Difference between revisions of "Template:List of weapons that provide health"

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(Updated ru Black Box stats.)
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| colspan=2 class="gold" | {{icon item|Pretty Boy's Pocket Pistol|63px}}
 
| colspan=2 class="gold" | {{icon item|Pretty Boy's Pocket Pistol|63px}}
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
  | en = * Restores 3 health to user for each enemy player hit.
+
  | en = * Restores 5 health to user for each enemy player hit.
  | de = * Für jeden Treffer bekommt der Spieler 3 Lebenspunkte.  
+
  | de = * Für jeden Treffer bekommt der Spieler 5 Lebenspunkte.  
  | es = * Restaura 3 de salud al jugador por cada enemigo impactado.
+
  | es = * Restaura 5 de salud al jugador por cada enemigo impactado.
  | fi = * Palauttaa käyttäjälle 3 terveyttä jokaista vahingoitettua vihollista kohden.
+
  | fi = * Palauttaa käyttäjälle 5 terveyttä jokaista vahingoitettua vihollista kohden.
  | fr = * Restaure 3 points de vie à l'utilisateur pour chaque ennemi touché.
+
  | fr = * Restaure 5 points de vie à l'utilisateur pour chaque ennemi touché.
 
  | ja = * 敵プレイヤーにヒットするたびに3ヘルス回復します。
 
  | ja = * 敵プレイヤーにヒットするたびに3ヘルス回復します。
 
  | ko = * 적을 명중시킬 때마다 사용자의 체력을 3 회복합니다.
 
  | ko = * 적을 명중시킬 때마다 사용자의 체력을 3 회복합니다.
  | pl = * Odnawia 3 punkty zdrowia po każdym trafieniu przeciwnika.
+
  | pl = * Odnawia 5 punkty zdrowia po każdym trafieniu przeciwnika.
  | pt-br = * Restaura 3 de saúde para o usuário a cada inimigo acertado.
+
  | pt-br = * Restaura 5 de saúde para o usuário a cada inimigo acertado.
  | ru = * Восстанавливает 3 единицы здоровья игрока при каждом попадании оружием по врагу.
+
  | ru = * Восстанавливает 5 единицы здоровья игрока при каждом попадании оружием по врагу.
  | zh-hans = * 击中后 +3 点生命值
+
  | zh-hans = * 击中后 +5 点生命值
 
  }}
 
  }}
 
|-
 
|-
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| colspan=2 class="gold" | {{icon item|Concheror|63px}}
 
| colspan=2 class="gold" | {{icon item|Concheror|63px}}
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
  | en = * Passively regenerates 2 health per second.
+
  | en = * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
 
* Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
 
* Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
 
  | de = * Regeneriert passiv 2 Gesundheitspunkt pro Sekunde.
 
  | de = * Regeneriert passiv 2 Gesundheitspunkt pro Sekunde.
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  | en = * Reflecting rockets fired from the Black Box heal up to 20 health if the reflected rocket damages an opponent.
 
  | en = * Reflecting rockets fired from the Black Box heal up to 20 health if the reflected rocket damages an opponent.
 
* Reflecting syringes fired from Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
 
* Reflecting syringes fired from Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
 +
* Extinguishing a burning ally will restore 20 health to the player.
 
  | ja = * {{item name|Black Box}}のロケット弾を敵に跳ね返してダメージを与えると、最大20ヘルス回復します。
 
  | ja = * {{item name|Black Box}}のロケット弾を敵に跳ね返してダメージを与えると、最大20ヘルス回復します。
 
* 敵の{{item name|Crusader's Crossbow}}の矢を味方に跳ね返すと、近距離なら75、中距離なら112、遠距離なら150ヘルス回復させます。
 
* 敵の{{item name|Crusader's Crossbow}}の矢を味方に跳ね返すと、近距離なら75、中距離なら112、遠距離なら150ヘルス回復させます。
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| colspan=2 width="128px" | {{item link|Nessie's Nine Iron}}
 
| colspan=2 width="128px" | {{item link|Nessie's Nine Iron}}
 
|-
 
|-
| colspan=2 class="gold" | {{icon item|Persian Persuader|63px}}
+
| colspan=2 class="gold" | {{icon item|Claidheamh Mòr|63px}}
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
  | en = * Converts all ammunition boxes into health, equivalent to the percentage of ammo the ammo box would restore.
+
  | en = * Restore 25 health upon killing an enemy.
| de = * Munition und fallen gelassene Waffen werden in die Gesundheit des Spielers umgewandelt.
 
| es = * Convierte todas las armas soltadas y cajas de munición a salud.
 
| fi = * Muuttaa kaikki pudotetut aseet ja ammuslaatikot terveydeksi.
 
| fr = * Convertit toutes les armes et boîtes de munitions en santé.
 
| ja = * 弾薬箱を拾うと、本来それが補充する弾薬の割合だけヘルスを回復します。
 
| ko = * 떨어진 무기와 탄약 상자를 획득하면 체력으로 전환됩니다.
 
| pl = * Zamienia wszystkie upuszczone bronie i skrzynki amunicją w apteczki.
 
| pt-br = * Converte todas as armas soltas e munição em saúde, equivalente à porcentagem que a caixa de munição restauraria.
 
| ru = * Переводит сбор всех брошенных оружий и ящиков аммуниции в здоровье.
 
| zh-hans = * 拾取的弹药会全部用来补充生命值。
 
 
  }}
 
  }}
 
|-
 
|-
| colspan=2 width="128px" | {{item link|Persian Persuader}}
+
| colspan=2 width="128px" | {{item link|Claidheamh Mòr}}
 
|- <!-- Heavy -->
 
|- <!-- Heavy -->
 
| width="100px" style="background:#ffbd7e;" rowspan=6 | {{Class link|heavy|br=yes}}
 
| width="100px" style="background:#ffbd7e;" rowspan=6 | {{Class link|heavy|br=yes}}
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| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Passively regenerates 3 health per second when active.
 
  | en = * Passively regenerates 3 health per second when active.
* [[Medicating Melody]] taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged.
+
* [[Medicating Melody]] taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged,
 
  | de = * Die [[Medicating Melody/de|Heilende Melodie]] Verspottung heilt alle Kameraden in der Nähe, von 105 bis 315 Gesundheitspunkte über 4.2 Sekunden je nachdem, wann das Heilziel zuletzt verletzt wurde.
 
  | de = * Die [[Medicating Melody/de|Heilende Melodie]] Verspottung heilt alle Kameraden in der Nähe, von 105 bis 315 Gesundheitspunkte über 4.2 Sekunden je nachdem, wann das Heilziel zuletzt verletzt wurde.
 
  | es = * La burla [[Medicating Melody/es|Melodía Medicinal]] coloca un efecto de restauración de salud en todos los aliados cercanos, restaurando de 105 a 315 selud en el tiempo de 4.2 segundos, dependiendo de hace cuanto tiempo haya sido lastimado en blanco de curación.
 
  | es = * La burla [[Medicating Melody/es|Melodía Medicinal]] coloca un efecto de restauración de salud en todos los aliados cercanos, restaurando de 105 a 315 selud en el tiempo de 4.2 segundos, dependiendo de hace cuanto tiempo haya sido lastimado en blanco de curación.
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| colspan=2 class="gold" | {{icon item|Cozy Camper|63px}}
 
| colspan=2 class="gold" | {{icon item|Cozy Camper|63px}}
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
  | en = * Passively regenerates 1 health per second.
+
  | en = * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
 
  | de = * Regeneriert passiv 1 Gesundheitspunkt pro Sekunde.
 
  | de = * Regeneriert passiv 1 Gesundheitspunkt pro Sekunde.
 
  | es = * Regenera pasivamente 1 punto de salud por segundo.
 
  | es = * Regenera pasivamente 1 punto de salud por segundo.
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| colspan=2 class="gold" | {{icon item|Half-Zatoichi|63px}}
 
| colspan=2 class="gold" | {{icon item|Half-Zatoichi|63px}}
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
  | en = * Restores 100% health upon killing an enemy.
+
  | en = * Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
  | de = * Beim Töten werden 100% der Gesundheitspunkte wiederhergestellt.
+
  | de = * Beim Töten werden 50% der Gesundheitspunkte wiederhergestellt.
  | es = * Restaura 100% salud al asesinar un enemigo.
+
  | es = * Restaura 50% salud al asesinar un enemigo.
  | fi = * Palauttaa 100% terveyttä, kun vihollinen tapetaan.
+
  | fi = * Palauttaa 50% terveyttä, kun vihollinen tapetaan.
 
  | fr = * Restaure entièrement la santé de l'utilisateur lorsqu'il tue un ennemi avec cette arme.
 
  | fr = * Restaure entièrement la santé de l'utilisateur lorsqu'il tue un ennemi avec cette arme.
  | ja = * 敵を倒すとヘルスが 100% 回復します。
+
  | ja = * 敵を倒すとヘルスが 50% 回復します。
  | ko = * 적을 죽이면 체력을 100% 회복합니다.
+
  | ko = * 적을 죽이면 체력을 50% 회복합니다.
  | pl = * Odnawia 100% zdrowia po zabiciu przeciwnika.
+
  | pl = * Odnawia 50% zdrowia po zabiciu przeciwnika.
  | pt-br = * Restaura 100% da saúde após matar um inimigo.
+
  | pt-br = * Restaura 50% da saúde após matar um inimigo.
  | ru = * Восстанавливает 100% здоровья после убийства врага.
+
  | ru = * Восстанавливает 50% здоровья после убийства врага.
  | zh-hans = * 杀敌后回复到100%生命值。
+
  | zh-hans = * 杀敌后回复到50%生命值。
 
  }}
 
  }}
 
|-
 
|-

Revision as of 18:27, 28 December 2015

List of weapons that provide health
Primary Shortstop
  • Increased healing from health kits by 20%.
Shortstop
Secondary Mad Milk
  • Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
Mad Milk
Pretty Boy's Pocket Pistol
  • Restores 5 health to user for each enemy player hit.
Pretty Boy's Pocket Pistol
Melee Candy Cane
  • Equipping this weapon causes enemies killed by the player to drop a small health pack.
Candy Cane
Primary Black Box
  • Restores up to 20 health to user per attack (1 health for every 4.5 damage dealed).
Black Box
Secondary Concheror
  • Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
  • Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
Concheror
Primary Flame Thrower
  • Reflecting rockets fired from the Black Box heal up to 20 health if the reflected rocket damages an opponent.
  • Reflecting syringes fired from Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
  • Extinguishing a burning ally will restore 20 health to the player.
Compression blast
Phlogistinator
  • Restores 100% health upon activation of "Mmmph".
Phlogistinator
Melee Powerjack
  • Restores 25 health upon killing an enemy and can overheal.
Powerjack
Back Scratcher
  • Increases health from pickups by 50%.
Back Scratcher
Melee Eyelander Horseless Headless Horsemann's Headtaker
  • Restore 15 health upon killing an enemy and can overheal.
Eyelander Horseless Headless Horsemann's Headtaker
Nessie's Nine Iron
Nessie's Nine Iron
Claidheamh Mòr
  • Restore 25 health upon killing an enemy.
Claidheamh Mòr
Secondary Sandvich Robo-Sandvich
  • Restores 300 health when eaten over 4 seconds.
  • If dropped by the Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Sandvich Robo-Sandvich
Dalokohs Bar Fishcake
  • Restores 100 health when eaten over 4 seconds, and grants the Heavy an extra 50 maximum health for 30 seconds.
  • If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
Dalokohs Bar Fishcake
Buffalo Steak Sandvich
  • If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Buffalo Steak Sandvich
Primary Blutsauger
  • Restores 3 health to user for each enemy player hit.
Blutsauger
Crusader's Crossbow
  • Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
Crusader's Crossbow
Secondary Medi Gun Vaccinator
  • Restores 24 health to 72 health to the target per second.
Medi Gun Vaccinator
Kritzkrieg
  • Restores 24 health to 72 health to the target per second.
  • Oktoberfest taunt restores 11 health over 4 seconds.
Kritzkrieg
Quick-Fix
  • Restores 34 health to 101 health to the target per second.
Quick-Fix
Melee Amputator
  • Passively regenerates 3 health per second when active.
  • Medicating Melody taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged,
Amputator
Secondary Cozy Camper
  • Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
Cozy Camper
Secondary Conniver's Kunai
  • Grants the victim's remaining health upon backstabbing and can overheal.
Conniver's Kunai
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Melee Half-Zatoichi
  • Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
Half-Zatoichi
Note