Difference between revisions of "Classes/pl"

From Team Fortress Wiki
Jump to: navigation, search
m (Prędkość)
(Rewroted and partially translated)
Line 1: Line 1:
[[Image:Team Fortress 2 Group Photo.jpg|thumb|500px|right|Oficjalne zdjęcie grupowe Valve (od lewej do prawej):  [[Pyro/pl|Pyro]], [[Engineer/pl|Inżynier]], [[Spy/pl|Szpieg]], [[Heavy/pl|Heavy]], [[Sniper/pl|Snajper]], [[Scout/pl|Scout]], [[Soldier/pl|Żołnierz]], [[Demoman/pl|Demoman]] and [[Medic/pl|Medyk]]]]
+
{{Trans|Polish|English}}
  
 +
[[Image:Team Fortress 2 Group Photo.jpg|thumb|500px|right|Oficjalne zdjęcie grupowe z Valve. Od lewej do prawej: [[Pyro/pl|Pyro]], [[Engineer/pl|Inżynier]], [[Spy/pl|Szpieg]], [[Heavy/pl|Gruby]], [[Sniper/pl|Snajper]], [[Scout/pl|Skaut]], [[Soldier/pl|Żołnierz]], [[Demoman/pl|Demoman]] i [[Medic/pl|Medyk]]]]
  
W Team Fortress 2, jest 9 klas (10 jeśli wliczymy do tego [[Civilian/pl|Cywila]]). podzielone na trzy typy ([[offensive/pl|Ofensywne]], [[defensive/pl|Defensywne]] i [[support/pl|Wsparcia]]), ale w rzeczywistości można nimi grać na różne sposoby zależnie od [[Strategy/pl | strategii]]. Klasy są następujące:
+
W [[Team Fortress 2]] istnieje dziewięć oficjalnych klas. Są to kolejno:
  
'''Ofensywne'''
+
*{{Icon class|class=scout|link=Scout/pl}} [[Scout/pl|Skaut]]
*[[Scout/pl|Scout]]
+
*{{Icon class|class=soldier|link=Soldier/pl}} [[Soldier/pl|Żołnierz]]
*[[Soldier/pl|Soldier]]
+
*{{Icon class|class=pyro|link=Pyro/pl}} [[Pyro/pl|Pyro]]
*[[Pyro/pl|Pyro]]
+
*{{Icon class|class=demoman|link=Demoman/pl}} [[Demoman/pl|Demoman]]
 +
*{{Icon class|class=heavy|link=Heavy/pl}} [[Heavy/pl|Gruby]]
 +
*{{Icon class|class=engineer|link=Engineer/pl}} [[Engineer/pl|Inżynier]]
 +
*{{Icon class|class=medic|link=Medic/pl}} [[Medic/pl|Medyk]]
 +
*{{Icon class|class=sniper|link=Sniper/pl}} [[Sniper/pl|Snajper]]
 +
*{{Icon class|class=spy|link=Spy/pl}} [[Spy/pl|Szpieg]]
  
'''Defensywne'''
+
'''Nieużywane'''
*[[Engineer/pl|Engineer]]
+
*[[Civilian/pl|Cywil]]
*[[Heavy/pl|Heavy]]
+
 
*[[Demoman/pl|Demoman]]
+
Cywil nie może być używany w grze.
 +
 
 +
==Rodzaje klas==
 +
All nine classes are grouped into three specific combat types, [[offensive]], [[defensive]], and [[support]], but all can be played outside their assigned role depending on your choice of [[strategy]].
  
'''Wsparcie'''
+
===Ofensywa===
*[[Medic/pl|Medic]]
+
[[Image:Tf2_offense.jpg|border|150px|right]]
*[[Sniper/pl|Sniper]]
+
Offensive classes ([[Scout]], [[Soldier]] and [[Pyro]]) are the main attack force of the team. Whether it's assaulting [[control points]] or grabbing the [[Intelligence]], these classes specialize in causing mayhem and destruction. Scouts have the ability to capture points twice as fast as any other class. Soldiers pack a punch with their devastating [[rocket launcher]]s. Pyros can stir up a [[fire|fiery havoc]] in enemy ranks with an ambush.
*[[Spy/pl|Spy]]
 
  
'''Niedostępne'''
+
===Defensywa===
*[[Civilian/pl|Cywil]]
+
[[Image:Tf2_defense.jpg|border|150px|right]]
 +
Defensive classes ([[Demoman]], [[Heavy]] and [[Engineer]]) serve to inhibit enemy access and to hold enemies back from vital points on the map. In total, this group has the most firepower of all the groups, and these classes specialize in expelling this power at one time. Demomen can safeguard areas with [[sticky bomb]]s and detonate them at will. Heavies are great for [[Minigun|mowing down]] incoming troops and pushing back forces. Engineers can build [[sentry gun]]s with amazing power, as well as [[teleporter]]s and [[dispensers]].
  
===Prędkość===
+
===Wsparcie===
Tabela porównań prędkości klas. Prędkość jest mierzona używajać komendy  '''''cl_showpos''''' ustawionej na  "1" i jest mierzona w jednostkach prędkości (v)
+
[[Image:Tf2_support.jpg|border|150px|right]]
 +
Support classes ([[Medic]], [[Sniper]] and [[Spy]]) make the backbone of any team. They offer the offensive and defensive classes an extra edge in battle and can turn the tide of the game in a second. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics have the power to [[heal]] teammates and overheal them to 150% of their maximum health. Snipers can take out threats [[Sniper rifle|from a distance]] and use [[Jarate]] to extinguish fires  and increase the damage dealt by their teammates. Spies can infiltrate enemy lines, [[Electro sapper|disable buildings]] and [[Backstab|assassinate]] critical threats.
  
 +
==Punkty zdrowia==
 +
A Medic may [[heal|over-heal]] someone to 150% of their normal health maximum. Classes can refill their health through a [[health|number of ways]].
 +
====Tabela porównawcza zdrowia klas====
 
{| class="wikitable grid" align="Left" style="margin-bottom: 10px"
 
{| class="wikitable grid" align="Left" style="margin-bottom: 10px"
! class="header" | Klasa
+
! class="header" |  
! class="header" | Do przodu
+
! class="header" | Class
(v)
+
! class="header" | Normal Max
! class="header" | Do tyłu
+
! class="header" | Over-healed Max
(v)
+
|-
! class="header" | Prędkość
+
|{{Icon class|class=scout}}
<small>Względem [[spy/pl|Spy'a]]</small>
+
|[[Scout]] <br><small>(with the [[Sandman]] equipped)</small>
! class="header" | Prędkość chodzenia tyłem
+
|125<br><small>110
<small>Względem prędkości [[spy/pl|spy'a]] do przodu</small>
+
|185<br><small>165
 +
|-
 +
|{{Icon class|class=soldier}}
 +
|[[Soldier]] 
 +
|200
 +
|300
 +
|-
 +
|{{Icon class|class=pyro}}
 +
|[[Pyro]]
 +
|175
 +
|260
 +
|-
 +
|{{Icon class|class=demoman}}
 +
|[[Demoman]] <br><small>(with the [[Eyelander]] equipped, 0 heads)</small><br><small>(with the [[Eyelander]] equipped, 1 head)</small><br><small>(with the [[Eyelander]] equipped, 2 heads)</small><br><small>(with the [[Eyelander]] equipped, 3 heads)</small><br><small>(with the [[Eyelander]] equipped, 4 heads)</small>
 +
|175<br><small>150<br>165<br>180<br>195<br>210
 +
|260<br><small>225<br>245<br>270<br>290<br>315
 +
|-
 +
|{{Icon class|class=heavy}}
 +
|[[Heavy]]<br><small>(within 30 seconds after consuming [[Dalokohs Bar]])</small>
 +
|300<br><small>350
 +
|450<br><small>450
 +
|-
 +
|{{Icon class|class=engineer}}
 +
|[[Engineer]] 
 +
|125
 +
|185
 +
|-
 +
|{{Icon class|class=medic}}
 +
|[[Medic]] 
 +
|150
 +
|225
 +
|-
 +
|{{Icon class|class=sniper}}
 +
|[[Sniper]] 
 +
|125
 +
|185
 +
|-
 +
|{{Icon class|class=spy}}
 +
|[[Spy]] 
 +
|125
 +
|185
 
|-
 
|-
|[[Scout/pl|Scout]]
+
|
|400v
+
|[[Civilian]] 
|360v
+
|50
|133%
+
|75
|120%
+
|}
 +
<br clear="all" />
 +
 
 +
==Prędkość==
 +
Speed is measured in-game using the command '''''cl_showpos''''' set to '''1''', measuring in velocity units (v). The standard movement speed is 100% (that of [[Spy]], [[Sniper]], [[Pyro]], and [[Engineer]]). Note forward speed is obtained by pressing the foward, left or right keys, backward speed obtained by pressing the backward key whilst [[crouching]] speed is found by pressing the crouch button. Backward speed is generally calcualted by 90% of the class's forward speed, whilst [[crouching]] is at 66%. Forward and backward speeds are, however, the same when crouching, revving a [[Minigun]] as a [[Heavy]] or charging/zooming as a [[Sniper]]. During [[humiliation]] all classes on the winning team will move 10% faster.
 +
 
 +
For [[Spies]], [[disguise|disguising]] as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disgiused as Heavy will move to the speed of Heavy) and remain at that speed unless he un-disguises or [[cloak]]s.  Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.
 +
[[File:Equalizerdamagespeed.PNG|thumb|Equalizer speed values vs. health]]
 +
 
 +
A [[Demoman]] wielding the [[Eyelander]] will gain approximately 8% on his speed with every killing blow or "head", whilst with a [[Chargin' Targe]] he charges at 250% of the standard movement speed. The speed of Soldier's wielding the [[Equalizer]] increases by 10% with every loss of 40 health.
 +
 
 +
====Tabela porównawcza prędkości klas====
 +
{| class="wikitable grid" align="Left" style="margin-bottom: 10px"
 +
! class="header" |
 +
! class="header" | Class
 +
! class="header" | Forward
 +
!(abs)
 +
! class="header" | Backward
 +
!(abs)
 +
! class="header" | Crouched
 +
!(abs)
 
|-
 
|-
|[[Soldier/pl|Soldier]]  
+
|{{Icon class|class=scout}}
|240v
+
|[[Scout]]  
|216v
+
|align="right"|133%
|80%
+
|align="right"|400v
|72%
+
|align="right"|120%
 +
|align="right"|360v
 +
|align="right"|44.4%
 +
|align="right"|133.33v
 
|-
 
|-
|[[Pyro/pl|Pyro]]  
+
|{{Icon class|class=soldier}}
|300v
+
|[[Soldier]]<br>
|270v
+
<small>(while using [[Equalizer]] with 121-160 hp)</small><br>
|100%
+
<small>(while using [[Equalizer]] with 81-120 hp)</small><br>
|90%
+
<small>(while using [[Equalizer]] with 41-80 hp)</small><br>
 +
<small>(while using [[Equalizer]] with 1-40 hp)</small>
 +
|align="right"|80%
 +
<small>88%
 +
<br>
 +
96%
 +
<br>
 +
112%
 +
<br>
 +
128%
 +
|align="right"|240v
 +
<small>264v
 +
<br>
 +
288v
 +
<br>
 +
336v
 +
<br>
 +
384v
 +
|align="right"|72%
 +
<small>79%
 +
<br>
 +
86%
 +
<br>
 +
101%
 +
<br>
 +
115%
 +
|align="right"|216v
 +
<small>238v
 +
<br>
 +
259v
 +
<br>
 +
302v
 +
<br>
 +
346v
 +
|align="right"|26.6%
 +
<small>29.3%
 +
<br>
 +
32.0%
 +
<br>
 +
37.3%
 +
<br>
 +
42.7%
 +
|align="right"|80v
 +
<small>88v
 +
<br>
 +
96v
 +
<br>
 +
112v
 +
<br>
 +
128v
 
|-
 
|-
|[[Demoman/pl|Demoman]]
+
|{{Icon class|class=pyro}}
|280v
+
|[[Pyro]]  
|252v
+
|align="right"|100%
|93%
+
|align="right"|300v
|84%
+
|align="right"|90%
 +
|align="right"|270v
 +
|align="right"|33.3%
 +
|align="right"|100v
 
|-
 
|-
|[[Heavy/pl|Heavy]]<br><small>(z rozkręconym [[minigun/pl|minigunem]])</small>
+
|{{Icon class|class=demoman}}
|230v
+
|[[Demoman]] <br>
80v
+
<small>(while charging with [[Chargin' Targe]])</small><br>
|207v
+
<small>(with the [[Eyelander]] and 1 head)</small><br>
80v
+
<small>(with the [[Eyelander]] and 2 heads)</small><br>
|77%
+
<small>(with the [[Eyelander]] and 3 heads)</small><br>
27%
+
<small>(with the [[Eyelander]] and 4+ heads)</small><br>
|69%
+
<small>(with the [[Scotsman's Skullcutter]])</small><br>
27%
+
<small>(with the [[Scotsman's Skullcutter]] while charging with [[Chargin' Targe]])</small><br>
 +
|align="right"|93%
 +
<small>250%<br/>
 +
101%<br/>
 +
108%<br/>
 +
116%<br/>
 +
123%<br/>
 +
79%<br/>
 +
213%
 +
|align="right"|280v
 +
<small>750v<br/>
 +
302v<br/>
 +
324v<br/>
 +
347v<br/>
 +
369v<br/>
 +
238v<br/>
 +
638v
 +
|align="right"|84%
 +
<small>N/A<br/>
 +
91%<br/>
 +
97%<br/>
 +
104%<br/>
 +
111%<br/>
 +
71%<br/>
 +
N/A</small>
 +
|align="right"|252v
 +
<small>N/A<br/>
 +
272v<br/>
 +
292v<br/>
 +
312v<br/>
 +
332v<br/>
 +
214v<br/>
 +
N/A
 +
|align="right"|31.1%
 +
<small>N/A<br/>
 +
34%<br/>
 +
36%<br/>
 +
39%<br/>
 +
41%<br/>
 +
26%<br/>
 +
N/A
 +
|align="right"|93.33v
 +
<small>N/A<br/>
 +
101v<br/>
 +
108v<br/>
 +
116v<br/>
 +
123v<br/>
 +
79v<br/>
 +
N/A
 
|-
 
|-
|[[Engineer/pl|Engineer]]
+
|{{Icon class|class=heavy}}
|300v
+
|[[Heavy]] <br>
|270v
+
<small>(with [[minigun]] revved)</small>
|100%
+
|align="right"|77%<br>
|90%
+
<small>37%
 +
|align="right"|230v<br>
 +
<small>110v
 +
|align="right"|69%<br>
 +
<small>33%
 +
|align="right"|207v<br>
 +
<small>99v
 +
|align="right"|25.5%<br>
 +
<small>0%
 +
|align="right"|76.67v<br>
 +
<small>0v
 
|-
 
|-
|[[Medic/pl|Medic]]   
+
|{{Icon class|class=engineer}}
|320v
+
|[[Engineer]]   
|288v
+
|align="right"|100%
|107%
+
|align="right"|300v
|96%
+
|align="right"|90%
 +
|align="right"|270v
 +
|align="right"|33.3%
 +
|align="right"|100v
 
|-
 
|-
|[[Sniper/pl|Sniper]]
+
|{{Icon class|class=medic}}
|300v
+
|[[Medic]]  
|270v
+
|align="right"|107%
|100%
+
|align="right"|320v
|90%
+
|align="right"|96%
 +
|align="right"|288v
 +
|align="right"|35.5%
 +
|align="right"|106.67v
 
|-
 
|-
|[[Spy/pl|Spy]]
+
|{{Icon class|class=sniper}}
|300v
+
|[[Sniper]]<br>
|270v
+
<small>(with [[rifle]] zoomed)</small> <br>
|100%
+
<small>(with [[Huntsman]] drawn)</small>
|90%
+
|align="right"|100%<br>
 +
<small>27%
 +
<br>
 +
45%
 +
|align="right"|300v <br>
 +
<small>80v
 +
<br>
 +
136v
 +
|align="right"|90%<br>
 +
<small>27%
 +
<br>
 +
41%
 +
|align="right"|270v <br>
 +
<small>80v
 +
<br>
 +
122v
 +
|align="right"|33.3%<br>
 +
<small>1.33%
 +
<br>
 +
15%
 +
|align="right"|100v<br>
 +
<small>4v
 +
<br>
 +
45v
 
|-
 
|-
|[[Civilian/pl|Cywil]]
+
|{{Icon class|class=spy}}
|300v
+
|[[Spy]]  
|270v
+
|align="right"|100%
|100%
+
|align="right"|300v
|90%
+
|align="right"|90%
 +
|align="right"|270v
 +
|align="right"|33.3%
 +
|align="right"|100v
 
|-
 
|-
 +
|
 +
|[[Civilian]] 
 +
|align="right"|100%
 +
|align="right"|300v
 +
|align="right"|90%
 +
|align="right"|270v
 +
|align="right"|N/A
 +
|align="right"|N/A
 
|}
 
|}
  
 
<br clear="all" />
 
<br clear="all" />
Notes:
+
''<sup>'''abs''' - absolute figures in velocity units (v)</sup>''
* Każda klasa biega do tyłu 90% ich bazowej prędkości.
+
 
* Wszystkie klasy w zwycięzkiej drużynie biegną o 10% szybciej podczas [[humiliation/pl|Upokorzenia]].
+
 
* Spy'e:
+
 
** [[Disguise/pl|Przebieranie]] się za klasy wolniejsze spowalnia, jednak przebranie się za klasy szybsze nie przynosi żadnego efektu.
+
 
 +
 
 +
 
 +
[[Category:Classes/pl| ]]
 
{{Languages}}
 
{{Languages}}
[[Category:Classes| ]]
 

Revision as of 08:48, 5 July 2010

Oficjalne zdjęcie grupowe z Valve. Od lewej do prawej: Pyro, Inżynier, Szpieg, Gruby, Snajper, Skaut, Żołnierz, Demoman i Medyk

W Team Fortress 2 istnieje dziewięć oficjalnych klas. Są to kolejno:

Nieużywane

Cywil nie może być używany w grze.

Rodzaje klas

All nine classes are grouped into three specific combat types, offensive, defensive, and support, but all can be played outside their assigned role depending on your choice of strategy.

Ofensywa

Offensive classes (Scout, Soldier and Pyro) are the main attack force of the team. Whether it's assaulting control points or grabbing the Intelligence, these classes specialize in causing mayhem and destruction. Scouts have the ability to capture points twice as fast as any other class. Soldiers pack a punch with their devastating rocket launchers. Pyros can stir up a fiery havoc in enemy ranks with an ambush.

Defensywa

Defensive classes (Demoman, Heavy and Engineer) serve to inhibit enemy access and to hold enemies back from vital points on the map. In total, this group has the most firepower of all the groups, and these classes specialize in expelling this power at one time. Demomen can safeguard areas with sticky bombs and detonate them at will. Heavies are great for mowing down incoming troops and pushing back forces. Engineers can build sentry guns with amazing power, as well as teleporters and dispensers.

Wsparcie

Support classes (Medic, Sniper and Spy) make the backbone of any team. They offer the offensive and defensive classes an extra edge in battle and can turn the tide of the game in a second. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics have the power to heal teammates and overheal them to 150% of their maximum health. Snipers can take out threats from a distance and use Jarate to extinguish fires and increase the damage dealt by their teammates. Spies can infiltrate enemy lines, disable buildings and assassinate critical threats.

Punkty zdrowia

A Medic may over-heal someone to 150% of their normal health maximum. Classes can refill their health through a number of ways.

Tabela porównawcza zdrowia klas

Class Normal Max Over-healed Max
Leaderboard class scout.png Scout
(with the Sandman equipped)
125
110
185
165
Leaderboard class soldier.png Soldier 200 300
Leaderboard class pyro.png Pyro 175 260
Leaderboard class demoman.png Demoman
(with the Eyelander equipped, 0 heads)
(with the Eyelander equipped, 1 head)
(with the Eyelander equipped, 2 heads)
(with the Eyelander equipped, 3 heads)
(with the Eyelander equipped, 4 heads)
175
150
165
180
195
210
260
225
245
270
290
315
Leaderboard class heavy.png Heavy
(within 30 seconds after consuming Dalokohs Bar)
300
350
450
450
Leaderboard class engineer.png Engineer 125 185
Leaderboard class medic.png Medic 150 225
Leaderboard class sniper.png Sniper 125 185
Leaderboard class spy.png Spy 125 185
Civilian 50 75


Prędkość

Speed is measured in-game using the command cl_showpos set to 1, measuring in velocity units (v). The standard movement speed is 100% (that of Spy, Sniper, Pyro, and Engineer). Note forward speed is obtained by pressing the foward, left or right keys, backward speed obtained by pressing the backward key whilst crouching speed is found by pressing the crouch button. Backward speed is generally calcualted by 90% of the class's forward speed, whilst crouching is at 66%. Forward and backward speeds are, however, the same when crouching, revving a Minigun as a Heavy or charging/zooming as a Sniper. During humiliation all classes on the winning team will move 10% faster.

For Spies, disguising as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disgiused as Heavy will move to the speed of Heavy) and remain at that speed unless he un-disguises or cloaks. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.

Equalizer speed values vs. health

A Demoman wielding the Eyelander will gain approximately 8% on his speed with every killing blow or "head", whilst with a Chargin' Targe he charges at 250% of the standard movement speed. The speed of Soldier's wielding the Equalizer increases by 10% with every loss of 40 health.

Tabela porównawcza prędkości klas

Class Forward (abs) Backward (abs) Crouched (abs)
Leaderboard class scout.png Scout 133% 400v 120% 360v 44.4% 133.33v
Leaderboard class soldier.png Soldier

(while using Equalizer with 121-160 hp)
(while using Equalizer with 81-120 hp)
(while using Equalizer with 41-80 hp)
(while using Equalizer with 1-40 hp)

80%

88%
96%
112%
128%

240v

264v
288v
336v
384v

72%

79%
86%
101%
115%

216v

238v
259v
302v
346v

26.6%

29.3%
32.0%
37.3%
42.7%

80v

88v
96v
112v
128v

Leaderboard class pyro.png Pyro 100% 300v 90% 270v 33.3% 100v
Leaderboard class demoman.png Demoman

(while charging with Chargin' Targe)
(with the Eyelander and 1 head)
(with the Eyelander and 2 heads)
(with the Eyelander and 3 heads)
(with the Eyelander and 4+ heads)
(with the Scotsman's Skullcutter)
(with the Scotsman's Skullcutter while charging with Chargin' Targe)

93%

250%
101%
108%
116%
123%
79%
213%

280v

750v
302v
324v
347v
369v
238v
638v

84%

N/A
91%
97%
104%
111%
71%
N/A

252v

N/A
272v
292v
312v
332v
214v
N/A

31.1%

N/A
34%
36%
39%
41%
26%
N/A

93.33v

N/A
101v
108v
116v
123v
79v
N/A

Leaderboard class heavy.png Heavy

(with minigun revved)

77%

37%

230v

110v

69%

33%

207v

99v

25.5%

0%

76.67v

0v

Leaderboard class engineer.png Engineer 100% 300v 90% 270v 33.3% 100v
Leaderboard class medic.png Medic 107% 320v 96% 288v 35.5% 106.67v
Leaderboard class sniper.png Sniper

(with rifle zoomed)
(with Huntsman drawn)

100%

27%
45%

300v

80v
136v

90%

27%
41%

270v

80v
122v

33.3%

1.33%
15%

100v

4v
45v

Leaderboard class spy.png Spy 100% 300v 90% 270v 33.3% 100v
Civilian 100% 300v 90% 270v N/A N/A


abs - absolute figures in velocity units (v)