No barrel spin sound
− 200% slower firing speed

Huo-Long Heater
Huo-Long Heater

Creates a ring of flames that deal 12 damage while spun up
25% damage bonus vs burning players
-10% damage penalty
Consumes an additional 4 ammo per second while spun up

+ +900% afterburn damage bonus
+ Creates a ring of flames that deal 120 damage while spun up
+ 250% damage bonus vs burning players
− -10% damage penalty
− Consumes an additional 40 ammo per second while spun up

Secondary Sandvich
Sandvich

~

+ +900% max misc ammo on wearer

Robo-Sandvich
Robo-Sandvich
Dalokohs Bar
Dalokohs Bar

Restores 100 health points per consumption
Raises max health to 350 health points for 30 seconds

+ Restores 500 health points per consumption
+ Raises max health to 800 health points for 30 seconds

Fishcake
Fishcake
Buffalo Steak Sandvich
Buffalo Steak Sandvich

After eating:
30% faster move speed
Deal mini-crits
Restricts to melee only
20% damage vulnerability

+ 35% faster move speed on wearer
After eating:
+ Deal mini-crits
− Restricts to melee only
− 250% damage vulnerability

Family Business
Family Business

+33% clip size
+15% faster firing speed
-15% damage penalty

+ +80% clip size
+ +150% faster firing speed
− -30% damage penalty

Second Banana
Second Banana

+66% increase in recharge rate
-33% healing effect

+ +98% increase in recharge rate
+ +300% consumption time
− -20% healing effect

Melee Apoco-Fists
Apoco-Fists

Killing an enemy with a critical hit will dismember your victim. Painfully.

+ Knockback on hit
+ Killing an enemy with a critical hit will dismember your victim. Painfully.

Killing Gloves of Boxing
Killing Gloves of Boxing

On Kill: 5 seconds of 100% critical chance
20% slower firing speed

+ On Kill: 50 seconds of 100% critical chance
− 200% slower firing speed

Gloves of Running Urgently
Gloves of Running Urgently

+30% faster move speed while active
This weapon holsters 50% slower
-10 Maximum health is drained while item is active

Pictogram info.png Effect: Flaming Bits

+ +300% faster move speed while active
− This weapon holsters 500% slower
− -100 Maximum health is drained while item is active

Bread Bite
Bread Bite

+ +300% faster move speed on wearer
− -100% damage penalty
− This weapon holsters 50% slower
− -10 Maximum health is drained while item is active

Warrior's Spirit
Warrior's Spirit

When weapon is active:
+30% damage bonus
+50 health restored on kill
30% damage vulnerability on wearer

When weapon is active:
+ +300% damage bonus
+ +50% critical hit damage resistance on wearer
+ +500 health restored on kill
− 300% damage vulnerability on wearer
Pictogram comment.png This item simulates the Hibernating Bear item set

Fists of Steel
Fists of Steel

-40% damage from ranged sources while active
+100% damage from melee sources while active
This weapon holsters 100% slower
-40% maximum overheal while active
-40% health from healers while active

+ -100% damage from ranged sources while active
− +1000% damage from melee sources while active
− This weapon holsters 1000% slower
− -100% maximum overheal while active
− -100% health from healers while active

Eviction Notice
Eviction Notice

+40% faster firing speed
On Hit: Gain a 3 second speed boost
+15% faster move speed while active
-60% damage penalty
-5 Maximum health is drained while item is active

+ +75% faster firing speed
+ On Hit: Gain a 30 second speed boost
+ +150% faster move speed on wearer
− -75% damage penalty
− -50 Maximum health is drained while item is active

Holiday Punch
Holiday Punch

Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage

+ Critical hit forces victim to laugh
+ Always critical hit from behind
+ On Hit: Force enemies to laugh who are also wearing this item
− Critical hits do no damage
Pictogram comment.png This weapon always deals critical hits

Leaderboard class engineer.png Engineer

Slot Item Old New
Primary Frontier Justice
Frontier Justice

Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed
-50% clip size
No random critical hits
Revenge crits are lost on death

+ Gain 10 revenge crits for each sentry kill and 5 for each sentry assist when your sentry is destroyed
+ +250% max primary ammo on wearer
− -75% clip size
− No random critical hits
− Revenge crits are lost on death
Pictogram comment.png This weapon will spawn with one shot. Reloading will increase this to two.

Widowmaker
Widowmaker

On Hit: damage dealt is returned as ammo
No reload necessary
10% increased damage to your sentry's target
Per Shot: -30 metal
Uses metal for ammo

+ On Hit: damage dealt is returned as ammo
+ No reload necessary
+ 100% increased damage to your sentry's target
− Per Shot: -3 ammo
− Uses metal for ammo

Pomson 6000
Pomson 6000

Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings

+ Does not require ammo
+ Projectile cannot be deflected
+ On Hit: Victim loses up to 100% Medigun charge
+ On Hit: Victim loses up to 100% cloak
− Deals only 20% damage to buildings

Rescue Ranger
Rescue Ranger

Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can heal 60 health to friendly buildings
-34% clip size
-50% max primary ammo on wearer
Self mark for death when hauling buildings

+ Alt-Fire: Use 13 metal to pick up your targeted building from long range
+ Fires a special bolt that can heal 237 health to friendly buildings
− -67% clip size
− -25% max primary ammo on wearer
− Self mark for death when hauling buildings
Pictogram comment.png This weapon will spawn with two shots. After firing both, it will only hold one.

Secondary Short Circuit
Short Circuit

Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
No random critical hits
Per Shot: -5 metal
Uses metal for ammo

+ Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
+ No reload necessary
− No random critical hits
− Per Shot: -3 ammo
− Uses metal for ammo

Melee Golden Wrench
Golden Wrench

Imbued with an ancient power

+ +20% faster firing speed
+ Imbued with an ancient power

Gunslinger
Gunslinger

+25 max health on wearer
Sentry build speed increased by 150%
Third successful punch in a row always crits
No random critical hits
Replaces the Sentry with a Mini-Sentry

+ +250 max health on wearer
+ Sentry build speed increased by 150%
+ Third successful punch in a row always crits
− No random critical hits
− Replaces the Sentry with a Mini-Sentry

Southern Hospitality
Southern Hospitality

On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer

+ On Hit: Bleed for 50 seconds
− No random critical hits
− 200% fire damage vulnerability on wearer

Jag
Jag

+15% faster firing speed
Construction hit speed boost increased by 30%
-25% damage penalty
20% slower repair rate
-33% damage penalty vs buildings

+ +75% faster firing speed
+ Construction hit speed boost increased by 300%
− -100% damage penalty
− 100% slower repair rate
− -100% damage penalty vs buildings

Eureka Effect
Eureka Effect

Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers

+ Press your reload key to choose to teleport to spawn or your exit teleporter
+ -700% metal cost when constructing or upgrading teleporters
− Construction hit speed boost decreased by 70%
− 50% less metal from pickups and dispensers

Leaderboard class medic.png Medic

Slot Item Old New
Primary Blutsauger
Blutsauger

On Hit: Gain up to +3 health
-2 health drained per second on wearer

+ On Hit: Gain up to +30 health
− -20 health drained per second on wearer

Crusader's Crossbow
Crusader's Crossbow

No headshots
-75% max primary ammo on wearer

+ 50% faster reload time
+ Killing an enemy with a critical hit will dismember your victim. Painfully.
− No headshots
− -75% max primary ammo on wearer
Pictogram comment.png This weapon's stats may change in the future

Overdose
Overdose

-15% damage penalty
While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%

When weapon is active:
+ +200% faster move speed on wearer
− -150% damage penalty

Secondary Kritzkrieg
Kritzkrieg

+25% ÜberCharge rate

+ +250% ÜberCharge rate

Quick-Fix
Quick-Fix

+40% heal rate
+10% ÜberCharge rate
50% max overheal

+ +400% heal rate
+ +150% ÜberCharge rate
− 5% max overheal
Pictogram comment.png Description of the nerfed max overheal is incorrect in-game, as it states as 95%

Vaccinator
Vaccinator

+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
-66% Overheal build rate
-33% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient

+ +670% ÜberCharge rate
+ Press your reload key to cycle through resist types.
+ While healing, provides you and your target with a constant 100% resistance (850% resistance to fire) to the selected damage type.
− -99% Overheal build rate
Pictogram info.png ÜberCharge provides a 2.5 second resistance bubble that blocks 850% base damage (100% resistance to fire) and 100% crit damage of the selected type to the Medic and Patient

Melee Ubersaw
Übersaw

On Hit: 25% ÜberCharge added
20% slower firing speed

+ On Hit: 2500% ÜberCharge added
− 200% slower firing speed
Pictogram comment.png The ÜberCharge caps at 100%

Vita-Saw
Vita-Saw

Collect the organs of people you hit
Up to 60% ÜberCharge saved on death
-10 max health on wearer

+ Killing an enemy with a critical hit will dismember your victim. Painfully.
+ Collect the organs of people you hit
+ Up to 600% ÜberCharge saved on death
− -100 max health on wearer
Pictogram comment.png This weapon's stats may change in the future

Amputator
Amputator

When weapon is active:
+3 health regenerated per second on wearer
Alt-Fire: Applies a healing effect to all nearby teammates
-20% damage penalty

When weapon is active:
+ +30 health regenerated per second on wearer
+ Alt-Fire: Applies a healing effect to all nearby teammates
− -100% damage penalty

Solemn Vow
Solemn Vow

Allows you to see enemy health
10% slower firing speed

+ Allows you to see enemy health
+ On Hit: If enemy's belt is at or above eye level, stun them for 10 seconds
− 100% slower firing speed

Leaderboard class sniper.png Sniper

Slot Item Old New
Primary AWPer Hand
AWPer Hand

~

+ +10% faster firing speed
+ +900% max primary ammo on wearer
+ 10% faster reload time

Huntsman
Huntsman

-50% max primary ammo on wearer

+ +400% max primary ammo on wearer
+ 20% faster reload time

Fortified Compound
Fortified Compound
Sydney Sleeper
Sydney Sleeper

+25% charge rate
On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level.
Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
No random critical hits
No headshots

+ +250% charge rate
+ +1000% explosion radius
+ On Scoped Hit: Apply Jarate for 2 to 80 seconds based on charge level.
+ Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
− No random critical hits
− No headshots
Pictogram comment.png After Blue Moon, the explosion radius stat has no purpose

Machina
Machina

On Full Charge: +15% damage per shot
On Full Charge: Projectiles penetrate players
Cannot fire unless zoomed
Fires tracer rounds

+ On Full Charge +150% damage per shot
+ On Full Charge: Projectiles penetrate players
− Cannot fire unless zoomed
− Fires tracer rounds

Shooting Star
Shooting Star
Hitman's Heatmaker
Hitman's Heatmaker

+35 focus on kill
+15 focus on assist
Press 'Reload' to activate focus
In Focus: +25% faster charge and no unscoping
-20% damage on body shot

+ +900% buff duration
+ +70 focus on kill
+ +30 focus on assist
+ Press 'Reload' to activate focus
+ In Focus: +25% faster charge and no unscoping
− -40% damage on body shot

Classic
Classic

Charge and fire shots independent of zoom
No headshots when not fully charged
-10% damage on body shot

+ +900% charge rate
+ Charge and fire shots independent of zoom
− No headshots when not fully charged
− -100% damage on body shot

Secondary Jarate
Jarate

Extinguishing teammates reduces cooldown by -20%

+ +900% max misc ammo on wearer
+ Extinguishing teammates reduces cooldown by -20%

Self-Aware Beauty Mark
Self-Aware Beauty Mark
Darwin's Danger Shield
Darwin's Danger Shield

+50% fire damage resistance on wearer
Immune to the effects of afterburn

+ +250 max health on wearer
+ +500% fire damage resistance on wearer
+ Immune to the effects of afterburn
+ Leave a Calling Card on your victims.
Pictogram comment.png This simulates the The Croc-o-Style Kit item set

Cozy Camper
Cozy Camper

+4 health regenerated per second on wearer
No flinching when aiming and fully charged
Knockback reduced by 20% when aiming

+ +40 health regenerated per second on wearer
+ No flinching when aiming and fully charged
+ Knockback reduced by 99% when aiming

Cleaner's Carbine
Cleaner's Carbine

Secondary fire when charged grants mini-crits for 8 seconds
Dealing damage fills charge meter
-20% clip size
25% slower firing speed
No random critical hits

+ Secondary fire when charged grants mini-crits for 8 seconds
+ Dealing damage fills charge meter
− -40% clip size
− 200% slower firing speed
− No random critical hits

Melee Tribalman's Shiv
Tribalman's Shiv

On Hit: Bleed for 6 seconds
-50% damage penalty

+ On Hit: Bleed for 60 seconds
− -95% damage penalty

Bushwacka
Bushwacka

When weapon is active:
Crits whenever it would normally mini-crit
No random critical hits
20% damage vulnerability on wearer

When weapon is active:
+ +35% damage bonus
+ Crits whenever it would normally mini-crit
− No random critical hits
− 200% damage vulnerability on wearer

Shahanshah
Shahanshah

25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max

+ 250% increase in damage when health <50% of max
− -100% decrease in damage when health >50% of max

Leaderboard class spy.png Spy

Slot Item Old New
Secondary Big Kill
Big Kill

~

+ +900% clip size
+ +900% max secondary ammo on wearer

Ambassador
Ambassador

Crits on headshot
-15% damage penalty
20% slower firing speed
No random critical hits
Critical damage is affected by range

+ +100% damage bonus
+ Crits on headshot
− 40% slower firing speed
− No random critical hits
− -65% damage on body shot
− Critical damage is affected by range

L'Etranger
L'Etranger

+40% cloak duration
+15% cloak on hit
-20% damage penalty

+ +99% cloak duration
+ +100% cloak on hit
− -99% damage penalty

Enforcer
Enforcer

+20% damage bonus while disguised
Attacks pierce damage resistance effects and bonuses
20% slower firing speed
No random critical hits

+ +200% damage bonus while disguised
+ Attacks pierce damage resistance effects and bonuses
− 200% slower firing speed
− No random critical hits

Diamondback
Diamondback

Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill
-15% damage penalty
No random critical hits

+ +30% sentry damage resistance on wearer
+ Gives 10 guaranteed critical hits for each building destroyed with your sapper attached or backstab kill
− -30% damage penalty
− No random critical hits

Sapper Ap-Sap
Ap-Sap

~

+ √(10)x sapper damage bonus

Snack Attack
Snack Attack
Melee Sharp Dresser
Sharp Dresser

~

+ +90% faster firing speed
− -80% damage penalty
Pictogram comment.png Backstabs still inflict normal damage

Black Rose
Black Rose
Your Eternal Reward
Your Eternal Reward

Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter

+ Upon a successful backstab against a human target, you rapidly disguise as your victim
+ Silent Killer: No attack noise from backstabs
+ Reduced decloak sound volume
+ Extra effects when taunting.
− +333% cloak drain rate (YER)
− +500% cloak drain rate (Wanga Prick)
− 0.5 sec longer cloak blink time
− Normal disguises require (and consume) a full cloak meter
Pictogram info.png This simulates the Saharan Spy item set.

Wanga Prick
Wanga Prick
Conniver's Kunai
Conniver's Kunai

On Backstab: Absorbs the health from your victim
-55 max health on wearer

+ On backstab: Health restored to 2100
− -1799 max health on wearer
Pictogram comment.png The player will always have at least 1 maximum health
Pictogram comment.png If the player's maximum health is 1, he is immune to fall damage

Big Earner
Big Earner

+30% cloak on kill
Gain a 3 second speed boost on kill
-25 max health on wearer

+ +100% cloak on kill
+ Gain a 30 second speed boost on kill
− -50 max health on wearer

Spy-cicle
Spy-Cicle

On Hit by Fire: Fireproof for 1 seconds and Afterburn immunity for 10 seconds
Backstabs turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo

+ On Hit by Fire: Fireproof for 1 seconds and Afterburn immunity for 20 seconds
− Backstabs turns victim to ice
− Melts in fire, regenerates in 150 seconds and by picking up ammo

PDA2 Enthusiast's Timepiece
Enthusiast's Timepiece

~

+ 10x faster cloak speed
+ 10x faster decloak speed

Quackenbirdt
Quäckenbirdt
Dead Ringer
Dead Ringer

+50% cloak regen rate
+40% cloak duration
-50% cloak meter when Feign Death is activated

+ +700% cloak regen rate
+ +10% cloak duration
− -50% cloak meter when Feign Death is activated

Cloak and Dagger
Cloak and Dagger

+100% cloak regen rate
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

+ +1000% cloak regen rate
− No cloak meter from ammo boxes when invisible
− -75% cloak meter from ammo boxes

TF2 crosshair orange.png Multiple Class

Slot Item Old New
Primary / Secondary Panic Attack
Panic Attack

+50% bullets per shot
This weapon deploys 50% faster
Fires a fixed shot pattern
-20% damage penalty
Successive shots become less accurate

+ +500% bullets per shot
+ This weapon deploys 500% faster
+ Fires a fixed shot pattern
− -90% damage penalty
− Successive shots become less accurate

Secondary Reserve Shooter
Reserve Shooter

Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size

+ Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
+ 100% faster weapon switch
+ Crits whenever it would normally mini-crit
− -80% clip size

Lugermorph
Lugermorph

~

+ 90% faster reload time

C.A.P.P.E.R
C.A.P.P.E.R
Melee Pain Train
Pain Train

+1 capture rate on wearer
10% bullet damage vulnerability on wearer

+ +10 capture rate on wearer
− 100% bullet damage vulnerability on wearer

Frying Pan
Frying Pan

~

Pictogram info.png Effect: Something Burning This Way Comes

+ Wearer never takes falling damage
+ Killing an enemy with a Critical Hit will dismember your victim. Painfully.

Half-Zatoichi
Half-Zatoichi

This Weapon has a large melee range and deploys and holsters slower
Gain 50% of base health on kill
No random critical hits
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills

Pictogram info.png This Weapon has a large melee range and deploys and holsters slower

+ Gain 200% of base health on kill
− No random critical hits
− Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills

Saxxy
Saxxy

Imbued with an ancient power

+ +20% faster firing speed
+ Imbued with an ancient power
+ Wearer never takes falling damage
+ Killing an enemy with a critical hit will dismember your victim. Painfully.

Conscientious Objector
Conscientious Objector

~

Pictogram info.png Effect: Bonzo The All Gnawing (Necro Smasher)

Pictogram info.png Effect: Ancient Codex (Prinny Machete)

+ +20% faster firing speed
+ Wearer never takes falling damage
+ Killing an enemy with a critical hit will dismember your victim. Painfully.

Freedom Staff
Freedom Staff
Memory Maker
Memory Maker
Necro Smasher
Necro Smasher
Crossing Guard
Crossing Guard
Prinny Machete
Prinny Machete
Bat Outta Hell
Bat Outta Hell

~

+ +10% damage bonus
+ +10% faster firing speed
+ Wearer never takes falling damage
+ Killing an enemy with a critical hit will dismember your victim. Painfully.

Ham Shank
Ham Shank

~

Pictogram info.png Effect: Chiroptera Venenata

+ +20% faster firing speed
+ Wearer never takes falling damage
+ Killing an enemy with a critical hit will dismember your victim. Painfully.
+ 1000% chance of removing hunger

Golden Frying Pan
Golden Frying Pan

Imbued with an ancient power

Pictogram info.png Effect: Sunbeams

+ +20% faster firing speed
+ Imbued with an ancient power
+ Wearer never takes falling damage
+ Killing an enemy with a critical hit will dismember your victim. Painfully.

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