Difference between revisions of "Self-illumination"
m (Auto: WordFilter(team colou?red → team-colored) (Review RC#1132618)) |
(→Objects that glow in the dark) |
||
Line 121: | Line 121: | ||
| The screen and buttons. | | The screen and buttons. | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="8" | {{Icon class|Medic}}<br />'''[[Medic]]''' |
− | | align="center" rowspan=" | + | | align="center" rowspan="5" | [[Weapons]] |
| [[Blutsauger]] | | [[Blutsauger]] | ||
| The team-colored muzzle. | | The team-colored muzzle. | ||
Line 135: | Line 135: | ||
| The backpack. | | The backpack. | ||
|- | |- | ||
+ | | [[Ubersaw]] | ||
+ | | The tip of the needle and team-colored liquid. | ||
+ | |- | ||
| align="center" rowspan="3" | [[Miscellaneous items|Misc]] | | align="center" rowspan="3" | [[Miscellaneous items|Misc]] | ||
| [[Dr. Gogglestache]] | | [[Dr. Gogglestache]] |
Revision as of 14:12, 26 August 2012
Self-illumination is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.
Objects that glow in the dark
Update history
- [Undocumented] The self illumination applied to the Earbuds is removed.
- [Undocumented] Fixed the Industrial Festivizer not glowing in the dark.