User:Jboby1/Weapons

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With apologies to Mozart, who I copied off of to make the first version of this page

If you have any issues or feedback for the weapons on this page, leave a note on the discussion page, and I'll try to get back to you!

Weapons

Scout Weapons
Class Weapon Stats Info/Description
Leaderboard class scout.png
Scout
Boston bulldog.png

Primary
The Specialist

Pictogram plus.png  +35% more accurate
Pictogram plus.png  +66% clip size
Pictogram minus.png  -20% bullets per shot
Pictogram minus.png  -15% slower firing rate

Taking the "Scatter" out of "Scattergun" since 1918!

Backpack Winger.png

Secondary
Heifathon 88

Pictogram plus.png  Does not require ammo
Pictogram plus.png  On Kill: Gain a +10% damage bonus. Can stack up to 4 times
Pictogram minus.png  -20% firing rate penalty
Pictogram minus.png  Cannot be crit boosted

Inspired from what is apparently a fan-made Dr. Grordbort-styled weapon.

User Jboby1 FeetOfEngineering.png

Secondary
The Killroy Kickers

Pictogram plus.png  -75% push force on wearer
Pictogram plus.png  Deals 3x falling damage to the player you land on

Model featured in icon can be found here

Name is a reference to the song "Mr. Roboto", by Styx.

Backpack Gunboats.png

Secondary
The Pshoooes

Pictogram info.png  Double Jump is replaced with Rocket Dash
Pictogram plus.png  Press M3 at any time to run +25% faster for 8 seconds!
Pictogram minus.png  +41.3% longer recharge time

Inspired and named after "The Pshoooes", a Febuary 2013 Weapon Of The Month for Advanced Weaponizer. The boost mechanic has the same recharge mechanic as Bonk! Atomic Punch, only the recharge is 11 seconds longer, at 35 seconds long.

Aw Subatomic Bonk.png

Secondary
The 5 Minute Energy

Pictogram info.png  Drink to gain a +7% reload rate boost, +7% firing rate boost, and +5% damage vulnerability
Pictogram info.png  Can stack up to 5 times, for a maximum of +35% reload rate bonus, +35% firing rate boost, and +25% damage vulnerability
Pictogram plus.png  +25% fast recharge rate
Pictogram minus.png  -15 max health on wearer

I think it balances out, but it might not.

Hud invasion bottle.png

Secondary
Beste Beer

Pictogram info.png  Throw at allies to heal them +50% of their max health! (Medium Health Kit)
Pictogram minus.png  Heals enemies by +20.5% of their max health (Small Health Kit)
Pictogram minus.png  -35% longer recharge duration

A gift from the doc.

Backpack Half-Pipe Hurdler.png

Secondary
The See-You-Later Skater

Pictogram plus.png  While Deployed : +20% faster move speed
Pictogram info.png  Constantly move forwards
Pictogram info.png  While Deployed: User in forced into third-person mode.

Backpack Bat.png

Melee
Ro-Bat

Pictogram plus.png  Build 'Tobor' on melee damage dealt
Pictogram plus.png  On Full 'Tobor' : Alt-fire to grow 50% larger and increase max health to 500
Pictogram minus.png  On Full 'Tobor' : Alt-fire to move 30% slower and heal -50% less from all sources
Pictogram minus.png  -35% slower firing rate
Pictogram info.png  'Tobor' can only be activated once per life
Pictogram info.png  The effects of 'Tobor' last until death

It takes 300 to fully charge the 'Tobor' meter.

Soldier Weapons
Class Weapon Stats Info/Description
Leaderboard class soldier.png
Soldier
Backpack Rocket Launcher.png

Primary
Speed Demon

Pictogram info.png  When Active :
Pictogram plus.png  +40% faster reload rate
Pictogram plus.png  +25% faster firing rate
Pictogram plus.png  +25% faster move speed on wearer
Pictogram minus.png  +50% damage vulnerability on wearer

Aw-Matador.png

Primary
The F-Bomb

Pictogram plus.png  +35% explosion radius
Pictogram plus.png  +65% blast damage push force
Pictogram minus.png  -40% slower projectile speed
Pictogram minus.png  Cannot fire another rocket until the last has exploded

Aw-Ragelauncher.png

Primary
The Overclocker

Pictogram info.png  When Active :
Pictogram plus.png  +25% faster banner fill rate
Pictogram plus.png  +50% larger banner effect area
Pictogram minus.png  -15% firing rate penalty
Pictogram minus.png  User is Marked for Death while deployed

Splitfire.png

Primary
The Torpedo Tube

Pictogram plus.png  Projectile moves +20% faster every 256 Hammer Units traveled, to a maximum of +60%
Pictogram minus.png  -10% base projectile speed penalty
Pictogram minus.png  -20% slower firing speed
Pictogram minus.png  Rockets may be unstable, and have a 5% chance of exploding 1 second after being fired!

Inspired by "The Torpedo Tube", a Advanced Weaponiser August 2013 Weapons of the Month.

Rocket.png

Secondary
Tactical Fluke

Pictogram info.png  On Use : Throw a miniature explosive in the shape of a missile
Pictogram info.png  Recharge rate : 30 seconds
Pictogram plus.png  +65% faster deploy speed when rocket jumping
Pictogram plus.png  +150% blast damage push force
Pictogram minus.png  Deals no damage

Pyro Weapons
Class Weapon Stats Info/Description
Leaderboard class pyro.png
Pyro
Aw-Hells bells.png

Primary
The Fanflare

Pictogram plus.png  Build 'Huddah' by dealing damage
Pictogram plus.png  Alt-Fire on full 'Huddah': Taunt to gain 75% damage resistance for several seconds
Pictogram minus.png  +25% more vulnerable while 'Huddah' taunting
Pictogram minus.png  Hit the bass drum with every step

Aw-Pilot light.png

Primary
Prototype SM2

Pictogram plus.png  +75% airblast cost reduction
Pictogram plus.png  +25% max primary ammo on wearer
Pictogram plus.png  +65% faster airblast refire time
Pictogram minus.png  -85% damage penalty
Pictogram minus.png  No afterburn

Name is inspired by "W+M1-ing", a common tactic for Pyros where they simply walk forward with the fire button (which is almost always "M1") held down. Since this weapon is built for doing the opposite (airblasting and escape), I used the opposite keys.

RED Manmelter.png

Secondary
The Flashpoint

Pictogram info.png  Shoots an laser
Pictogram info.png  Afterburn is replaced with "Aftershock", which can stack with Afterburn
Pictogram plus.png  +100% damage bonus vs burning players
Pictogram info.png  Pyros can be shocked
Pictogram minus.png  Aftershock is 50% shorter than Afterburn (lasts 5 seconds)

I'm currently working with a fantastic modeler and an equally fantastic artist to create an electricity-based flaregun. With hope, it'll be out by the end of 2017. Here's my proof-of-concept stats for the weapon.

Item icon C.A.P.P.E.R.png

Secondary
The Gravity Well Mk II

Pictogram info.png  Alt-fire : Explode your flare mid-air
Pictogram plus.png  +250% blast damage push force
Pictogram plus.png  +75% explosion radius
Pictogram minus.png  -35% projectile speed penalty
Pictogram minus.png  -80% damage
Pictogram minus.png  No afterburn

Inspired by the Advanced Weaponiser November 2012 Weapon of the Month of a similar name.

Demoman Weapons
Class Weapon Stats Info/Description
Leaderboard class demoman.png
Demoman
Backpack Loose Cannon.png

Primary
The Scot's Last Stand

Pictogram plus.png  +45% damage bonus
Pictogram plus.png  Firing this weapon knocks back it's shooter
Pictogram info.png  This weapon can be used in Medieval Mode
Pictogram minus.png  -85% slower reload
Pictogram minus.png  Clip size of 1

The Scot's Last Stand is, at first glace, a worse combination of the Loch-n-Load and the Loose Cannon. Sure, there's a pretty nice damage bonus, but the much slower reload and minuscule clip size means you can only fire a single shot once around every 3 seconds. This weapon is meant to be used for area denial, almost completely stopping a single advance with it's single pill, but it can also be used as a "Finish-Them-Off"-type weapon. If an enemy was caught in a stickybomb trap but did not die, just whip out this weapon and shoot them to finish the job. But watch out! If you miss, they'll most likely get away, regroup, and come back twice as hard.

Also, this weapon can be used in Medieval Mode, allowing for an alternative to the all-too-common Demoknight.

User Jboby1 BikiniBomber.png

Primary
The Bikini Bomber

Pictogram plus.png  Does not require ammo
Pictogram minus.png  -25% clip size
Pictogram minus.png  Grenades are 50% heavier and won't fly as far

Another weapon idea from the now defunct "Biggest Update Ever". The "Grenades are 50% heavier and won't fly as far" attribute was added because without it the weapon would most likely be overpowered and not fun to play against.

Aw Celtic Clusterer.png

Primary
Celtic Clusterer

Pictogram plus.png  Fires two grenades at once
Pictogram plus.png  +30% blast radius bonus
Pictogram minus.png  -35% damage penalty
Pictogram minus.png  +2 degrees random projectile deviation
Pictogram minus.png  Can only fire with at least 2 grenades in the clip

...Am I gonna get yelled at if I keep using "Biggest Update Ever" weapon concepts?

Backpack Buck Turner All-Stars.png

Primary
Hit-The-Ground Runners

Pictogram plus.png  On Sticky Jump Land : Move 40% faster for 5 seconds
Pictogram plus.png  Wearer never takes fall damage
Pictogram plus.png  -35% blast damage from sticky jumps

Big Man.PNG

Secondary
The Landmine and See

Pictogram plus.png  Press M2 to switch between two detonation modes
Pictogram info.png  Landmine Mode : +75% damage bonus, -50% blast radius penalty
Pictogram plus.png  Landmine Mode : Stickies automatically detonate when stepped on
Pictogram info.png  Proximity Mode : +75% blast radius bonus, -25% damage bonus
Pictogram plus.png  Proximity Mode : Stickies automatically detonate when a small area is entered
Pictogram minus.png  -4 stickybombs out
Pictogram minus.png  Can't detonate the stickies manually
Pictogram minus.png  Stickies quietly beep

Quickiebomb Launcher.png

Secondary
The Livingston Longshot

Pictogram plus.png  +35% faster projectile speed
Pictogram plus.png  +25% larger blast radius
Pictogram minus.png  Damage penalty scales to charge, up to -65% at full charge

Backpack Chargin' Targe.png

Secondary
The Highlander's Heater

Pictogram plus.png  +50% explosive damage resistance on wearer
Pictogram plus.png  On Kill : Nearby allies get +25 health
Pictogram minus.png  +25% fire damage taken on wearer
Pictogram minus.png  Cannot turn while charging
Pictogram info.png  Alt-Fire: Charge toward your enemies and remove debuffs. Gain a mini-crit melee strike after impacting an enemy.

Aw Critsmourne the Lifestealer.png

Melee
Saturn Saber

Pictogram info.png  Effect: Orbiting Planets
Pictogram plus.png  +35% faster firing rate
Pictogram minus.png  Kills turn victim into ice
Pictogram minus.png  -2 health per second while deployed
Pictogram info.png  This Weapon has a large melee range and deploys and holsters slower

"A shortsword forged of Saturn's atmosphere. Unfortunately, this means it has to be kept at a constant -260 degrees Celsius to stay solid. You hands are screwed."

- The original description I wrote for this weapon, back in 2014.

Heavy Weapons
Class Weapon Stats Info/Description
Leaderboard class heavy.png
Heavy
User Jboby1 Goalkeeper.png

Primary
Tereshkova

Pictogram plus.png  Shots penetrate players
Pictogram plus.png  +10% primary ammo regenerated every 5 seconds
Pictogram minus.png  -15% damage penalty

Model featured in icon can be found here

I had this weapon idea a few years ago, and posted about it on /r/TF2WeaponIdeas. It shares the name and the "shots penetrate players" attribute of a minigun idea from the now defunct "Biggest Update Ever" page, but that's where the similarities end. The added damage penalty is meant to balance out the strong-but-situational enemy penetration buff. The other buff, a passive 10% primary ammo regeneration, is meant to help Heavies rely less on Engineers and ammo packs. The bonus may also encourage "roamer" play styles, which was not the main intention behind this weapon.

Aw-unknown mgun.png

Primary
The Recycler

Pictogram info.png  Shoots a random projectile each shot
Pictogram info.png  (Rockets, Flares, Pills, and Bison Lasers)
Pictogram minus.png  -50% slower firing rate
Pictogram minus.png  -60% max primary ammo on wearer

This is probably really stupid, but I've always wanted to use a weapon like this.

The projectile acts how it would when fired from the weapon it comes from. For example, the rocket would ask like it would when shot from a Rocket Launcher. The same goes for the flares, Grenade Launcher pills, and Righteous Bison lasers.

Backpack Immobile Suit.png

Secondary
Fatman's Speedy Breastplate

Pictogram plus.png  +25% jump height bonus
Pictogram plus.png  +30% move speed bonus
Pictogram minus.png  -50% move speed while your minigun is spun up
Pictogram minus.png  -75 health on wearer

When I was first making this weapon, I forgot that the Gloves of Running Urgently already existed. So, to make it stand out a bit more, I added a jump height bonus and a move speed penalty while the minigun is spinning/spun up. This weapon can be used in conjunction with the GRU, creating a very high-risk-high-reward mobility playstyle.

Also, Like the KGB and the GRU, this weapon is named after a Russian security agency.

Backpack Gone Commando.png

Secondary
Lockdown Leggings

Pictogram plus.png  While Firing Primary : Gain a shield with +90% damage resistance
Pictogram plus.png  While Shield Is Deployed : 100% reduction in push force taken
Pictogram info.png  Shield breaks after receiving 300 damage, or getting backstabbed or headshot once
Pictogram info.png  Shield takes 60 seconds to recharge
Pictogram info.png  Shield recharge can be sped up by dealing damage
Pictogram minus.png  While Shield Is Deployed : Cannot Move
Pictogram minus.png  -10% slower move speed on wearer

Backpack Shotgun.png

Secondary
Russian Roulette

Pictogram info.png  On fire : Fires whole clip in quick succession
Pictogram plus.png  +75% faster firing rate
Pictogram minus.png  -20% bullet spread penalty
Pictogram minus.png  -35% slower reload rate

Backpack Fists of Steel.png

Melee
The Tobor Toppler

Pictogram plus.png  +65% damage bonus vs buildings
Pictogram minus.png  -20% slower attack rate
Pictogram info.png  While in MvM Mode:
Pictogram plus.png  +65% damage bonus

This weapon was originally conceived as a weapon that could only be used while playing Mann vs. Machine, and would revert to reskin of stock in all non MvM gamemodes. This seemed to harsh to me, so I reworked it. Now, its a situational but useful weapon, as it deals extra damage against buildings, but swings slower. I still wanted to keep the MvM-Exclusive bonuses, but I decided to scrap (heh) them all besides the very nice MvM-only damage bonus.

Backpack Fists of Steel.png

Melee
Gunmetal Gauntlets

Pictogram plus.png  On Hit : Send enemies flying (acts like airblast)
Pictogram plus.png  When you hit an enemy against a wall, they receive an additional 50 damage
Pictogram plus.png  Press M3 to pounce forward!
Pictogram minus.png  -50% damage penalty
Pictogram minus.png  -30% slower firing speed

Inspired by Advanced Weaponiser's "Jack and Ripper", with some stats changed to make it even more fun to play with!

"Pounce" functions on a charge meter, and takes 30 seconds to recharge once used.

Engineer Weapons
Class Weapon Stats Info/Description
Leaderboard class engineer.png
Engineer
User jboby1 megavolt.png

Primary
The Jumpstart

Pictogram plus.png  Teleporters replaced with Speed Pads
Pictogram plus.png  Speeds users by up to +40% for a few seconds
Pictogram minus.png  Cannot upgrade Speed Pads past level 2

Model featured in icon can be found here

Another weapon idea inspired by (stolen from) the now defunct "Biggest Update Ever", this shotgun replaces the incredibly useful Teleporters with "Speed Pads". Two can be placed down at a time. The speed up effect acts identically to the Disciplinary Action's speed boost effect, only it lasts 10 or 15 seconds (depending on the level) opposed to 2. If you couldn't infer from the last sentence, the speed boost lasts longer depending on the Pad's level. The first level boost lasts 10 seconds, and the second level boost lasts 15 seconds. And yes, if you were wondering, those are the only custom stats for the weapon. If not for exchanging your Teleporter for a Speed Pad, this weapon would just be a reskin of the shotgun.

Aw-Texas pickup old.png

Secondary
The Tagger

Pictogram plus.png  Alt-fire: Tag an enemy
Pictogram plus.png  Tagged enemies take +35% more incoming damage
Pictogram plus.png  Tagged enemies glow green and can be seen through walls
Pictogram minus.png  Tag automatically breaks after 10 seconds
Pictogram minus.png  Can only tag one target at a time
Pictogram minus.png  Tagging deals no damage
Pictogram minus.png  -50% damage

Useful for spy-checking.

User Jboby1 OrangeBox.png

Secondary
The Orange Box

Pictogram plus.png  +50% max metal on wearer
Pictogram plus.png  +25% max building health
Pictogram minus.png  Cannot upgrade Dispensers past level 1
Pictogram minus.png  Cannot upgrade Teleporters past level 1

Get it?

User Jboby1 BackpackBeacon.png

Secondary
The Backpack Beacon

Pictogram plus.png  +50% larger Sentry range
Pictogram plus.png  +85% larger Dispenser range
Pictogram minus.png  Wearer cannot destroy sappers

Get ready to hate Spies even more than you already do now.

Icon golden PDA.png

PDA
The Man With The Golden PDA

Pictogram plus.png  Imbued with an ancient power
Pictogram plus.png  Can demolish buildings while they're being sapped, destroying the sapper
Pictogram plus.png  Buildings explode on demolition, dealing damage in a radius
Pictogram minus.png  Can only demolish buildings when being sapped or at <50% health.
Pictogram minus.png  Cannot haul buildings

Pair with "The Backpack Beacon" to make Spies slightly more tolerable to deal with.

Backpack Wrench.png

Melee
Moving Man's Monkeywrench

Pictogram plus.png  No move speed penalty when hauling buildings
Pictogram plus.png  +50% faster building construction time
Pictogram minus.png  -25% max building health

Medic Weapons
Class Weapon Stats Info/Description
Leaderboard class medic.png
Medic
Backpack Blutsauger.png

Primary
Cherubim Combustor

Pictogram info.png  Acts like a Flare Gun

Because that's not a bad idea. No sir.

Backpack Overdose.png

Primary
H. R. Buffnstuf

Pictogram info.png  On Hit Ally : Ally gains +5 health (can overheal up to +25)
Pictogram plus.png  On Hit Ally : Ally gains +1% total damage resistance , up to +20%
Pictogram info.png  Damage resistance begins to decay after ally is hit (Ticks away at rate of 2%/s)
Pictogram minus.png  -50% clip size penalty

Backpack Stickybomb Launcher.png

Primary
Detonating Deutscher

Pictogram info.png  Uses Stickybomb Launcher's base stats
Pictogram plus.png  Can heal allies based on proximity to explosion (up to +50 health per sticky)
Pictogram plus.png  -0.45 sec faster bomb arm time
Pictogram plus.png  +25% larger blast radius
Pictogram minus.png  Can heal enemy players (-75% healing penalty for enemy players)
Pictogram minus.png  -63% clip size penalty

Obviously inspired by Advanced Weaponiser's "Aussie Possie Trap", but is also inspired by the Demoman's Quickiebomb Launcher

Aw-Electric assurance.png

Secondary
Die Heilkugel

Pictogram plus.png  Heals teammates in a small area
Pictogram minus.png  -25% slower healing rate
Pictogram minus.png  Cannot Übercharge

According to Google Translate, "Die Heilkugel" is German for "The Healing Ball", which would be pretty accurate for this weapon. Instead of healing one patient, the Die Heilkugel heals all team mates in a small area, in a size similar to the Amputator's healing taunt. To counteract this, the medigun heals slower and cannot Übercharge. Hopefully this will make Medics more valuable and viable in both pushing and defense situations.

Aw-Blizzard Builder.png

Secondary
The Chilliam William

Pictogram info.png  ÜberCharge grants 100% slow chance to heal target
Pictogram plus.png  +20% ÜberCharge rate
Pictogram plus.png  +40% fire damage resistance
Pictogram minus.png  -15% slower move speed

The Chilliam William is a combination of two weapon ideas I had. A medigun that gives it's patient the ability to slow down targets, much like the Natascha, and an ice-based weapon to counter Pyros (it would probably be a flare gun, or an "anti-flare gun" in this case). The slower move speed makes the Medic just slightly faster than a Demoman, at 96% speed. This weapon may be favored more for it's fire resistance than it's slowdown capabilities, as the recent Pyro buff against Medics added in the Meet Your Match Update has made Pyros much more of a bane on a Medic's existance. Name is inspired by the "Me, an Intellectual" joke, which is rather prominent on Tumblr at the time of writing. The backpack model is the icon. The medigun itself is unchanged, besides the basic team coloring replaced with "Waterlogged Lab Coat" team coloring.

Backpack Kriegsmaschine-9000.png

Secondary
Ein-Mann-Armee

Pictogram plus.png  +50 max health
Pictogram info.png  Build "Blitztod" by receiving or dealing damage
Pictogram plus.png  On Full "Blitztod" : Press M3 to gain Kritz, Quick-Fix heals, and ÜberCharge invulnerability
Pictogram minus.png  -20% shorter ÜberCharge duration
Pictogram minus.png  Cannot build ÜberCharge normally

Takes 650 damage taken or dealt (or a combination of the two) to charge.

Critical Transmission.png

Secondary
The Nirvana Nurse

Pictogram plus.png  On Über: Every teammate instantly heals 50% of their max HP and becomes invulnerable, no matter where they are
Pictogram minus.png  +225% slower Übercharge build rate
Pictogram minus.png  +35% slower heal rate
Pictogram minus.png  -75% Übercharge duration

Keep the Medic safe, and you will be deliciously rewarded

Backpack Wings of Purity.png

Melee
The Mercy Kill

Pictogram info.png  +150% greater jump height
Pictogram plus.png  Extend wings to slow descent
Pictogram plus.png  No fall damage on wearer
Pictogram minus.png  No self healing

It's a replacement for the Medic's most important weapon AND it's an Overwatch joke! What luck!

Sniper Weapons
Class Weapon Stats Info/Description
Leaderboard class sniper.png
Sniper
Aw Laugh-a-Minute.png

Primary
The Big Top Bushman

Pictogram plus.png  Gain 'Showoff' on headshots
Pictogram plus.png  Press 'Reload' to activate Showoff when full
Pictogram plus.png  While under Showoff : +50% faster reload
Pictogram minus.png  While under Showoff : Marked for Death
Pictogram minus.png  -35% damage on body shot

'Showoff' works identically to the Hitman's Heatmaker's 'Focus', but of course with different effects. It takes 3 headshots to fully charge the Showoff meter. The Showoff meter lasts 10s normally, but this can be extended by 3s with each additional headshot you make while under it's effects.

Aw-Walkabout.png

Primary
The Cursed Decapitator

Pictogram info.png  Unusual Effect : Haunted Phantasm
Pictogram plus.png  While Scoped : Bullets seek out heads in a small radius
Pictogram minus.png  On Scoped Shot: -10 health per shot
Pictogram minus.png  On Headshot : -25 health
Pictogram minus.png  No healing from any source while active

Radius is 32 hammer units.

"You want me to enchant your rifle? Fine, then. What do you request?"
"..."
"Easier kills, eh? I will enhance your weapon in this way, but do remember that power has a price."

Backpack AWPer Hand.png

Primary
The Semi-Automatic Shooter

Pictogram info.png  Fires in bursts of three
Pictogram plus.png  +60% faster firing rate
Pictogram plus.png  Can headshot without charging
Pictogram plus.png  +80% max primary ammo bonus
Pictogram info.png  Clip size of 12
Pictogram minus.png  Cannot zoom
Pictogram minus.png  Can only fire with full clip
Pictogram minus.png  +15% bullet spread penalty

Shotgun Bride.png

Primary
Cupid's Chokehold

Pictogram plus.png  +150% damage bonus
Pictogram plus.png  +50% projectile speed bonus
Pictogram minus.png  Cannot headshot
Pictogram minus.png  +150% slower reload rate
Pictogram minus.png  +200% slower draw rate

User Crafting Brief Negotiator.png

Secondary
Submarine Gun

Pictogram plus.png  While "Wet" : Deals mini-critical damage
Pictogram plus.png  While "Wet" : +35% firing rate bonus
Pictogram minus.png  While "Dry" : -30% reload rate penalty
Pictogram minus.png  -30% damage penalty

Spy Weapons
Class Weapon Stats Info/Description
Leaderboard class spy.png
Spy
Backpack Revolver.png

Primary
The Cue Card

Pictogram plus.png  Shoots a cueball
Pictogram info.png  Cueball can be reflected by Pyros
Pictogram plus.png  On hit below waist : Cueball stuns opponent for 2 seconds
Pictogram minus.png  -25% damage bonus
Pictogram minus.png  -85% clip size penalty

Backpack Photo Badge.png

Melee
Garcon Bebe

Pictogram plus.png  This weapon deploys +75% faster
Pictogram plus.png  On Frontal Attack : Victim is forced to laugh
Pictogram minus.png  Backstabs do mini-critical damage
Pictogram minus.png  On Frontal Attack vs Enemy Scout : You are Marked for Death. Scout is forced to melee until your death

"Look at this f**kin' baby
This infant, this human child of mine, lord on high
I love this prime-quality baby"

- Dear Theodosia, Lin-Manuel Miranda

Backpack Knife.png

Melee
The Reset Button

Pictogram plus.png  Press M3 at any time to instantly respawn!
Pictogram minus.png  Backstabbed victims have -75% shorter respawn time
Pictogram minus.png  -35 health
Pictogram minus.png  +15% damage from ranged sources while active

Can be used to quickly get out of a bad situation, or to slow down the enemy team's advancement by "resetting" their Medic, Heavy, or any other team-leader.

Backpack Electro Sapper.png

Weapons
Horseshoe Magnet

Pictogram plus.png  While Deployed :
Pictogram plus.png  +50% damage vs buildings
Pictogram minus.png  -75% less sapper health
Pictogram minus.png  Metal projectiles (Rockets, Flares, Stickies, Grenades, Arrows) are attracted to you

Empgrenade2.PNG

Weapons
E.M.P. Sapper

Pictogram plus.png  On Placement : Will disable all buildings in a small radius for 5 seconds
Pictogram info.png  Sapper takes 3 seconds to arm itself before detonation
Pictogram plus.png  Can be thrown, and will detonate 3 seconds after it lands
Pictogram minus.png  -50% smaller effect radius when thrown
Pictogram plus.png  +100% health
Pictogram minus.png  Deals no damage

Backpack Disguise Kit.png

PDA
Counterintelligence Credentials

Pictogram plus.png  Sentry detention delayed for 3 seconds while undisguised
Pictogram plus.png  Can be healed by enemy Dispensers while undisguised
Pictogram minus.png  Fragile Disguise - Any damage received removes your disguise

Inspired by the workshop weapon of the same name

Backpack Giger Counter.png

PDA
The Scanner

Pictogram info.png  On Use: Scans map for nearby enemies and randomly disguises as one
Pictogram plus.png  +50% faster disguise rate
Pictogram minus.png  Cannot disguise normally
Pictogram minus.png  This weapon deploys +60% slower
Pictogram minus.png  This weapon holsters +35% slower

I posted a similar concept on /r/TF2WeaponIdeas a few years ago, but I wasn't entirely happy with the stats. I've since reworked them, and I'm much more happy with these ones.

Backpack A Whiff of the Old Brimstone.png

PDA 2
The Smokebombs

Pictogram info.png  On Use: Throw a bomb that detonates after 3 seconds, creating a large smoke explosion
Pictogram plus.png  On Explosion: Gain 75% damage resistance from all sources for 6 seconds
Pictogram plus.png  On Explosion : Gain 25% speed boost for 6 seconds
Pictogram minus.png  Wearer cannot cloak
Pictogram info.png  User only has 12 bombs per life

This weapon is meant to replace the Invis Watch. The bombs, although incredibly limited, are rather strong. Leaving large smoke explosions and giving the Spy very strong buffs, this may be a very overpowered weapon. The limited number of bombs per life, a measly and unrechargeable 12, is meant to balance the weapon out.

All-Class Weapons
Classes Weapon Stats Info/Description
Leaderboard class soldier.png,Leaderboard class pyro.png,Leaderboard class heavy.png,Leaderboard class engineer.png
Soldier,Pyro,Heavy,Engineer
Defender.png

Primary/Secondary
The Fler Kulor

Pictogram plus.png  +25% faster firing rate
Pictogram plus.png  +50% bullets per shot
Pictogram minus.png  -50% reload rate
Pictogram minus.png  -65% clip size penalty

"Fler Kulor" translates to "More Bullets" in Swedish (according to Google), and MAN does this weapon live up to it's name! With a many more pellets per shot and faster firing, this weapon is meant to be viable shotgun replacement comparable to the Scout's Force-A-Nature. The "-65% clip size" penalty will reduce this weapon's clip size to 2 from the original 6. The reload is much slower, and reloading the entire clip takes as long as reloading 4 bullets in a normal shotgun.

Aw-Lever rifle.png

Primary/Secondary
The Leveler

Pictogram info.png  This weapon levels up every 350 damage dealt
Pictogram plus.png  Level 1 : +45% faster reloading
Pictogram plus.png  Level 2 : +15% move speed bonus
Pictogram plus.png  Level 3 : 25% chance to ignite target on hit
Pictogram minus.png  -67% clip size
Pictogram minus.png  -20% damage penalty

I'm going to level with you. This probably isn't a good mechanic.

Leaderboard class scout.png,Leaderboard class engineer.png
Scout,Engineer
Backpack Pistol.png

Secondary
The Kraftig 83

Pictogram info.png  Shoots a heavy, high-powered laser
Pictogram info.png  Damage quickly lessens over a short radius
Pictogram plus.png  +500% maximum damage
Pictogram minus.png  -75% minimum damage
Pictogram minus.png  +35% damage vulnerability on wearer

Based on a Dr. Grordbort weapon. Falloff radius is roughly equal to the range of the Buff Banner.

Leaderboard class scout.pngLeaderboard class soldier.png,Leaderboard class pyro.png,Leaderboard class demoman.png,Leaderboard class heavy.png,Leaderboard class medic.png,Leaderboard class sniper.png
Scout, Soldier, Pyro, Demoman, Heavy, Medic, Sniper
Aw Same Old Shillelagh.png

Melee
The Crutch

Pictogram info.png  While active :
Pictogram plus.png  All damage returned as health
Pictogram minus.png  -10 health on swing
Pictogram minus.png  -15% slower move speed

Changelog

November 1st, 2014
  • Created page

August 10th, 2017

  • Massive page overhaul
  • Added "Fler Kulor", "Chilliam William", "Die Heilkugel", and "The Recycler"

August 11th, 2017

  • Added "Muckwalkers" and "The New Zealand Bug Zapper"

August 12th, 2017

  • Added many new weapon concepts
    • "The Speed Demon", "Tereshkova", "Cherubim Combustor", "The Mercy Kill", "The Garcon Bebe", "Counterintelligence Credentials", and "The Scanner"

August 14th, 2017

  • Added new weapon concepts
    • "Gehrig's Gattler", "The Heifathon 88", "The Saturn Saber", and "The Kraftig 83"

August 16th, 2017

  • Fixed some minor grammatical errors
  • Removed the "The" prefix from "The Tereshkova", "The Speed Demon", and "The Heifathon 88"
  • 'Reworked the following weapons based on feedback'
    • Tereshkova
      • Removed the "+50% max primary ammo on wearer" bonus attribute
      • Added the "+10% of ammo regenerated every 5 seconds on wearer" bonus attribute
    • The Scot's Last Stand
      • Reduced the damage bonus from "+60%" to "+45%"
      • Removed the "No blast damage falloff" bonus attribute
      • Added the "-25% less splash damage falloff" bonus attribute
      • Removed the "Cannonballs explode on contact with any surface" attribute
    • The New Zealand Bug Zapper
      • Reworded the "Fires straight from the reserve ammo" attribute to be more concise and understandable
      • Added a "This weapon deploys +35% faster" bonus attribute
      • Reduced the secondary ammo bonus from "+167%" to "+33%", or from "200" reserve ammo to "100" reserve ammo
      • Removed the "-25% damage penalty" attribute
      • Arc damage no longer deals less damage
      • Lowered the arc radius by 33%
  • Updated the descriptions of the changed weapons to better reflect their current state.
  • Added a changelog. Guess what you're reading right now!

August 20th, 2017 #1

  • Removed the "10% chance to ignite target" bonus attribute from the Heifathon 88.
  • Using the "Garcon Bebe" on a Scout will no longer give them mini-crits.
  • Using the "Garcon Bebe" on a Scout will now mark its user for death for a short time.
  • Added the 'Pyro' section, and two new weapons.
    • "The Fanflare" and "The Leveler"
  • Added "The Pshoooes", "The F-Bomb", "The Overclocker", and "The Big Top Bushman".

August 20th, 2017 #2

  • Fixed some grammar
  • The Pshoooes
    • Fixed the "Press M3 at any time to run +25% faster for 8 seconds!" attribute not displaying in blue font
  • Saturn Saber
    • Added an Unusual effect (Orbiting Planets) to the weapon
    • Removed the "+20% damage bonus" attribute
    • Added the "+35% firing rate" bonus attribute
    • Added the "-2 health per second" negative attribute
    • Fixed the "Victims turn to ice upon death" attribute not displaying in red text
    • Reworded the "Victims turn to ice upon death" attribute to be more concise.
  • Die Heilkugel
    • Reduced holster speed penalty from +80% slower to +50%
    • Added the "This weapon deploys +80% slower" negative attribute
  • Counterintelligence Credentials
    • User can no longer use enemy Teleporters while undisguised
    • User can now use enemy Dispensers while undisguised
    • Reworded the "Fragile Disguise" negative attribute to be more concise

August 22th, 2017

  • Reworked some page formatting. It should now look better on "mobile-friendly" versions of this page.
  • Made most item descriptions one block of text, instead of many several, smaller, often one line long blocks.
  • Added the 'Engineer' section, and two new weapons.
    • "The Jumpstart" and "The Tagger"
    • Die Heilkugel
  • Fixed the "Heals teammates in a small area" bonus attribute not displaying in blue
    • The Muckwalkers
  • Removed the ability to resist bleed.
  • Reworded the description to be more concise.
  • I have plans to change the stylization of the page soon to something more like the Advanced Weaponiser or Custom Weapons 2 pages. Please message me your thoughts on if I should do this or not.

August 23rd, 2017

  • Removed the Gehrig's Gattler.
  • Removed The Muckwalkers.
  • Changed the icon for The Scot's Last Stand.
  • Added two new Sniper weapons, The L.M.A.O. and The Crutch, which should work well together.
  • Reworked the following weapons
    • Heifathon 88
      • Removed the +26% firing rate boost.
      • Added "On Kill: +10% damage bonus, up to +40%" bonus.
    • Die Heilkugel
      • Removed the deploying and holstering speed penalties.
    • The Tagger
      • Moved the ability to tag to alt-fire. It can now function like a regular pistol, albeit with a -50% damage penalty
      • Removed the ability for Sentries to target tagged victims, as it made the weapon seem like a worse Wrangler.
      • Increased the amount of incoming damage taken by a tagged enemy from +20% to +35%.
      • Tagged enemies now glow green and through walls
    • The Leveler
      • Now all-class.

August 27th, 2017 #1

  • Added the Metal Cleats, Ro-Bat, and the Bikini Bomber.

August 27th, 2017 #2

  • Metal Cleats
    • Renamed to The Killroy Kickers
    • Removed the "Deals bleed damage to the person you land on" attribute
    • Added the "Deals 3x falling damage to the person you land on" attribute

August 28th, 2017

  • The Killroy Kickers
    • Added a new icon
  • Added "The Orange Box" and "The Backpack Beacon" for the Engineer
  • The Big Top Bushman
    • Renamed "Showmanship" to "Showoff"
    • Activating "Showoff" no longer gives you a team-colored glow
    • Activating "Showoff" now marks the user for death
    • Added the "-35% damage on body shot" penalty

August 30th, 2017

  • Replaced the "Level 1 X" text with a little blurb, similar to the now defunct "Biggest Update Ever"
  • Added the Fatman's Speedy Breastplate, Ein-Mann-Armee, Prototype SM2, and The Celtic Clusterer
  • Updated the descriptions of some weapons to better explain how they work or to update them
  • The Bikini Bomber
    • Removed the "-35% slower projectile speed" penalty
    • Added the "Grenades are heavy and won't fly as far" penalty
  • The Backpack Beacon
    • Increased the Sentry range bonus from "+35%" to "+50%"
    • Increased the Dispenser range bonus from "+65%" to "+85%"
    • Removed the "-50% damage vs building" penalty
    • Added the "Wearer cannot destroy sappers" penalty
  • Cherubim Combustor
    • Removed all previous stats
    • Now functions identically to the Flare Gun
  • The Fler Kulor
    • Removed the "+67% ammo capacity" bonus
    • Increased the bullets per shot bonus from "+30%" to "+50%"
    • Increased the clip size penalty from "+34%" to "+65%"
    • Added the "+50% reload rate" penalty
  • The Kraftig 83
    • Now shoots a standard laser instead of a laser ball
    • Increased maximum damage bonus from "+500%" to "+900%"

August 31th, 2017

  • Updated the Attack and Defense classes' weapons to use the new page format. I still need to change the Support and All-Class weapons.
    • A Demoman weapon table was made, but has strangely vanished. His weapon sheet shall be made alongside the previously mentioned ones.
    • The changes for the Demoman's weapons, although not included, are listed below
  • The Pshoooes
    • Increased recharge penalty from "+40%" to "+41.3%".
  • Ro-Bat
    • Reduced firing rate penalty from "-40%" to "-35%".
    • Increased damage required to charge "Tobor" from "300" to "350".
    • "Tobor" now sets it's user's max health to 500 when activated, instead of overhealing them by 500HP.
    • "Tobor" no longer disables the ability to jump when activated.
    • "Tobor" now disables the ability to double jump when activated.
    • "Tobor" Can now only be activated once per life.
  • The Scot's Last Stand
    • Changed the weapon icon to the "Loose Cannon", which it used once before
    • Removed the "+25% less splash damage falloff" bonus.
    • Can now be used in Medieval Mode
    • Now has "Force-A-Nature"-like knockback when firing, but only for it's user
  • The Celtic Clusterer
    • Changed the weapon icon to the image "The Scot's Last Stand" was using
      • Humorously enough, the icon's name is "AW_Celtic_Clusterer".

August 31th, 2017

  • Finished updating the page layout
  • The L.M.A.O
    • Changed name to The Cursed Decapitator to remove it's connections with a popular hacking program
    • Added the "Unusual Effect : Haunted Phantasm" attribute
    • Reduced the healing penalty while active from "-90%" to "-75%"
    • Increased headshot seeking radius from "32 Hammer Units" to "40 Hammer Units".
  • The Crutch
    • Made an all-class weapon, excluding the Engineer and Spy
    • Removed the "-35% damage penalty" attribute
    • Added the "-10 health on swing" penalty
  • The Kraftig 83
    • Reduced maximum damage bonus from "+900%" to "+500%"

September 5th, 2017 #1

  • The "Scout Weapons" table now starts open instead of collapsed.

September 5th, 2017 #2

  • Added The Specialist, The 5 Minute Energy, The Torpedo Tube, the Tactical Fluke, The Flashpoint, The Gravity Well Mk II, The Fresh Air, The Landmine and See, The Highlander's Heater, The Baby Bites, and The Man With The Golden PDA.

September 16th, 2017

  • Added the Chocolate Mad Milk, the Strawberry Mad Milk, The See-You-Later Skater Boy, the Oilotov, the Hit-The-Ground Runners, The Livingston Longshot, the Russian Roulette, the Lockdown Leggings, and the Gunmetal Gauntlets.
  • The Fresh Air
    • Reworked the stats to be closer to how it would work in real-life.
  • Writer's Note: In the off chance that anyone reads this, or even this page for that matter, I just want to tell you that I currently have an additional 12 weapon concepts that I planned to add tonight, but since the website is currently acting a bit janky I wont add them just yet. I also planned to upload special icons for some of these weapons, even a few that were added today. But, like a said a sentence or two ago, the website is acting weird, so I cant.

September 28th, 2017

  • Added the Moving Man's Monkeywrench, H. R. Buffnstuf, Detonating Deutscher, The Nirvana Nurse, The Semi-Automatic Shooter, Cupid's Chokehold, Crockercorp Reverse Appearifier Rifle, The Submarine Gun, The Cue Card, The Reset Button, Horseshoe Magnet, and E.M.P. Sapper.
  • The Man With The Golden PDA
    • Added the "Cannot haul buildings" penalty
  • Ein-Mann-Armee
    • Fixed a coding error that made the attributes display incorrectly
  • Heifathon 88
    • Reworded the stacking damage bonus attribute
    • Added a "-20% firing rate penalty" attribute

October 30th, 2017

  • Added the Flamin' Barbeque Steak


November 22nd, 2017

  • 5-Minute Energy
    • Increased the maximum health penalty from -10 to -15
  • Chocolate Mad Milk
    • Removed, as I am unhappy with it's current design
  • Strawberry Mad Milk
    • Decreased ally healing, from 65% to 50% of max health, to match the Medium Health Kit
    • Increased enemy healing, from 10% to 20.5% of max health, to match the Small Health Kit
    • Renamed to Beste Beer
  • See-You-Later Skater Boy
    • Dropped the "Boy" in the name
    • Removed the "If you hit a wall, you become stunned for 2 seconds" penalty
    • Added the "While Deployed: User in forced into third-person mode" neutral attribute
  • Ro-Bat
    • Removed double-jump and restriction to melee penalties on "Tobor" activation
    • Added a 50% reduced healing penalty on "Tobor" activation
    • Decreased melee damage needed to fill the "Tobor" meter from 350 to 300
  • Overclocker
    • Removed previous stats
    • New stats:
      • While Deployed:
      • +25% faster banner fill rate
      • +50% larger banner effect area
      • -15% firing rate penalty
      • User is marked for death
  • Tactical Fluke
    • Increased damage penalty from 50% to 100%
    • Decreased recharge rate from 45 to 30 seconds.

December 2nd, 2017

  • Prototype SM2
    • Added "+25% max primary ammo on wearer" bonus
    • Increased damage penalty from -75% to -85%
    • Added “No Afterburn” penalty
    • Added 65% faster airblast refire time bonus
    • Removed holster and deploy speed penalties
    • Removed "Reflected projectiles move +20% faster" bonus
  • The Flashpoint
    • The laser can now be reflected
    • Added "+100% damage bonus vs burning target" bonus
    • Updated image icon
  • The Flashpoint
    • Decreased projectile speed penalty from -50% to -35%
    • Removed clip size penalty
    • Updated image icon
  • The Fresh Air
    • Removed, as I'm unhappy with it.
  • The Oilotov
    • Removed, as it's too close to the new Gas Passer
    • I did it first, Valve!
  • The Lockdown Leggings"
    • Reduced shield damage resistance from 100% to 90%
    • Reduced damage taken before shield breaks from 500 to 300
    • Increased recharge rate from 40 to 60
    • Added “Shield recharge can be sped up by dealing damage” bonus
  • The Baby Bites
    • Removed, as it's too close to the new Second Banana
    • Really, Valve? Twice?
  • Russian Roulette
    • Increased firing rate bonus from +60% to +75%
    • Decreased bullet spread penalty from -35% to -20%
    • Increased reload rate penalty from -20% to -35%
  • Flamin’ Barbeque Steak
    • Removed, as I’m unhappy with it.
  • Gunmetal Gauntlets
    • Reduced damage taken when hitting a wall from 80 to 50
    • Changed pounce hotkey from alt-fire to mouse 3
    • Reduced fire rate penalty from -40% to -30%
    • Reduced fist push bonus. Before it acted like airblast with increased push, now acts like normal airblast.
    • Made “Pounce” function on a recharge meter
      • 30 seconds between pounces


December 8th, 2017

  • Big Top Bushman
    • Showoff now enables on "Reload" press, instead of automatically.
  • The Cursed Decapitator
    • Reduced headshot seek radius from 40hu to 32hu
    • Removed healing reduced while active penalty
    • Added “No healing from any source while active” penalty
    • Removed “cannot fire if health is less than 25%” attribute
  • Semi-Automatic Shooter
    • Added “+80% primary ammo” bonus
    • Added “Clip size of 15” attribute
    • Added “reloads with a clip” attribute
    • Reduced bullet spread penalty from -25% to -15%
    • Removed “fire in 3 shots before reloading” attribute
    • Added “Fires in short bursts of three”
    • Removed “cannot fire until fully reloaded” penalty
    • Reduced firing rate bonus from +75% to +60%
  • Cupid's Chokehold
    • Added “Cannot headshot” penalty
    • Reduced reload rate penalty from +350% to +150%
    • Added “+200% slower draw rate” penalty
  • Crockercorp Reverse Appearifier Rifle
    • Removed, as I’m unhappy with it.
  • New Zealand Bug Zapper
    • Removed, as I’m unhappy with it.
  • Submarine Sub-Machine Gun
    • Made the “While ‘wet’” negative attribute “While dry”

December 14th, 2017

  • The Lockdown Leggings
    • Decreased move speed penalty from -15% to -10%