User:Jboby1/Weapons
With apologies to Mozart, who I copied off of to make the first version of this page
If you have any issues or feedback for the weapons on this page, leave a note on the discussion page, and I'll try to get back to you!
Weapons
[collapse] Scout Weapons | |||
---|---|---|---|
Class | Weapon | Stats | Info/Description |
![]() Scout |
![]() Primary |
|
Taking the "Scatter" out of "Scattergun" since 1918! |
![]() Secondary |
|
Inspired from what is apparently a fan-made Dr. Grordbort-styled weapon. | |
![]() Secondary |
|
Model featured in icon can be found here Name is a reference to the song "Mr. Roboto", by Styx. | |
![]() Secondary |
|
Inspired and named after "The Pshoooes", a Febuary 2013 Weapon Of The Month for Advanced Weaponizer. The boost mechanic has the same recharge mechanic as Bonk! Atomic Punch, only the recharge is 11 seconds longer, at 35 seconds long. | |
![]() Secondary |
|
I think it balances out, but it might not. | |
![]() Secondary |
|
A gift from the doc. | |
![]() Secondary |
|
||
![]() Melee |
|
It takes 300 to fully charge the 'Tobor' meter. |
[expand] Soldier Weapons |
---|
[expand] Pyro Weapons |
---|
[expand] Demoman Weapons |
---|
[expand] Heavy Weapons |
---|
[expand] Engineer Weapons |
---|
[expand] Medic Weapons |
---|
[expand] Sniper Weapons |
---|
[expand] Spy Weapons |
---|
[expand] All-Class Weapons |
---|
Changelog
- Created page
August 10th, 2017
- Massive page overhaul
- Added "Fler Kulor", "Chilliam William", "Die Heilkugel", and "The Recycler"
August 11th, 2017
- Added "Muckwalkers" and "The New Zealand Bug Zapper"
August 12th, 2017
- Added many new weapon concepts
- "The Speed Demon", "Tereshkova", "Cherubim Combustor", "The Mercy Kill", "The Garcon Bebe", "Counterintelligence Credentials", and "The Scanner"
August 14th, 2017
- Added new weapon concepts
- "Gehrig's Gattler", "The Heifathon 88", "The Saturn Saber", and "The Kraftig 83"
August 16th, 2017
- Fixed some minor grammatical errors
- Removed the "The" prefix from "The Tereshkova", "The Speed Demon", and "The Heifathon 88"
- 'Reworked the following weapons based on feedback'
- Tereshkova
- Removed the "+50% max primary ammo on wearer" bonus attribute
- Added the "+10% of ammo regenerated every 5 seconds on wearer" bonus attribute
- The Scot's Last Stand
- Reduced the damage bonus from "+60%" to "+45%"
- Removed the "No blast damage falloff" bonus attribute
- Added the "-25% less splash damage falloff" bonus attribute
- Removed the "Cannonballs explode on contact with any surface" attribute
- The New Zealand Bug Zapper
- Reworded the "Fires straight from the reserve ammo" attribute to be more concise and understandable
- Added a "This weapon deploys +35% faster" bonus attribute
- Reduced the secondary ammo bonus from "+167%" to "+33%", or from "200" reserve ammo to "100" reserve ammo
- Removed the "-25% damage penalty" attribute
- Arc damage no longer deals less damage
- Lowered the arc radius by 33%
- Tereshkova
- Updated the descriptions of the changed weapons to better reflect their current state.
- Added a changelog. Guess what you're reading right now!
August 20th, 2017 #1
- Removed the "10% chance to ignite target" bonus attribute from the Heifathon 88.
- Using the "Garcon Bebe" on a Scout will no longer give them mini-crits.
- Using the "Garcon Bebe" on a Scout will now mark its user for death for a short time.
- Added the 'Pyro' section, and two new weapons.
- "The Fanflare" and "The Leveler"
- Added "The Pshoooes", "The F-Bomb", "The Overclocker", and "The Big Top Bushman".
August 20th, 2017 #2
- Fixed some grammar
- The Pshoooes
- Fixed the "Press M3 at any time to run +25% faster for 8 seconds!" attribute not displaying in blue font
- Saturn Saber
- Added an Unusual effect (Orbiting Planets) to the weapon
- Removed the "+20% damage bonus" attribute
- Added the "+35% firing rate" bonus attribute
- Added the "-2 health per second" negative attribute
- Fixed the "Victims turn to ice upon death" attribute not displaying in red text
- Reworded the "Victims turn to ice upon death" attribute to be more concise.
- Die Heilkugel
- Reduced holster speed penalty from +80% slower to +50%
- Added the "This weapon deploys +80% slower" negative attribute
- Counterintelligence Credentials
- User can no longer use enemy Teleporters while undisguised
- User can now use enemy Dispensers while undisguised
- Reworded the "Fragile Disguise" negative attribute to be more concise
August 22th, 2017
- Reworked some page formatting. It should now look better on "mobile-friendly" versions of this page.
- Made most item descriptions one block of text, instead of many several, smaller, often one line long blocks.
- Added the 'Engineer' section, and two new weapons.
- "The Jumpstart" and "The Tagger"
- Die Heilkugel
- Fixed the "Heals teammates in a small area" bonus attribute not displaying in blue
- The Muckwalkers
- Removed the ability to resist bleed.
- Reworded the description to be more concise.
- I have plans to change the stylization of the page soon to something more like the Advanced Weaponiser or Custom Weapons 2 pages. Please message me your thoughts on if I should do this or not.
August 23rd, 2017
- Removed the Gehrig's Gattler.
- Removed The Muckwalkers.
- Changed the icon for The Scot's Last Stand.
- Added two new Sniper weapons, The L.M.A.O. and The Crutch, which should work well together.
- Reworked the following weapons
- Heifathon 88
- Removed the +26% firing rate boost.
- Added "On Kill: +10% damage bonus, up to +40%" bonus.
- Die Heilkugel
- Removed the deploying and holstering speed penalties.
- The Tagger
- Moved the ability to tag to alt-fire. It can now function like a regular pistol, albeit with a -50% damage penalty
- Removed the ability for Sentries to target tagged victims, as it made the weapon seem like a worse Wrangler.
- Increased the amount of incoming damage taken by a tagged enemy from +20% to +35%.
- Tagged enemies now glow green and through walls
- The Leveler
- Now all-class.
- Heifathon 88
August 27th, 2017 #1
- Added the Metal Cleats, Ro-Bat, and the Bikini Bomber.
August 27th, 2017 #2
- Metal Cleats
- Renamed to The Killroy Kickers
- Removed the "Deals bleed damage to the person you land on" attribute
- Added the "Deals 3x falling damage to the person you land on" attribute
August 28th, 2017
- The Killroy Kickers
- Added a new icon
- Added "The Orange Box" and "The Backpack Beacon" for the Engineer
- The Big Top Bushman
- Renamed "Showmanship" to "Showoff"
- Activating "Showoff" no longer gives you a team-colored glow
- Activating "Showoff" now marks the user for death
- Added the "-35% damage on body shot" penalty
August 30th, 2017
- Replaced the "Level 1 X" text with a little blurb, similar to the now defunct "Biggest Update Ever"
- Added the Fatman's Speedy Breastplate, Ein-Mann-Armee, Prototype SM2, and The Celtic Clusterer
- Updated the descriptions of some weapons to better explain how they work or to update them
- The Bikini Bomber
- Removed the "-35% slower projectile speed" penalty
- Added the "Grenades are heavy and won't fly as far" penalty
- The Backpack Beacon
- Increased the Sentry range bonus from "+35%" to "+50%"
- Increased the Dispenser range bonus from "+65%" to "+85%"
- Removed the "-50% damage vs building" penalty
- Added the "Wearer cannot destroy sappers" penalty
- Cherubim Combustor
- Removed all previous stats
- Now functions identically to the Flare Gun
- The Fler Kulor
- Removed the "+67% ammo capacity" bonus
- Increased the bullets per shot bonus from "+30%" to "+50%"
- Increased the clip size penalty from "+34%" to "+65%"
- Added the "+50% reload rate" penalty
- The Kraftig 83
- Now shoots a standard laser instead of a laser ball
- Increased maximum damage bonus from "+500%" to "+900%"
August 31th, 2017
- Updated the Attack and Defense classes' weapons to use the new page format. I still need to change the Support and All-Class weapons.
- A Demoman weapon table was made, but has strangely vanished. His weapon sheet shall be made alongside the previously mentioned ones.
- The changes for the Demoman's weapons, although not included, are listed below
- The Pshoooes
- Increased recharge penalty from "+40%" to "+41.3%".
- Ro-Bat
- Reduced firing rate penalty from "-40%" to "-35%".
- Increased damage required to charge "Tobor" from "300" to "350".
- "Tobor" now sets it's user's max health to 500 when activated, instead of overhealing them by 500HP.
- "Tobor" no longer disables the ability to jump when activated.
- "Tobor" now disables the ability to double jump when activated.
- "Tobor" Can now only be activated once per life.
- The Scot's Last Stand
- Changed the weapon icon to the "Loose Cannon", which it used once before
- Removed the "+25% less splash damage falloff" bonus.
- Can now be used in Medieval Mode
- Now has "Force-A-Nature"-like knockback when firing, but only for it's user
- The Celtic Clusterer
- Changed the weapon icon to the image "The Scot's Last Stand" was using
- Humorously enough, the icon's name is "AW_Celtic_Clusterer".
- Changed the weapon icon to the image "The Scot's Last Stand" was using
August 31th, 2017
- Finished updating the page layout
- The L.M.A.O
- Changed name to The Cursed Decapitator to remove it's connections with a popular hacking program
- Added the "Unusual Effect : Haunted Phantasm" attribute
- Reduced the healing penalty while active from "-90%" to "-75%"
- Increased headshot seeking radius from "32 Hammer Units" to "40 Hammer Units".
- The Crutch
- Made an all-class weapon, excluding the Engineer and Spy
- Removed the "-35% damage penalty" attribute
- Added the "-10 health on swing" penalty
- The Kraftig 83
- Reduced maximum damage bonus from "+900%" to "+500%"
September 5th, 2017 #1
- The "Scout Weapons" table now starts open instead of collapsed.
September 5th, 2017 #2
- Added The Specialist, The 5 Minute Energy, The Torpedo Tube, the Tactical Fluke, The Flashpoint, The Gravity Well Mk II, The Fresh Air, The Landmine and See, The Highlander's Heater, The Baby Bites, and The Man With The Golden PDA.
September 16th, 2017
- Added the Chocolate Mad Milk, the Strawberry Mad Milk, The See-You-Later Skater Boy, the Oilotov, the Hit-The-Ground Runners, The Livingston Longshot, the Russian Roulette, the Lockdown Leggings, and the Gunmetal Gauntlets.
- The Fresh Air
- Reworked the stats to be closer to how it would work in real-life.
- Writer's Note: In the off chance that anyone reads this, or even this page for that matter, I just want to tell you that I currently have an additional 12 weapon concepts that I planned to add tonight, but since the website is currently acting a bit janky I wont add them just yet. I also planned to upload special icons for some of these weapons, even a few that were added today. But, like a said a sentence or two ago, the website is acting weird, so I cant.
September 28th, 2017
- Added the Moving Man's Monkeywrench, H. R. Buffnstuf, Detonating Deutscher, The Nirvana Nurse, The Semi-Automatic Shooter, Cupid's Chokehold, Crockercorp Reverse Appearifier Rifle, The Submarine Gun, The Cue Card, The Reset Button, Horseshoe Magnet, and E.M.P. Sapper.
- The Man With The Golden PDA
- Added the "Cannot haul buildings" penalty
- Ein-Mann-Armee
- Fixed a coding error that made the attributes display incorrectly
- Heifathon 88
- Reworded the stacking damage bonus attribute
- Added a "-20% firing rate penalty" attribute
October 30th, 2017
- Added the Flamin' Barbeque Steak
November 22nd, 2017
- 5-Minute Energy
- Increased the maximum health penalty from -10 to -15
- Chocolate Mad Milk
- Removed, as I am unhappy with it's current design
- Strawberry Mad Milk
- Decreased ally healing, from 65% to 50% of max health, to match the Medium Health Kit
- Increased enemy healing, from 10% to 20.5% of max health, to match the Small Health Kit
- Renamed to Beste Beer
- See-You-Later Skater Boy
- Dropped the "Boy" in the name
- Removed the "If you hit a wall, you become stunned for 2 seconds" penalty
- Added the "While Deployed: User in forced into third-person mode" neutral attribute
- Ro-Bat
- Removed double-jump and restriction to melee penalties on "Tobor" activation
- Added a 50% reduced healing penalty on "Tobor" activation
- Decreased melee damage needed to fill the "Tobor" meter from 350 to 300
- Overclocker
- Removed previous stats
- New stats:
- While Deployed:
- +25% faster banner fill rate
- +50% larger banner effect area
- -15% firing rate penalty
- User is marked for death
- Tactical Fluke
- Increased damage penalty from 50% to 100%
- Decreased recharge rate from 45 to 30 seconds.
December 2nd, 2017
- Prototype SM2
- Added "+25% max primary ammo on wearer" bonus
- Increased damage penalty from -75% to -85%
- Added “No Afterburn” penalty
- Added 65% faster airblast refire time bonus
- Removed holster and deploy speed penalties
- Removed "Reflected projectiles move +20% faster" bonus
- The Flashpoint
- The laser can now be reflected
- Added "+100% damage bonus vs burning target" bonus
- Updated image icon
- The Flashpoint
- Decreased projectile speed penalty from -50% to -35%
- Removed clip size penalty
- Updated image icon
- The Fresh Air
- Removed, as I'm unhappy with it.
- The Oilotov
- Removed, as it's too close to the new Gas Passer
- I did it first, Valve!
- The Lockdown Leggings"
- Reduced shield damage resistance from 100% to 90%
- Reduced damage taken before shield breaks from 500 to 300
- Increased recharge rate from 40 to 60
- Added “Shield recharge can be sped up by dealing damage” bonus
- The Baby Bites
- Removed, as it's too close to the new Second Banana
- Really, Valve? Twice?
- Russian Roulette
- Increased firing rate bonus from +60% to +75%
- Decreased bullet spread penalty from -35% to -20%
- Increased reload rate penalty from -20% to -35%
- Flamin’ Barbeque Steak
- Removed, as I’m unhappy with it.
- Gunmetal Gauntlets
- Reduced damage taken when hitting a wall from 80 to 50
- Changed pounce hotkey from alt-fire to mouse 3
- Reduced fire rate penalty from -40% to -30%
- Reduced fist push bonus. Before it acted like airblast with increased push, now acts like normal airblast.
- Made “Pounce” function on a recharge meter
- 30 seconds between pounces
December 8th, 2017
- Big Top Bushman
- Showoff now enables on "Reload" press, instead of automatically.
- The Cursed Decapitator
- Reduced headshot seek radius from 40hu to 32hu
- Removed healing reduced while active penalty
- Added “No healing from any source while active” penalty
- Removed “cannot fire if health is less than 25%” attribute
- Semi-Automatic Shooter
- Added “+80% primary ammo” bonus
- Added “Clip size of 15” attribute
- Added “reloads with a clip” attribute
- Reduced bullet spread penalty from -25% to -15%
- Removed “fire in 3 shots before reloading” attribute
- Added “Fires in short bursts of three”
- Removed “cannot fire until fully reloaded” penalty
- Reduced firing rate bonus from +75% to +60%
- Cupid's Chokehold
- Added “Cannot headshot” penalty
- Reduced reload rate penalty from +350% to +150%
- Added “+200% slower draw rate” penalty
- Crockercorp Reverse Appearifier Rifle
- Removed, as I’m unhappy with it.
- New Zealand Bug Zapper
- Removed, as I’m unhappy with it.
- Submarine Sub-Machine Gun
- Made the “While ‘wet’” negative attribute “While dry”
December 14th, 2017
- The Lockdown Leggings
- Decreased move speed penalty from -15% to -10%