Community Soldier strategy

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Victory!
I am going to enjoy killing each and every one of you sorry sacks of scum!
The Soldier before a vicious massacre

As the general purpose assault class of Team Fortress 2, the Soldier is easy to pick up and play but difficult to master. The Soldier is capable of both long range and close quarters attacks, is quite accurate, and can often access places on various maps others cannot via rocket jumping. The Soldier is a solid "blast 'em everywhere" class, and experienced players can assault or defend key strategic points with ruthless efficiency.

Quick Tips

General

Rocket jumping is essential to the Soldier, as it lets him get around maps quickly.

Rocket jumping

Weapon Specific

Primary Weapons

Rocket Launcher + reskins

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Self Damage Critical Projectile Speed
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 105-112 50-90 45-60 27-89 270, range does not affect damage. Critical damage does not apply to buildings. 1100 Hammer units/sec
Festive Rocket Launcher
Uncrate
Festive Rocket Launcher
Killicon rocket launcher.png
Item icon Rust Botkiller Rocket Launcher.png Item icon Blood Botkiller Rocket Launcher.png Item icon Silver Botkiller Rocket Launcher.png Item icon Gold Botkiller Rocket Launcher.png Item icon Carbonado Botkiller Rocket Launcher.png Item icon Diamond Botkiller Rocket Launcher.png

Botkiller Rocket Launcher

Killicon rocket launcher.png
Original
Promotional/Craft
Original
Killicon original.png

Direct Hit

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Self Damage Critical Projectile Speed
Direct Hit
Unlock
Direct Hit
Killicon direct hit.png 4 20 140 112 57 27-89 336, range does not affect damage. Critical damage does not apply to buildings. 1980 Hammer units/sec

The Direct Hit is an unlockable primary weapon for the Soldier. The Direct Hit is intended for sharpshooting; rockets fired by the Direct Hit travel 80% faster than default rockets and deal 25% more damage, and have a 70% reduced splash damage radius. It also deals Mini-Crits against enemies sent skyward by explosives.

Black Box

Weapon Kill Icon Ammo Damage Healing
Loaded Carried Point Blank Medium Range Long Range Self Damage Critical Projectile Speed On Hit
Black Box
Craft
Black Box
Killicon black box.png 3 20 105-112 50-90 45-60 27-89 270, range does not affect damage. Critical damage does not apply to buildings. 1100 Hammer units/sec 15

The Black Box is a craftable primary weapon for the Soldier. On hit, 15 HP is restored to you, but the Black Box is only capable of carrying 3 rockets instead of the Rocket Launcher's 4.

Rocket Jumper

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Self Damage Critical Projectile Speed
rocket jumper
Craft
Rocket Jumper
N/A 4 60 N/A N/A N/A N/A N/A 1100 Hammer units/sec

The Rocket Jumper is a craftable primary weapon for the Soldier. It deals no self-damage for rockets that explode near you and carries 60 extra ammo instead of 20, but it deals no damage to enemies, and you cannot carry the Intelligence when this weapon is equipped.

Liberty Launcher

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Self Damage Critical Projectile Speed
Liberty Launcher
Craft
Liberty Launcher
Killicon liberty launcher.png 3 20 105-112 50-90 45-60 27-89 270, range does not affect damage. Critical damage does not apply to buildings. 1540 Hammer units/sec

The Liberty Launcher is a craftable primary weapon for the Soldier. It has a 40% faster rocket speed, but can only hold 3 rockets at a time.

Cow Mangler 5000

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Self Damage Mini-Crit Projectile Speed Afterburn
Cow Mangler 5000
Craft
Cow Mangler 5000
Killicon cow mangler 5000.png 5 8 96-101 45-81 41-43 24-80 109 1100 Hammer units/sec 36 damage over 6 seconds

The Cow Mangler 5000 is a craftable primary weapon for the Soldier. This weapon fires five blasts of team-colored energy with an unlimited ammo reserve, at the cost of 10% less damage to players, has a 5% slower reload speed and 80% less damage against buildings. The Cow Mangler 5000 also does not roll for random Critical hits, and cannot be Crit-boosted at all.

Beggar's Bazooka

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Self Damage Critical Projectile Speed
Beggar's Bazooka
Craft
Beggar's Bazooka
Killicon beggar's bazooka.png 0 20 105-112 50-90 45-60 27-89 270, range does not affect damage. Critical damage does not apply to buildings. 1100 Hammer units/sec

Secondary Weapons

Shotgun

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-26 180

Reserve Shooter

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical
Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 3 32 86-90 24-67 3-26 180

The Reserve Shooter is a craftable secondary weapon for the Soldier. It allows slightly faster weapon switching, and will Mini-Crit airborne targets for up to three seconds after switching. However, it can only load up to three Shotgun shells at a time.

Righteous Bison

Weapon Kill Icon Ammo Damage
Loaded Carried Point Blank Medium Range Long Range Critical Damage to Buildings Projectile Speed
Righteous Bison
Craft
Righteous Bison
Killicon righteous bison.png 4 8 17-63 11-42 11-42 36-60 4  ??

The Righteous Bison is a craftable secondary weapon for the Soldier. It functions completely differently from any of your other weapons. It fires a highly-accurate laser beam that pierces enemies and buildings, dealing multiple hits to anything it touches. The Righteous Bison's laser beam also cannot be deflected, making it one of the few projectile weapons in the game with the ability. On the downside, the Righteous Bison does 80% less damage to buildings, holds 4 ammunition rather than 6, and - as a projectile weapon - fires slower-moving shots than hitscan weapons like the Shotgun. However, it reloads very fast and, like most Grordbort weapons, doesn't require ammo.

Gunboats

Weapon Effect
Passive Effect
Gunboats
Craft
Gunboats
60% less damage from your own rockets.

The Gunboats are a craftable secondary weapon for the Soldier. When equipped, the Gunboats will take a further 60% reduced damage from rocket jumps, resulting in roughly 15 self-inflicted damage for each rocket jump.

Mantreads

Weapon Kill Icon Effect
Damage Passive Effect
Mantreads
Craft
Mantreads
Killicon mantreads.png 3x Fall Damage 75% reduction in push force from damage.

The Mantreads are a craftable secondary weapon for the Soldier. While worn, you receive only a quarter of the usual Knockback from enemy explosions, and can inflict stomping damage through long falls when falling on enemies.

Buff Banner + reskins

Weapon Effect
Buff Damage Dealt to Activate Effect Time Effect Range
Buff Banner
Unlock
Buff Banner
Allows your teammates near you to deal mini-crits. 600 10 seconds 450 Hammer units
Festive Buff Banner
Uncrate
Festive Buff Banner

The Buff Banner is an unlockable secondary weapon for the Soldier. By dealing damage to enemies, you build up your Rage meter, and upon activating it, nearby teammates will gain a Mini-Crit boost, while still in proximity to the Soldier with the buff active, for ten seconds.

Battalion's Backup

Weapon Effect
Buff Damage Taken to Activate Effect Time Effect Range
Battalion's Backup
Craft
Battalion's Backup
Protects nearby teammates from crits and blocks 35% of damage taken. 350 10 seconds 450 Hammer units

The Battalion's Backup is a craftable secondary item for the Soldier. The Rage meter builds up by taking damage from enemy attacks, requiring 350 damage taken for a full charge. Once the buff is activated, all teammates within the vicinity of the Soldier will have all damage to them reduced by 35%. Teammates under the effect of the Batallion's Backup will also be immune to Critical hits.

Concheror

Weapon Effect
Buff Damage Dealt Effect Time Effect Range
Concheror
Promotional/Craft
Concheror
Teammates are healed for 35% of damage dealt. 480 10 seconds 450 Hammer units

The Concheror is a craftable secondary weapon for the Soldier. It builds Rage by inflicting damage like the Buff Banner, and when activated, will cause 35% of all damage dealt to the enemy to return as healing to whoever inflicted the damage.

Melee Weapons

Shovel + reskins

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Shovel
Stock
Shovel
Killicon shovel.png 0.8 seconds 65 195
Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Saxxy
Promotional
Saxxy
Killicon saxxy.png
Conscientious Objector
Drop
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional/Craft
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Ham Shank
Drop
Ham Shank
Killicon ham shank.png
The Shovel is a reasonable choice when conserving ammo

Equalizer

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Equalizer
Unlock
Equalizer
Killicon equalizer.png 0.8 seconds 33-107

(Health-depending)

98-321

(Health-depending)

The Equalizer is an unlockable melee weapon for the Soldier. You will deal more damage at low health while equipped with the Equalizer; however, you cannot be healed by Medics while the Equalizer is drawn.

Escape Plan

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Escape Plan
Craft
Escape Plan
Killicon escape plan.png 0.8 seconds 65 195
Kamikaze
Kill Icon Weapon Damage Duration Details
Kamikaze
Kamikaze
Killicon kamikaze.png Equalizer Escape Plan 500 4 seconds The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet.
Killicon holy hand grenade.png
(Lumbricus Lid)
Just like the above description, but with a special "Hallelujah" sound clip that will play before exploding when the Lumbricus Lid is equipped.

Kamikaze is the third longest-range taunt in the game and works independent of direction. When this taunt is performed, the Soldier will die; any enemy players and buildings that are close by will also die or be destroyed, respectively.

Pain Train

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Pain Train
Craft
Pain Train
Killicon pain train.png 0.8 seconds 65 195

The Pain Train is a craftable melee weapon for the Soldier and Demoman. While equipped, it doubles the rate at which you capture control points, but leaves you more vulnerable to hitscan weapons. These effects are passive, and do not require the Pain Train to be active.

Half-Zatoichi

Weapon Kill Icon Attack Interval Damage Healing
Point Blank Critical On Kill
Half-Zatoichi
Craft
Half-Zatoichi
Killicon half-zatoichi.png 0.8 seconds 65 195/Instant 200

The Half-Zatoichi is a craftable melee weapon for the Soldier; it fully restores the player's health upon killing an enemy, however, the player cannot switch weapons until a kill has been made.

Disciplinary Action

Weapon Kill Icon Attack Interval Damage Effect
Point Blank Critical Speed Boost Duration
Disciplinary Action
Craft
Disciplinary Action
Killicon disciplinary action.png 0.8 seconds 49 147 40% 4 seconds

The Disciplinary Action is a craftable melee weapon for the Soldier. Upon hitting a teammate, it gives both you and the teammate a speed boost for four seconds. However, the Disciplinary Action does 25% less damage compared to the Shovel.

Market Gardener

Weapon Kill Icon Attack Interval Damage
Point Blank Critical
Market Gardener
Craft
Market Gardener
Killicon market gardener.png 0.8 seconds 65 195

The Market Gardener is a craftable melee weapon for the Soldier. The Market Gardener inflicts Critical hits any time you are airborne during a rocket jump. However, the Market Gardener does not roll for random Critical hits.

Item set effects

The Tank Buster

The Tank Buster
Backpack The Tank Buster Bundle.png
Effect

+20% Sentry damage resistance on wearer

Weapon Combinations

Class Combat Strategies

See also: Soldier match-ups

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Engineer Buildings

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy

Cooperative Class Strategies

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy

See also

External links


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