39 templates missing Spanish translation

From Team Fortress Wiki
< Team Fortress Wiki:Reports
Revision as of 01:42, 21 January 2024 by DarkBOT (talk | contribs) (Automatic update via https://github.com/jbzdarkid/TFWiki-scripts)
Jump to: navigation, search

Pages missing in Spanish (es – español): 39 in total. Data as of 01:32, 21 January 2024 (GMT).

See also

List

  1. Template:Item price has 15623 uses and is missing 22 translations
    Line 4
    Line 9
    Line 15
    Line 20
    Line 34
    Line 39
    Line 45
    Line 50
    Line 56
    Line 61
    Line 67
    Line 72
    Line 78
    Line 83
    Line 89
    Line 94
    Line 106
    Line 111
    Line 117
    Line 122
    Line 136
    Line 141
  2. Template:Map infobox has 3303 uses and is missing 6 translations
    Line 170: Variants:
    Line 423: Hazards ([[Underworld]]):
    Line 460: Pyrovision Support:
    Line 470: Bot Support:
    Line 584: None
    Line 720: Loading screen photos.
  3. Template:Tool Nav has 2286 uses and is missing 1 translation
    Line 4
  4. Template:Item set infobox has 1283 uses and is missing 1 translation
    Line 71
  5. Template:Mann-Conomy Nav has 1149 uses and is missing 1 translation
    Line 105
  6. Template:Unused Content Nav has 1042 uses and is missing 1 translation
    Line 4: [[Beta weapons
  7. Template:Maps table has 259 uses and is missing 8 translations
    Line 941: <i>
    Line 941
    Line 945: <i>
    Line 945
    Line 949: <i>
    Line 949
    Line 953: <i>
    Line 953
  8. Template:Italics has 145 uses and is missing 1 translation
    Line 1: <i>
  9. Template:Content packs has 23 uses and is missing 4 translations
    Line 28
    Line 33
    Line 40
    Line 41
  10. Template:Content updates has 23 uses and is missing 18 translations
    Line 15
    Line 26
    Line 28
    Line 30
    Line 35
    Line 36
    Line 39
    Line 42
    Line 46
    Line 47
    Line 48
    Line 52
    Line 54
    Line 55
    Line 56
    Line 58
    Line 59
    Line 60
  11. Template:Paint Can has 22 uses and is missing 29 translations
    Line 77: #9, #13, or as a bonus drop from cases
    Line 93: #10, #16, or as a bonus drop from cases
    Line 110: #2, #11, #17, or as a bonus drop from cases
    Line 126: #11, #18, or as a bonus drop from cases
    Line 143: #1, #3, #14, or as a bonus drop from cases
    Line 159: #12, #16, or as a bonus drop from cases
    Line 176: #39 or as a bonus drop from cases
    Line 192: #10, #18, or as a bonus drop from cases
    Line 209: #39 or as a bonus drop from cases
    Line 225: #12, #17, or as a bonus drop from cases
    Line 242: As a bonus drop from cases
    Line 258: #9, #13, or as a bonus drop from cases
    Line 275: #1, #4, #13, or as a bonus drop from cases
    Line 291: #12, #18, or as a bonus drop from cases
    Line 308: #2 or as a bonus drop from cases
    Line 324: #9, #14, or as a bonus drop from cases
    Line 341: #5, #11, #16, or as a bonus drop from cases
    Line 357: #9, #15, or as a bonus drop from cases
    Line 374: #9, #15 or as a bonus drop from cases
    Line 390: As a bonus drop from cases
    Line 407: #9, #14, or as a bonus drop from cases
    Line 423: #10, #17, or as a bonus drop from cases
    Line 488: As a bonus drop from cases
    Line 504: #7, #15, or as a bonus drop from cases
    Line 526: As a bonus drop from cases
    Line 542: As a bonus drop from cases
    Line 564: As a bonus drop from cases
    Line 580: As a bonus drop from cases
    Line 602: As a bonus drop from cases
  12. Template:Bundle row extended has 17 uses and is missing 1 translation
    Line 112
  13. Template:List of Christmas maps has 15 uses and is missing 43 translations
    Line 594: Bomb
    Line 597: Jolly MilkMaster72 (Extra Jolly)
    Line 605: Ice resurfacer
    Line 616: Rocket pit
    Line 619: FGD5
    Line 621: Jolly Old Saint Nickeltoon
    Line 623: Zeus
    Line 625: Brokkhouse
    Line 627: Jameson
    Line 629: Professor Peppermint
    Line 631: Badasscook
    Line 633: Spleep (50% off)
    Line 635: Stuffy360
    Line 637: OctoBlitzVA Go play Galleria!!!
    Line 655: Andrew "Dr. Spud" Thompson
    Line 657: Fay L. "nineaxis" Fabry
    Line 659: Alex "Rexy"
    Line 676: Saw Blade Cart
    Line 688: Diva Dan
    Line 696: Krampus
    Line 698: Health Drain
    Line 700: Deadly Waters
    Line 703: Dondon
    Line 705: Coolchou Zhao
    Line 707: Lothudus
    Line 709: Joel 'zythe_' Morscher
    Line 711: dotflare
    Line 713: Pheディア
    Line 715: Doctorsteen
    Line 717: ScienceDILF
    Line 719: Lerd
    Line 721: Lizard Of Oz
    Line 723: Artur "Artur E. + Your Local Idiot" Eichmann
    Line 725: Sky
    Line 743: Maxime "Mimas Torres" Duplis
    Line 745: E-Arkham
    Line 747: Keldos
    Line 749: Square
    Line 757: Train
    Line 760: Lobster
    Line 762: Stuffy360
    Line 764: Jayz's "The Blueprint"
    Line 766: FGD5
  14. Template:List of Halloween maps has 12 uses and is missing 1 translation
    Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
  15. Template:List of item attributes has 12 uses and is missing 39 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 386: Attrib_Socket
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 580: Attrib_Knockback
    Line 591: Attrib_DecloakRate
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 882: Attrib_MultipleSentries
    Line 925: Attrib_CenterFireProjectile
    Line 1012: Attrib_AlternateRocketEffect
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1138: Attrib_TauntSoundSuccess
    Line 1228: Attrib_RageGainOnAssists
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1380: Attrib_AutoFiresFullClipAllAtOnce
    Line 1394: Attrib_PlayerSkinOverride
    Line 1400: Attrib_Sapper_Voice_Pak
    Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1565: Attrib_AddHeadOnHit
    Line 1597: Attrib_TauntSoundSuccess
    Line 1599: Attrib_PhaseCloak
    Line 1601: Attrib_TauntSoundSuccess
    Line 1603: Attrib_PhaseCloak
    Line 1607: Attrib_RocketLaunchImpulse
    Line 1629: Attrib_BackHeadshot
    Line 1635: Attrib_AirJumpOnAttack
    Line 1676: Attrib_Class_Select_Override_VCD
    Line 1726: Attrib_AutoFiresFullClipNegative
    Line 1728: Attrib_AutoFiresWhenFull
    Line 1748: Attrib_ElevateQuality
    Line 1843: Attrib_DamageBlastPush
    Line 1877: Attrib_NoCloakFromAmmo
    Line 1901: Attrib_AirblastDestroyProjectile
  16. Template:VScript refnote has 11 uses and is missing 1 translation
    Line 1: When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
  17. Template:List of companies has 9 uses and is missing 2 translations
    Line 573: References ''[[w:Doom (franchise)
    Line 751: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.''
  18. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 1 translation
    Line 108
  19. Template:Mvm mission Extended Deadline has 5 uses and is missing 19 translations
    Line 229
    Line 235
    Line 241
    Line 247
    Line 269
    Line 275
    Line 298
    Line 304
    Line 309
    Line 314
    Line 319
    Line 378
    Line 384
    Line 390
    Line 396
    Line 402
    Line 408
    Line 420
    Line 426
  20. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  21. Template:Perks perk table has 5 uses and is missing 19 translations
    Line 2: Perks
    Line 11: Perk
    Line 36: +50% reserve ammo and ammo and metal regeneration
    Line 60: On kill, grants 2 seconds of Mini-Crits
    Line 85: Start the round with 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
    Line 109: Mini-Crits become full Critical hits
    Line 131: +40% extra healing gained from all healing sources
    Line 155: On death, summons a friendly Skeleton
    Line 179: +10% movement speed
    Line 204: On death, the killer is Marked For Death for 6 seconds
    Line 228: Double melee damage
    Line 235: Patience
    Line 240: Gain up to 7 health per second
    Line 263: +50% projectile speed and reduced spread
    Line 287: +15% firing, reloading, and weapon switching speed
    Line 311: +10% damage resistance
    Line 335: On kill, reveals the three closest enemies for 5 seconds
    Line 358: Once per round, players can be revived by a Medic
    Line 382: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  22. Template:Enforcer bypassed resistances has 4 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 9: Resistances that are not pierced
    Line 17: [[Vaccinator]]'s 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 23: [[Mannpower]]'s 50% damage resistance from the Resistance [[Mannpower#Powerups
    Line 32: The 66% damage resistance gained by [[Wrangler
    Line 38: The 33% damage resistance gained by [[Sapper
    Line 47: The 35% damage resistance from the [[Battalion's Backup]]'s rage.
    Line 53: The critical hit immunity from the Battalion's Backup's rage.
    Line 62: The 20% damage resistance gained by [[Heavy
    Line 70: The 40% damage resistance from the [[Fists of Steel]].
    Line 78: The 20% resistance from a Spy's [[Cloak
    Line 86: The initial 75% resistance upon triggering the [[Dead Ringer]].<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 94: Resistances that are not pierced are considered to be bugged and not intentional.
  23. Template:Mvm mission Short Circuit has 4 uses and is missing 128 translations
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: The 
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 58: "
    Line 58: "
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 168: "
    Line 168: "
    Line 180: "
    Line 180: "
    Line 185: "
    Line 185: "
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 214: "
    Line 214: "
    Line 219: "
    Line 219: "
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: The 
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 265: "
    Line 265: "
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 291: "
    Line 291: "
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 344: "
    Line 344: "
    Line 346: "
    Line 346: "
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
  24. Template:Mvm mission Stacked Deck has 4 uses and is missing 2 translations
    Line 272
    Line 277
  25. Template:Unusual effects has 4 uses and is missing 131 translations
    Line 187
    Line 188
    Line 189
    Line 190
    Line 223
    Line 224
    Line 225
    Line 226
    Line 227
    Line 263
    Line 264
    Line 265
    Line 266
    Line 267
    Line 268
    Line 269
    Line 270
    Line 305
    Line 306
    Line 307
    Line 308
    Line 309
    Line 310
    Line 316
    Line 317
    Line 351
    Line 352
    Line 353
    Line 354
    Line 355
    Line 356
    Line 357
    Line 390
    Line 391
    Line 392
    Line 393
    Line 401
    Line 402
    Line 403
    Line 404
    Line 440
    Line 441
    Line 442
    Line 443
    Line 444
    Line 445
    Line 446
    Line 447
    Line 453
    Line 454
    Line 455
    Line 465
    Line 466
    Line 467
    Line 468
    Line 469
    Line 470
    Line 507
    Line 508
    Line 509
    Line 510
    Line 511
    Line 512
    Line 513
    Line 514
    Line 521
    Line 522
    Line 523
    Line 524
    Line 536
    Line 537
    Line 538
    Line 539
    Line 540
    Line 541
    Line 542
    Line 543
    Line 604
    Line 605
    Line 606
    Line 607
    Line 608
    Line 611
    Line 612
    Line 621
    Line 622
    Line 623
    Line 624
    Line 626
    Line 636
    Line 637
    Line 638
    Line 639
    Line 640
    Line 641
    Line 677
    Line 678
    Line 679
    Line 680
    Line 681
    Line 682
    Line 683
    Line 684
    Line 689
    Line 690
    Line 726
    Line 727
    Line 728
    Line 729
    Line 730
    Line 731
    Line 735
    Line 740
    Line 741
    Line 773
    Line 774
    Line 775
    Line 776
    Line 808
    Line 809
    Line 810
    Line 811
    Line 847
    Line 848
    Line 849
    Line 850
    Line 851
    Line 852
    Line 853
    Line 854
    Line 858
  26. Template:Custom maps table has 3 uses and is missing 16 translations
    Line 101: Attack/Defend (custom)
    Line 137: Symmetric
    Line 163: Cambodian (modified Egypt)
    Line 197: Attack/Defend
    Line 321: Swamp
    Line 329: Factory
    Line 343: Underground culvert
    Line 357: Forest
    Line 363: Random
    Line 415: Town
    Line 439: Tropical
    Line 457: Aztec
    Line 545: Canyon
    Line 617: Village
    Line 693: Tropical Island
    Line 699: Paleontological dig
  27. Template:Expired community medal list has 3 uses and is missing 1 translation
    Line 710: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
  28. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  29. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  30. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  31. Template:Tools can drop list has 3 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 20: Crates
    Line 27: Active [[Mann Co. Supply Crate/Active series
    Line 36: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 44: Tools that ''used'' to be found via a random drop
    Line 63: Crates
    Line 70: Retired [[Mann Co. Supply Crate/Retired series
    Line 124: These Strange Parts dropped previously:
  32. Template:Mvm mission Homestead Happenings has 2 uses and is missing 14 translations
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 132: The 
    Line 145: The 
    Line 168: The 
    Line 177: The 
    Line 235: The 
    Line 241: The 
    Line 278: The 
    Line 388: The 
    Line 420: The 
    Line 439
    Line 483: The 
  33. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The [[Ludmila]]'''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The [[Repair Node]]'''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123
    Line 129
  34. Template:UGC Highlander medals has 2 uses and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  35. Template:Maps with bot support has 1 use and is missing 1 translation
    Line 100: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point.
  36. Template:Reference pose list has 1 use and is missing 15 translations
    Line 5: Class
    Line 9: Method
    Line 15: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in [[Console
    Line 20: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 25: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the [[Upgrade Station]] then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 33: Equip and switch to the [[Flying Guillotine]], [[Mad Milk]], or [[Bonk! Atomic Punch]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 40: Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 45: By equipping the [[Cow Mangler 5000]] and the [[Mantreads]], then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 50: You can use any of the three [[banner]]s and the [[B.A.S.E. Jumper]] to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the [[Resupply Cabinet]]. You are now in the reference pose indicated by a bugged viewmodel.<br>
    Line 58: Equip and switch to any primary that can [[Compression blast
    Line 63: If you use the [[Thermal Thruster]] just as you get turned into the first Zombie, you enter the reference pose.
    Line 70: Equip the [[B.A.S.E. Jumper]] and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 79: Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped primary. Pick up the dropped primary (this will drop your current primary) and empty it by holding primary fire. While still holding down primary fire, pick up the previously dropped weapon. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 84: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 90: Equip and switch to the [[Jarate]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
  37. Template:UGC 4vs4 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  38. Template:UGC 6vs6 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  39. Template:Water locations table has 1 use and is missing 71 translations
    Line 3: List of maps with water
    Line 8: Water location
    Line 14: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 20: Identical to the water on 2Fort
    Line 26: On each side, inside both bases, there is deep water under the B point.
    Line 32: The map takes place on an island that is surrounded by water.
    Line 38: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the [[Respawn#Resupply
    Line 44: Identical water locations to the Arena version.
    Line 50: The entire map is surrounded by an ocean of deep water.
    Line 56: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 62: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 68: A river runs underneath 2 bridges near the final checkpoint.
    Line 74: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 80: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 86: There is a shallow pool of water under the bridge in the center of the map.
    Line 92: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 98: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 104: There are flooded corridors and room at the bottom of the play-space.
    Line 110: There is a pool of water at the bottom of a gorge underneath a building.
    Line 116: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 122: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 128: A large body of water containing [[Loot Island]], separate from the main map. Falling in causes instant death.
    Line 134: Two large bodies of water connect from the exits of [[RED]] and [[BLU]]'s buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 140: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 146: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 152: A large body of water containing [[Skull Island]], separate from the main map. Falling in causes instant death.
    Line 158: Multiple small puddles surround the central building.
    Line 164: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 170: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 176: There is shallow water in the Dam and Warehouse territories.
    Line 182: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk
    Line 188: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 194: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 200: A river runs underneath the bridge to Dracula's castle.
    Line 206: Next to both spawn rooms behind a fence are small pools of water.
    Line 212: A lagoon surrounds the center control point areas.
    Line 218: The majority of the outdoor area is covered with water.
    Line 224: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 230: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 236: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 242: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 248: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 254: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 260: The center of the map has a channel of deep water.
    Line 266: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 272: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 278: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 284: A long river flows out of a dam and runs along one side of the map.
    Line 290: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 296: There is water in the fountain in the courtyard.
    Line 302: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the [[Sawmill (Capture the Flag)
    Line 308: The map takes place on a harbour connected to the sea.
    Line 314: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 320: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 326: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 332: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 338: Water surrounds the mothership at the final point's pitfall.
    Line 344: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 350: Shallow water surrounds the platform Point A is on.
    Line 356: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 362: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 368: There is an ocean outside the map.
    Line 374: First BLU spawn leads to small river (shallow water).
    Line 380: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 386: Small pools around the map.
    Line 392: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 398: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 404: There are small ponds of deep water around the valley below the central tower.
    Line 410: The center of the map has a canal of deep water.
    Line 416: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The [[Well (Capture the Flag)
    Line 422: There is a large lake with a boathouse.