Difference between revisions of "Telefrag/zh-hant"

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m (Telefrag=傳送殺)
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<div align=right>
 
<div align=right>
 
{{kill notice|extend=no|width=400px|invert=yes|weapon=telefrag|killer=鬼鬼祟祟的間諜|victim=超衰小的工程師|}}</div>
 
{{kill notice|extend=no|width=400px|invert=yes|weapon=telefrag|killer=鬼鬼祟祟的間諜|victim=超衰小的工程師|}}</div>
[[Image:Telefrag.png|right|300px|A [[Spy]] executing a Telefrag on an [[Engineer]].]]
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[[Image:Telefrag.png|right|300px|[[Spy/zh-hant|間諜]]用傳送殺幹掉[[Engineer/zh-hant|工程師]]]]
 
{{Quotation|'''間諜'''出奇不意的出現。|"突然"出現,真對不起。|sound=Spy_specialcompleted04.wav}}
 
{{Quotation|'''間諜'''出奇不意的出現。|"突然"出現,真對不起。|sound=Spy_specialcompleted04.wav}}
  
'''傳送殺''' is a type of [[death]] that occurs when a player is standing on or near an [[Engineer]]'s [[Teleporter]] exit as an enemy goes through it. This can either be from standing on an enemy Teleporter exit, or from standing on a friendly exit being used by an enemy Spy. The player standing on the exit dies instantly, and the teleport completes successfully. It is not possible to telefrag allies unless [[friendly fire]] is enabled. Players can be telefragged whether they are [[ÜberCharge]]d or not.
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'''傳送殺'''是一種[[death/zh-hant|殺人]]技巧,是在傳送成功時,「踩死」站在[[Teleporter/zh-hant|傳送裝置出口]]上敵方玩家的殺人方式。一般而言會發生這種情況是因為站在敵方的傳送出口上,或是間諜使用敵人的傳送裝置「踩死」對方的玩家。此外,就算打開[[friendly fire/zh-hant|友軍傷害]],仍然不會發生用傳送殺踩死同隊玩家的情形。值得一提的是,傳送殺可以殺掉[[ÜberCharge/zh-hant|無敵]]狀態的敵人。
  
Telefrags are indicated with the "unspecified death" skull and crossbones icon, with the person teleporting being credited with the [[kill]]; since telefrags are relatively rare and have no signs as to one having taken place, many of them go unnoticed by bystanders.
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傳送殺的殺人圖示是"未定義的死亡圖示"(就是骷髏頭)。不過傳送殺通常很少發生,因為非常突然又無法預測,就算發生了,在旁邊的人也可能不會注意到。
  
A particularity devious [[Spy]] strategy involves sapping an Engineer's teleporter entrance and then standing on it. If the Engineer is careless and is standing on top of (or even too close to) the exit while removing the Electro Sapper, the Spy will instantly teleport the moment the [[Electro Sapper]] is removed, telefragging the Engineer and allowing the Spy to sap the Engineer's remaining buildings at his leisure. This tactic can also work in reverse; careless Spies sapping an exit may wind up being telefragged by an Engineer repairing the entrance. Similarly, Engineers can place their Teleporters at chokepoints and telefrag enemies as they walk over.
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[[Spy/zh-hant|間諜]]有一個狡猾的戰術,那就是先在傳送裝置入口上安裝[[Electro Sapper/zh-hant|電子破壞器]],然後等待工程師站在傳送裝置出口端上敲打並拆除破壞器的瞬間,就能立刻傳送過去,並用傳送殺將該工程師瞬間解決掉。當然這個戰術也可以反向操作,如果間諜站在傳送出口上安裝電子破壞器,那麼工程師也可以在拆掉破壞器的瞬間,立刻傳送過去踩死該間諜。同樣的,工程師也能將傳送出口放在敵人可能會經過的路上,並在對方走過來時傳送過去踩死他們。
  
== 示範 ==   
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== 示範影片 ==   
  
 
{{youtube|2haS-3b0xZ0}}  
 
{{youtube|2haS-3b0xZ0}}  
  
== 更新歷程 ==
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== 更新紀錄 ==
'''Unknown'''
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'''未知'''
*Telefrags are now credited to the player teleporting, not to the Teleporter Exit.
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*傳送殺現在只在成功傳送到出口後才發生,而不是在傳送的瞬間就發生。
  
'''[[May 29, 2009 Patch]]'''
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'''[[May 29, 2009 Patch/zh-hant|2009年5月29日]]'''
* Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled.
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* 現在間諜在啟用送終者時不會被傳送殺瞬間幹掉。
  
'''[[August 31, 2009 Patch]]'''
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'''[[August 31, 2009 Patch/zh-hant|2009年8月31日]]'''
* Fixed server log not listing telefrag kills as weapon "telefrag"
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* 修正在用傳送殺殺人時伺服器資訊上會顯示"telefrag"這個不存在的武器名稱問題。
  
 
==相關細節==
 
==相關細節==

Revision as of 14:04, 5 August 2011

鬼鬼祟祟的間諜 
Killicon telefrag.png
 超衰小的工程師
間諜用傳送殺幹掉工程師。
"突然"出現,真對不起。
間諜出奇不意的出現。

傳送殺是一種殺人技巧,是在傳送成功時,「踩死」站在傳送裝置出口上敵方玩家的殺人方式。一般而言會發生這種情況是因為站在敵方的傳送出口上,或是間諜使用敵人的傳送裝置「踩死」對方的玩家。此外,就算打開友軍傷害,仍然不會發生用傳送殺踩死同隊玩家的情形。值得一提的是,傳送殺可以殺掉無敵狀態的敵人。

傳送殺的殺人圖示是"未定義的死亡圖示"(就是骷髏頭)。不過傳送殺通常很少發生,因為非常突然又無法預測,就算發生了,在旁邊的人也可能不會注意到。

間諜有一個狡猾的戰術,那就是先在傳送裝置入口上安裝電子破壞器,然後等待工程師站在傳送裝置出口端上敲打並拆除破壞器的瞬間,就能立刻傳送過去,並用傳送殺將該工程師瞬間解決掉。當然這個戰術也可以反向操作,如果間諜站在傳送出口上安裝電子破壞器,那麼工程師也可以在拆掉破壞器的瞬間,立刻傳送過去踩死該間諜。同樣的,工程師也能將傳送出口放在敵人可能會經過的路上,並在對方走過來時傳送過去踩死他們。

示範影片

更新紀錄

未知

  • 傳送殺現在只在成功傳送到出口後才發生,而不是在傳送的瞬間就發生。

2009年5月29日

  • 現在間諜在啟用送終者時不會被傳送殺瞬間幹掉。

2009年8月31日

  • 修正在用傳送殺殺人時伺服器資訊上會顯示"telefrag"這個不存在的武器名稱問題。

相關細節

  • Telefrags exist as a holdover of the old Quake/Team Fortress engine. In some maps teleportation was required to complete objectives, but a player teleporting into an enemy would result in them getting stuck inside each other. Telefrags were the solution to this problem, as the alternative - Teleporters not working if an enemy is standing on the exit - was considered exploitable.
  • Telefragging an enemy as a Soldier will fully charge the Buff Banner's rage meter and charge most of the Concheror's. This is because it is the teleporting player, not the Teleporter itself, that deals damage to the telefragged player (approximately 1000 damage).
  • In the past, telefrags were credited to the Teleporter Exit, not the player teleporting. Thus, one could have had a Deathcam that displays, "You have been killed by the Teleporter Exit of X".
  • It is possible to telefrag multiple players if they are near enough to the exit.