Difference between revisions of "Team Fortress Wiki:Reports/Untranslated templates/es"

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{{DISPLAYTITLE: 52 templates missing {{lang name|name|es}} translation}}
+
{{DISPLAYTITLE: 36 templates missing {{lang name|name|es}} translation}}
Pages missing in {{lang info|es}}: '''<onlyinclude>52</onlyinclude>''' in total. Data as of 01:28, 31 August 2023 (GMT).
+
Pages missing in {{lang info|es}}: '''<onlyinclude>36</onlyinclude>''' in total. Data as of 01:32, 30 April 2024 (GMT).
  
 
; See also
 
; See also
Line 8: Line 8:
  
 
== List ==
 
== List ==
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_price&action=edit Template:Item price] has [{{fullurl:Special:WhatLinksHere/Template:Item price|limit=50&namespace=0&hideredirs=1}} 15487 uses] and is missing 22 translations
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Pyro_Nav&action=edit Template:Pyro Nav] has [{{fullurl:Special:WhatLinksHere/Template:Pyro Nav|limit=50&namespace=0&hideredirs=1}} 5363 uses] and is missing 1 translation
#:''Line 4''
+
#:''Line 98'': <nowiki>Soaked</nowiki>
#:''Line 9''
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Scout_Nav&action=edit Template:Scout Nav] has [{{fullurl:Special:WhatLinksHere/Template:Scout Nav|limit=50&namespace=0&hideredirs=1}} 4741 uses] and is missing 1 translation
#:''Line 15''
+
#:''Line 124'': <nowiki>Soaked</nowiki>
#:''Line 20''
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Sniper_Nav&action=edit Template:Sniper Nav] has [{{fullurl:Special:WhatLinksHere/Template:Sniper Nav|limit=50&namespace=0&hideredirs=1}} 3363 uses] and is missing 1 translation
#:''Line 34''
+
#:''Line 64'': <nowiki>Soaked</nowiki>
#:''Line 39''
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:ClassicWeaponsNav&action=edit Template:ClassicWeaponsNav] has [{{fullurl:Special:WhatLinksHere/Template:ClassicWeaponsNav|limit=50&namespace=0&hideredirs=1}} 318 uses] and is missing 1 translation
#:''Line 45''
+
#:''Line 179'': <nowiki>Special</nowiki>
#:''Line 50''
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Paint_Can&action=edit Template:Paint Can] has [{{fullurl:Special:WhatLinksHere/Template:Paint Can|limit=22&namespace=0&hideredirs=1}} 22 uses] and is missing 29 translations
#:''Line 56''
+
#:''Line 77'': <nowiki>#9, #13, or as a bonus drop from cases</nowiki>
#:''Line 61''
+
#:''Line 93'': <nowiki>#10, #16, or as a bonus drop from cases</nowiki>
#:''Line 67''
+
#:''Line 110'': <nowiki>#2, #11, #17, or as a bonus drop from cases</nowiki>
#:''Line 72''
+
#:''Line 126'': <nowiki>#11, #18, or as a bonus drop from cases</nowiki>
#:''Line 78''
+
#:''Line 143'': <nowiki>#1, #3, #14, or as a bonus drop from cases</nowiki>
#:''Line 83''
+
#:''Line 159'': <nowiki>#12, #16, or as a bonus drop from cases</nowiki>
#:''Line 89''
+
#:''Line 176'': <nowiki>#39 or as a bonus drop from cases</nowiki>
#:''Line 94''
+
#:''Line 192'': <nowiki>#10, #18, or as a bonus drop from cases</nowiki>
#:''Line 106''
+
#:''Line 209'': <nowiki>#39 or as a bonus drop from cases</nowiki>
#:''Line 111''
+
#:''Line 225'': <nowiki>#12, #17, or as a bonus drop from cases</nowiki>
#:''Line 117''
+
#:''Line 242'': <nowiki>As a bonus drop from cases</nowiki>
#:''Line 122''
+
#:''Line 258'': <nowiki>#9, #13, or as a bonus drop from cases</nowiki>
#:''Line 136''
+
#:''Line 275'': <nowiki>#1, #4, #13, or as a bonus drop from cases</nowiki>
#:''Line 141''
+
#:''Line 291'': <nowiki>#12, #18, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Tool_Nav&action=edit Template:Tool Nav] has [{{fullurl:Special:WhatLinksHere/Template:Tool Nav|limit=50&namespace=0&hideredirs=1}} 2278 uses] and is missing 1 translation
+
#:''Line 308'': <nowiki>#2 or as a bonus drop from cases</nowiki>
#:''Line 4''
+
#:''Line 324'': <nowiki>#9, #14, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Major_Updates_Nav&action=edit Template:Major Updates Nav] has [{{fullurl:Special:WhatLinksHere/Template:Major Updates Nav|limit=50&namespace=0&hideredirs=1}} 1427 uses] and is missing 1 translation
+
#:''Line 341'': <nowiki>#5, #11, #16, or as a bonus drop from cases</nowiki>
#:''Line 111'': <nowiki>Seasonal updates</nowiki>
+
#:''Line 357'': <nowiki>#9, #15, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&action=edit Template:Item set infobox] has [{{fullurl:Special:WhatLinksHere/Template:Item set infobox|limit=50&namespace=0&hideredirs=1}} 1280 uses] and is missing 1 translation
+
#:''Line 374'': <nowiki>#9, #15 or as a bonus drop from cases</nowiki>
#:''Line 71''
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#:''Line 390'': <nowiki>As a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Unused_Content_Nav&action=edit Template:Unused Content Nav] has [{{fullurl:Special:WhatLinksHere/Template:Unused Content Nav|limit=50&namespace=0&hideredirs=1}} 1024 uses] and is missing 1 translation
+
#:''Line 407'': <nowiki>#9, #14, or as a bonus drop from cases</nowiki>
#:''Line 4'': <nowiki>[[Beta weapons</nowiki>
+
#:''Line 423'': <nowiki>#10, #17, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Other_uses&action=edit Template:Other uses] has [{{fullurl:Special:WhatLinksHere/Template:Other uses|limit=50&namespace=0&hideredirs=1}} 407 uses] and is missing 2 translations
+
#:''Line 488'': <nowiki>As a bonus drop from cases</nowiki>
#:''Line 16'': <nowiki>.&nbsp;</nowiki>
+
#:''Line 504'': <nowiki>#7, #15, or as a bonus drop from cases</nowiki>
#:''Line 65'': <nowiki>.</nowiki>
+
#:''Line 526'': <nowiki>As a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Italics&action=edit Template:Italics] has [{{fullurl:Special:WhatLinksHere/Template:Italics|limit=50&namespace=0&hideredirs=1}} 129 uses] and is missing 1 translation
+
#:''Line 542'': <nowiki>As a bonus drop from cases</nowiki>
#:''Line 1'': <nowiki></i></nowiki>
+
#:''Line 564'': <nowiki>As a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Content_packs&action=edit Template:Content packs] has [{{fullurl:Special:WhatLinksHere/Template:Content packs|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 4 translations
+
#:''Line 580'': <nowiki>As a bonus drop from cases</nowiki>
#:''Line 27''
+
#:''Line 602'': <nowiki>As a bonus drop from cases</nowiki>
#:''Line 32''
 
#:''Line 39''
 
#:''Line 40''
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Content_updates&action=edit Template:Content updates] has [{{fullurl:Special:WhatLinksHere/Template:Content updates|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 21 translations
 
#:''Line 15''
 
#:''Line 26''
 
#:''Line 28''
 
#:''Line 30''
 
#:''Line 35''
 
#:''Line 36''
 
#:''Line 39''
 
#:''Line 42''
 
#:''Line 43''
 
#:''Line 44''
 
#:''Line 46''
 
#:''Line 47''
 
#:''Line 48''
 
#:''Line 51''
 
#:''Line 52''
 
#:''Line 54''
 
#:''Line 55''
 
#:''Line 56''
 
#:''Line 58''
 
#:''Line 59''
 
#:''Line 60''
 
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_kill_icons&action=edit Template:List of kill icons] has [{{fullurl:Special:WhatLinksHere/Template:List of kill icons|limit=18&namespace=0&hideredirs=1}} 18 uses] and is missing 2 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_kill_icons&action=edit Template:List of kill icons] has [{{fullurl:Special:WhatLinksHere/Template:List of kill icons|limit=18&namespace=0&hideredirs=1}} 18 uses] and is missing 2 translations
#:''Line 1397'': <nowiki>Headshot through penetration</nowiki>
+
#:''Line 2243'': <nowiki>Domination</nowiki>
#:''Line 1429'': <nowiki>Headshot through penetration</nowiki>
+
#:''Line 2264'': <nowiki>Duckstreak</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Bundle_row_extended&action=edit Template:Bundle row extended] has [{{fullurl:Special:WhatLinksHere/Template:Bundle row extended|limit=17&namespace=0&hideredirs=1}} 17 uses] and is missing 1 translation
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Bundle_row_extended&action=edit Template:Bundle row extended] has [{{fullurl:Special:WhatLinksHere/Template:Bundle row extended|limit=17&namespace=0&hideredirs=1}} 17 uses] and is missing 1 translation
 
#:''Line 112''
 
#:''Line 112''
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_item_attributes&action=edit Template:List of item attributes] has [{{fullurl:Special:WhatLinksHere/Template:List of item attributes|limit=12&namespace=0&hideredirs=1}} 12 uses] and is missing 39 translations
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Weapon_Ban_List&action=edit Template:Weapon Ban List] has [{{fullurl:Special:WhatLinksHere/Template:Weapon Ban List|limit=13&namespace=0&hideredirs=1}} 13 uses] and is missing 9 translations
 +
#:''Line 1'': <nowiki>This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.</nowiki>
 +
#:''Line 7'': <nowiki>Slot</nowiki>
 +
#:''Line 12'': <nowiki>6v6</nowiki>
 +
#:''Line 16'': <nowiki>Highlander</nowiki>
 +
#:''Line 20'': <nowiki>CustomLander</nowiki>
 +
#:''Line 23'': <nowiki>4v4</nowiki>
 +
#:''Line 27'': <nowiki>Prolander</nowiki>
 +
#:''Line 1958'': <nowiki>This weapon cannot be used by either the Engineer or the Spy.</nowiki>
 +
#:''Line 2009'': <nowiki>This weapon cannot be used by the Spy.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_Halloween_maps&action=edit Template:List of Halloween maps] has [{{fullurl:Special:WhatLinksHere/Template:List of Halloween maps|limit=12&namespace=0&hideredirs=1}} 12 uses] and is missing 1 translation
 +
#:''Line 2'': <nowiki>'''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_item_attributes&action=edit Template:List of item attributes] has [{{fullurl:Special:WhatLinksHere/Template:List of item attributes|limit=12&namespace=0&hideredirs=1}} 12 uses] and is missing 40 translations
 
#:''Line 55'': <nowiki>Attrib_AltFire_Disabled</nowiki>
 
#:''Line 55'': <nowiki>Attrib_AltFire_Disabled</nowiki>
 
#:''Line 107'': <nowiki>Attrib_Scattergun_NoReloadSingle</nowiki>
 
#:''Line 107'': <nowiki>Attrib_Scattergun_NoReloadSingle</nowiki>
Line 91: Line 78:
 
#:''Line 823'': <nowiki>Attrib_MiniCritAirborneEnemiesDeploy</nowiki>
 
#:''Line 823'': <nowiki>Attrib_MiniCritAirborneEnemiesDeploy</nowiki>
 
#:''Line 882'': <nowiki>Attrib_MultipleSentries</nowiki>
 
#:''Line 882'': <nowiki>Attrib_MultipleSentries</nowiki>
 +
#:''Line 888'': <nowiki>Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons</nowiki>
 
#:''Line 925'': <nowiki>Attrib_CenterFireProjectile</nowiki>
 
#:''Line 925'': <nowiki>Attrib_CenterFireProjectile</nowiki>
 
#:''Line 1012'': <nowiki>Attrib_AlternateRocketEffect</nowiki>
 
#:''Line 1012'': <nowiki>Attrib_AlternateRocketEffect</nowiki>
Line 116: Line 104:
 
#:''Line 1877'': <nowiki>Attrib_NoCloakFromAmmo</nowiki>
 
#:''Line 1877'': <nowiki>Attrib_NoCloakFromAmmo</nowiki>
 
#:''Line 1901'': <nowiki>Attrib_AirblastDestroyProjectile</nowiki>
 
#:''Line 1901'': <nowiki>Attrib_AirblastDestroyProjectile</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Merchandise_block&action=edit Template:Merchandise block] has [{{fullurl:Special:WhatLinksHere/Template:Merchandise block|limit=6&namespace=0&hideredirs=1}} 6 uses] and is missing 1 translation
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:VScript_refnote&action=edit Template:VScript refnote] has [{{fullurl:Special:WhatLinksHere/Template:VScript refnote|limit=11&namespace=0&hideredirs=1}} 11 uses] and is missing 1 translation
#:''Line 7'': <nowiki>$</nowiki>
+
#:''Line 1'': <nowiki>When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Unusual_effects&action=edit Template:Unusual effects] has [{{fullurl:Special:WhatLinksHere/Template:Unusual effects|limit=6&namespace=0&hideredirs=1}} 6 uses] and is missing 131 translations
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_companies&action=edit Template:List of companies] has [{{fullurl:Special:WhatLinksHere/Template:List of companies|limit=9&namespace=0&hideredirs=1}} 9 uses] and is missing 153 translations
#:''Line 174''
+
#:''Line 76'': <nowiki>Alpha Electric</nowiki>
#:''Line 175''
+
#:''Line 85'': <nowiki>Alto Elevators</nowiki>
#:''Line 176''
+
#:''Line 94'': <nowiki>Army Surplus General</nowiki>
#:''Line 177''
+
#:''Line 109'': <nowiki>Ball Fortress</nowiki>
#:''Line 208''
+
#:''Line 138'': <nowiki>Ballinger</nowiki>
#:''Line 209''
+
#:''Line 157'': <nowiki>Banana Bay Exports</nowiki>
#:''Line 210''
+
#:''Line 166'': <nowiki>Bayou Shipping</nowiki>
#:''Line 211''
+
#:''Line 181'': <nowiki>Beacon</nowiki>
#:''Line 212''
+
#:''Line 190'': <nowiki>Biggs</nowiki>
#:''Line 246''
+
#:''Line 199'': <nowiki>Binder's Popsicles</nowiki>
#:''Line 247''
+
#:''Line 208'': <nowiki>Binksi Logging</nowiki>
#:''Line 248''
+
#:''Line 217'': <nowiki>Binski Paper Co</nowiki>
#:''Line 249''
+
#:''Line 226'': <nowiki>Blue Mountain Pioneering</nowiki>
#:''Line 250''
+
#:''Line 241'': <nowiki>Builders League United</nowiki>
#:''Line 251''
+
#:''Line 250'': <nowiki>BLU Blast Complex</nowiki>
#:''Line 252''
+
#:''Line 265'': <nowiki>Brewery<br>(Blu Streak Beer)</nowiki>
#:''Line 253''
+
#:''Line 280'': <nowiki>BLU Co</nowiki>
#:''Line 286''
+
#:''Line 296'': <nowiki>BLU Freight & Shipping</nowiki>
#:''Line 287''
+
#:''Line 312'': <nowiki>BLU Industries Incorporated</nowiki>
#:''Line 288''
+
#:''Line 321'': <nowiki>Blue Corn Co.</nowiki>
#:''Line 289''
+
#:''Line 336'': <nowiki>BLU Steel</nowiki>
#:''Line 290''
+
#:''Line 351'': <nowiki>BLU Warehouse</nowiki>
#:''Line 291''
+
#:''Line 360'': <nowiki>Boggy Brook's</nowiki>
#:''Line 297''
+
#:''Line 408'': <nowiki>Brown Nugget Prospecting</nowiki>
#:''Line 298''
+
#:''Line 417'': <nowiki>Buckshot</nowiki>
#:''Line 330''
+
#:''Line 432'': <nowiki>Bullseye Bill's</nowiki>
#:''Line 331''
+
#:''Line 459'': <nowiki>Captain Dan's</nowiki>
#:''Line 332''
+
#:''Line 481'': <nowiki>Casali Shafting Co.</nowiki>
#:''Line 333''
+
#:''Line 499'': <nowiki>Cave Raiders</nowiki>
#:''Line 334''
+
#:''Line 508'': <nowiki>Cerveza Royale</nowiki>
#:''Line 335''
+
#:''Line 523'': <nowiki>Chaps Dry Goods</nowiki>
#:''Line 336''
+
#:''Line 544'': <nowiki>Charles Darling's Triassic Preserve</nowiki>
#:''Line 367''
+
#:''Line 559'': <nowiki>Chairman</nowiki>
#:''Line 368''
+
#:''Line 574'': <nowiki>Chemical Processing Facility</nowiki>
#:''Line 369''
+
#:''Line 583'': <nowiki>Clem's</nowiki>
#:''Line 370''
+
#:''Line 592'': <nowiki>Cliffe Rocks Inc.</nowiki>
#:''Line 378''
+
#:''Line 610'': <nowiki>Conagher Railroads</nowiki>
#:''Line 379''
+
#:''Line 625'': <nowiki>Conagher's Tool & Munitions</nowiki>
#:''Line 380''
+
#:''Line 661'': <nowiki>Conquistador Fried Giblets</nowiki>
#:''Line 381''
+
#:''Line 676'': <nowiki>Cornwell</nowiki>
#:''Line 415''
+
#:''Line 694'': <nowiki>Cracky Pop!</nowiki>
#:''Line 416''
+
#:''Line 703'': <nowiki>Crash Construction</nowiki>
#:''Line 417''
+
#:''Line 718'': <nowiki>Crummy's Burgers</nowiki>
#:''Line 418''
+
#:''Line 727'': <nowiki>Carmack Computers</nowiki>
#:''Line 419''
+
#:''Line 733'': <nowiki>References ''[[w:Doom (franchise)</nowiki>
#:''Line 420''
+
#:''Line 740'': <nowiki>Dalokohs</nowiki>
#:''Line 421''
+
#:''Line 758'': <nowiki>Dapper Cadaver</nowiki>
#:''Line 422''
+
#:''Line 773'': <nowiki>Darling Zoos</nowiki>
#:''Line 428''
+
#:''Line 788'': <nowiki>Der Architect</nowiki>
#:''Line 429''
+
#:''Line 797'': <nowiki>Discount Alchemist</nowiki>
#:''Line 430''
+
#:''Line 818'': <nowiki>Diedrich's Discount Delicatessen</nowiki>
#:''Line 440''
+
#:''Line 827'': <nowiki>Doctor Wilson's Auto-Borax</nowiki>
#:''Line 441''
+
#:''Line 842'': <nowiki>Driller</nowiki>
#:''Line 442''
+
#:''Line 878'': <nowiki>Elliphany Electric Trains</nowiki>
#:''Line 443''
+
#:''Line 893'': <nowiki>Ellis' Crawdads</nowiki>
#:''Line 444''
+
#:''Line 908'': <nowiki>Emmerich's</nowiki>
#:''Line 445''
+
#:''Line 923'': <nowiki>Finest Hour Ale House</nowiki>
#:''Line 480''
+
#:''Line 938'': <nowiki>Freeman Airboat Tours</nowiki>
#:''Line 481''
+
#:''Line 956'': <nowiki>Freyja's Sushi</nowiki>
#:''Line 482''
+
#:''Line 971'': <nowiki>FGD Luxury Automobiles</nowiki>
#:''Line 483''
+
#:''Line 977'': <nowiki>Refers to  who created various assets for the map including the cars in the showroom and the ice resurfacer.</nowiki>
#:''Line 484''
+
#:''Line 984'': <nowiki>General Industries Co.</nowiki>
#:''Line 485''
+
#:''Line 993'': <nowiki>Gilded Gold</nowiki>
#:''Line 486''
+
#:''Line 1008'': <nowiki>Gold Medal</nowiki>
#:''Line 487''
+
#:''Line 1026'': <nowiki>Goldbloom Tropical Flora Export</nowiki>
#:''Line 494''
+
#:''Line 1041'': <nowiki>Goldstream Fuel Co.</nowiki>
#:''Line 495''
+
#:''Line 1050'': <nowiki>Gray Gravel Co.</nowiki>
#:''Line 496''
+
#:''Line 1065'': <nowiki>Green Valley Post</nowiki>
#:''Line 497''
+
#:''Line 1074'': <nowiki>Griffivore Banana Co.</nowiki>
#:''Line 509''
+
#:''Line 1089'': <nowiki>Hammond's Amber Mining Co.</nowiki>
#:''Line 510''
+
#:''Line 1104'': <nowiki>Hampshire's Heavy Lifting Equipment</nowiki>
#:''Line 511''
+
#:''Line 1120'': <nowiki>Handy Hoe</nowiki>
#:''Line 512''
+
#:''Line 1129'': <nowiki>Happy Farmers Cooperative</nowiki>
#:''Line 513''
+
#:''Line 1144'': <nowiki>Happy Farmers Cooperative</nowiki>
#:''Line 514''
+
#:''Line 1177'': <nowiki>Humboldt's Pharmacy</nowiki>
#:''Line 515''
+
#:''Line 1192'': <nowiki>Humboldt Sauermilch Molkerei GMBH</nowiki>
#:''Line 516''
+
#:''Line 1207'': <nowiki>Hurg Spaceship Parts</nowiki>
#:''Line 573''
+
#:''Line 1216'': <nowiki>Husky Acres</nowiki>
#:''Line 574''
+
#:''Line 1225'': <nowiki>Icarus Airliners</nowiki>
#:''Line 575''
+
#:''Line 1255'': <nowiki>Imperial Mining</nowiki>
#:''Line 576''
+
#:''Line 1271'': <nowiki>Industrial</nowiki>
#:''Line 577''
+
#:''Line 1292'': <nowiki>Jenkin Coal Co.</nowiki>
#:''Line 580''
+
#:''Line 1301'': <nowiki>Jimi Jam</nowiki>
#:''Line 581''
+
#:''Line 1316'': <nowiki>Jobbs Orchards</nowiki>
#:''Line 590''
+
#:''Line 1340'': <nowiki>Klintz Hocks</nowiki>
#:''Line 591''
+
#:''Line 1355'': <nowiki>Lucky Plucker</nowiki>
#:''Line 592''
+
#:''Line 1364'': <nowiki>Lumpy Bros</nowiki>
#:''Line 593''
+
#:''Line 1367'': <nowiki>Butter for Less</nowiki>
#:''Line 595''
+
#:''Line 1376'': <nowiki>Mannhattan Used Fireworks</nowiki>
#:''Line 605''
+
#:''Line 1385'': <nowiki>Mann Co.</nowiki>
#:''Line 606''
+
#:''Line 1391'': <nowiki>Mann Co.</nowiki>
#:''Line 607''
+
#:''Line 1407'': <nowiki>Menschnapps</nowiki>
#:''Line 608''
+
#:''Line 1412'': <nowiki>Mann Co.</nowiki>
#:''Line 609''
+
#:''Line 1419'': <nowiki>Mann Co.</nowiki>
#:''Line 610''
+
#:''Line 1430'': <nowiki>Mann Co.</nowiki>
#:''Line 644''
+
#:''Line 1443'': <nowiki>Sleepy Dog</nowiki>
#:''Line 645''
+
#:''Line 1464'': <nowiki>McJohn Power</nowiki>
#:''Line 646''
+
#:''Line 1498'': <nowiki>Mann Co.</nowiki>
#:''Line 647''
+
#:''Line 1511'': <nowiki>Neal's Bananaland Ice Cream</nowiki>
#:''Line 648''
+
#:''Line 1526'': <nowiki>Newell and Sons</nowiki>
#:''Line 649''
+
#:''Line 1550'': <nowiki>Newell & Sons Steam Delivering</nowiki>
#:''Line 650''
+
#:''Line 1558'': <nowiki>NJ Productions</nowiki>
#:''Line 651''
+
#:''Line 1573'': <nowiki>Nile Archaeo</nowiki>
#:''Line 656''
+
#:''Line 1588'': <nowiki>Northern Express</nowiki>
#:''Line 657''
+
#:''Line 1603'': <nowiki>Old Geezer</nowiki>
#:''Line 691''
+
#:''Line 1621'': <nowiki>Otto's Cafe</nowiki>
#:''Line 692''
+
#:''Line 1642'': <nowiki>Poco Coop</nowiki>
#:''Line 693''
+
#:''Line 1657'': <nowiki>Pinkerpaw Packaging</nowiki>
#:''Line 694''
+
#:''Line 1666'': <nowiki>Piper & Piper Pipeworks Inc.</nowiki>
#:''Line 695''
+
#:''Line 1675'': <nowiki>Primaprime</nowiki>
#:''Line 696''
+
#:''Line 1726'': <nowiki>Reliable Excavation Demolition</nowiki>
#:''Line 700''
+
#:''Line 1735'': <nowiki>Red Bread</nowiki>
#:''Line 705''
+
#:''Line 1756'': <nowiki>Red Forest Fur Company</nowiki>
#:''Line 706''
+
#:''Line 1771'': <nowiki>Red Ind. Trading</nowiki>
#:''Line 736''
+
#:''Line 1780'': <nowiki>Red Industries Unincorporated</nowiki>
#:''Line 737''
+
#:''Line 1789'': <nowiki>RED Iron</nowiki>
#:''Line 738''
+
#:''Line 1804'': <nowiki>RED Iron Works</nowiki>
#:''Line 739''
+
#:''Line 1819'': <nowiki>Red Planet Chemicals</nowiki>
#:''Line 769''
+
#:''Line 1834'': <nowiki>Red Raiders</nowiki>
#:''Line 770''
+
#:''Line 1849'': <nowiki>Red Shed</nowiki>
#:''Line 771''
+
#:''Line 1852'': <nowiki>Red Shed Whiskey</nowiki>
#:''Line 772''
+
#:''Line 1855'': <nowiki>Red Shed Beer</nowiki>
#:''Line 806''
+
#:''Line 1864'': <nowiki>Red Valley Mining</nowiki>
#:''Line 807''
+
#:''Line 1873'': <nowiki>Redstone Cargo</nowiki>
#:''Line 808''
+
#:''Line 1889'': <nowiki>Regal Plumbing Supplies</nowiki>
#:''Line 809''
+
#:''Line 1905'': <nowiki>Rio Grande Coal Co.</nowiki>
#:''Line 810''
+
#:''Line 1920'': <nowiki>Rolling Stone Mining Logistics</nowiki>
#:''Line 811''
+
#:''Line 1929'': <nowiki>Sanders BBQ</nowiki>
#:''Line 812''
+
#:''Line 1947'': <nowiki>Sapper Sour Candy</nowiki>
#:''Line 813''
+
#:''Line 1962'': <nowiki>Schucker & Sons</nowiki>
#:''Line 817''
+
#:''Line 1971'': <nowiki>Scoot's Canoe</nowiki>
 +
#:''Line 1989'': <nowiki>Sea Side Exports</nowiki>
 +
#:''Line 2004'': <nowiki>(Seed)</nowiki>
 +
#:''Line 2019'': <nowiki>Shifty's Quick Shot</nowiki>
 +
#:''Line 2034'': <nowiki>Shiny's Bullion</nowiki>
 +
#:''Line 2049'': <nowiki>(double-edged blades)</nowiki>
 +
#:''Line 2064'': <nowiki>Smart Fireworks</nowiki>
 +
#:''Line 2079'': <nowiki>Spawn-N-Go</nowiki>
 +
#:''Line 2094'': <nowiki>Strongarm Lifting</nowiki>
 +
#:''Line 2103'': <nowiki>Sunny Hay</nowiki>
 +
#:''Line 2130'': <nowiki>TF Industries</nowiki>
 +
#:''Line 2160'': <nowiki>Tree Feller 2 Million</nowiki>
 +
#:''Line 2175'': <nowiki>Trench Diggers FIRST UNION</nowiki>
 +
#:''Line 2190'': <nowiki>Tycho Corp Off-World Excavations</nowiki>
 +
#:''Line 2199'': <nowiki>Vier Augen Optical Co.</nowiki>
 +
#:''Line 2214'': <nowiki>Wade Canoes</nowiki>
 +
#:''Line 2235'': <nowiki>Wood Electric</nowiki>
 +
#:''Line 2250'': <nowiki>Wright Shipping</nowiki>
 +
#:''Line 2283'': <nowiki>Yeti Park</nowiki>
 +
#:''Line 2298'': <nowiki>YTI</nowiki>
 +
#:''Line 2301'': <nowiki>Institute for Research and Development.</nowiki>
 +
#:''Line 2316'': <nowiki>Yti-Hale Shipping</nowiki>
 +
#:''Line 2331'': <nowiki>Zippy Plow</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Enforcer_bypassed_resistances&action=edit Template:Enforcer bypassed resistances] has [{{fullurl:Special:WhatLinksHere/Template:Enforcer bypassed resistances|limit=6&namespace=0&hideredirs=1}} 6 uses] and is missing 13 translations
 +
#:''Line 2'': <nowiki>Resistances that are pierced</nowiki>
 +
#:''Line 10'': <nowiki>Resistances that are not pierced</nowiki>
 +
#:''Line 19'': <nowiki>[[Vaccinator]]'s 10% bullet resistance and 75% bullet resistance from an ÜberCharge.</nowiki>
 +
#:''Line 26'': <nowiki>[[Mannpower]]'s 50% damage resistance from the Resistance [[Mannpower#Powerups</nowiki>
 +
#:''Line 36'': <nowiki>The 66% damage resistance gained by [[Wrangler</nowiki>
 +
#:''Line 43'': <nowiki>The 33% damage resistance gained by [[Sapper</nowiki>
 +
#:''Line 53'': <nowiki>The 35% damage resistance from the [[Battalion's Backup]]'s rage.</nowiki>
 +
#:''Line 60'': <nowiki>The critical hit immunity from the Battalion's Backup's rage.</nowiki>
 +
#:''Line 70'': <nowiki>The 20% damage resistance gained by [[Heavy</nowiki>
 +
#:''Line 79'': <nowiki>The 40% damage resistance from the [[Fists of Steel]].</nowiki>
 +
#:''Line 88'': <nowiki>The 20% resistance from a Spy's [[Cloak</nowiki>
 +
#:''Line 97'': <nowiki>The initial 75% resistance upon triggering the [[Dead Ringer]].<br>The 65% damage resistances gained for 3 seconds after activation.</nowiki>
 +
#:''Line 106'': <nowiki>Resistances that are not pierced are considered to be bugged and not intentional.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Expired_community_medal_list&action=edit Template:Expired community medal list] has [{{fullurl:Special:WhatLinksHere/Template:Expired community medal list|limit=6&namespace=0&hideredirs=1}} 6 uses] and is missing 1 translation
 +
#:''Line 738'': <nowiki>Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Cash_Out_Crash_Out&action=edit Template:Mvm mission Cash Out Crash Out] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Cash Out Crash Out|limit=5&namespace=0&hideredirs=1}} 5 uses] and is missing 1 translation
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Cash_Out_Crash_Out&action=edit Template:Mvm mission Cash Out Crash Out] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Cash Out Crash Out|limit=5&namespace=0&hideredirs=1}} 5 uses] and is missing 1 translation
 
#:''Line 108''
 
#:''Line 108''
Line 303: Line 329:
 
#:''Line 171'': <nowiki>60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty</nowiki>
 
#:''Line 171'': <nowiki>60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty</nowiki>
 
#:''Line 177'': <nowiki>+100% buff duration<br> +25% rage gained on hit<br> +50% banner radius</nowiki>
 
#:''Line 177'': <nowiki>+100% buff duration<br> +25% rage gained on hit<br> +50% banner radius</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Dead_of_Night&action=edit Template:Mvm mission Dead of Night] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Dead of Night|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 1 translation
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Perks_perk_table&action=edit Template:Perks perk table] has [{{fullurl:Special:WhatLinksHere/Template:Perks perk table|limit=5&namespace=0&hideredirs=1}} 5 uses] and is missing 19 translations
#:''Line 513''
+
#:''Line 1'': <nowiki>Perks</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Donacdum&action=edit Template:Mvm mission Donacdum] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Donacdum|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 7 translations
+
#:''Line 10'': <nowiki>Perk</nowiki>
#:''Line 490''
+
#:''Line 35'': <nowiki>+50% reserve ammo and ammo and metal regeneration</nowiki>
#:''Line 503''
+
#:''Line 59'': <nowiki>On kill, grants 2 seconds of Mini-Crits</nowiki>
#:''Line 517''
+
#:''Line 84'': <nowiki>On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely</nowiki>
#:''Line 531''
+
#:''Line 108'': <nowiki>Mini-Crits become full Critical hits</nowiki>
#:''Line 544''
+
#:''Line 130'': <nowiki>+40% extra healing gained from all healing sources</nowiki>
#:''Line 557''
+
#:''Line 154'': <nowiki>On death, summons a friendly Skeleton</nowiki>
#:''Line 570''
+
#:''Line 178'': <nowiki>+10% movement speed</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Greenhouse_Roughhousing&action=edit Template:Mvm mission Greenhouse Roughhousing] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Greenhouse Roughhousing|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 15 translations
+
#:''Line 203'': <nowiki>On death, the killer is Marked For Death for 6 seconds</nowiki>
#:''Line 46'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 227'': <nowiki>Double melee damage</nowiki>
#:''Line 141'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 234'': <nowiki>Patience</nowiki>
#:''Line 146'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 239'': <nowiki>Grants up to 7 health per second</nowiki>
#:''Line 148'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 262'': <nowiki>+50% projectile speed and reduced spread</nowiki>
#:''Line 163'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 286'': <nowiki>+15% firing, reloading, and weapon switching speed</nowiki>
#:''Line 185'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 310'': <nowiki>+10% damage resistance</nowiki>
#:''Line 210'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 334'': <nowiki>On kill, reveals the three closest enemies for 5 seconds</nowiki>
#:''Line 248'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 357'': <nowiki>Once per round, players can be revived by a Medic</nowiki>
#:''Line 257'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 381'': <nowiki>When the Control Point unlocks, +1 capture rate and +20% damage resistance</nowiki>
#:''Line 292'': <nowiki>The&nbsp;</nowiki>
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mannpower_Powerups&action=edit Template:Mannpower Powerups] has [{{fullurl:Special:WhatLinksHere/Template:Mannpower Powerups|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 41 translations
#:''Line 304''
+
#:''Line 8'': <nowiki>Usage</nowiki>
#:''Line 327'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 13'': <nowiki>Usage when dominating</nowiki>
#:''Line 343'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 23'': <nowiki>Strength<!--TF_Powerup_Strength--></nowiki>
#:''Line 366'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 28'': <nowiki>Double [[damage]] for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that crit, but affects attacks that mini-crit.</nowiki>
#:''Line 375'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 33'': <nowiki>Damage bonus for all weapons reduced to 1.4x.</nowiki>
 +
#:''Line 43'': <nowiki>Resistance<!--TF_Powerup_Resist--></nowiki>
 +
#:''Line 48'': <nowiki>Reduces incoming damage by 50%;<br>Nullifies crits and mini-crits;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks [[backstab]]s.</nowiki>
 +
#:''Line 53'': <nowiki>Incoming damage reduction reduced to 35%.</nowiki>
 +
#:''Line 63'': <nowiki>Vampire<!--TF_Powerup_Vampire--></nowiki>
 +
#:''Line 68'': <nowiki>All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.</nowiki>
 +
#:''Line 73'': <nowiki>Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.</nowiki>
 +
#:''Line 83'': <nowiki>Reflect<!--TF_Powerup_Reflect--></nowiki>
 +
#:''Line 88'': <nowiki>80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.</nowiki>
 +
#:''Line 93'': <nowiki>Max health reduced to 320;<br>Reflected damage reduced to 50%.</nowiki>
 +
#:''Line 103'': <nowiki>Haste<!--TF_Powerup_Haste--></nowiki>
 +
#:''Line 108'': <nowiki>2x firing speed;<br>4x reload speed;<br>2x airblast refire rate;<br>5x [[Flare Gun]], [[Detonator]] and [[Scorch Shot]] refire rate;<br>2x [[Manmelter]] refire rate;<br>2.5x [[Huntsman]] refire rate;<br>Double clip size and max ammo count;<br>[[Speed</nowiki>
 +
#:''Line 113'': <nowiki>Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.</nowiki>
 +
#:''Line 123'': <nowiki>Regeneration<!--TF_Powerup_Regen--></nowiki>
 +
#:''Line 128'': <nowiki>Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the [[Mannpower#Health regeneration</nowiki>
 +
#:''Line 133'': <nowiki>Health regeneration is 70% of normal rate.</nowiki>
 +
#:''Line 143'': <nowiki>Precision<!--TF_Powerup_Precision--></nowiki>
 +
#:''Line 148'': <nowiki>;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.</nowiki>
 +
#:''Line 153'': <nowiki>Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.</nowiki>
 +
#:''Line 163'': <nowiki>Agility<!--TF_Powerup_Agility--></nowiki>
 +
#:''Line 168'': <nowiki>Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.</nowiki>
 +
#:''Line 173'': <nowiki>No changes when dominating.</nowiki>
 +
#:''Line 183'': <nowiki>Knockout<!--TF_Powerup_Knockout--></nowiki>
 +
#:''Line 188'': <nowiki>Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:</nowiki>
 +
#:''Line 214'': <nowiki>Melee damage increase reduced to 1.4x.</nowiki>
 +
#:''Line 224'': <nowiki>King<!--TF_Powerup_King--></nowiki>
 +
#:''Line 229'': <nowiki>Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in Ubercharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the [[Mannpower#Health regeneration</nowiki>
 +
#:''Line 234'': <nowiki>Max health increase reduced to 20.</nowiki>
 +
#:''Line 244'': <nowiki>Plague<!--TF_Powerup_Plague--></nowiki>
 +
#:''Line 249'': <nowiki>Increased health kit collection range (600 [[Hammer unit</nowiki>
 +
#:''Line 254'': <nowiki>Damage resistance to infected players reduced to 20%.</nowiki>
 +
#:''Line 264'': <nowiki>Supernova<!--TF_Powerup_Supernova--></nowiki>
 +
#:''Line 269'': <nowiki>Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.</nowiki>
 +
#:''Line 274'': <nowiki>No changes when dominating.</nowiki>
 +
#:''Line 284'': <nowiki>Revenge<!--TF_Powerupvolume_Available--></nowiki>
 +
#:''Line 289'': <nowiki>Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.</nowiki>
 +
#:''Line 294'': <nowiki>No changes when dominating.</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Short_Circuit&action=edit Template:Mvm mission Short Circuit] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Short Circuit|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 128 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Short_Circuit&action=edit Template:Mvm mission Short Circuit] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Short Circuit|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 128 translations
 
#:''Line 20'': <nowiki>"</nowiki>
 
#:''Line 20'': <nowiki>"</nowiki>
Line 458: Line 520:
 
#:''Line 394'': <nowiki>"</nowiki>
 
#:''Line 394'': <nowiki>"</nowiki>
 
#:''Line 394'': <nowiki>"</nowiki>
 
#:''Line 394'': <nowiki>"</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_WelcomeToMyMine&action=edit Template:Mvm mission WelcomeToMyMine] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission WelcomeToMyMine|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 74 translations
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Stacked_Deck&action=edit Template:Mvm mission Stacked Deck] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Stacked Deck|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 2 translations
#:''Line 33'': <nowiki>A</nowiki>
+
#:''Line 272''
#:''Line 44'': <nowiki>B</nowiki>
+
#:''Line 277''
#:''Line 52'': <nowiki>A</nowiki>
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Tools_can_drop_list&action=edit Template:Tools can drop list] has [{{fullurl:Special:WhatLinksHere/Template:Tools can drop list|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 8 translations
#:''Line 58'': <nowiki>B</nowiki>
+
#:''Line 3'': <nowiki>Tools that ''can'' be found via a random drop</nowiki>
#:''Line 58'': <nowiki>A</nowiki>
+
#:''Line 20'': <nowiki>Crates</nowiki>
#:''Line 70'': <nowiki>C</nowiki>
+
#:''Line 27'': <nowiki>Active [[Mann Co. Supply Crate/Active series</nowiki>
#:''Line 70'': <nowiki>B</nowiki>
+
#:''Line 36'': <nowiki>Some tools used to be available via random drops, but have since become unobtainable through this method.</nowiki>
#:''Line 76'': <nowiki>C</nowiki>
+
#:''Line 44'': <nowiki>Tools that ''used'' to be found via a random drop</nowiki>
#:''Line 76'': <nowiki>C</nowiki>
+
#:''Line 63'': <nowiki>Crates</nowiki>
#:''Line 82'': <nowiki>C</nowiki>
+
#:''Line 70'': <nowiki>Retired [[Mann Co. Supply Crate/Retired series</nowiki>
#:''Line 82'': <nowiki>C</nowiki>
+
#:''Line 124'': <nowiki>These Strange Parts dropped previously:</nowiki>
#:''Line 88'': <nowiki>C</nowiki>
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Unusual_effects&action=edit Template:Unusual effects] has [{{fullurl:Special:WhatLinksHere/Template:Unusual effects|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 131 translations
#:''Line 88'': <nowiki>C</nowiki>
+
#:''Line 187''
#:''Line 94'': <nowiki>D</nowiki>
+
#:''Line 188''
#:''Line 94'': <nowiki>C</nowiki>
+
#:''Line 189''
#:''Line 108'': <nowiki>A</nowiki>
+
#:''Line 190''
#:''Line 120'': <nowiki>B</nowiki>
+
#:''Line 223''
#:''Line 120'': <nowiki>B</nowiki>
+
#:''Line 224''
#:''Line 132'': <nowiki>B</nowiki>
+
#:''Line 225''
#:''Line 132'': <nowiki>B</nowiki>
+
#:''Line 226''
#:''Line 361'': <nowiki>A</nowiki>
+
#:''Line 227''
#:''Line 367'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 263''
#:''Line 367'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 264''
#:''Line 372'': <nowiki>B</nowiki>
+
#:''Line 265''
#:''Line 372'': <nowiki>A</nowiki>
+
#:''Line 266''
#:''Line 378'': <nowiki>B</nowiki>
+
#:''Line 267''
#:''Line 378'': <nowiki>B</nowiki>
+
#:''Line 268''
#:''Line 389'': <nowiki>C</nowiki>
+
#:''Line 269''
#:''Line 389'': <nowiki>B</nowiki>
+
#:''Line 270''
#:''Line 400'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 305''
#:''Line 400'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 306''
#:''Line 405'': <nowiki>D</nowiki>
+
#:''Line 307''
#:''Line 411'': <nowiki>E</nowiki>
+
#:''Line 308''
#:''Line 420'': <nowiki>F</nowiki>
+
#:''Line 309''
#:''Line 426'': <nowiki>G</nowiki>
+
#:''Line 310''
#:''Line 439'': <nowiki>A</nowiki>
+
#:''Line 316''
#:''Line 445'': <nowiki>A</nowiki>
+
#:''Line 317''
#:''Line 452'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 351''
#:''Line 454'': <nowiki>B</nowiki>
+
#:''Line 352''
#:''Line 454'': <nowiki>A</nowiki>
+
#:''Line 353''
#:''Line 455'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 354''
#:''Line 460'': <nowiki>B</nowiki>
+
#:''Line 355''
#:''Line 460'': <nowiki>B</nowiki>
+
#:''Line 356''
#:''Line 461'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 357''
#:''Line 466'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 390''
#:''Line 471'': <nowiki>C</nowiki>
+
#:''Line 391''
#:''Line 471'': <nowiki>A</nowiki>
+
#:''Line 392''
#:''Line 472'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 393''
#:''Line 477'': <nowiki>C</nowiki>
+
#:''Line 401''
#:''Line 477'': <nowiki>C</nowiki>
+
#:''Line 402''
#:''Line 483'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 403''
#:''Line 547'': <nowiki>A</nowiki>
+
#:''Line 404''
#:''Line 553'': <nowiki>B</nowiki>
+
#:''Line 440''
#:''Line 553'': <nowiki>A</nowiki>
+
#:''Line 441''
#:''Line 569'': <nowiki>B</nowiki>
+
#:''Line 442''
#:''Line 569'': <nowiki>B</nowiki>
+
#:''Line 443''
#:''Line 576'': <nowiki>A</nowiki>
+
#:''Line 444''
#:''Line 581'': <nowiki>A</nowiki>
+
#:''Line 445''
#:''Line 586'': <nowiki>A</nowiki>
+
#:''Line 446''
#:''Line 601'': <nowiki>A</nowiki>
+
#:''Line 447''
#:''Line 608'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 453''
#:''Line 613'': <nowiki>A</nowiki>
+
#:''Line 454''
#:''Line 613'': <nowiki>A</nowiki>
+
#:''Line 455''
#:''Line 620'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 465''
#:''Line 625'': <nowiki>B</nowiki>
+
#:''Line 466''
#:''Line 625'': <nowiki>A</nowiki>
+
#:''Line 467''
#:''Line 637'': <nowiki>B</nowiki>
+
#:''Line 468''
#:''Line 637'': <nowiki>B</nowiki>
+
#:''Line 469''
#:''Line 649'': <nowiki>C</nowiki>
+
#:''Line 470''
#:''Line 649'': <nowiki>B</nowiki>
+
#:''Line 507''
#:''Line 650'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 508''
#:''Line 655'': <nowiki>C</nowiki>
+
#:''Line 509''
#:''Line 655'': <nowiki>C</nowiki>
+
#:''Line 510''
#:''Line 656'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 511''
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_coldfront_coalition&action=edit Template:Mvm mission coldfront coalition] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission coldfront coalition|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 1 translation
+
#:''Line 512''
#:''Line 301'': <nowiki>3/5 prefer alternative path</nowiki>
+
#:''Line 513''
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Custom_maps_table&action=edit Template:Custom maps table] has [{{fullurl:Special:WhatLinksHere/Template:Custom maps table|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 16 translations
 +
#:''Line 101'': <nowiki>Attack/Defend (custom)</nowiki>
 +
#:''Line 137'': <nowiki>Symmetric</nowiki>
 +
#:''Line 163'': <nowiki>Cambodian (modified Egypt)</nowiki>
 +
#:''Line 197'': <nowiki>Attack/Defend</nowiki>
 +
#:''Line 321'': <nowiki>Swamp</nowiki>
 +
#:''Line 329'': <nowiki>Factory</nowiki>
 +
#:''Line 343'': <nowiki>Underground culvert</nowiki>
 +
#:''Line 357'': <nowiki>Forest</nowiki>
 +
#:''Line 363'': <nowiki>Random</nowiki>
 +
#:''Line 415'': <nowiki>Town</nowiki>
 +
#:''Line 439'': <nowiki>Tropical</nowiki>
 +
#:''Line 457'': <nowiki>Aztec</nowiki>
 +
#:''Line 545'': <nowiki>Canyon</nowiki>
 +
#:''Line 617'': <nowiki>Village</nowiki>
 +
#:''Line 693'': <nowiki>Tropical Island</nowiki>
 +
#:''Line 699'': <nowiki>Paleontological dig</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Maps_with_bot_support&action=edit Template:Maps with bot support] has [{{fullurl:Special:WhatLinksHere/Template:Maps with bot support|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 1 translation
 +
#:''Line 100'': <nowiki>BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point.</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Alpine_Skylines&action=edit Template:Mvm mission Alpine Skylines] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Alpine Skylines|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 33 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Alpine_Skylines&action=edit Template:Mvm mission Alpine Skylines] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Alpine Skylines|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 33 translations
 
#:''Line 68'': <nowiki>Robot prefer going after player</nowiki>
 
#:''Line 68'': <nowiki>Robot prefer going after player</nowiki>
Line 569: Line 717:
 
#:''Line 532'': <nowiki>Spawn from lower level</nowiki>
 
#:''Line 532'': <nowiki>Spawn from lower level</nowiki>
 
#:''Line 585'': <nowiki>mini-crit chance</nowiki>
 
#:''Line 585'': <nowiki>mini-crit chance</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Empire_Excavation&action=edit Template:Mvm mission Empire Excavation] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Empire Excavation|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 18 translations
 
#:''Line 8'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 13'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 15''
 
#:''Line 17'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 22'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 24''
 
#:''Line 46''
 
#:''Line 51'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 57'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 144'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 255'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 265'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 302'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 307''
 
#:''Line 309'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 313''
 
#:''Line 349'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 356'': <nowiki>The&nbsp;</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Frozen_Fortitude&action=edit Template:Mvm mission Frozen Fortitude] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Frozen Fortitude|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 7 translations
 
#:''Line 12'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 190''
 
#:''Line 196'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 201''
 
#:''Line 226'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 244''
 
#:''Line 277''
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Insomniac's_Insanity&action=edit Template:Mvm mission Insomniac's Insanity] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Insomniac's Insanity|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 17 translations
 
#:''Line 29'': <nowiki>Random choice</nowiki>
 
#:''Line 53'': <nowiki>Random choice</nowiki>
 
#:''Line 108'': <nowiki>Starts with Subwave 2E</nowiki>
 
#:''Line 128'': <nowiki>Bot spawns with shield ready</nowiki>
 
#:''Line 149'': <nowiki>Stops after subwave 3D</nowiki>
 
#:''Line 154'': <nowiki>Stops after subwave 3D</nowiki>
 
#:''Line 159'': <nowiki>Starts with subwave 3E</nowiki>
 
#:''Line 167'': <nowiki>Random choice</nowiki>
 
#:''Line 196'': <nowiki>Random choice</nowiki>
 
#:''Line 206'': <nowiki>Random choice</nowiki>
 
#:''Line 217'': <nowiki>Random choice</nowiki>
 
#:''Line 226'': <nowiki>Random choice</nowiki>
 
#:''Line 236'': <nowiki>Random choice</nowiki>
 
#:''Line 264'': <nowiki>Starts with Subwave 4C-6</nowiki>
 
#:''Line 264'': <nowiki>Random choice</nowiki>
 
#:''Line 273'': <nowiki>Starts with Subwave 4C-6</nowiki>
 
#:''Line 273'': <nowiki>Random choice</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Mediocre_Nonsense&action=edit Template:Mvm mission Mediocre Nonsense] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Mediocre Nonsense|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 7 translations
 
#:''Line 56'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 80'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 86'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 101'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 106'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 133'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 141'': <nowiki>The&nbsp;</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Midnight_Gambling&action=edit Template:Mvm mission Midnight Gambling] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Midnight Gambling|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 2 translations
 
#:''Line 341''
 
#:''Line 454''
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Northern_Lights&action=edit Template:Mvm mission Northern Lights] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Northern Lights|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 19 translations
 
#:''Line 28'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 35'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 37'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 93'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 101'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 111'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 120'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 134'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 225'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 230'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 232'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 251'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 256'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 258'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 261'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 266''
 
#:''Line 311'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 399''
 
#:''Line 409''
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Sparkbag_Subroutine&action=edit Template:Mvm mission Sparkbag Subroutine] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Sparkbag Subroutine|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 17 translations
 
#:''Line 16'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 47'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 115'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 120'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 184'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 189'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 206'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 251'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 351'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 361'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 370'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 389'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 397'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 495''
 
#:''Line 495''
 
#:''Line 504'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 513'': <nowiki>The&nbsp;</nowiki>
 
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Spyware_Shipping&action=edit Template:Mvm mission Spyware Shipping] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Spyware Shipping|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 25 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Spyware_Shipping&action=edit Template:Mvm mission Spyware Shipping] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Spyware Shipping|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 25 translations
 
#:''Line 94'': <nowiki>Play sound when subwave begins</nowiki>
 
#:''Line 94'': <nowiki>Play sound when subwave begins</nowiki>
Line 689: Line 743:
 
#:''Line 558'': <nowiki>Play sound when subwave start spawning</nowiki>
 
#:''Line 558'': <nowiki>Play sound when subwave start spawning</nowiki>
 
#:''Line 562'': <nowiki>Play sound when subwave finished spawning</nowiki>
 
#:''Line 562'': <nowiki>Play sound when subwave finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Stacked_Deck&action=edit Template:Mvm mission Stacked Deck] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Stacked Deck|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 2 translations
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_fallout_frenzy&action=edit Template:Mvm mission fallout frenzy] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission fallout frenzy|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 34 translations
#:''Line 272''
 
#:''Line 277''
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Terrorist_Simulation&action=edit Template:Mvm mission Terrorist Simulation] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Terrorist Simulation|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 1 translation
 
#:''Line 85''
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Ticket_to_Die&action=edit Template:Mvm mission Ticket to Die] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Ticket to Die|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 13 translations
 
#:''Line 70''
 
#:''Line 105''
 
#:''Line 158''
 
#:''Line 259''
 
#:''Line 370''
 
#:''Line 436''
 
#:''Line 442''
 
#:''Line 448''
 
#:''Line 506''
 
#:''Line 545''
 
#:''Line 556''
 
#:''Line 574''
 
#:''Line 587''
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Treacherous_Waters&action=edit Template:Mvm mission Treacherous Waters] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Treacherous Waters|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 8 translations
 
#:''Line 58'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 67'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 95'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 223'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 242'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 297'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 314'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 367'': <nowiki>The&nbsp;</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_cliffside_clashing&action=edit Template:Mvm mission cliffside clashing] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission cliffside clashing|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 26 translations
 
#:''Line 12'': <nowiki>Wave begins after 1A has finished spawning</nowiki>
 
#:''Line 21'': <nowiki>Wave begins after 1A is all dead</nowiki>
 
#:''Line 30'': <nowiki>Wave begins after 1B-1 and 1B-2 is all dead</nowiki>
 
#:''Line 50'': <nowiki>Wave begins after 1A is all dead</nowiki>
 
#:''Line 74'': <nowiki>Wave begins after 2A has finished spawning</nowiki>
 
#:''Line 88'': <nowiki>Wave begins after 2A is all dead</nowiki>
 
#:''Line 100'': <nowiki>Wave begins after 2B-1 and 2B-2 is all dead</nowiki>
 
#:''Line 109'': <nowiki>Wave begins after 2B-1 and 2B-2 is all dead</nowiki>
 
#:''Line 121'': <nowiki>Wave begins after 2C-2 has finished spawning</nowiki>
 
#:''Line 134'': <nowiki>Wave begins after 2B-1 and 2B-2 is all dead</nowiki>
 
#:''Line 170'': <nowiki>Wave begins after 3A-3 has finished spawning</nowiki>
 
#:''Line 206'': <nowiki>Wave begins after 4A has finished spawning</nowiki>
 
#:''Line 215'': <nowiki>Wave begins after 4A is all dead</nowiki>
 
#:''Line 229'': <nowiki>Wave begins after 4B-1 and 4B-2 is all dead</nowiki>
 
#:''Line 246'': <nowiki>Wave begins after 4C is all dead</nowiki>
 
#:''Line 284'': <nowiki>Wave begins after 5A is all dead</nowiki>
 
#:''Line 298'': <nowiki>Wave begins after 5A is all dead</nowiki>
 
#:''Line 307'': <nowiki>Wave begins after 5B-1 is all dead</nowiki>
 
#:''Line 324'': <nowiki>Wave begins after 5C has finished spawning</nowiki>
 
#:''Line 334'': <nowiki>Wave begins after 5A is all dead</nowiki>
 
#:''Line 365'': <nowiki>Wave begins after 6A is all dead</nowiki>
 
#:''Line 377'': <nowiki>Wave begins after 6B has finished spawning</nowiki>
 
#:''Line 389'': <nowiki>Wave begins after 6C is all dead</nowiki>
 
#:''Line 401'': <nowiki>Wave begins after 6D is all dead</nowiki>
 
#:''Line 410'': <nowiki>Wave begins after 6E has finished spawning</nowiki>
 
#:''Line 420'': <nowiki>Wave begins after 6B has finished spawning</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Enforcer_bypassed_resistances&action=edit Template:Enforcer bypassed resistances] has [{{fullurl:Special:WhatLinksHere/Template:Enforcer bypassed resistances|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 13 translations
 
#:''Line 2'': <nowiki>Resistances that are pierced</nowiki>
 
#:''Line 8'': <nowiki>Resistances that are not pierced</nowiki>
 
#:''Line 15'': <nowiki>[[Vaccinator]]'s 10% bullet resistance and 75% bullet resistance from Über.</nowiki>
 
#:''Line 20'': <nowiki>[[Mannpower]]'s 50% damage resistance from the Resistance [[Mannpower#Powerups</nowiki>
 
#:''Line 28'': <nowiki>The 66% damage resistance gained by [[Wrangler</nowiki>
 
#:''Line 33'': <nowiki>The 33% damage resistance gained by [[Sapper</nowiki>
 
#:''Line 41'': <nowiki>The 35% resistance from the [[Battalion's Backup]]'s rage.</nowiki>
 
#:''Line 46'': <nowiki>The critical hit immunity from the Battalion's Backup's rage.</nowiki>
 
#:''Line 54'': <nowiki>The 20% damage resistance gained by [[Heavy</nowiki>
 
#:''Line 61'': <nowiki>The 40% damage resistance from the [[Fists of Steel]].</nowiki>
 
#:''Line 68'': <nowiki>The 20% resistance from a Spy's [[Cloak</nowiki>
 
#:''Line 75'': <nowiki>The initial 75% resistance upon triggering the [[Dead Ringer]].<br>The 65% damage resistances gained for 3 seconds after activation.</nowiki>
 
#:''Line 82'': <nowiki>Resistances that are not pierced are considered to be bugged and not intentional.</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Haphazard_Routine&action=edit Template:Mvm mission Haphazard Routine] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Haphazard Routine|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 19 translations
 
#:''Line 27'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 27''
 
#:''Line 102'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 108''
 
#:''Line 178'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 210'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 210''
 
#:''Line 291'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 300''
 
#:''Line 307''
 
#:''Line 312''
 
#:''Line 312''
 
#:''Line 316'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 406'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 412'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 418'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 495''
 
#:''Line 495''
 
#:''Line 501''
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Homestead_Happenings&action=edit Template:Mvm mission Homestead Happenings] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Homestead Happenings|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 14 translations
 
#:''Line 21'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 94'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 101'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 132'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 145'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 168'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 177'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 235'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 241'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 278'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 388'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 420'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 439''
 
#:''Line 483'': <nowiki>The&nbsp;</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Mannure&action=edit Template:Mvm mission Mannure] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Mannure|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 9 translations
 
#:''Line 40'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 47'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 118'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 218'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 223'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 272'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 360'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 476'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 480'': <nowiki>The&nbsp;</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Mechanical_Magic&action=edit Template:Mvm mission Mechanical Magic] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Mechanical Magic|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 7 translations
 
#:''Line 8'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 16'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 21'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 115''
 
#:''Line 187'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 272'': <nowiki>0.7x smaller in size</nowiki>
 
#:''Line 304'': <nowiki>The&nbsp;</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Peak_Performance&action=edit Template:Mvm mission Peak Performance] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Peak Performance|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 9 translations
 
#:''Line 12'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 74'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 92''
 
#:''Line 107'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 176'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 321'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 394'': <nowiki>Play sound when subwave starts spawning</nowiki>
 
#:''Line 398'': <nowiki>Play sound when subwave is over</nowiki>
 
#:''Line 419'': <nowiki>The&nbsp;</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Pisses_on_the_Moon&action=edit Template:Mvm mission Pisses on the Moon] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Pisses on the Moon|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 6 translations
 
#:''Line 606'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 608'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 610'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 612'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 690'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 726'': <nowiki>The&nbsp;</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Platinum_Parade&action=edit Template:Mvm mission Platinum Parade] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Platinum Parade|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 6 translations
 
#:''Line 229'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 229''
 
#:''Line 231'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 231'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 233'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 235'': <nowiki>The&nbsp;</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Power_Palliative&action=edit Template:Mvm mission Power Palliative] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Power Palliative|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 6 translations
 
#:''Line 426'': <nowiki>Play sound when subwave begins</nowiki>
 
#:''Line 431'': <nowiki>Play sound when subwave start spawning</nowiki>
 
#:''Line 436'': <nowiki>Play sound when subwave finished spawning</nowiki>
 
#:''Line 590'': <nowiki>Play sound when subwave begins</nowiki>
 
#:''Line 595'': <nowiki>Play sound when subwave start spawning</nowiki>
 
#:''Line 600'': <nowiki>Play sound when subwave finished spawning</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Rodeotron&action=edit Template:Mvm mission Rodeotron] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Rodeotron|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 7 translations
 
#:''Line 38'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 45'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 58'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 71'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 86'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 113'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 159'': <nowiki>The&nbsp;</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Rural_Roadblock&action=edit Template:Mvm mission Rural Roadblock] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Rural Roadblock|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 13 translations
 
#:''Line 115'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 121'': <nowiki>Spawns from the river and takes the same path as the bomb</nowiki>
 
#:''Line 129'': <nowiki>Spawns from the river and takes the opposite path as the bomb</nowiki>
 
#:''Line 137'': <nowiki>Spawns from the river and takes the same path as the bomb</nowiki>
 
#:''Line 230'': <nowiki>Spawns from the river and takes the same path as the bomb</nowiki>
 
#:''Line 238'': <nowiki>Spawns from the river and takes the opposite path as the bomb</nowiki>
 
#:''Line 261'': <nowiki>Spawns from the river and takes the same path as the bomb</nowiki>
 
#:''Line 269'': <nowiki>Spawns from the river and takes the opposite path as the bomb</nowiki>
 
#:''Line 313'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 330'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 374'': <nowiki>Spawns from the garage and takes the opposite path as the bomb</nowiki>
 
#:''Line 404'': <nowiki>Spawns from the river and takes the opposite path as the bomb</nowiki>
 
#:''Line 413'': <nowiki>The&nbsp;</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Rusted_Retribution&action=edit Template:Mvm mission Rusted Retribution] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Rusted Retribution|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 12 translations
 
#:''Line 8''
 
#:''Line 8'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 13''
 
#:''Line 13''
 
#:''Line 15''
 
#:''Line 83''
 
#:''Line 83'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 90''
 
#:''Line 90'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 141'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 224''
 
#:''Line 229'': <nowiki>The&nbsp;</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Snow_Blindness&action=edit Template:Mvm mission Snow Blindness] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Snow Blindness|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 8 translations
 
#:''Line 51''
 
#:''Line 62'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 95'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 136''
 
#:''Line 229'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 367''
 
#:''Line 400'': <nowiki>The&nbsp;</nowiki>
 
#:''Line 440'': <nowiki>The&nbsp;</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_fallout_frenzy&action=edit Template:Mvm mission fallout frenzy] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission fallout frenzy|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 34 translations
 
 
#:''Line 24'': <nowiki>Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead</nowiki>
 
#:''Line 24'': <nowiki>Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead</nowiki>
 
#:''Line 33'': <nowiki>Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead</nowiki>
 
#:''Line 33'': <nowiki>Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead</nowiki>
Line 921: Line 778:
 
#:''Line 530'': <nowiki>Wave begins after 6A-1 wave is all dead</nowiki>
 
#:''Line 530'': <nowiki>Wave begins after 6A-1 wave is all dead</nowiki>
 
#:''Line 545'': <nowiki>Wave begins after 6A-1 wave is all dead</nowiki>
 
#:''Line 545'': <nowiki>Wave begins after 6A-1 wave is all dead</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Homestead_Happenings&action=edit Template:Mvm mission Homestead Happenings] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Homestead Happenings|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 14 translations
 +
#:''Line 21'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 94'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 101'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 132'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 145'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 168'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 177'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 235'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 241'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 278'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 388'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 420'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 439''
 +
#:''Line 483'': <nowiki>The&nbsp;</nowiki>
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Ocean_Commotion_stats_change&action=edit Template:Ocean Commotion stats change] has [{{fullurl:Special:WhatLinksHere/Template:Ocean Commotion stats change|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 22 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Ocean_Commotion_stats_change&action=edit Template:Ocean Commotion stats change] has [{{fullurl:Special:WhatLinksHere/Template:Ocean Commotion stats change|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 22 translations
 
#:''Line 3'': <nowiki>New Stats/Stats Change</nowiki>
 
#:''Line 3'': <nowiki>New Stats/Stats Change</nowiki>
Line 944: Line 816:
 
#:''Line 123''
 
#:''Line 123''
 
#:''Line 129''
 
#:''Line 129''
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:UGC_Highlander_medals&action=edit Template:UGC Highlander medals] has [{{fullurl:Special:WhatLinksHere/Template:UGC Highlander medals|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 1 translation
 +
#:''Line 1'': <nowiki>''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Weapon_list_(Classic)&action=edit Template:Weapon list (Classic)] has [{{fullurl:Special:WhatLinksHere/Template:Weapon list (Classic)|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 58 translations
 +
#:''Line 9'': <nowiki>Slot 1 Weapons</nowiki>
 +
#:''Line 15'': <nowiki>HUD icon</nowiki>
 +
#:''Line 35'': <nowiki>Infection</nowiki>
 +
#:''Line 46'': <nowiki>Instant kill<br>('''[[Backstab]]''')</nowiki>
 +
#:''Line 64'': <nowiki>Slot 2 Weapons</nowiki>
 +
#:''Line 70'': <nowiki>HUD icon</nowiki>
 +
#:''Line 85'': <nowiki>[[Ammo (Classic)#Shells</nowiki>
 +
#:''Line 103'': <nowiki>[[Ammo (Classic)#Shells</nowiki>
 +
#:''Line 109'': <nowiki>Varies</nowiki>
 +
#:''Line 117'': <nowiki>[[Ammo (Classic)#Shells</nowiki>
 +
#:''Line 128'': <nowiki>[[Ammo (Classic)#Nails</nowiki>
 +
#:''Line 137'': <nowiki>Slot 3 Weapons</nowiki>
 +
#:''Line 143'': <nowiki>HUD icon</nowiki>
 +
#:''Line 158'': <nowiki>[[Ammo (Classic)#Shells</nowiki>
 +
#:''Line 169'': <nowiki>[[Ammo (Classic)#Shells</nowiki>
 +
#:''Line 184'': <nowiki>Slot 4 Weapons</nowiki>
 +
#:''Line 190'': <nowiki>HUD icon</nowiki>
 +
#:''Line 205'': <nowiki>[[Ammo (Classic)#Nails</nowiki>
 +
#:''Line 220'': <nowiki>[[Ammo (Classic)#Rockets</nowiki>
 +
#:''Line 231'': <nowiki>[[Ammo (Classic)#Nails</nowiki>
 +
#:''Line 242'': <nowiki>[[Ammo (Classic)#Cells</nowiki>
 +
#:''Line 253'': <nowiki>Slot 5 Weapons</nowiki>
 +
#:''Line 259'': <nowiki>HUD icon</nowiki>
 +
#:''Line 274'': <nowiki>[[Ammo (Classic)#Rockets</nowiki>
 +
#:''Line 280'': <nowiki>Varies</nowiki>
 +
#:''Line 288'': <nowiki>[[Ammo (Classic)#Rockets</nowiki>
 +
#:''Line 299'': <nowiki>[[Ammo (Classic)#Shells</nowiki>
 +
#:''Line 310'': <nowiki>[[Ammo (Classic)#Rockets</nowiki>
 +
#:''Line 319'': <nowiki>Primary Grenades</nowiki>
 +
#:''Line 327'': <nowiki>Notes / Special abilities</nowiki>
 +
#:''Line 333'': <nowiki>Varies</nowiki>
 +
#:''Line 338'': <nowiki>Deals massive damage on a four second fuse.</nowiki>
 +
#:''Line 346'': <nowiki>Causes leg injury which slows down enemies.</nowiki>
 +
#:''Line 352'': <nowiki>Secondary Grenades</nowiki>
 +
#:''Line 360'': <nowiki>Notes / Special abilities</nowiki>
 +
#:''Line 368'': <nowiki>Releases nails for a short while before detonation.</nowiki>
 +
#:''Line 376'': <nowiki>Splits into multiple grenades upon detonation, which detonate shortly afterward.</nowiki>
 +
#:''Line 384'': <nowiki>While dealing no damage, it causes considerable [[knockback]] and disorientation.</nowiki>
 +
#:''Line 392'': <nowiki>Ignites environment and enemies within blast radius for a limited amount of time upon explosion.</nowiki>
 +
#:''Line 400'': <nowiki>Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.</nowiki>
 +
#:''Line 406'': <nowiki>Varies</nowiki>
 +
#:''Line 411'': <nowiki>Detonates all of the ammo an enemy is holding.</nowiki>
 +
#:''Line 417'': <nowiki>Special</nowiki>
 +
#:''Line 425'': <nowiki>Notes / Special abilities</nowiki>
 +
#:''Line 430'': <nowiki>Detpack</nowiki>
 +
#:''Line 434'': <nowiki>Instant kill</nowiki>
 +
#:''Line 439'': <nowiki>Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.</nowiki>
 +
#:''Line 445'': <nowiki>Cut weapons</nowiki>
 +
#:''Line 453'': <nowiki>Notes / Special abilities</nowiki>
 +
#:''Line 459'': <nowiki>Unknown (presumed no ammo)</nowiki>
 +
#:''Line 463'': <nowiki>Unknown (presumed all classes)</nowiki>
 +
#:''Line 467'': <nowiki>Weapon from the ''[[Team Fortress]]'' mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in ''[[Team Fortress 2]]'' for the [[Mannpower]] gamemode.</nowiki>
 +
#:''Line 473'': <nowiki>Unknown (presumed no ammo)</nowiki>
 +
#:''Line 478'': <nowiki>The medkit's alternate fire, before it and the medkit were merged into one weapon.</nowiki>
 +
#:''Line 483'': <nowiki>[http://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return</nowiki>
 +
#:''Line 489'': <nowiki>Spy-detecting weapon from the ''[[Team Fortress]]'' mod. Ultimately not added.</nowiki>
 +
#:''Line 495'': <nowiki>Grenade</nowiki>
 +
#:''Line 500'': <nowiki>The Sniper's secondary grenade. Cut for unknown reasons.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Reference_pose_list&action=edit Template:Reference pose list] has [{{fullurl:Special:WhatLinksHere/Template:Reference pose list|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 15 translations
 +
#:''Line 5'': <nowiki>Class</nowiki>
 +
#:''Line 9'': <nowiki>Method</nowiki>
 +
#:''Line 15'': <nowiki>While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type  in [[Console</nowiki>
 +
#:''Line 20'': <nowiki>While in Setup time, use the command  and then select the class you were playing as to enter the reference pose.</nowiki>
 +
#:''Line 25'': <nowiki>While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the [[Upgrade Station]] then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.</nowiki>
 +
#:''Line 33'': <nowiki>Equip and switch to the [[Flying Guillotine]], [[Mad Milk]], or [[Bonk! Atomic Punch]]. Walk outside of your spawnroom and type  in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 40'': <nowiki>Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawnroom and type  in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 45'': <nowiki>By equipping the [[Cow Mangler 5000]] and the [[Mantreads]], then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.</nowiki>
 +
#:''Line 50'': <nowiki>You can use any of the three [[banner]]s and the [[B.A.S.E. Jumper]] to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the [[Resupply Cabinet]]. You are now in the reference pose indicated by a bugged viewmodel.<br></nowiki>
 +
#:''Line 58'': <nowiki>Equip and switch to any primary that can [[Compression blast</nowiki>
 +
#:''Line 63'': <nowiki>If you use the [[Thermal Thruster]] just as you get turned into the first Zombie, you enter the reference pose.</nowiki>
 +
#:''Line 70'': <nowiki>Equip the [[B.A.S.E. Jumper]] and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 79'': <nowiki>Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Walk outside of your spawnroom and type  in the console. When you respawn, quickly go back to your dropped primary. Pick up the dropped primary (this will drop your current primary) and empty it by holding primary fire. While still holding down primary fire, pick up the previously dropped weapon. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 84'': <nowiki>If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.</nowiki>
 +
#:''Line 90'': <nowiki>Equip and switch to the [[Jarate]]. Walk outside of your spawnroom and type  in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:UGC_4vs4_medals&action=edit Template:UGC 4vs4 medals] has [{{fullurl:Special:WhatLinksHere/Template:UGC 4vs4 medals|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 1 translation
 +
#:''Line 1'': <nowiki>''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:UGC_6vs6_medals&action=edit Template:UGC 6vs6 medals] has [{{fullurl:Special:WhatLinksHere/Template:UGC 6vs6 medals|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 1 translation
 +
#:''Line 1'': <nowiki>''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Water_locations_table&action=edit Template:Water locations table] has [{{fullurl:Special:WhatLinksHere/Template:Water locations table|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 71 translations
 +
#:''Line 3'': <nowiki>List of maps with water</nowiki>
 +
#:''Line 8'': <nowiki>Water location</nowiki>
 +
#:''Line 14'': <nowiki>There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.</nowiki>
 +
#:''Line 20'': <nowiki>Identical to the water on 2Fort</nowiki>
 +
#:''Line 26'': <nowiki>On each side, inside both bases, there is deep water under the B point.</nowiki>
 +
#:''Line 32'': <nowiki>The map takes place on an island that is surrounded by water.</nowiki>
 +
#:''Line 38'': <nowiki>On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the [[Respawn#Resupply</nowiki>
 +
#:''Line 44'': <nowiki>Identical water locations to the Arena version.</nowiki>
 +
#:''Line 50'': <nowiki>The entire map is surrounded by an ocean of deep water.</nowiki>
 +
#:''Line 56'': <nowiki>A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.</nowiki>
 +
#:''Line 62'': <nowiki>There is a shallow pool of blood-colored water between the second and third checkpoints.</nowiki>
 +
#:''Line 68'': <nowiki>A river runs underneath 2 bridges near the final checkpoint.</nowiki>
 +
#:''Line 74'': <nowiki>There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.</nowiki>
 +
#:''Line 80'': <nowiki>The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.</nowiki>
 +
#:''Line 86'': <nowiki>There is a shallow pool of water under the bridge in the center of the map.</nowiki>
 +
#:''Line 92'': <nowiki>At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.</nowiki>
 +
#:''Line 98'': <nowiki>A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.</nowiki>
 +
#:''Line 104'': <nowiki>There are flooded corridors and room at the bottom of the play-space.</nowiki>
 +
#:''Line 110'': <nowiki>There is a pool of water at the bottom of a gorge underneath a building.</nowiki>
 +
#:''Line 116'': <nowiki>There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.</nowiki>
 +
#:''Line 122'': <nowiki>A pool of deep water is found beneath the drop hatches of the spawn rooms.</nowiki>
 +
#:''Line 128'': <nowiki>A large body of water containing [[Loot Island]], separate from the main map. Falling in causes instant death.</nowiki>
 +
#:''Line 134'': <nowiki>Two large bodies of water connect from the exits of [[RED]] and [[BLU]]'s buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.</nowiki>
 +
#:''Line 140'': <nowiki>The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.</nowiki>
 +
#:''Line 146'': <nowiki>On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.</nowiki>
 +
#:''Line 152'': <nowiki>A large body of water containing [[Skull Island]], separate from the main map. Falling in causes instant death.</nowiki>
 +
#:''Line 158'': <nowiki>Multiple small puddles surround the central building.</nowiki>
 +
#:''Line 164'': <nowiki>There is a lake out-of-bounds behind the BLU team's initial spawn building.</nowiki>
 +
#:''Line 170'': <nowiki>One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).</nowiki>
 +
#:''Line 176'': <nowiki>There is shallow water in the Dam and Warehouse territories.</nowiki>
 +
#:''Line 182'': <nowiki>Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk</nowiki>
 +
#:''Line 188'': <nowiki>In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.</nowiki>
 +
#:''Line 194'': <nowiki>A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).</nowiki>
 +
#:''Line 200'': <nowiki>A river runs underneath the bridge to Dracula's castle.</nowiki>
 +
#:''Line 206'': <nowiki>Next to both spawn rooms behind a fence are small pools of water.</nowiki>
 +
#:''Line 212'': <nowiki>A lagoon surrounds the center control point areas.</nowiki>
 +
#:''Line 218'': <nowiki>The majority of the outdoor area is covered with water.</nowiki>
 +
#:''Line 224'': <nowiki>On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.</nowiki>
 +
#:''Line 230'': <nowiki>There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.</nowiki>
 +
#:''Line 236'': <nowiki>There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.</nowiki>
 +
#:''Line 242'': <nowiki>A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.</nowiki>
 +
#:''Line 248'': <nowiki>On stage 3, the small canal beneath the cart tracks has deep water.</nowiki>
 +
#:''Line 254'': <nowiki>A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.</nowiki>
 +
#:''Line 260'': <nowiki>The center of the map has a channel of deep water.</nowiki>
 +
#:''Line 266'': <nowiki>At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.</nowiki>
 +
#:''Line 272'': <nowiki>There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.</nowiki>
 +
#:''Line 278'': <nowiki>At the left side of the spawn area, a large river of water can be found over a railing.</nowiki>
 +
#:''Line 284'': <nowiki>A long river flows out of a dam and runs along one side of the map.</nowiki>
 +
#:''Line 290'': <nowiki>A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.</nowiki>
 +
#:''Line 296'': <nowiki>There is water in the fountain in the courtyard.</nowiki>
 +
#:''Line 302'': <nowiki>Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the [[Sawmill (Capture the Flag)</nowiki>
 +
#:''Line 308'': <nowiki>The map takes place on a harbour connected to the sea.</nowiki>
 +
#:''Line 314'': <nowiki>The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.</nowiki>
 +
#:''Line 320'': <nowiki>There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.</nowiki>
 +
#:''Line 326'': <nowiki>Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.</nowiki>
 +
#:''Line 332'': <nowiki>On both sides of the map connected to the central building is drop-down to a flooded passageway.</nowiki>
 +
#:''Line 338'': <nowiki>Water surrounds the mothership at the final point's pitfall.</nowiki>
 +
#:''Line 344'': <nowiki>The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.</nowiki>
 +
#:''Line 350'': <nowiki>Shallow water surrounds the platform Point A is on.</nowiki>
 +
#:''Line 356'': <nowiki>The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.</nowiki>
 +
#:''Line 362'': <nowiki>There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.</nowiki>
 +
#:''Line 368'': <nowiki>There is an ocean outside the map.</nowiki>
 +
#:''Line 374'': <nowiki>First BLU spawn leads to small river (shallow water).</nowiki>
 +
#:''Line 380'': <nowiki>On stage 2, there is a small stream which has deep water right outside of the BLU spawn.</nowiki>
 +
#:''Line 386'': <nowiki>Small pools around the map.</nowiki>
 +
#:''Line 392'': <nowiki>There is a lake of water far out-of-bounds at the end of a large gorge.</nowiki>
 +
#:''Line 398'': <nowiki>There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.</nowiki>
 +
#:''Line 404'': <nowiki>There are small ponds of deep water around the valley below the central tower.</nowiki>
 +
#:''Line 410'': <nowiki>The center of the map has a canal of deep water.</nowiki>
 +
#:''Line 416'': <nowiki>Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The [[Well (Capture the Flag)</nowiki>
 +
#:''Line 422'': <nowiki>There is a large lake with a boathouse.</nowiki>

Revision as of 01:40, 30 April 2024

Pages missing in Spanish (es – español): 36 in total. Data as of 01:32, 30 April 2024 (GMT).

See also

List

  1. Template:Pyro Nav has 5363 uses and is missing 1 translation
    Line 98: Soaked
  2. Template:Scout Nav has 4741 uses and is missing 1 translation
    Line 124: Soaked
  3. Template:Sniper Nav has 3363 uses and is missing 1 translation
    Line 64: Soaked
  4. Template:ClassicWeaponsNav has 318 uses and is missing 1 translation
    Line 179: Special
  5. Template:Paint Can has 22 uses and is missing 29 translations
    Line 77: #9, #13, or as a bonus drop from cases
    Line 93: #10, #16, or as a bonus drop from cases
    Line 110: #2, #11, #17, or as a bonus drop from cases
    Line 126: #11, #18, or as a bonus drop from cases
    Line 143: #1, #3, #14, or as a bonus drop from cases
    Line 159: #12, #16, or as a bonus drop from cases
    Line 176: #39 or as a bonus drop from cases
    Line 192: #10, #18, or as a bonus drop from cases
    Line 209: #39 or as a bonus drop from cases
    Line 225: #12, #17, or as a bonus drop from cases
    Line 242: As a bonus drop from cases
    Line 258: #9, #13, or as a bonus drop from cases
    Line 275: #1, #4, #13, or as a bonus drop from cases
    Line 291: #12, #18, or as a bonus drop from cases
    Line 308: #2 or as a bonus drop from cases
    Line 324: #9, #14, or as a bonus drop from cases
    Line 341: #5, #11, #16, or as a bonus drop from cases
    Line 357: #9, #15, or as a bonus drop from cases
    Line 374: #9, #15 or as a bonus drop from cases
    Line 390: As a bonus drop from cases
    Line 407: #9, #14, or as a bonus drop from cases
    Line 423: #10, #17, or as a bonus drop from cases
    Line 488: As a bonus drop from cases
    Line 504: #7, #15, or as a bonus drop from cases
    Line 526: As a bonus drop from cases
    Line 542: As a bonus drop from cases
    Line 564: As a bonus drop from cases
    Line 580: As a bonus drop from cases
    Line 602: As a bonus drop from cases
  6. Template:List of kill icons has 18 uses and is missing 2 translations
    Line 2243: Domination
    Line 2264: Duckstreak
  7. Template:Bundle row extended has 17 uses and is missing 1 translation
    Line 112
  8. Template:Weapon Ban List has 13 uses and is missing 9 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 7: Slot
    Line 12: 6v6
    Line 16: Highlander
    Line 20: CustomLander
    Line 23: 4v4
    Line 27: Prolander
    Line 1958: This weapon cannot be used by either the Engineer or the Spy.
    Line 2009: This weapon cannot be used by the Spy.
  9. Template:List of Halloween maps has 12 uses and is missing 1 translation
    Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
  10. Template:List of item attributes has 12 uses and is missing 40 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 386: Attrib_Socket
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 580: Attrib_Knockback
    Line 591: Attrib_DecloakRate
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 882: Attrib_MultipleSentries
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 925: Attrib_CenterFireProjectile
    Line 1012: Attrib_AlternateRocketEffect
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1138: Attrib_TauntSoundSuccess
    Line 1228: Attrib_RageGainOnAssists
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1380: Attrib_AutoFiresFullClipAllAtOnce
    Line 1394: Attrib_PlayerSkinOverride
    Line 1400: Attrib_Sapper_Voice_Pak
    Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1565: Attrib_AddHeadOnHit
    Line 1597: Attrib_TauntSoundSuccess
    Line 1599: Attrib_PhaseCloak
    Line 1601: Attrib_TauntSoundSuccess
    Line 1603: Attrib_PhaseCloak
    Line 1607: Attrib_RocketLaunchImpulse
    Line 1629: Attrib_BackHeadshot
    Line 1635: Attrib_AirJumpOnAttack
    Line 1676: Attrib_Class_Select_Override_VCD
    Line 1726: Attrib_AutoFiresFullClipNegative
    Line 1728: Attrib_AutoFiresWhenFull
    Line 1748: Attrib_ElevateQuality
    Line 1843: Attrib_DamageBlastPush
    Line 1877: Attrib_NoCloakFromAmmo
    Line 1901: Attrib_AirblastDestroyProjectile
  11. Template:VScript refnote has 11 uses and is missing 1 translation
    Line 1: When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
  12. Template:List of companies has 9 uses and is missing 153 translations
    Line 76: Alpha Electric
    Line 85: Alto Elevators
    Line 94: Army Surplus General
    Line 109: Ball Fortress
    Line 138: Ballinger
    Line 157: Banana Bay Exports
    Line 166: Bayou Shipping
    Line 181: Beacon
    Line 190: Biggs
    Line 199: Binder's Popsicles
    Line 208: Binksi Logging
    Line 217: Binski Paper Co
    Line 226: Blue Mountain Pioneering
    Line 241: Builders League United
    Line 250: BLU Blast Complex
    Line 265: Brewery<br>(Blu Streak Beer)
    Line 280: BLU Co
    Line 296: BLU Freight & Shipping
    Line 312: BLU Industries Incorporated
    Line 321: Blue Corn Co.
    Line 336: BLU Steel
    Line 351: BLU Warehouse
    Line 360: Boggy Brook's
    Line 408: Brown Nugget Prospecting
    Line 417: Buckshot
    Line 432: Bullseye Bill's
    Line 459: Captain Dan's
    Line 481: Casali Shafting Co.
    Line 499: Cave Raiders
    Line 508: Cerveza Royale
    Line 523: Chaps Dry Goods
    Line 544: Charles Darling's Triassic Preserve
    Line 559: Chairman
    Line 574: Chemical Processing Facility
    Line 583: Clem's
    Line 592: Cliffe Rocks Inc.
    Line 610: Conagher Railroads
    Line 625: Conagher's Tool & Munitions
    Line 661: Conquistador Fried Giblets
    Line 676: Cornwell
    Line 694: Cracky Pop!
    Line 703: Crash Construction
    Line 718: Crummy's Burgers
    Line 727: Carmack Computers
    Line 733: References ''[[w:Doom (franchise)
    Line 740: Dalokohs
    Line 758: Dapper Cadaver
    Line 773: Darling Zoos
    Line 788: Der Architect
    Line 797: Discount Alchemist
    Line 818: Diedrich's Discount Delicatessen
    Line 827: Doctor Wilson's Auto-Borax
    Line 842: Driller
    Line 878: Elliphany Electric Trains
    Line 893: Ellis' Crawdads
    Line 908: Emmerich's
    Line 923: Finest Hour Ale House
    Line 938: Freeman Airboat Tours
    Line 956: Freyja's Sushi
    Line 971: FGD Luxury Automobiles
    Line 977: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 984: General Industries Co.
    Line 993: Gilded Gold
    Line 1008: Gold Medal
    Line 1026: Goldbloom Tropical Flora Export
    Line 1041: Goldstream Fuel Co.
    Line 1050: Gray Gravel Co.
    Line 1065: Green Valley Post
    Line 1074: Griffivore Banana Co.
    Line 1089: Hammond's Amber Mining Co.
    Line 1104: Hampshire's Heavy Lifting Equipment
    Line 1120: Handy Hoe
    Line 1129: Happy Farmers Cooperative
    Line 1144: Happy Farmers Cooperative
    Line 1177: Humboldt's Pharmacy
    Line 1192: Humboldt Sauermilch Molkerei GMBH
    Line 1207: Hurg Spaceship Parts
    Line 1216: Husky Acres
    Line 1225: Icarus Airliners
    Line 1255: Imperial Mining
    Line 1271: Industrial
    Line 1292: Jenkin Coal Co.
    Line 1301: Jimi Jam
    Line 1316: Jobbs Orchards
    Line 1340: Klintz Hocks
    Line 1355: Lucky Plucker
    Line 1364: Lumpy Bros
    Line 1367: Butter for Less
    Line 1376: Mannhattan Used Fireworks
    Line 1385: Mann Co.
    Line 1391: Mann Co.
    Line 1407: Menschnapps
    Line 1412: Mann Co.
    Line 1419: Mann Co.
    Line 1430: Mann Co.
    Line 1443: Sleepy Dog
    Line 1464: McJohn Power
    Line 1498: Mann Co.
    Line 1511: Neal's Bananaland Ice Cream
    Line 1526: Newell and Sons
    Line 1550: Newell & Sons Steam Delivering
    Line 1558: NJ Productions
    Line 1573: Nile Archaeo
    Line 1588: Northern Express
    Line 1603: Old Geezer
    Line 1621: Otto's Cafe
    Line 1642: Poco Coop
    Line 1657: Pinkerpaw Packaging
    Line 1666: Piper & Piper Pipeworks Inc.
    Line 1675: Primaprime
    Line 1726: Reliable Excavation Demolition
    Line 1735: Red Bread
    Line 1756: Red Forest Fur Company
    Line 1771: Red Ind. Trading
    Line 1780: Red Industries Unincorporated
    Line 1789: RED Iron
    Line 1804: RED Iron Works
    Line 1819: Red Planet Chemicals
    Line 1834: Red Raiders
    Line 1849: Red Shed
    Line 1852: Red Shed Whiskey
    Line 1855: Red Shed Beer
    Line 1864: Red Valley Mining
    Line 1873: Redstone Cargo
    Line 1889: Regal Plumbing Supplies
    Line 1905: Rio Grande Coal Co.
    Line 1920: Rolling Stone Mining Logistics
    Line 1929: Sanders BBQ
    Line 1947: Sapper Sour Candy
    Line 1962: Schucker & Sons
    Line 1971: Scoot's Canoe
    Line 1989: Sea Side Exports
    Line 2004: (Seed)
    Line 2019: Shifty's Quick Shot
    Line 2034: Shiny's Bullion
    Line 2049: (double-edged blades)
    Line 2064: Smart Fireworks
    Line 2079: Spawn-N-Go
    Line 2094: Strongarm Lifting
    Line 2103: Sunny Hay
    Line 2130: TF Industries
    Line 2160: Tree Feller 2 Million
    Line 2175: Trench Diggers FIRST UNION
    Line 2190: Tycho Corp Off-World Excavations
    Line 2199: Vier Augen Optical Co.
    Line 2214: Wade Canoes
    Line 2235: Wood Electric
    Line 2250: Wright Shipping
    Line 2283: Yeti Park
    Line 2298: YTI
    Line 2301: Institute for Research and Development.
    Line 2316: Yti-Hale Shipping
    Line 2331: Zippy Plow
  13. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: [[Vaccinator]]'s 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 26: [[Mannpower]]'s 50% damage resistance from the Resistance [[Mannpower#Powerups
    Line 36: The 66% damage resistance gained by [[Wrangler
    Line 43: The 33% damage resistance gained by [[Sapper
    Line 53: The 35% damage resistance from the [[Battalion's Backup]]'s rage.
    Line 60: The critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by [[Heavy
    Line 79: The 40% damage resistance from the [[Fists of Steel]].
    Line 88: The 20% resistance from a Spy's [[Cloak
    Line 97: The initial 75% resistance upon triggering the [[Dead Ringer]].<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  14. Template:Expired community medal list has 6 uses and is missing 1 translation
    Line 738: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
  15. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 1 translation
    Line 108
  16. Template:Mvm mission Extended Deadline has 5 uses and is missing 19 translations
    Line 229
    Line 235
    Line 241
    Line 247
    Line 269
    Line 275
    Line 298
    Line 304
    Line 309
    Line 314
    Line 319
    Line 378
    Line 384
    Line 390
    Line 396
    Line 402
    Line 408
    Line 420
    Line 426
  17. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  18. Template:Perks perk table has 5 uses and is missing 19 translations
    Line 1: Perks
    Line 10: Perk
    Line 35: +50% reserve ammo and ammo and metal regeneration
    Line 59: On kill, grants 2 seconds of Mini-Crits
    Line 84: On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
    Line 108: Mini-Crits become full Critical hits
    Line 130: +40% extra healing gained from all healing sources
    Line 154: On death, summons a friendly Skeleton
    Line 178: +10% movement speed
    Line 203: On death, the killer is Marked For Death for 6 seconds
    Line 227: Double melee damage
    Line 234: Patience
    Line 239: Grants up to 7 health per second
    Line 262: +50% projectile speed and reduced spread
    Line 286: +15% firing, reloading, and weapon switching speed
    Line 310: +10% damage resistance
    Line 334: On kill, reveals the three closest enemies for 5 seconds
    Line 357: Once per round, players can be revived by a Medic
    Line 381: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  19. Template:Mannpower Powerups has 4 uses and is missing 41 translations
    Line 8: Usage
    Line 13: Usage when dominating
    Line 23: Strength<!--TF_Powerup_Strength-->
    Line 28: Double [[damage]] for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that crit, but affects attacks that mini-crit.
    Line 33: Damage bonus for all weapons reduced to 1.4x.
    Line 43: Resistance<!--TF_Powerup_Resist-->
    Line 48: Reduces incoming damage by 50%;<br>Nullifies crits and mini-crits;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks [[backstab]]s.
    Line 53: Incoming damage reduction reduced to 35%.
    Line 63: Vampire<!--TF_Powerup_Vampire-->
    Line 68: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
    Line 73: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
    Line 83: Reflect<!--TF_Powerup_Reflect-->
    Line 88: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
    Line 93: Max health reduced to 320;<br>Reflected damage reduced to 50%.
    Line 103: Haste<!--TF_Powerup_Haste-->
    Line 108: 2x firing speed;<br>4x reload speed;<br>2x airblast refire rate;<br>5x [[Flare Gun]], [[Detonator]] and [[Scorch Shot]] refire rate;<br>2x [[Manmelter]] refire rate;<br>2.5x [[Huntsman]] refire rate;<br>Double clip size and max ammo count;<br>[[Speed
    Line 113: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
    Line 123: Regeneration<!--TF_Powerup_Regen-->
    Line 128: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the [[Mannpower#Health regeneration
    Line 133: Health regeneration is 70% of normal rate.
    Line 143: Precision<!--TF_Powerup_Precision-->
    Line 148: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
    Line 153: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
    Line 163: Agility<!--TF_Powerup_Agility-->
    Line 168: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
    Line 173: No changes when dominating.
    Line 183: Knockout<!--TF_Powerup_Knockout-->
    Line 188: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
    Line 214: Melee damage increase reduced to 1.4x.
    Line 224: King<!--TF_Powerup_King-->
    Line 229: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in Ubercharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the [[Mannpower#Health regeneration
    Line 234: Max health increase reduced to 20.
    Line 244: Plague<!--TF_Powerup_Plague-->
    Line 249: Increased health kit collection range (600 [[Hammer unit
    Line 254: Damage resistance to infected players reduced to 20%.
    Line 264: Supernova<!--TF_Powerup_Supernova-->
    Line 269: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
    Line 274: No changes when dominating.
    Line 284: Revenge<!--TF_Powerupvolume_Available-->
    Line 289: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
    Line 294: No changes when dominating.
  20. Template:Mvm mission Short Circuit has 4 uses and is missing 128 translations
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: The 
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 58: "
    Line 58: "
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 168: "
    Line 168: "
    Line 180: "
    Line 180: "
    Line 185: "
    Line 185: "
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 214: "
    Line 214: "
    Line 219: "
    Line 219: "
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: The 
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 265: "
    Line 265: "
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 291: "
    Line 291: "
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 344: "
    Line 344: "
    Line 346: "
    Line 346: "
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
  21. Template:Mvm mission Stacked Deck has 4 uses and is missing 2 translations
    Line 272
    Line 277
  22. Template:Tools can drop list has 4 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 20: Crates
    Line 27: Active [[Mann Co. Supply Crate/Active series
    Line 36: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 44: Tools that ''used'' to be found via a random drop
    Line 63: Crates
    Line 70: Retired [[Mann Co. Supply Crate/Retired series
    Line 124: These Strange Parts dropped previously:
  23. Template:Unusual effects has 4 uses and is missing 131 translations
    Line 187
    Line 188
    Line 189
    Line 190
    Line 223
    Line 224
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    Line 536
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    Line 604
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    Line 847
    Line 848
    Line 849
    Line 850
    Line 851
    Line 852
    Line 853
    Line 854
    Line 858
  24. Template:Custom maps table has 3 uses and is missing 16 translations
    Line 101: Attack/Defend (custom)
    Line 137: Symmetric
    Line 163: Cambodian (modified Egypt)
    Line 197: Attack/Defend
    Line 321: Swamp
    Line 329: Factory
    Line 343: Underground culvert
    Line 357: Forest
    Line 363: Random
    Line 415: Town
    Line 439: Tropical
    Line 457: Aztec
    Line 545: Canyon
    Line 617: Village
    Line 693: Tropical Island
    Line 699: Paleontological dig
  25. Template:Maps with bot support has 3 uses and is missing 1 translation
    Line 100: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point.
  26. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  27. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  28. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  29. Template:Mvm mission Homestead Happenings has 2 uses and is missing 14 translations
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 132: The 
    Line 145: The 
    Line 168: The 
    Line 177: The 
    Line 235: The 
    Line 241: The 
    Line 278: The 
    Line 388: The 
    Line 420: The 
    Line 439
    Line 483: The 
  30. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The [[Ludmila]]'''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The [[Repair Node]]'''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123
    Line 129
  31. Template:UGC Highlander medals has 2 uses and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  32. Template:Weapon list (Classic) has 2 uses and is missing 58 translations
    Line 9: Slot 1 Weapons
    Line 15: HUD icon
    Line 35: Infection
    Line 46: Instant kill<br>('''[[Backstab]]''')
    Line 64: Slot 2 Weapons
    Line 70: HUD icon
    Line 85: [[Ammo (Classic)#Shells
    Line 103: [[Ammo (Classic)#Shells
    Line 109: Varies
    Line 117: [[Ammo (Classic)#Shells
    Line 128: [[Ammo (Classic)#Nails
    Line 137: Slot 3 Weapons
    Line 143: HUD icon
    Line 158: [[Ammo (Classic)#Shells
    Line 169: [[Ammo (Classic)#Shells
    Line 184: Slot 4 Weapons
    Line 190: HUD icon
    Line 205: [[Ammo (Classic)#Nails
    Line 220: [[Ammo (Classic)#Rockets
    Line 231: [[Ammo (Classic)#Nails
    Line 242: [[Ammo (Classic)#Cells
    Line 253: Slot 5 Weapons
    Line 259: HUD icon
    Line 274: [[Ammo (Classic)#Rockets
    Line 280: Varies
    Line 288: [[Ammo (Classic)#Rockets
    Line 299: [[Ammo (Classic)#Shells
    Line 310: [[Ammo (Classic)#Rockets
    Line 319: Primary Grenades
    Line 327: Notes / Special abilities
    Line 333: Varies
    Line 338: Deals massive damage on a four second fuse.
    Line 346: Causes leg injury which slows down enemies.
    Line 352: Secondary Grenades
    Line 360: Notes / Special abilities
    Line 368: Releases nails for a short while before detonation.
    Line 376: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 384: While dealing no damage, it causes considerable [[knockback]] and disorientation.
    Line 392: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 400: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 406: Varies
    Line 411: Detonates all of the ammo an enemy is holding.
    Line 417: Special
    Line 425: Notes / Special abilities
    Line 430: Detpack
    Line 434: Instant kill
    Line 439: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 445: Cut weapons
    Line 453: Notes / Special abilities
    Line 459: Unknown (presumed no ammo)
    Line 463: Unknown (presumed all classes)
    Line 467: Weapon from the ''[[Team Fortress]]'' mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in ''[[Team Fortress 2]]'' for the [[Mannpower]] gamemode.
    Line 473: Unknown (presumed no ammo)
    Line 478: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 483: [http://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return
    Line 489: Spy-detecting weapon from the ''[[Team Fortress]]'' mod. Ultimately not added.
    Line 495: Grenade
    Line 500: The Sniper's secondary grenade. Cut for unknown reasons.
  33. Template:Reference pose list has 1 use and is missing 15 translations
    Line 5: Class
    Line 9: Method
    Line 15: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in [[Console
    Line 20: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 25: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the [[Upgrade Station]] then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 33: Equip and switch to the [[Flying Guillotine]], [[Mad Milk]], or [[Bonk! Atomic Punch]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 40: Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 45: By equipping the [[Cow Mangler 5000]] and the [[Mantreads]], then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 50: You can use any of the three [[banner]]s and the [[B.A.S.E. Jumper]] to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the [[Resupply Cabinet]]. You are now in the reference pose indicated by a bugged viewmodel.<br>
    Line 58: Equip and switch to any primary that can [[Compression blast
    Line 63: If you use the [[Thermal Thruster]] just as you get turned into the first Zombie, you enter the reference pose.
    Line 70: Equip the [[B.A.S.E. Jumper]] and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 79: Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped primary. Pick up the dropped primary (this will drop your current primary) and empty it by holding primary fire. While still holding down primary fire, pick up the previously dropped weapon. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 84: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 90: Equip and switch to the [[Jarate]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
  34. Template:UGC 4vs4 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  35. Template:UGC 6vs6 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  36. Template:Water locations table has 1 use and is missing 71 translations
    Line 3: List of maps with water
    Line 8: Water location
    Line 14: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 20: Identical to the water on 2Fort
    Line 26: On each side, inside both bases, there is deep water under the B point.
    Line 32: The map takes place on an island that is surrounded by water.
    Line 38: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the [[Respawn#Resupply
    Line 44: Identical water locations to the Arena version.
    Line 50: The entire map is surrounded by an ocean of deep water.
    Line 56: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 62: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 68: A river runs underneath 2 bridges near the final checkpoint.
    Line 74: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 80: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 86: There is a shallow pool of water under the bridge in the center of the map.
    Line 92: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 98: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 104: There are flooded corridors and room at the bottom of the play-space.
    Line 110: There is a pool of water at the bottom of a gorge underneath a building.
    Line 116: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 122: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 128: A large body of water containing [[Loot Island]], separate from the main map. Falling in causes instant death.
    Line 134: Two large bodies of water connect from the exits of [[RED]] and [[BLU]]'s buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 140: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 146: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 152: A large body of water containing [[Skull Island]], separate from the main map. Falling in causes instant death.
    Line 158: Multiple small puddles surround the central building.
    Line 164: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 170: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 176: There is shallow water in the Dam and Warehouse territories.
    Line 182: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk
    Line 188: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 194: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 200: A river runs underneath the bridge to Dracula's castle.
    Line 206: Next to both spawn rooms behind a fence are small pools of water.
    Line 212: A lagoon surrounds the center control point areas.
    Line 218: The majority of the outdoor area is covered with water.
    Line 224: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 230: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 236: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 242: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 248: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 254: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 260: The center of the map has a channel of deep water.
    Line 266: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 272: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 278: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 284: A long river flows out of a dam and runs along one side of the map.
    Line 290: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 296: There is water in the fountain in the courtyard.
    Line 302: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the [[Sawmill (Capture the Flag)
    Line 308: The map takes place on a harbour connected to the sea.
    Line 314: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 320: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 326: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 332: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 338: Water surrounds the mothership at the final point's pitfall.
    Line 344: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 350: Shallow water surrounds the platform Point A is on.
    Line 356: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 362: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 368: There is an ocean outside the map.
    Line 374: First BLU spawn leads to small river (shallow water).
    Line 380: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 386: Small pools around the map.
    Line 392: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 398: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 404: There are small ponds of deep water around the valley below the central tower.
    Line 410: The center of the map has a canal of deep water.
    Line 416: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The [[Well (Capture the Flag)
    Line 422: There is a large lake with a boathouse.