Difference between revisions of "Administrator responses"

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(moved capture all cp's from unused to used as its used in coldfront)
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===[[Setup time]]===
 
===[[Setup time]]===
 
*[[Media:Announcer_attack_controlpoints.wav|"Prepare to attack the enemy's control points!" (Gravelpit and Steel Only)]]
 
*[[Media:Announcer_attack_controlpoints.wav|"Prepare to attack the enemy's control points!" (Gravelpit and Steel Only)]]
 +
*[[Media:Announcer_capture_controlpoints.wav|"Prepare to capture ''all'' control points."(Coldfront Only)]]
 
*[[Media:Announcer_begins_60sec.wav|"Mission begins in sixty seconds."]]
 
*[[Media:Announcer_begins_60sec.wav|"Mission begins in sixty seconds."]]
 
*[[Media:Announcer_begins_30sec.wav|"Mission begins in thirty seconds."]]
 
*[[Media:Announcer_begins_30sec.wav|"Mission begins in thirty seconds."]]
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*[[Media:Announcer_alert_center_control_being_captured.wav|"Alert! The center control point is being captured!"]]
 
*[[Media:Announcer_alert_center_control_being_captured.wav|"Alert! The center control point is being captured!"]]
 
*[[Media:Announcer_alert_center_control_being_contested.wav|"Alert! The center control point is being contested!"]]
 
*[[Media:Announcer_alert_center_control_being_contested.wav|"Alert! The center control point is being contested!"]]
*[[Media:Announcer_capture_controlpoints.wav|"Prepare to capture ''all'' control points."]]
 
 
*[[Media:Announcer_defend_controlpoints.wav|"Prepare to defend our control points."]]
 
*[[Media:Announcer_defend_controlpoints.wav|"Prepare to defend our control points."]]
 
*[[Media:Announcer_success_captured_final_control.wav|"Success! We have captured the enemy's final control point."]]
 
*[[Media:Announcer_success_captured_final_control.wav|"Success! We have captured the enemy's final control point."]]

Revision as of 11:56, 16 July 2010

Contents

General Responses

Setup time

Match Ending

Coldfront Only

Time Added

Match Win

Match Loss

Sudden Death

Stalemate

Overtime


Control Point Mode Responses

Control point Being Captured, Player Defending

Final Control point Being Captured, Player Defending


King of the Hill Mode Responses

Control Point Captured

Control Point Lost


Payload Mode Responses

Match Start

Payload Nearing Checkpoint, Player Attacking

Payload Nearing Checkpoint, Player Defending

Payload Nearing Final Checkpoint, Player Attacking

Payload Nearing Final Checkpoint, Player Defending

Capture the Flag Mode Responses

Intelligence Captured by Enemy

Intelligence Dropped by Enemy

Intelligence Returned to Allied Base

Intelligence Returned to Enemy Base

Intelligence Taken by Enemy

Intelligence Taken by Ally/Player

Intelligence Captured by Ally/Player

Intelligence Dropped by Ally/Player

Arena Mode Responses

Match Start

Team Scramble

Control Point Available

First Blood

Flawless Defeat

Flawless Victory

WAR! Update

Soldier/Demoman Setup time

Match Loss

Match Win

War Contribution Kill

Engineer Update

Golden Wrench found

Golden Wrench destroyed

Unused Responses

Match Starting

Match Ending

Match Win

Match Stalemate

Control Point Mode Responses

Intel Responses

Failure Responses

Alert Responses

Unused Arena Mode Responses

Control Point Open

Kill Streak

Last Man Standing

Last Man Standing When Enemy Team Wins by Capture


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