Robot Destruction/fr

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Robot Destruction est un mode de jeu annoncé le 08 juillet 2014. Actuellement, ce mode de jeu est en bêta et inclut qu'une seule carte Asteroid. Cette carte est disponible sur le menu QuickPaly, pour cela, allez dans le menu, cochez "Jouer aux cartes Bêta" et sélectionnez "Destruction de Robot". La date de sortie officielle est encore inconnue. Puisque le mode de jeu et la carte sont en bêta, certaines textures et animations peuvent être manquantes; et certains éléments de Gameplay décrit dans cet article peuvent être changés à l'avenir.

Gameplay

La seule carte est symétrique, similaire aux cartes du mode de jeu Capture du Drapeau. Ce mode de jeu exige que les joueurs entrent dans la base ennemie. et détruisent les robots adverses pour gagner des points. Quand les robots sont détruit, ils laissent tomber des Power Cores qui peuvent être rassemblés pour ajouter des points au score d'une équipe.

Les points de l'équipe sont stockés dans un réacteur dans leur base.am's points are stored in a Reactor deep in its base. When a team begins to score points, a rotating Reactor Core appears over a capture point in that team’s base. Reactor Cores may be stolen and captured (similar to taking and capturing an Intelligence briefcase). When first stealing a Reactor Core at a Reactor capture point, stored points are charged into that core over a time of several seconds – the longer the stealing player waits at the capture point, the more stolen points are charged into the Reactor Core, until all stored points are depleted.

A stolen Reactor Core is captured by carrying it to the stealing team’s base, awarding the charged points to the stealing team. Reactor Cores may be dropped, either when the carrier is killed or when the carrier presses the drop-item button. Unless picked back up by the stealing team, dropped Reactor Cores are eventually returned to the owning team’s Reactor and the stolen points they contain are returned to their score. The game continues indefinitely until one team reaches a certain score, in which case that team wins.

Noyaux d'énergie

Les noyaux d'énergie sont obtenu quand un robot est détruit. Ils peuvent être collectés par tous les membres de l'équipe qui a détruit le robot. Si ils ne sont pas collectés, les noyaux d'énergie commencent à clignoter pendant quelques secondes avant de finalement disparaître.

Reactor Cores

Reactor Cores are a way to steal potentially large amounts of points from the enemy. A Reactor Core may contain as many points as can be charged into it at the time it is stolen.

A Reactor Core may be taken by any enemy player that walks up onto it, but it can't be moved until at least 25 points have been charged into it. A Reactor Core cannot be moved by a friendly player, but a dropped core can be defended, preventing recapture.

Soldiers with the Rocket Jumper equipped, Demomen with the Sticky Jumper equipped, and Cloaked Spies are unable to pick up the Reactor Core.

Scoring

Teams score points by collecting Power Cores and by capturing or recovering stolen Reactor Cores. One point is scored for each Power Core collected. One point is deducted from a team’s score for each point charged into a stolen Rector Core. Points charged in a stolen reactor core are thus removed from scoring until either captured by the enemy or returned to the team’s Reactor. The stolen points in a Reactor Core are awarded to the stealing team’s score if they carry it to their Reactor’s capture point; however, those same points are returned to the owning team’s score if the Reactor Core has been dropped for a long time.

Team scores are displayed at the bottom center of the HUD. Each team's score tracks higher as Power Cores are collected and as Reactor Cores are captured by or returned to that team; and tracks a decreasing score while a player is charging a Reactor Core with points stolen from that team. A player’s display of scores shows green numbers as friendly points are added and enemy points are stolen and shows red numbers as friendly points are stolen and endpoints are added. Distinct sounds give notice or warnings of friendly or enemy points scored or stolen.

Robots

Voir aussi : Asteroid#Robots

Unlike Mann vs. Machine robots, these Robots are harmless and will run when you attack them. The robots are separated into three areas, named A, B, and C. They will always follow their path that is marked on the floor, unless they are being attacked. Currently these Robots are similar to Buildings in their attributes: they are unaffected by knockback (including Compression Blasts and shield bashes), Afterburn, Backstabs, Mini-crits, Critical hits, and Bleeding. Also they are immune to the effects of Jarate and Mad Milk and cannot be marked for death. Robots also do not grant any on hit/kill bonuses (for example, health on hit with the Black Box), nor can they be sapped. Some classes have increased damage against these robots: Spy, Scout, and Medic weapons deal twice their base damage, and all Sniper weapons deal triple their base damage. Heavy and Pyro only do 75% damage to bots. Most weapons deal their minimum base damage; exceptions include all weapons for the aforementioned classes, as well as Sentry Guns and Shotguns, which both deal maximum damage.

Robot behavior

The robots in areas B and C are protected by what appears to be an Übercharge when the robots in front of them are alive, for example; B robots are protected if any A robot is alive and C robots are protected if any B robot is alive.

The robots are defenseless, but will attempt to escape from attackers by running in circles. After 7 seconds without taking damage, the robots heal themselves at a rate of 8 health per second. All of the robot groups share a respawn timer, and will reset when the timer runs out.

When destroyed, A and B robots drop their associated amount of Power Cores in a single drop. When C robots are destroyed, they perform a death animation wherein they run around dropping a stream of Power Cores. The robots also drop gibs when destroyed. These gibs may be collected for Ammo or Metal.

Robots give 5 health per second to nearby friendly players as well as to disguised enemy Spies.

Voix de robots (seulement en anglais)

Note: Ces voix sont en bêta et peuvent être changées plus tard. En outre, certains robots émètent parfois des sons morts de Half-Life.

Idle
Quand un joueur traverse le circuit du robot
Quand le robot se fait attaquer
Quand le robot meurt

Strategy

Article principal : Community Robot Destruction strategy

Maps

Article principal : List of maps

Robot Destruction

Robot Destruction maps carry the rd_ prefix; community maps are identified with an italic font.

Name Picture File name
Asteroid Rdasteroid.jpg rd_asteroid

Update history

Patch du 8 juillet 2014 (Mann Co. Beta Maps - Early Access)
  • Added Mann Co. Beta Maps - Early Access program.
    • Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon.
    • Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option.

Patch du 17 juillet 2014

  • Power Cores and Reactor Cores now add their point value to a team's score over time
  • Reduced the rate at which points can be stolen from 15 per second to 10 per second
  • Robots now heal 5 health per second to nearby friendly players
  • The HUD has been reworked
    • Inverted the layout to better represent the layout of the level
    • Added progress bars to represent each team's score
    • Potential point gains from stolen reactor cores are now visually represented on the score progress bars
    • Thief icon now moves across the score board relative to the thief's position in the level
    • Updated thief icon to represent both the color of the power core stolen and the color of the thief's team
  • Added new strings to the win panel that explain why the team won
  • Replaced the current "points being stolen" sound with a new sound
  • Added better collision hulls to robot models
  • Reworked robot skins to reduce similarity to the Übercharge skin
  • Sentry Guns no longer target Übercharge robots

Patch du 24 juillet 2014

  • Players must steal at least 25 points before they can leave the vault with the reactor core
  • Updated power core pick up sound
  • Updated robot death effects and sounds
  • Updated HUD layout

Patch du 30 juillet 2014

  • Updated HUD layout
  • Fixed a bug that would prevent players from picking up the reactor core
  • Teams will now spawn 70% faster if their C robots are dead

Unused content

  • There are a number of unused files related to the gamemode, such as a robot model and older versions of HUD elements.

Galerie