45 templates missing Spanish translation
Pages missing in Spanish (es
– español): 45 in total. Data as of 01:28, 13 October 2023 (GMT).
- See also
- All articles in Spanish
- Missing article translations in Spanish
- Recent changes to articles in Spanish
List
- Template:Item price has 15521 uses and is missing 22 translations
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- Template:Tool Nav has 2292 uses and is missing 1 translation
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- Template:Item set infobox has 1281 uses and is missing 1 translation
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- Template:Unused Content Nav has 1037 uses and is missing 1 translation
- Line 4: [[Beta weapons
- Template:Other uses has 467 uses and is missing 2 translations
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- Template:Italics has 156 uses and is missing 1 translation
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- Template:Content packs has 23 uses and is missing 4 translations
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- Template:Content updates has 23 uses and is missing 20 translations
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- Template:Bundle row extended has 17 uses and is missing 1 translation
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- Template:List of item attributes has 12 uses and is missing 39 translations
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- Line 107: Attrib_Scattergun_NoReloadSingle
- Line 292: Attrib_SoldierBuffType
- Line 294: Attrib_Dmg_Falloff_Increased
- Line 305: Attrib_DemoBuffType
- Line 386: Attrib_Socket
- Line 423: Attrib_DisguiseDamageReduction
- Line 465: Attrib_DuelLoserAccountID
- Line 506: Attrib_ElevateQuality
- Line 580: Attrib_Knockback
- Line 591: Attrib_DecloakRate
- Line 793: Attrib_DeflectionSizeMultiplier
- Line 823: Attrib_MiniCritAirborneEnemiesDeploy
- Line 882: Attrib_MultipleSentries
- Line 925: Attrib_CenterFireProjectile
- Line 1012: Attrib_AlternateRocketEffect
- Line 1106: Attrib_SetIcicleKnifeMode
- Line 1138: Attrib_TauntSoundSuccess
- Line 1228: Attrib_RageGainOnAssists
- Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
- Line 1380: Attrib_AutoFiresFullClipAllAtOnce
- Line 1394: Attrib_PlayerSkinOverride
- Line 1400: Attrib_Sapper_Voice_Pak
- Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
- Line 1565: Attrib_AddHeadOnHit
- Line 1597: Attrib_TauntSoundSuccess
- Line 1599: Attrib_PhaseCloak
- Line 1601: Attrib_TauntSoundSuccess
- Line 1603: Attrib_PhaseCloak
- Line 1607: Attrib_RocketLaunchImpulse
- Line 1629: Attrib_BackHeadshot
- Line 1635: Attrib_AirJumpOnAttack
- Line 1676: Attrib_Class_Select_Override_VCD
- Line 1726: Attrib_AutoFiresFullClipNegative
- Line 1728: Attrib_AutoFiresWhenFull
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- Line 1901: Attrib_AirblastDestroyProjectile
- Template:List of weapons unable to crit has 11 uses and is missing 1 translation
- Line 18: * The Cow Mangler 5000 is unable to deal critical damage; received crit boosts from the [[Kritzkrieg]]'s [[ÜberCharge]] or [[Power Up Canteen]]s are converted to mini-crit boosts instead.
- Template:Zombie Infection abilities has 6 uses and is missing 11 translations
- Line 6: Cooldown
- Line 12: HUD icon
- Line 21: Passive: 75% faster movement speed (520 [[Hammer unit
- Line 40: Ability: Leap into the air, in the direction the player is looking. <br>Landing on a player's head results in a stomp similar to the [[Mantreads]].<br>
- Line 62: Passive: Immunity to all [[Fire
- Line 85: Ability: Explosive Charge, similar to the [[Charging
- Line 104: Passive: Deal double damage, immune to knockback<ref name="damage" /> and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref><br>
- Line 128: Ability: Throw an EMP bomb, temporarily disabling any buildings for <br>6.5 seconds after 3.5 seconds in a 500 Hammer units radius.<ref name="EngiEMP" /><br>
- Line 155: Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him.<br><!--
- Line 182: Ability: Spit an acid ball that, when it lands, damages any Human that walks on it.<br> The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds.<br> The acid pool has a 130 Hammer unit radius<ref name="SniperSpit" />.<br> The acid ball can be held for a maximum of 5 seconds.<ref name="SniperSpit" /><br>
- Line 203: Ability: Mark Humans in a radius around him, revealing their location similar to the spawn outlines.<br>It has a radius 1000 Hammer units and reveals Humans for 20 seconds.<ref name="SpyReveal" /><br>
- Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 1 translation
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- Template:Mvm mission Extended Deadline has 5 uses and is missing 19 translations
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- Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
- Line 3: New Stats/Stats Change
- Line 9: -15% damage taken<br> -30% damage taken from melee
- Line 15: -20% damage taken from melee
- Line 21: 100% critical hit chance
- Line 27: Crit when normally mini-crits
- Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
- Line 39: +75 max health
- Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
- Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
- Line 57: +50% damage bonus
- Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
- Line 69: Gain crit boost when below 75% health
- Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
- Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
- Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
- Line 93: Melee attack hits multiple enemies
- Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
- Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
- Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
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- Line 129: <br>
- Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
- Line 141: +50% faster firing speed<br> +30% movement speed
- Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
- Line 153: +50% damage bonus<br> -50% slower firing speed
- Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
- Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
- Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
- Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
- Template:Unusual effects has 5 uses and is missing 131 translations
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- Template:Mvm mission Dead of Night has 4 uses and is missing 1 translation
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- Template:Mvm mission Short Circuit has 4 uses and is missing 128 translations
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- Line 20: Minicrits become crits
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- Line 53: On Hit: Bleed for
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- Line 100: On Hit: Bleed for
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- Line 120: resistance to bullets (passive)
- Line 120: resistance to bullets (shield bubble)
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- Line 128: resistance to explosions (passive)
- Line 128: resistance to explosions (shield bubble)
- Line 128: has
- Line 132: 20,000
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- Line 139: On Hit: Bleed for
- Line 139: seconds
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- Line 190: Spawn at
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- Line 233: Projectile penetration
- Line 233: flame size
- Line 233: afterburn duration
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- Line 286: degree rocket spread
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- Line 317: On Hit: Bleed for
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- Line 350: bullets per shot
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- Line 358: On Hit: Bleed for
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- Line 359: On Hit: Bleed for
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- Line 368: On Hit: Bleed for
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- Line 381: resistance to bullets (passive)
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- Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 14 translations
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- Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
- Line 301: 3/5 prefer alternative path
- Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
- Line 68: Robot prefer going after player
- Line 102: Play sound when subwave start spawning
- Line 105: Spawn from behind player
- Line 117: Play sound when subwave start spawning
- Line 120: Spawn from behind player
- Line 145: Spawn from behind player
- Line 183: Tank use blimp model
- Line 186: Tank floats in mid-air
- Line 215: faster firing speed
- Line 218: faster reload speed
- Line 251: fire resistance
- Line 314: damage bonus
- Line 317: faster firing speed
- Line 320: faster reload speed
- Line 323: Lose 200 HP per second
- Line 331: Immune to bullet damage
- Line 338: damage bonus
- Line 341: faster firing speed
- Line 344: faster reload speed
- Line 347: Lose 200 HP per second
- Line 355: Immune to fire damage
- Line 362: damage bonus
- Line 365: faster firing speed
- Line 368: faster reload speed
- Line 371: Lose 100 HP per second
- Line 379: Immune to blast damage
- Line 401: Robot self-destuct when near player
- Line 475: Tank use blimp model
- Line 478: Tank floats in mid-air
- Line 481: Tank is fireproof
- Line 524: Spawn from upper level
- Line 532: Spawn from lower level
- Line 585: mini-crit chance
- Template:Mvm mission Empire Excavation has 3 uses and is missing 18 translations
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- Template:Mvm mission Frozen Fortitude has 3 uses and is missing 7 translations
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- Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 17 translations
- Line 29: Random choice
- Line 53: Random choice
- Line 108: Starts with Subwave 2E
- Line 128: Bot spawns with shield ready
- Line 149: Stops after subwave 3D
- Line 154: Stops after subwave 3D
- Line 159: Starts with subwave 3E
- Line 167: Random choice
- Line 196: Random choice
- Line 206: Random choice
- Line 217: Random choice
- Line 226: Random choice
- Line 236: Random choice
- Line 264: Starts with Subwave 4C-6
- Line 264: Random choice
- Line 273: Starts with Subwave 4C-6
- Line 273: Random choice
- Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
- Line 56: The
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- Template:Mvm mission Midnight Gambling has 3 uses and is missing 2 translations
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- Template:Mvm mission Northern Lights has 3 uses and is missing 19 translations
- Line 28: The
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- Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 17 translations
- Line 16: The
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- Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
- Line 94: Play sound when subwave begins
- Line 97: Play sound when subwave starts spawning
- Line 100: Tank spawns near gate spawn
- Line 169: Play sound when subwave begins
- Line 172: Play sound when subwave starts spawning
- Line 175: Always spawn at gate
- Line 188: Play sound when subwave starts spawning
- Line 191: Always spawn at gate
- Line 204: Play sound when subwave starts spawning
- Line 207: Play sound when subwave is over
- Line 210: Always spawn at gate
- Line 250: Close gate door when subwave begins
- Line 421: Play sound when subwave begins
- Line 435: Play sound when subwave starts spawning
- Line 439: Play sound when subwave finished spawning
- Line 449: Play sound when subwave starts spawning
- Line 453: Play sound when subwave finished spawning
- Line 463: Play sound when subwave starts spawning
- Line 467: Play sound when subwave finished spawning
- Line 477: Play sound when subwave starts spawning
- Line 481: Play sound when subwave is over
- Line 550: Bot does not leave spawn
- Line 554: Play sound when subwave begins
- Line 558: Play sound when subwave start spawning
- Line 562: Play sound when subwave finished spawning
- Template:Mvm mission Stacked Deck has 3 uses and is missing 2 translations
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- Template:Mvm mission Terrorist Simulation has 3 uses and is missing 1 translation
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- Template:Mvm mission Ticket to Die has 3 uses and is missing 13 translations
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- Template:Mvm mission Treacherous Waters has 3 uses and is missing 8 translations
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- Line 367: The
- Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
- Line 12: Wave begins after 1A has finished spawning
- Line 21: Wave begins after 1A is all dead
- Line 30: Wave begins after 1B-1 and 1B-2 is all dead
- Line 50: Wave begins after 1A is all dead
- Line 74: Wave begins after 2A has finished spawning
- Line 88: Wave begins after 2A is all dead
- Line 100: Wave begins after 2B-1 and 2B-2 is all dead
- Line 109: Wave begins after 2B-1 and 2B-2 is all dead
- Line 121: Wave begins after 2C-2 has finished spawning
- Line 134: Wave begins after 2B-1 and 2B-2 is all dead
- Line 170: Wave begins after 3A-3 has finished spawning
- Line 206: Wave begins after 4A has finished spawning
- Line 215: Wave begins after 4A is all dead
- Line 229: Wave begins after 4B-1 and 4B-2 is all dead
- Line 246: Wave begins after 4C is all dead
- Line 284: Wave begins after 5A is all dead
- Line 298: Wave begins after 5A is all dead
- Line 307: Wave begins after 5B-1 is all dead
- Line 324: Wave begins after 5C has finished spawning
- Line 334: Wave begins after 5A is all dead
- Line 365: Wave begins after 6A is all dead
- Line 377: Wave begins after 6B has finished spawning
- Line 389: Wave begins after 6C is all dead
- Line 401: Wave begins after 6D is all dead
- Line 410: Wave begins after 6E has finished spawning
- Line 420: Wave begins after 6B has finished spawning
- Template:Enforcer bypassed resistances has 2 uses and is missing 13 translations
- Line 2: Resistances that are pierced
- Line 8: Resistances that are not pierced
- Line 15: [[Vaccinator]]'s 10% bullet resistance and 75% bullet resistance from Über.
- Line 20: [[Mannpower]]'s 50% damage resistance from the Resistance [[Mannpower#Powerups
- Line 28: The 66% damage resistance gained by [[Wrangler
- Line 33: The 33% damage resistance gained by [[Sapper
- Line 41: The 35% resistance from the [[Battalion's Backup]]'s rage.
- Line 46: The critical hit immunity from the Battalion's Backup's rage.
- Line 54: The 20% damage resistance gained by [[Heavy
- Line 61: The 40% damage resistance from the [[Fists of Steel]].
- Line 68: The 20% resistance from a Spy's [[Cloak
- Line 75: The initial 75% resistance upon triggering the [[Dead Ringer]].<br>The 65% damage resistances gained for 3 seconds after activation.
- Line 82: Resistances that are not pierced are considered to be bugged and not intentional.
- Template:Mvm mission Haphazard Routine has 2 uses and is missing 19 translations
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- Template:Mvm mission Homestead Happenings has 2 uses and is missing 14 translations
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- Template:Mvm mission Mannure has 2 uses and is missing 9 translations
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- Template:Mvm mission Mechanical Magic has 2 uses and is missing 7 translations
- Line 8: The
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- Line 272: 0.7x smaller in size
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- Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
- Line 12: The
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- Line 394: Play sound when subwave starts spawning
- Line 398: Play sound when subwave is over
- Line 419: The
- Template:Mvm mission Pisses on the Moon has 2 uses and is missing 6 translations
- Line 606: The
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- Template:Mvm mission Rural Roadblock has 2 uses and is missing 13 translations
- Line 115: The
- Line 121: Spawns from the river and takes the same path as the bomb
- Line 129: Spawns from the river and takes the opposite path as the bomb
- Line 137: Spawns from the river and takes the same path as the bomb
- Line 230: Spawns from the river and takes the same path as the bomb
- Line 238: Spawns from the river and takes the opposite path as the bomb
- Line 261: Spawns from the river and takes the same path as the bomb
- Line 269: Spawns from the river and takes the opposite path as the bomb
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- Line 374: Spawns from the garage and takes the opposite path as the bomb
- Line 404: Spawns from the river and takes the opposite path as the bomb
- Line 413: The
- Template:Mvm mission fallout frenzy has 2 uses and is missing 34 translations
- Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 141: Wave begins after 2C-2 wave has finished spawning
- Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 243: Wave begins after 4A-1 wave is all dead
- Line 252: Wave begins after 4A-2 wave is all dead
- Line 261: Wave begins after 4A-3 wave is all dead
- Line 273: Wave begins after 4B-3 has finished spawning
- Line 285: Wave begins after 4C wave is all dead
- Line 307: Wave begins after 4D wave is all dead
- Line 322: Wave begins after 4D wave is all dead
- Line 330: Wave begins after 4D wave is all dead
- Line 338: Wave begins after 4E wave is all dead
- Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 457: Wave begins after 6A-1 is all dead
- Line 473: Wave begins after 6A-2 has finished spawning
- Line 487: Wave begins after 6B-1 is all dead
- Line 503: Wave begins after 6B-2 has finished spawning
- Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
- Line 530: Wave begins after 6A-1 wave is all dead
- Line 545: Wave begins after 6A-1 wave is all dead
- Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
- Line 3: New Stats/Stats Change
- Line 9: '''The Sneeze Gun'''<br>
- Line 15: 20% less accurate
- Line 21: '''The Battering Ram'''<br>
- Line 27: <br>
- Line 33: '''The Flame Jumper'''<br><br>
- Line 39: '''The Conductor'''<br><br>
- Line 45: No self blast damage taken
- Line 51: Shoots normal grenade
- Line 57: '''The [[Ludmila]]'''<br>
- Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
- Line 69
- Line 75: Per shot: -50 metal
- Line 81: '''The Laser Tag'''<br><br>
- Line 87: <br> -25 max health on wearer
- Line 93: <br> +200% faster taunt speed
- Line 99: '''The [[Repair Node]]'''<br>
- Line 105: On Hit: 12.5% ÜberCharge added
- Line 111: +2 arrows per shot
- Line 117: -25% "Focus" duration
- Line 123
- Line 129
- Template:Medieval Mode chat parser has 1 use and is missing 28 translations
- Line 1: Word replacement
- Line 4: For a full listing of all word replacements, see [[Media:Autorp.txt
- Line 8: Note: this chat filter is only applied to English words and does not work with other languages.
- Line 18: Original text
- Line 22: Replacement
- Line 201: Original text
- Line 205: Replacement
- Line 394: Punctuation
- Line 403: Original text
- Line 407: Replacement
- Line 440: Original text
- Line 444: Replacement
- Line 477: Insults
- Line 483: Original text
- Line 487: Replacement
- Line 493: ''<adjective>'', ''<adjective> <noun>''
- Line 504: Adjectives
- Line 569: Nouns
- Line 628: Original text
- Line 632: Replacement
- Line 712: Original text
- Line 716: Replacement
- Line 804: Added to beginning of chat messages
- Line 863: Gods
- Line 940: God adjectives
- Line 989: Body parts
- Line 1019: Body part adjectives
- Line 1096: Added to end of chat messages