Difference between revisions of "Self-illumination"
Astrorider1 (talk | contribs) (Added Neon Annihilator in grid) |
(→Objects that glow in the dark) |
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| align="center" rowspan="10" | {{Icon class|Pyro}}<br />'''[[Pyro]]''' | | align="center" rowspan="10" | {{Icon class|Pyro}}<br />'''[[Pyro]]''' | ||
| align="center" rowspan="4" | [[Weapons]] | | align="center" rowspan="4" | [[Weapons]] | ||
− | |||
− | |||
− | |||
| [[Festive Flamethrower]] | | [[Festive Flamethrower]] | ||
| The lights. | | The lights. | ||
|- | |- | ||
| [[Neon Annihilator]] | | [[Neon Annihilator]] | ||
− | | | + | | The neon tubes around the edges. |
|- | |- | ||
+ | | [[Sharpened Volcano Fragment]] | ||
+ | |align="left"| The orange segments. | ||
+ | |- | ||
| [[Third Degree]] | | [[Third Degree]] | ||
|align="left"| The heated coil. | |align="left"| The heated coil. | ||
Line 111: | Line 111: | ||
| The screen and buttons. | | The screen and buttons. | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="7" | {{Icon class|Medic}}<br />'''[[Medic]]''' |
− | | align="center" rowspan=" | + | | align="center" rowspan="4" | [[Weapons]] |
+ | | [[Blutsauger]] | ||
+ | | The team colored muzzle. | ||
+ | |- | ||
| [[Festive Medi Gun]] | | [[Festive Medi Gun]] | ||
| The lights. | | The lights. | ||
Line 169: | Line 172: | ||
|- | |- | ||
| [[Deus Specs]] | | [[Deus Specs]] | ||
+ | | The lenses. | ||
+ | |- | ||
+ | | [[Pyrovision Goggles]] | ||
| The lenses. | | The lenses. | ||
|- | |- | ||
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| The screen. | | The screen. | ||
|- | |- | ||
− | |||
− | |||
|} | |} | ||
Revision as of 18:05, 13 August 2012
Self-illumination is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.
Objects that glow in the dark
Update history
- [Undocumented] The self illumination applied to the Earbuds is removed.
- [Undocumented] Fixed the Industrial Festivizer not glowing in the dark.