Difference between revisions of "MONOCULUS match-ups"
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! class="header" | Strategy | ! class="header" | Strategy | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Scout.png|100x100px|link=Scout]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Scout.png|100x100px|link=Scout]]<br>[[Scout]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
|{{Info}}Playing as [[Scout]] allows you to evade [[MONOCULUS]]' attacks more easily than other classes due to your agility and ability to double and triple jump. | |{{Info}}Playing as [[Scout]] allows you to evade [[MONOCULUS]]' attacks more easily than other classes due to your agility and ability to double and triple jump. | ||
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{{Con}}Do not use [[Crit-a-Cola]] against MONOCULUS. Your attacks will deal no extra damage and will make it easier for MONOCULUS to kill you. | {{Con}}Do not use [[Crit-a-Cola]] against MONOCULUS. Your attacks will deal no extra damage and will make it easier for MONOCULUS to kill you. | ||
− | {{Con}}The [[Sandman]] baseball and [[Fan O'War]] are ineffective against MONOCULUS as it cannot be [[stun]]ned by baseballs or marked for death | + | {{Con}}The [[Sandman]] baseball and [[Fan O'War]] are ineffective against MONOCULUS as it cannot be [[stun]]ned by baseballs or marked for death. |
{{Con}}The Scout's health is low enough that a single hit from MONOCULUS' projectiles will likely result in death, even with the Special Delivery Set equipped. | {{Con}}The Scout's health is low enough that a single hit from MONOCULUS' projectiles will likely result in death, even with the Special Delivery Set equipped. | ||
|- | |- | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Soldier.png|100x100px|link=Soldier]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Soldier.png|100x100px|link=Soldier]]<br>[[Soldier match-ups|Soldier]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
| | | | ||
{{Info}} [[Jumping#Rocket jump|Rocket jumping]] is a viable method of evading MONOCULUS' projectiles. | {{Info}} [[Jumping#Rocket jump|Rocket jumping]] is a viable method of evading MONOCULUS' projectiles. | ||
− | {{Info}} The [[Battalion's Backup]] and [[Concheror]] will charge while taking damage from | + | {{Info}} The [[Battalion's Backup]] and [[Concheror]] will charge while taking damage from or doing damage to MONOCULUS. |
{{Pro}} A [[Kritzkrieg]] [[ÜberCharge]] will allow a skilled Soldier to make short work of MONOCULUS, as a pack of [[critical hits|critical]] rockets and [[Shotgun]] shells will take a large chunk of its health away. | {{Pro}} A [[Kritzkrieg]] [[ÜberCharge]] will allow a skilled Soldier to make short work of MONOCULUS, as a pack of [[critical hits|critical]] rockets and [[Shotgun]] shells will take a large chunk of its health away. | ||
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{{Con}}The [[Buff Banner]] will charge when doing damage to MONOCULUS, but MONOCULUS is not affected by mini-crits so using it is not recommended. | {{Con}}The [[Buff Banner]] will charge when doing damage to MONOCULUS, but MONOCULUS is not affected by mini-crits so using it is not recommended. | ||
− | {{Con}}The [[Reserve Shooter]] will not mini-crit against MONOCULUS | + | {{Con}}The [[Reserve Shooter]] will not mini-crit against MONOCULUS and is not recommended. |
{{Con}}The [[Black Box]] does not award health upon hitting MONOCULUS and is a considerable drawback when its reduced ammo is taken into account. | {{Con}}The [[Black Box]] does not award health upon hitting MONOCULUS and is a considerable drawback when its reduced ammo is taken into account. | ||
|- | |- | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Pyro.png|100x100px|link=Pyro]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
| | | | ||
{{Info}}Because MONOCULUS does not suffer afterburn damage, using the Pyro against MONOCULUS is inadvisable. In addition, the Pyro's short range of effectiveness and MONOCULUS' resistance to [[Flamethrower]]s makes attacking head-on a very deadly prospect. | {{Info}}Because MONOCULUS does not suffer afterburn damage, using the Pyro against MONOCULUS is inadvisable. In addition, the Pyro's short range of effectiveness and MONOCULUS' resistance to [[Flamethrower]]s makes attacking head-on a very deadly prospect. | ||
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{{Con}}The [[Flare Gun]] and the [[Detonator]] are possibly some of the worst weapons to use against MONOCULUS as he cannot catch on fire. Only the minimal flare impact damage will register. | {{Con}}The [[Flare Gun]] and the [[Detonator]] are possibly some of the worst weapons to use against MONOCULUS as he cannot catch on fire. Only the minimal flare impact damage will register. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Demoman.png|100x100px|link=Demoman]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
| | | | ||
{{Info}}It is possible to briefly dodge MONOCULUS' projectiles by charging with the [[Chargin' Targe]] or [[Splendid Screen]] in a single direction across open ground. | {{Info}}It is possible to briefly dodge MONOCULUS' projectiles by charging with the [[Chargin' Targe]] or [[Splendid Screen]] in a single direction across open ground. | ||
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{{Con}}Demoknights are not recommended as they cannot effectively reach MONOCULUS unless it has been stunned or is near the ground. | {{Con}}Demoknights are not recommended as they cannot effectively reach MONOCULUS unless it has been stunned or is near the ground. | ||
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|- | |- | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Heavy.png|100x100px|link=Heavy]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
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{{Info}}The Heavy is one of the best classes to go head-on against MONOCULUS. Despite its resistance to Minigun bullets, any Minigun will shred the boss in a matter of seconds at short range, even without crits. | {{Info}}The Heavy is one of the best classes to go head-on against MONOCULUS. Despite its resistance to Minigun bullets, any Minigun will shred the boss in a matter of seconds at short range, even without crits. | ||
− | {{Info}}Be aware that the Heavy has no real means of effectively dodging MONOCULUS' projectiles, but can withstand at least one direct hit from one | + | {{Info}}Be aware that the Heavy has no real means of effectively dodging MONOCULUS' projectiles, but can withstand at least one direct hit from one. A Heavy can rely on the [[Gloves of Running Urgently]] to escape in such situations. |
{{Pro}}A Heavy/Medic pair can camp the control point while building up a Kritzkrieg ÜberCharge. The damage resulting from such an attack is usually enough to deal extremely high levels of damage to MONOCULUS. Be ready to escape though, as MONOCULUS will not only be angered, but it will make you both its primary target. | {{Pro}}A Heavy/Medic pair can camp the control point while building up a Kritzkrieg ÜberCharge. The damage resulting from such an attack is usually enough to deal extremely high levels of damage to MONOCULUS. Be ready to escape though, as MONOCULUS will not only be angered, but it will make you both its primary target. | ||
− | {{Con}}The [[Buffalo Steak Sandvich]] is not recommended | + | {{Con}}The [[Buffalo Steak Sandvich]] is not recommended, since the speed bonus is countermanded by the duration of eating and minicrit suffering. |
{{Con}}The Shotgun should rarely be used, as the time between shots and damage spread mean you will always get more damage from your primary weapon. Nonetheless, if you have run out of ammunition for your primary weapon, remember that base damage remains constant while attacking MONOCULUS, so you can use the Shotgun effectively from further ranges than normal. | {{Con}}The Shotgun should rarely be used, as the time between shots and damage spread mean you will always get more damage from your primary weapon. Nonetheless, if you have run out of ammunition for your primary weapon, remember that base damage remains constant while attacking MONOCULUS, so you can use the Shotgun effectively from further ranges than normal. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Engineer.png|100x100px|link=Engineer]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
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− | {{Info}}Since MONOCULUS is not affected by knock back, the player should never rely on his | + | {{Info}}Since MONOCULUS is not affected by knock back, the player should never rely on his Sentry to keep the monster away. |
− | {{Info}}MONOCULUS will attack anything within his range - this includes players and buildings. Keep in mind that [[Wrangler|wrangled]] [[Sentry Gun]]s can survive a few projectile hits, allowing you and your team to profit from the distraction. Don't rely on them too much though; it only takes one or two | + | {{Info}}MONOCULUS will attack anything within his range - this includes players and buildings. Keep in mind that [[Wrangler|wrangled]] [[Sentry Gun]]s can survive a few projectile hits, allowing you and your team to profit from the distraction. Don't rely on them too much though; it only takes one or two rounds of MONOCULUS' projectiles to destroy an entire sentry nest. |
{{Pro}}Sentry Guns will target MONOCULUS even when it is outside their normal range. | {{Pro}}Sentry Guns will target MONOCULUS even when it is outside their normal range. | ||
− | {{Pro}}Because Sentry Guns never deal critical hits | + | {{Pro}}Because Sentry Guns never deal critical hits, your Sentry Gun can be an effective way to deal damage to MONOCULUS without angering it. Use the Wrangler for maximum damage. |
{{Pro}}The Shotgun and Pistol can both be effective against MONOCULUS as their base damage remains the same when attacking it. This will allow you to do more damage from a longer range than normal. | {{Pro}}The Shotgun and Pistol can both be effective against MONOCULUS as their base damage remains the same when attacking it. This will allow you to do more damage from a longer range than normal. | ||
− | {{Pro}} The [[Short Circuit]] is able to protect the Engineer | + | {{Pro}} The [[Short Circuit]] is able to protect the Engineer by destroying MONOCULUS's projectiles. |
{{Con}}The [[Widowmaker]] does not return metal for damage done to MONOCULUS. | {{Con}}The [[Widowmaker]] does not return metal for damage done to MONOCULUS. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Medic.png|100x100px|link=Medic]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Medic.png|100x100px|link=Medic]]<br>[[Medic match-ups|Medic]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
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{{Info}}Use your ÜberCharge on a teammate so they can attack MONOCULUS. While MONOCULUS will ignore invulnerable individuals for as long as possible, keep in mind that it will attempt to target you if you are in range. | {{Info}}Use your ÜberCharge on a teammate so they can attack MONOCULUS. While MONOCULUS will ignore invulnerable individuals for as long as possible, keep in mind that it will attempt to target you if you are in range. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Sniper.png|100x100px|link=Sniper]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper match-ups|Sniper]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
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{{Info}}The basic [[Sniper Rifle]] has medium effectiveness against MONOCULUS, as headshots do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against MONOCULUS. The [[Machina]] will deal slightly more damage in this regard. | {{Info}}The basic [[Sniper Rifle]] has medium effectiveness against MONOCULUS, as headshots do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against MONOCULUS. The [[Machina]] will deal slightly more damage in this regard. | ||
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{{Pro}}The [[Sydney Sleeper]]'s faster charge rate makes it more useful than the standard Sniper Rifle, as MONOCULUS is immune to headshots. | {{Pro}}The [[Sydney Sleeper]]'s faster charge rate makes it more useful than the standard Sniper Rifle, as MONOCULUS is immune to headshots. | ||
− | {{Con}}[[Jarate]] does not affect MONOCULUS. | + | {{Con}}[[Jarate]] does not affect MONOCULUS, nor will the Sydney Sleeper provide jarate coating effects. |
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− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Spy_RED.png|100x100px|link=Spy]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Spy_RED.png|100x100px|link=Spy]]<br>[[Spy match-ups|Spy]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Monoculus normal.png|100x100px|link=MONOCULUS]]<br>[[MONOCULUS]] |
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{{Info}}The [[Dead Ringer]]'s feign death ability will allow you to survive one hit per use, giving the Spy more survivability against MONOCULUS. | {{Info}}The [[Dead Ringer]]'s feign death ability will allow you to survive one hit per use, giving the Spy more survivability against MONOCULUS. | ||
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{{Pro}}The [[Revolver]] and the [[Enforcer]] are the most viable weapons to use, although it should only be used against MONOCULUS if it is focused on another player. | {{Pro}}The [[Revolver]] and the [[Enforcer]] are the most viable weapons to use, although it should only be used against MONOCULUS if it is focused on another player. | ||
− | {{Con}}The [[Spy]] is rather ineffective against MONOCULUS as a [[Backstab]] | + | {{Con}}The [[Spy]] is rather ineffective against MONOCULUS as a [[Backstab]]s cannot be landed, and knives deal negligible damage otherwise. |
− | {{Con}}As with | + | {{Con}}As with many other weapons, [[Your Eternal Reward]], [[Conniver's Kunai]], and the [[Big Earner]] will not grant bonuses upon attacking or killing MONOCULUS and should be avoided. |
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Revision as of 22:48, 2 April 2012
“ | Blow THAT up, cyclops!"
— The Scout to MONOCULOUS
|
” |
Class | Strategy | ||
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![]() Scout |
vs | ![]() MONOCULUS |
![]()
|
![]() Soldier |
vs | ![]() MONOCULUS |
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![]() Pyro |
vs | ![]() MONOCULUS |
|
![]() Demoman |
vs | ![]() MONOCULUS |
|
![]() Heavy |
vs | ![]() MONOCULUS |
|
![]() Engineer |
vs | ![]() MONOCULUS |
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![]() Medic |
vs | ![]() MONOCULUS |
|
![]() Sniper |
vs | ![]() MONOCULUS |
|
![]() Spy |
vs | ![]() MONOCULUS |
|
See also
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