Difference between revisions of "User:Denied/Weapon stats history"

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m (Secondary)
(Added Invis Watch + Cloak and Dagger)
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== Secondary ==
+
== PDA 2 ==
 
+
=== [[Invis Watch]] ===
=== [[Medi Gun]] ===
 
 
{{Tabs
 
{{Tabs
| title = Medi Gun statistics history
+
| title = Invis Watch statistics history
 
| orientation = vertical
 
| orientation = vertical
 
| width = 550px
 
| width = 550px
 
| icon1 = {{update link|Meet Your Match Update}}
 
| icon1 = {{update link|Meet Your Match Update}}
| icon2 = {{update link|Tough Break Update}}
+
| icon2 = {{Patch name|12|11|2008}}
| icon3 = {{Patch name|4|1|2008}}
+
| icon3 = {{common string|itt tf2 release}}
| icon4 = {{Patch name|12|20|2007}}
 
| icon5 = {{common string|itt tf2 release}}
 
 
| content1 =
 
| content1 =
 
{{Backpack item
 
{{Backpack item
   | item-name      = Medi Gun
+
   | item-name      = Invis Watch
   | item-kind      = {{item kind|Medi Gun}}
+
   | item-kind      = {{item kind|Invis Watch}}
 
   | item-level    = 1
 
   | item-level    = 1
   | att-1-positive = {{Tooltip|?|Now all Medi Guns allow the Medic to match the speed of their heal target. Previously, it was available only on the Quick-Fix.}}
+
  | item-description = {{item description|Invis Watch}}
   | att-2-negative = {{Tooltip|?|Now ÜberCharge stored in Medi Guns begins to decay over time after the weapon is dropped on the ground, i.e., on the Medic's death.)}}
+
   | att-1-positive = {{Tooltip|?|While invisible, Spy receives 20% less damage from all damage sources.}}
 +
   | att-2-positive = {{Tooltip|?|While invisible, Spy has reduced timer on debuffs (fire, Jarate, milk, bleed).}}
 +
  | att-3-positive = {{Tooltip|?|Touching supply lockers and picking up ammo pickups recharges cloak meter.}}
 
}}
 
}}
 
| content2 =
 
| content2 =
 
{{Backpack item
 
{{Backpack item
   | item-name      = Medi Gun
+
   | item-name      = Invis Watch
   | item-kind      = {{item kind|Medi Gun}}
+
   | item-kind      = {{item kind|Invis Watch}}
 
   | item-level    = 1
 
   | item-level    = 1
   | att-1-positive = {{Tooltip|?|During setup time, ÜberCharge build rate is now increased by 3x.}}
+
  | item-description = {{item description|Invis Watch}}
 +
   | att-2-positive = {{Tooltip|?|Touching supply lockers and picking up ammo pickups recharges cloak meter.}}
 
}}
 
}}
 
| content3 =
 
| content3 =
 
{{Backpack item
 
{{Backpack item
   | item-name      = Medi Gun
+
   | item-name      = Invis Watch
   | item-kind      = {{item kind|Medi Gun}}
+
   | item-kind      = {{item kind|Invis Watch}}
 
   | item-level    = 1
 
   | item-level    = 1
   | att-1-negative = {{Tooltip|?|Now the ÜberCharge meter drains faster for each additional target the Medic ÜberCharges at once. This means changing between multiple patients during an ÜberCharge drains it faster than using it on just one target.}}
+
   | item-description = {{item description|Invis Watch}}
}}
+
}}}}
| content4 =
+
 
 +
 
 +
=== [[Cloak and Dagger]] ===
 +
{{Tabs
 +
| title = Cloak and Dagger statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Gun_Mettle_Update}}
 +
| icon2 = {{update link|Sniper_vs._Spy_Update}}
 +
| content1 =
 
{{Backpack item
 
{{Backpack item
   | item-name      = Medi Gun
+
   | item-name      = Cloak and Dagger
   | item-kind      = {{item kind|Medi Gun}}
+
   | item-kind      = {{item kind|Invis Watch}}
   | item-level    = 1
+
   | item-level    = 5
   | att-1-positive = {{Tooltip|?|Medi Guns now charge at an increased rate during setup time.}}
+
  | att-1-neutral  = {{attribute|CloakIsMovementBased}}
 +
   | att-2-positive = {{attribute|CloakMeterRegenRate|100}}
 +
  | att-3-negative = {{attribute|NoCloakWhenCloaked}}
 +
  | att-4-negative = {{attribute|ReducedCloakFromAmmo|-35}}
 +
  | att-5-positive = {{Tooltip|?|While invisible, Spy receives 20% less damage from all damage sources.}}
 +
  | att-6-positive = {{Tooltip|?|While invisible, Spy has reduced timer on debuffs (fire, Jarate, milk, bleed).}}
 
}}
 
}}
| content5 =
+
| content2 =
 
{{Backpack item
 
{{Backpack item
   | item-name      = Medi Gun
+
   | item-name      = Cloak and Dagger
   | item-kind      = {{item kind|Medi Gun}}
+
   | item-kind      = {{item kind|Invis Watch}}
   | item-level    = 1
+
   | item-level    = 5
 +
  | att-1-neutral  = {{attribute|CloakIsMovementBased}}
 +
  | att-2-positive = {{attribute|CloakMeterRegenRate|100}}
 +
  | att-3-negative = {{attribute|NoCloakWhenCloaked}}
 
}}}}
 
}}}}
  

Revision as of 00:11, 10 September 2025

Continuation of HatMann's project.

Scout

Soldier

Pyro

Demoman

Heavy

Engineer

Medic

Primary

Syringe Gun

  • No changes.

Blutsauger

[hide]Blutsauger statistics history
Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer

Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health drained per second on wearer

Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: +3 health
-2 health drained per second on wearer

Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: +3 health
No random critical hits

show;hide

Crusader's Crossbow

[hide]Crusader's Crossbow statistics history
Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
No headshots
-75% max primary ammo on wearer
Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
No headshots
-75% max primary ammo on wearer
Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
No headshots
-75% max primary ammo on wearer
Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
Fires special bolts that heal teammates and deal damage based on distance traveled
?
No headshots
-75% max primary ammo on wearer

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer
?

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer

show;hide

Overdose

[hide]Overdose statistics history
Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-15% damage penalty
While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%

Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-10% damage penalty
While active, movement speed increases based on ÜberCharge percentage to a maximum of +10%

Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-10% damage penalty
Movement speed increases based on ÜberCharge precentage to a maximum +10% ?

Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-10% damage done
Movement speed increases based on ÜberCharge precentage to a maximum +10% ?

show;hide

PDA 2

Invis Watch

[hide]Invis Watch statistics history
Backpack Invisibility Watch.png

Invis Watch
Level 1 Invis Watch
?
?
?
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies

Backpack Invisibility Watch.png

Invis Watch
Level 1 Invis Watch
?
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies

Backpack Invisibility Watch.png

Invis Watch
Level 1 Invis Watch
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies

show;hide


Cloak and Dagger

[hide]Cloak and Dagger statistics history
Backpack Cloak and Dagger.png

Cloak and Dagger
Level 5 Invis Watch
Cloak Type: Motion Sensitive.
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies.
Cloak drain rate based on movement speed.

+100% cloak regen rate
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes
?
?

Backpack Cloak and Dagger.png

Cloak and Dagger
Level 5 Invis Watch
Cloak Type: Motion Sensitive.
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies.
Cloak drain rate based on movement speed.

+100% cloak regen rate
No cloak meter from ammo boxes when invisible

show;hide

Sniper

Spy