TF2Ware

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Tf2ware screenshot.png

TF2Ware is a custom SourceMod game mode and accompanying map that emulated the gameplay style of the WarioWare game series on Nintendo consoles. The modification was created by Mecha the Slag, known for various other MechaWare projects.

The gameplay within the map involves all players participating in randomly chosen "microgames", simple tasks with short instructions and a duration of less than 5 seconds. Players are automatically changed to the class the microgame (or their role within the microgame) requires, were generally forced to wield a specific weapon (or whatever was currently in the required slot), and did not have any ammunition or could not melee unless the microgame required it. Players earn one point per microgame that they "won", and as soon as one player has 18 points, a Boss Stage began – which is longer (about one minute on average) and slightly more complex than the normal microgames, and always has a dedicated environment within the map. The player with the most points following a Boss Stage is given free rein to kill all other players on the stage, after which the flow of gameplay is looped and everybody's score reset to 0.

The most current version of the map is TF2Ware_Test35.

The gameplay speedup element of TF2Ware was accomplished through use of the host_timescale command. The underlying code of the command was altered at one point, forcing the server to be less secure in order to run the mod properly - the server would be exposed to hostile takeovers.


Contents

Videos

Microgames

  • Tips: Hold down MOUSE2 and try to get as far from the spiked walls as possible.
  • Tips: As the Scout, look at where a cluster of Heavies are at and try to round them up into a corner instead of rushing straight at them. As a Heavy, go to the Scout's starting point as most people will immediately run away from there.
  • Tips: You will need to act fast to win this minigame. When the minigame starts, spam your primary weapon at someone and just hope that it connects, or keep shooting at a certain person before the minigame starts. If you are playing the Engineer or Spy version, crouch to make it harder for people to hit you. If you are playing the Demoman version, find someone nearby who isn't looking at you and try to hit them. As long as you hit someone, it doesn't matter if you get hit yourself. Beware if you are standing inside an ally when the minigame starts as they will be able to shoot you, and they probably will.
  • Tips: Stickybombs will bounce off the platforms, while they may also get scattered by other players' explosions.
  • Tips: Taunting while the game has sped up a lot will cause you to taunt faster, but the length of time spent stuck in third-person mode will remain the same. Keep this in mind when the microgame asks you to taunt, as you will have less time for the next microgame.
  • Tips: A quick mind is necessary in this minigame. Think quick.
  • Tips: The target can appear in three different spots: left, middle and right. Keep your crosshairs trained on the middle spot so that you can quickly move you crosshairs to the target and shoot accurately. Use your scope if you have to. Your reload animation does not allow you enough time to shoot again.
  • Tips: Looking down at the floor can allow you to truly see what color the text is. Some colors can look like others when looking at the sky. The game also allows for some error. For example, "yellwo" will still count as "yellow".

Note: This minigame has been removed.

Boss stages

Any player who meets the win conditions of a Boss stage is awarded 5 points instead of 1.

  • Tips: As a Scout, try to stay away from groups of Scouts and keep a low profile. Never try to jump over the Heavies. When there are fewer Scouts left and the room is smaller, try not to get cornered by the Heavies. As a Heavy, go for large groups of Scouts. Try to communicate with the other Heavies and try to close in on one Scout at a time.
  • Tips: Stand away from the other Demomen as your grenades might simply hit them. Instead of launching your grenades from a still position, try to follow the net and take your time in shooting your bombs.
  • Tips: Jumping when the rope is 90 degrees to you (or more depending on your ping) will ensure you can survive. Dipping in and out of the rope will give you a little breathing time.

Special round

Special rounds are activated when the words 'SPECIAL MODE!' appear across the screen. These special rounds include:


Wipeout! (Eliminator Round)

About once every ten games, the game will send all players on a invisible platform above the map. In this mode, all players have 3 lives and 3 players are chosen at random to play the normal microgames. Winning the microgame first will keep your lives intact while the others playing the microgame will lose a life. Once your life count reaches 0, you are eliminated from play until the next round of microgames starts. After some eliminations, the number of players per microgame will go down to 2. This mode will continue until two players are left, at which point the boss microgame starts and the loser will lose all their lives if they fail. Committing suicide outside of minigames will not count as a lost life.

TF2Ware 2: Universe

A sequel to TF2Ware, TF2Ware 2, is currently in development by Mecha The Slag. When TF2Ware broke, it was abandoned for about 2 years.

The most current version of the map is TF2Ware_Universe_A2

Music

The vast majority of the music for TF2Ware is taken straight from the WarioWare games, including WarioWare: Smooth Moves and WarioWare, Inc.: Mega Party Game$. As the music comes from the WarioWare series, each microgame lasts exactly eight beats of the current tempo. However, the "Wipeout" round music is entirely custom. It has been confirmed that the microgame maker in the sequel will utilize stock microgame music so that the players won't have to find their own music.

Trivia

Servers

GFLClan - Wario Ware Only
INTOXGAMING | TF2WARE

External links

References


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