Difference between revisions of "August 31, 2023 Patch/fr"

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** Correction du taux de remplissage de l'Ubercharge s'appliquant uniquement avec l'{{item link|Ubersaw}}
 
** Correction du taux de remplissage de l'Ubercharge s'appliquant uniquement avec l'{{item link|Ubersaw}}
 
** Correction de la prise en compte des autodommages pour les roquettes bonus {{item link|Air Strike}} et les crits de vengeance pour la {{item link|Frontier Justice}}
 
** Correction de la prise en compte des autodommages pour les roquettes bonus {{item link|Air Strike}} et les crits de vengeance pour la {{item link|Frontier Justice}}
** Correction des pénalités de dégâts incorrectes pour [[Natasha/fr|Natasha]] et le {{item link|Huo-Long Heater}}
+
** Correction des pénalités de dégâts incorrectes pour {{item link|Natascha}} et le {{item link|Huo-Long Heater}}
 
** Les serveurs de la communauté peuvent maintenant étendre le Script encore davantage en créant un nouveau fichier à l'emplacement {{code|scripts/vscripts/vsh_addons/main_pre.nut}}. Bien que le fichier {{code|main.nut}} précédemment ajouté soit exécuté en dernier, {{code|main_pre.nut}} est exécuté avant la plupart des fichiers du Script
 
** Les serveurs de la communauté peuvent maintenant étendre le Script encore davantage en créant un nouveau fichier à l'emplacement {{code|scripts/vscripts/vsh_addons/main_pre.nut}}. Bien que le fichier {{code|main.nut}} précédemment ajouté soit exécuté en dernier, {{code|main_pre.nut}} est exécuté avant la plupart des fichiers du Script
 
* Mise à jour de {{code|vsh_skirmish}} (modifications complémentaires)
 
* Mise à jour de {{code|vsh_skirmish}} (modifications complémentaires)

Revision as of 15:01, 4 September 2023

Notes de mise à jour

Team Fortress 2

  • Correction d'un plantage client lié au distributeur et au récent ajout de -unrestricted_maxplayers
  • Correction des particules du sol pour l'effet inhabituel de raillerie Transe pastel qui étaient parfois complètement blanches
  • Correction de SourceTV (anglais) qui n'enregistrait pas le tchat en jeu pour les défenseurs Mann vs. Machine
  • Ajout des entrées SetStepHeight et SetMaxJumpHeight sur l'entiét base_boss
  • Mise à jour de l'objet cosmétique Rossé et cabossé
    • Correction d'un triangle flottant en équipant le style « ultraviolence » sur le Sniper
    • Réduction du clipping pour le Soldier et le Sniper
  • Mise à jour du Clubsy le Phoque pour compter comme coop dans la Pyrovision
  • Mise à jour des modèles (anglais) / matériaux (anglais) pour le Fédora du contrebandier et l'Antiprohibition pour corriger des problèmes de clipping, de skinning et de cartographie UV
  • Mise à jour/Ajout de certaines médaillmes de tournoi[1]
  • Mise à jour de Raillerie : Le Docteur a la grosse tête
    • Correction du skinning sur les niveaux de détails faibles
    • Correction de la couleur de l'équipe pour les deux équipes
    • Ajustement de l'animation pour réduire le prop clipping
  • Mise à jour de Raillerie : Le Cacou de la route
    • Correction du skinning sur les niveaux de détails faibles
    • Ajustement de l'animation des roues pour mieux coller aux mouvements du personnage
  • Mise à jour de pd_selbyen
    • Correction de l'exploit de la porte bloquée
    • Optimisation majeure (merci yrrzy!)
      • Ajout/déplacements de certains func_occluders
      • Ajustements de l'éclairage (anglais)
      • Ajout de skyboxes et de func_areaportals pour mieux séparer les zones
      • Ajout de func_areaportalwindows pour décharger l'intérieur du bâtiment de la salle de réapparition
      • Conversion de certains buissons en func_details
      • Ajustement de quelques prop fades
      • Correction d'un léger défaut d'alignement de la structure du toit des bâtiments du centre jaune
      • Meilleur éclairage sous les quais
      • Modifications mineures des détails
  • Mise à jour de cp_steel
    • Ajout de clipping supplémentaire là où nécessaire
    • Correction de certains windows clip et trip spots
    • Ajustement du temps de réapparition de base des RED pour ne pas dépasser 10 (pouvait aller à 11 ou 12)
    • Le HUB de capture des points correspond désormais aux cartes (Gravelpit (sic) et Sulfur)
    • Mise à jour de l'image de la carte pour la refléter au temps présent (1970)
    • Réduction de la vitesse de la porte à sens unique pour éviter d'éjecter les joueurs en orbite
    • Refonte de la sortie de la salle de réapparition B des RED dans un style plus épuré afin d'éviter les pièges et le potentiel camping
    • Correction de certains éléments qui disparaissaient trop tôt
    • Déplacement d'un pack de santé moyen sur le côté entre les points D et E pour éviter les récupérations accidentelles
    • Réduction de la vitesse de déploiement de la rampe afin qu'elle ne dépasse pas les ponts dans le cas rare où l'équipe BLU capture successivement et rapidement les points C et D
  • Mise à jour de koth_synthetic_event
    • Amélioration et uniformisation de l'éclairage dans l'espace de jeu
    • Correction de soundscapes manquants (anglais)
    • Correction de detail sprites manquants
    • Changements de détails mineurs
  • Mise à jour de pl_venice
    • Ajout d'une nouvelle sortie pour la salle de réapparition initiale des BLU
    • Ajout d'un nouveau balcon extérieur dans le grenier au-dessus du Point B
    • Ajout d'un nouveau balcon intérieur près du Point D
    • Déplacement d'une porte sur le balcon près du Point A (merci Billo)
    • Les panneaux latéraux des ponts sont maintenant pleins
    • Le pont surélevé est maintenant moins abrupt
    • Le petit bâtiment à côté du pont surélevé est maintenant plus haut
    • Protection supplémentaire au point C
    • Balcon légèrement ajusté au-dessus du Point D
    • Correction de la possibilité de placer des mitrailleuses au-dessus du point D
    • Les portes de la salle de réapparition initiale des BLU se ferment désormais
    • Remplacement des clôtures au point de réapparition BLU par des bouées
    • Suppression de certains éléments intérieurs près du point D
    • La charge utile coule désormais
    • Déplacement de certains kits de santé et de munitions
    • Mise à jour du mesh de navigation
    • Beaucoup de correction de bugs mineurs
    • Beaucoup d'autres changements mineurs
  • Mise à jour de vsh_distillery, vsh_nucleus, vsh_skirmish, and vsh_tinyrock
    • Échouer à capturer le point en 3 minutes après qu'il soit disponible résulte en un match nul
    • Les effets on-kill du Powerjack, des Alibabouches et du Contrebandier fonctionnent désormais au toucher
    • Les capacités de Hale sont maintenant affectées par les résistances du Vaccinateur
    • Correction du taux de remplissage de l'Ubercharge s'appliquant uniquement avec l'Überscie
    • Correction de la prise en compte des autodommages pour les roquettes bonus Frappe aérienne et les crits de vengeance pour la Justice Frontalière
    • Correction des pénalités de dégâts incorrectes pour Natascha et le Radiateur de Huo Long
    • Les serveurs de la communauté peuvent maintenant étendre le Script encore davantage en créant un nouveau fichier à l'emplacement scripts/vscripts/vsh_addons/main_pre.nut. Bien que le fichier main.nut précédemment ajouté soit exécuté en dernier, main_pre.nut est exécuté avant la plupart des fichiers du Script
  • Mise à jour de vsh_skirmish (modifications complémentaires)
    • Correction d'un exploit permettant de quitter les limites de la carte
    • Correction du problème de ne pas pouvoir utiliser l'escalade de mur pour gripper sur certains arbres dans l’aréna principale

Changements non documentés

  • Ajout des médailles communautaires de l'Opération Galvanized Gauntlet et TF2Maps 72hr Jam de 2023

Références

  1. LBTF2 6v6 Saison 19, Saison 20 & Saison 21, AsiaFortress Invite Été 2023, AsiaFortress International Saison 0, Insomnia 71

Fichiers modifiés

Note: Le journal des modifications ci-dessous est généré à partir des différences entre deux révisions du jeu. Ces données peuvent être incomplètes ou incohérentes. Une partie importante de ce journal des modifications a été généré automatiquement depuis les données de GameTracking (anglais), offert par SteamDB (anglais).
Changements de la révision
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/GameUI.dylib
Modified: bin/GameUI.so
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/datacache.dylib
Modified: bin/datacache.so
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/engine.dylib
Modified: bin/engine.so
Modified: bin/glview.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/libtogl.dylib
Modified: bin/libtogl.so
Modified: bin/materialsystem.dylib
Modified: bin/materialsystem.so
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/replay.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapidx9.dylib
Modified: bin/shaderapidx9.so
Modified: bin/shaderapiempty.dll
Modified: bin/shaderapiempty.dylib
Modified: bin/shaderapiempty.so
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/sourcevr.dylib
Modified: bin/sourcevr.so
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/stdshader_dx9.dylib
Modified: bin/stdshader_dx9.so
Modified: bin/studiomdl.exe
Modified: bin/studiorender.dylib
Modified: bin/studiorender.so
Modified: bin/texturecompile_dll.dll
Modified: bin/tf.fgd
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/vguimatsurface.dylib
Modified: bin/vguimatsurface.so
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad_dll.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/koth_synthetic_event.bsp
Modified: tf/maps/pd_selbyen.bsp
Modified: tf/maps/pl_venice.bsp
Modified: tf/maps/vsh_distillery.bsp
Modified: tf/maps/vsh_nucleus.bsp
Modified: tf/maps/vsh_skirmish.bsp
Modified: tf/maps/vsh_tinyrock.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_002.vpk
Modified: tf/tf2_misc_003.vpk
Modified: tf/tf2_misc_010.vpk
Modified: tf/tf2_misc_012.vpk
Modified: tf/tf2_misc_014.vpk
Modified: tf/tf2_misc_015.vpk
Modified: tf/tf2_misc_016.vpk
Modified: tf/tf2_misc_017.vpk
Modified: tf/tf2_misc_018.vpk
Modified: tf/tf2_misc_020.vpk
Modified: tf/tf2_misc_021.vpk
Modified: tf/tf2_misc_022.vpk
Modified: tf/tf2_misc_dir.vpk
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_gold/asiafortress_jade.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_gold/asiafortress_jade_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_white.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_white_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/bejeweled.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/bejeweled_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/opulent.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/opulent_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/shimmering.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/shimmering_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/soldiers.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/soldiers_large.vmt
Modified: tf/tf2_misc_dir.vpk/materials/effects/workshop/rainbow_floor.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/road_rager/road_rager.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/road_rager/road_rager_1.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor_blue.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor_1.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor_1_blue.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition_blue.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/heavy_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/medic_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised/hwn2022_beaten_bruised_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style2/hwn2022_beaten_bruised_style2_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style3/hwn2022_beaten_bruised_style3_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2022_beaten_bruised_style4/hwn2022_beaten_bruised_style4_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/road_rager/road_rager.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/road_rager/road_rager.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/road_rager/road_rager.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/road_rager/road_rager.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/road_rager/road_rager.vvd
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager.dx80.vtx
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager.dx90.vtx
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager.mdl
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager.sw.vtx
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor.vvd
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor.dx80.vtx
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor.dx90.vtx
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor.mdl
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor.sw.vtx
Deleted: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition.vvd
Modified: tf/tf2_misc_dir.vpk/particles/summer2023_unusuals.pcf
Modified: tf/tf2_misc_dir.vpk/scenes/scenes.image
Modified: tf/tf2_textures_009.vpk
Modified: tf/tf2_textures_015.vpk
Modified: tf/tf2_textures_058.vpk
Modified: tf/tf2_textures_062.vpk
Modified: tf/tf2_textures_064.vpk
Modified: tf/tf2_textures_081.vpk
Modified: tf/tf2_textures_087.vpk
Modified: tf/tf2_textures_091.vpk
Modified: tf/tf2_textures_092.vpk
Modified: tf/tf2_textures_dir.vpk
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_gold/asiafortress_jade.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_gold/asiafortress_jade_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_white.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_white_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/bejeweled.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/bejeweled_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/opulent.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/opulent_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/shimmering.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/shimmering_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/soldiers.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/galvanized_gauntlet/soldiers_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/road_rager/road_rager_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/road_rager/road_rager_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/road_rager/road_rager_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/road_rager/road_rager_normal.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager_1_color.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager_1_normal.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager_color.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/taunt_the_road_rager/taunt_the_road_rager_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/taunt_the_head_doctor/taunt_the_head_doctor_normal.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor_1_color.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor_blue_color.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor_color.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/tauntthe_head_doctor/tauntthe_head_doctor_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum23_brimmed_bootlegger/sum23_brimmed_bootlegger_phongexponent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum23_prohibition_opposition/sum23_prohibition_opposition_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_steel.vtf