Difference between revisions of "Team Fortress Wiki:Reports/Untranslated templates/es"
(Automatic update via https://github.com/jbzdarkid/TFWiki-scripts) |
(Automatic update via https://github.com/jbzdarkid/TFWiki-scripts) |
||
Line 1: | Line 1: | ||
− | {{DISPLAYTITLE: | + | {{DISPLAYTITLE: 30 templates missing {{lang name|name|es}} translation}} |
− | Pages missing in {{lang info|es}}: '''<onlyinclude> | + | Pages missing in {{lang info|es}}: '''<onlyinclude>30</onlyinclude>''' in total. Data as of 01:29, 13 December 2023 (GMT). |
; See also | ; See also | ||
Line 613: | Line 613: | ||
#:''Line 123'' | #:''Line 123'' | ||
#:''Line 129'' | #:''Line 129'' | ||
+ | # [https://wiki.teamfortress.com/w/index.php?title=Template:Carrier_health_table&action=edit Template:Carrier health table] has [{{fullurl:Special:WhatLinksHere/Template:Carrier health table|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 1 translation | ||
+ | #:''Line 3'': <nowiki>Carrier health table</nowiki> | ||
# [https://wiki.teamfortress.com/w/index.php?title=Template:UGC_4vs4_medals&action=edit Template:UGC 4vs4 medals] has [{{fullurl:Special:WhatLinksHere/Template:UGC 4vs4 medals|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 1 translation | # [https://wiki.teamfortress.com/w/index.php?title=Template:UGC_4vs4_medals&action=edit Template:UGC 4vs4 medals] has [{{fullurl:Special:WhatLinksHere/Template:UGC 4vs4 medals|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 1 translation | ||
#:''Line 1'': <nowiki>''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons</nowiki> | #:''Line 1'': <nowiki>''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons</nowiki> |
Revision as of 01:38, 13 December 2023
Pages missing in Spanish (es
– español): 30 in total. Data as of 01:29, 13 December 2023 (GMT).
- See also
- All articles in Spanish
- Missing article translations in Spanish
- Recent changes to articles in Spanish
List
- Template:Item price has 15566 uses and is missing 22 translations
- Line 4
- Line 9
- Line 15
- Line 20
- Line 34
- Line 39
- Line 45
- Line 50
- Line 56
- Line 61
- Line 67
- Line 72
- Line 78
- Line 83
- Line 89
- Line 94
- Line 106
- Line 111
- Line 117
- Line 122
- Line 136
- Line 141
- Template:Tool Nav has 2303 uses and is missing 1 translation
- Line 4
- Template:Item set infobox has 1283 uses and is missing 1 translation
- Line 71
- Template:Unused Content Nav has 1037 uses and is missing 1 translation
- Line 4: [[Beta weapons
- Template:Maps table has 259 uses and is missing 8 translations
- Line 941: <i>
- Line 941
- Line 945: <i>
- Line 945
- Line 949: <i>
- Line 949
- Line 953: <i>
- Line 953
- Template:Italics has 144 uses and is missing 1 translation
- Line 1: <i>
- Template:Content packs has 23 uses and is missing 4 translations
- Line 27
- Line 32
- Line 39
- Line 40
- Template:Content updates has 23 uses and is missing 18 translations
- Line 15
- Line 26
- Line 28
- Line 30
- Line 35
- Line 36
- Line 39
- Line 42
- Line 46
- Line 47
- Line 48
- Line 52
- Line 54
- Line 55
- Line 56
- Line 58
- Line 59
- Line 60
- Template:List of kill icons has 18 uses and is missing 2 translations
- Line 2198: [[Krampus
- Line 2207: [[Galleria
- Template:Bundle row extended has 17 uses and is missing 1 translation
- Line 112
- Template:List of item attributes has 12 uses and is missing 39 translations
- Line 55: Attrib_AltFire_Disabled
- Line 107: Attrib_Scattergun_NoReloadSingle
- Line 292: Attrib_SoldierBuffType
- Line 294: Attrib_Dmg_Falloff_Increased
- Line 305: Attrib_DemoBuffType
- Line 386: Attrib_Socket
- Line 423: Attrib_DisguiseDamageReduction
- Line 465: Attrib_DuelLoserAccountID
- Line 506: Attrib_ElevateQuality
- Line 580: Attrib_Knockback
- Line 591: Attrib_DecloakRate
- Line 793: Attrib_DeflectionSizeMultiplier
- Line 823: Attrib_MiniCritAirborneEnemiesDeploy
- Line 882: Attrib_MultipleSentries
- Line 925: Attrib_CenterFireProjectile
- Line 1012: Attrib_AlternateRocketEffect
- Line 1106: Attrib_SetIcicleKnifeMode
- Line 1138: Attrib_TauntSoundSuccess
- Line 1228: Attrib_RageGainOnAssists
- Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
- Line 1380: Attrib_AutoFiresFullClipAllAtOnce
- Line 1394: Attrib_PlayerSkinOverride
- Line 1400: Attrib_Sapper_Voice_Pak
- Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
- Line 1565: Attrib_AddHeadOnHit
- Line 1597: Attrib_TauntSoundSuccess
- Line 1599: Attrib_PhaseCloak
- Line 1601: Attrib_TauntSoundSuccess
- Line 1603: Attrib_PhaseCloak
- Line 1607: Attrib_RocketLaunchImpulse
- Line 1629: Attrib_BackHeadshot
- Line 1635: Attrib_AirJumpOnAttack
- Line 1676: Attrib_Class_Select_Override_VCD
- Line 1726: Attrib_AutoFiresFullClipNegative
- Line 1728: Attrib_AutoFiresWhenFull
- Line 1748: Attrib_ElevateQuality
- Line 1843: Attrib_DamageBlastPush
- Line 1877: Attrib_NoCloakFromAmmo
- Line 1901: Attrib_AirblastDestroyProjectile
- Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 1 translation
- Line 108
- Template:Mvm mission Extended Deadline has 5 uses and is missing 19 translations
- Line 229
- Line 235
- Line 241
- Line 247
- Line 269
- Line 275
- Line 298
- Line 304
- Line 309
- Line 314
- Line 319
- Line 378
- Line 384
- Line 390
- Line 396
- Line 402
- Line 408
- Line 420
- Line 426
- Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
- Line 3: New Stats/Stats Change
- Line 9: -15% damage taken<br> -30% damage taken from melee
- Line 15: -20% damage taken from melee
- Line 21: 100% critical hit chance
- Line 27: Crit when normally mini-crits
- Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
- Line 39: +75 max health
- Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
- Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
- Line 57: +50% damage bonus
- Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
- Line 69: Gain crit boost when below 75% health
- Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
- Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
- Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
- Line 93: Melee attack hits multiple enemies
- Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
- Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
- Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
- Line 117: <br>
- Line 123: <br>
- Line 129: <br>
- Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
- Line 141: +50% faster firing speed<br> +30% movement speed
- Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
- Line 153: +50% damage bonus<br> -50% slower firing speed
- Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
- Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
- Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
- Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
- Template:Perks perk table has 5 uses and is missing 19 translations
- Line 2: Perks
- Line 11: Perk
- Line 36: +50% reserve ammo and ammo and metal regeneration
- Line 59: On kill, grants 2 seconds of Mini-Crits
- Line 83: Start the round with 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
- Line 106: Mini-Crits become full Critical hits
- Line 127: +40% extra healing gained from all healing sources
- Line 150: On death, summons a friendly Skeleton
- Line 173: +10% movement speed
- Line 197: On death, the killer is Marked For Death for 6 seconds
- Line 220: Double melee damage
- Line 226: Patience
- Line 230: Gain up to 7 health per second
- Line 252: +50% projectile speed and reduced spread
- Line 275: +15% firing, reloading, and weapon switching speed
- Line 298: +10% damage resistance
- Line 321: On kill, reveals the three closest enemies for 5 seconds
- Line 343: Once per round, players can be revived by a Medic
- Line 366: When the Control Point unlocks, +1 capture rate and +20% damage resistance
- Template:Enforcer bypassed resistances has 4 uses and is missing 13 translations
- Line 2: Resistances that are pierced
- Line 9: Resistances that are not pierced
- Line 17: [[Vaccinator]]'s 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
- Line 23: [[Mannpower]]'s 50% damage resistance from the Resistance [[Mannpower#Powerups
- Line 32: The 66% damage resistance gained by [[Wrangler
- Line 38: The 33% damage resistance gained by [[Sapper
- Line 47: The 35% damage resistance from the [[Battalion's Backup]]'s rage.
- Line 53: The critical hit immunity from the Battalion's Backup's rage.
- Line 62: The 20% damage resistance gained by [[Heavy
- Line 70: The 40% damage resistance from the [[Fists of Steel]].
- Line 78: The 20% resistance from a Spy's [[Cloak
- Line 86: The initial 75% resistance upon triggering the [[Dead Ringer]].<br>The 65% damage resistances gained for 3 seconds after activation.
- Line 94: Resistances that are not pierced are considered to be bugged and not intentional.
- Template:Mvm mission Short Circuit has 4 uses and is missing 128 translations
- Line 20: "
- Line 20: "
- Line 20: Minicrits become crits
- Line 20: The
- Line 53: "
- Line 53: "
- Line 53: On Hit: Bleed for
- Line 53: seconds
- Line 58: "
- Line 58: "
- Line 92: "
- Line 92: "
- Line 94: "
- Line 94: "
- Line 100: "
- Line 100: "
- Line 100: On Hit: Bleed for
- Line 100: seconds
- Line 115: "
- Line 115: "
- Line 120: "
- Line 120: "
- Line 120: resistance to bullets (passive)
- Line 120: resistance to bullets (shield bubble)
- Line 120: has
- Line 123: "
- Line 123: "
- Line 128: "
- Line 128: "
- Line 128: resistance to explosions (passive)
- Line 128: resistance to explosions (shield bubble)
- Line 128: has
- Line 132: 20,000
- Line 139: "
- Line 139: "
- Line 139: On Hit: Bleed for
- Line 139: seconds
- Line 168: "
- Line 168: "
- Line 180: "
- Line 180: "
- Line 185: "
- Line 185: "
- Line 190: Spawn at
- Line 195: Spawn at
- Line 200: "
- Line 200: "
- Line 200: damage bonus
- Line 209: "
- Line 209: "
- Line 209: bullets per shot
- Line 214: "
- Line 214: "
- Line 219: "
- Line 219: "
- Line 233: "
- Line 233: "
- Line 233: Projectile penetration
- Line 233: flame size
- Line 233: afterburn duration
- Line 238: Type
- Line 238: Type
- Line 238: Spawn at
- Line 242: "
- Line 242: "
- Line 242: The
- Line 252: "
- Line 252: "
- Line 257: "
- Line 257: "
- Line 265: "
- Line 265: "
- Line 279: The
- Line 286: "
- Line 286: "
- Line 286: degree rocket spread
- Line 291: "
- Line 291: "
- Line 301: "
- Line 301: "
- Line 306: "
- Line 306: "
- Line 317: "
- Line 317: "
- Line 317: On Hit: Bleed for
- Line 317: seconds
- Line 334: "
- Line 334: "
- Line 339: "
- Line 339: "
- Line 344: "
- Line 344: "
- Line 346: "
- Line 346: "
- Line 350: "
- Line 350: "
- Line 350: bullets per shot
- Line 358: "
- Line 358: "
- Line 358: The
- Line 358: On Hit: Bleed for
- Line 358: seconds
- Line 359: The
- Line 359: On Hit: Bleed for
- Line 359: seconds
- Line 359: has
- Line 368: "
- Line 368: "
- Line 368: The
- Line 368: On Hit: Bleed for
- Line 368: seconds
- Line 376: "
- Line 376: "
- Line 376: The
- Line 381: "
- Line 381: "
- Line 381: resistance to bullets (passive)
- Line 381: resistance to bullets (shield bubble)
- Line 381: has
- Line 383: "
- Line 383: "
- Line 383: resistance to explosions (passive)
- Line 383: resistance to explosions (shield bubble)
- Line 383: has
- Line 387: "
- Line 387: "
- Line 394: "
- Line 394: "
- Template:Mvm mission Stacked Deck has 4 uses and is missing 2 translations
- Line 272
- Line 277
- Template:Unusual effects has 4 uses and is missing 131 translations
- Line 187
- Line 188
- Line 189
- Line 190
- Line 223
- Line 224
- Line 225
- Line 226
- Line 227
- Line 263
- Line 264
- Line 265
- Line 266
- Line 267
- Line 268
- Line 269
- Line 270
- Line 305
- Line 306
- Line 307
- Line 308
- Line 309
- Line 310
- Line 316
- Line 317
- Line 351
- Line 352
- Line 353
- Line 354
- Line 355
- Line 356
- Line 357
- Line 390
- Line 391
- Line 392
- Line 393
- Line 401
- Line 402
- Line 403
- Line 404
- Line 440
- Line 441
- Line 442
- Line 443
- Line 444
- Line 445
- Line 446
- Line 447
- Line 453
- Line 454
- Line 455
- Line 465
- Line 466
- Line 467
- Line 468
- Line 469
- Line 470
- Line 507
- Line 508
- Line 509
- Line 510
- Line 511
- Line 512
- Line 513
- Line 514
- Line 521
- Line 522
- Line 523
- Line 524
- Line 536
- Line 537
- Line 538
- Line 539
- Line 540
- Line 541
- Line 542
- Line 543
- Line 604
- Line 605
- Line 606
- Line 607
- Line 608
- Line 611
- Line 612
- Line 621
- Line 622
- Line 623
- Line 624
- Line 626
- Line 636
- Line 637
- Line 638
- Line 639
- Line 640
- Line 641
- Line 677
- Line 678
- Line 679
- Line 680
- Line 681
- Line 682
- Line 683
- Line 684
- Line 689
- Line 690
- Line 726
- Line 727
- Line 728
- Line 729
- Line 730
- Line 731
- Line 735
- Line 740
- Line 741
- Line 773
- Line 774
- Line 775
- Line 776
- Line 808
- Line 809
- Line 810
- Line 811
- Line 847
- Line 848
- Line 849
- Line 850
- Line 851
- Line 852
- Line 853
- Line 854
- Line 858
- Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
- Line 68: Robot prefer going after player
- Line 102: Play sound when subwave start spawning
- Line 105: Spawn from behind player
- Line 117: Play sound when subwave start spawning
- Line 120: Spawn from behind player
- Line 145: Spawn from behind player
- Line 183: Tank use blimp model
- Line 186: Tank floats in mid-air
- Line 215: faster firing speed
- Line 218: faster reload speed
- Line 251: fire resistance
- Line 314: damage bonus
- Line 317: faster firing speed
- Line 320: faster reload speed
- Line 323: Lose 200 HP per second
- Line 331: Immune to bullet damage
- Line 338: damage bonus
- Line 341: faster firing speed
- Line 344: faster reload speed
- Line 347: Lose 200 HP per second
- Line 355: Immune to fire damage
- Line 362: damage bonus
- Line 365: faster firing speed
- Line 368: faster reload speed
- Line 371: Lose 100 HP per second
- Line 379: Immune to blast damage
- Line 401: Robot self-destuct when near player
- Line 475: Tank use blimp model
- Line 478: Tank floats in mid-air
- Line 481: Tank is fireproof
- Line 524: Spawn from upper level
- Line 532: Spawn from lower level
- Line 585: mini-crit chance
- Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
- Line 94: Play sound when subwave begins
- Line 97: Play sound when subwave starts spawning
- Line 100: Tank spawns near gate spawn
- Line 169: Play sound when subwave begins
- Line 172: Play sound when subwave starts spawning
- Line 175: Always spawn at gate
- Line 188: Play sound when subwave starts spawning
- Line 191: Always spawn at gate
- Line 204: Play sound when subwave starts spawning
- Line 207: Play sound when subwave is over
- Line 210: Always spawn at gate
- Line 250: Close gate door when subwave begins
- Line 421: Play sound when subwave begins
- Line 435: Play sound when subwave starts spawning
- Line 439: Play sound when subwave finished spawning
- Line 449: Play sound when subwave starts spawning
- Line 453: Play sound when subwave finished spawning
- Line 463: Play sound when subwave starts spawning
- Line 467: Play sound when subwave finished spawning
- Line 477: Play sound when subwave starts spawning
- Line 481: Play sound when subwave is over
- Line 550: Bot does not leave spawn
- Line 554: Play sound when subwave begins
- Line 558: Play sound when subwave start spawning
- Line 562: Play sound when subwave finished spawning
- Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
- Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 141: Wave begins after 2C-2 wave has finished spawning
- Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 243: Wave begins after 4A-1 wave is all dead
- Line 252: Wave begins after 4A-2 wave is all dead
- Line 261: Wave begins after 4A-3 wave is all dead
- Line 273: Wave begins after 4B-3 has finished spawning
- Line 285: Wave begins after 4C wave is all dead
- Line 307: Wave begins after 4D wave is all dead
- Line 322: Wave begins after 4D wave is all dead
- Line 330: Wave begins after 4D wave is all dead
- Line 338: Wave begins after 4E wave is all dead
- Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 457: Wave begins after 6A-1 is all dead
- Line 473: Wave begins after 6A-2 has finished spawning
- Line 487: Wave begins after 6B-1 is all dead
- Line 503: Wave begins after 6B-2 has finished spawning
- Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
- Line 530: Wave begins after 6A-1 wave is all dead
- Line 545: Wave begins after 6A-1 wave is all dead
- Template:Custom maps table has 2 uses and is missing 11 translations
- Line 101: Attack/Defend (custom)
- Line 137: Symmetric
- Line 163: Cambodian (modified Egypt)
- Line 197: Attack/Defend
- Line 321: Swamp
- Line 329: Factory
- Line 343: Underground culvert
- Line 357: Forest
- Line 363: Random
- Line 447: Canyon
- Line 519: Village
- Template:Mvm mission Homestead Happenings has 2 uses and is missing 14 translations
- Line 21: The
- Line 94: The
- Line 101: The
- Line 132: The
- Line 145: The
- Line 168: The
- Line 177: The
- Line 235: The
- Line 241: The
- Line 278: The
- Line 388: The
- Line 420: The
- Line 439
- Line 483: The
- Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
- Line 3: New Stats/Stats Change
- Line 9: '''The Sneeze Gun'''<br>
- Line 15: 20% less accurate
- Line 21: '''The Battering Ram'''<br>
- Line 27: <br>
- Line 33: '''The Flame Jumper'''<br><br>
- Line 39: '''The Conductor'''<br><br>
- Line 45: No self blast damage taken
- Line 51: Shoots normal grenade
- Line 57: '''The [[Ludmila]]'''<br>
- Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
- Line 69
- Line 75: Per shot: -50 metal
- Line 81: '''The Laser Tag'''<br><br>
- Line 87: <br> -25 max health on wearer
- Line 93: <br> +200% faster taunt speed
- Line 99: '''The [[Repair Node]]'''<br>
- Line 105: On Hit: 12.5% ÜberCharge added
- Line 111: +2 arrows per shot
- Line 117: -25% "Focus" duration
- Line 123
- Line 129
- Template:Carrier health table has 1 use and is missing 1 translation
- Line 3: Carrier health table
- Template:UGC 4vs4 medals has 1 use and is missing 1 translation
- Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
- Template:UGC 6vs6 medals has 1 use and is missing 1 translation
- Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
- Template:UGC Highlander medals has 1 use and is missing 1 translation
- Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
- Template:Water locations table has 1 use and is missing 71 translations
- Line 3: List of maps with water
- Line 8: Water location
- Line 14: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
- Line 20: Identical to the water on 2Fort
- Line 26: On each side, inside both bases, there is deep water under the B point.
- Line 32: The map takes place on an island that is surrounded by water.
- Line 38: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the [[Respawn#Resupply
- Line 44: Identical water locations to the Arena version.
- Line 50: The entire map is surrounded by an ocean of deep water.
- Line 56: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
- Line 62: There is a shallow pool of blood-colored water between the second and third checkpoints.
- Line 68: A river runs underneath 2 bridges near the final checkpoint.
- Line 74: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
- Line 80: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
- Line 86: There is a shallow pool of water under the bridge in the center of the map.
- Line 92: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
- Line 98: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
- Line 104: There are flooded corridors and room at the bottom of the play-space.
- Line 110: There is a pool of water at the bottom of a gorge underneath a building.
- Line 116: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
- Line 122: A pool of deep water is found beneath the drop hatches of the spawn rooms.
- Line 128: A large body of water containing [[Loot Island]], separate from the main map. Falling in causes instant death.
- Line 134: Two large bodies of water connect from the exits of [[RED]] and [[BLU]]'s buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
- Line 140: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
- Line 146: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
- Line 152: A large body of water containing [[Skull Island]], separate from the main map. Falling in causes instant death.
- Line 158: Multiple small puddles surround the central building.
- Line 164: There is a lake out-of-bounds behind the BLU team's initial spawn building.
- Line 170: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
- Line 176: There is shallow water in the Dam and Warehouse territories.
- Line 182: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk
- Line 188: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
- Line 194: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
- Line 200: A river runs underneath the bridge to Dracula's castle.
- Line 206: Next to both spawn rooms behind a fence are small pools of water.
- Line 212: A lagoon surrounds the center control point areas.
- Line 218: The majority of the outdoor area is covered with water.
- Line 224: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
- Line 230: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
- Line 236: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
- Line 242: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
- Line 248: On stage 3, the small canal beneath the cart tracks has deep water.
- Line 254: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
- Line 260: The center of the map has a channel of deep water.
- Line 266: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
- Line 272: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
- Line 278: At the left side of the spawn area, a large river of water can be found over a railing.
- Line 284: A long river flows out of a dam and runs along one side of the map.
- Line 290: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
- Line 296: There is water in the fountain in the courtyard.
- Line 302: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the [[Sawmill (Capture the Flag)
- Line 308: The map takes place on a harbour connected to the sea.
- Line 314: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
- Line 320: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
- Line 326: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
- Line 332: On both sides of the map connected to the central building is drop-down to a flooded passageway.
- Line 338: Water surrounds the mothership at the final point's pitfall.
- Line 344: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
- Line 350: Shallow water surrounds the platform Point A is on.
- Line 356: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
- Line 362: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
- Line 368: There is an ocean outside the map.
- Line 374: First BLU spawn leads to small river (shallow water).
- Line 380: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
- Line 386: Small pools around the map.
- Line 392: There is a lake of water far out-of-bounds at the end of a large gorge.
- Line 398: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
- Line 404: There are small ponds of deep water around the valley below the central tower.
- Line 410: The center of the map has a canal of deep water.
- Line 416: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The [[Well (Capture the Flag)
- Line 422: There is a large lake with a boathouse.