Sapper
From Team Fortress Wiki
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The Sapper, mentioned in the Sentry Gun Operational Guide as the FM/AM Sapper, is the default Building weapon for the Spy. It is a small box inscribed 'ELECTRO-SAPPER' and sports a dial and switches. It also features two clamps that are deployed when used.
The sole function of the Sapper is to destroy an Engineer's buildings. Should the player select the weapon and stand near an enemy structure, they will be able to see a white outline of the Sapper on the building, indicating that it is in range and can be sapped. Additionally, the needle on the gauge will move to the right red zone. Pressing the primary fire key, default MOUSE1, will attach the weapon, and the building will slowly be damaged until it is destroyed. A sapped building will cease to function; Sentry Guns will not fire, Dispensers will not heal or dispense ammo and Teleporters will not teleport. When applied to buildings, the Sapper will produce electrical sparks and a loud hissing noise. When a Sapper is attached to one end of a Teleporter, another Sapper is automatically placed on the other end of the Teleporter, if it exists. If the Spy is disguised, the disguise class will play a distinct, unique animation of placing the device on the building. Unlike the Spy's other weapons, using a Sapper will not cause him to lose his disguise.
For each building the Spy player places a Sapper upon, a small window in their HUD will appear showing both the remaining health of the building sapped and the health of the Sapper on that building.
Once the building is being sapped, the Engineer owner will be alerted to it in his HUD, and will automatically play a voice clip alerting nearby players of the building's predicament. Engineers can remove a Sapper with two hits from their melee weapon. When a Sapper is attacked, the Spy player will be notified by a similar alert in their HUD. If an Engineer removes a Sapper from a Teleporter, the Sapper at the other end is also removed. If another Engineer strikes the Sapper first, he can get an assist for the Sapper kill, and a Medic healing an Engineer can also score an assist in this way. Pyros equipped with the Homewrecker, Maul or Neon Annihilator can also destroy Sappers. Enemies focused on removing Sappers may leave themselves open to a backstab or headshot, allowing the Spy or a teammate to distract and dispose of enemies in addition to the building in question.
The Sapper has infinite ammunition and no discernible "cooldown" time; Sappers can be placed on a building faster than an Engineer can repair the damage each one causes, which guarantees the building will be destroyed if the Spy is not dealt with. This tactic seldom works if there are multiple players around.
The Sapper breaks into metal fragments upon removal. The fragments can only be picked up for metal after being destroyed on a Dispenser, each gib giving 3 metal.
Sapped Sentry Guns only take half of the damage from the Spy who applied the Sapper, for example when shooting it with a Revolver. Dispensers and Teleporters are unaffected by this.
In Mann vs Machine mode, attaching a Sapper to a robot will disable it and any other robots within a defined radius. However, unlike regular multiplayer, there is a cooldown time enforced before a new Sapper can be deployed.
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Damage and function times
| Damage and function times | ||
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| Damage | ||
| Base damage | 100% | 25 / s |
| Function times | ||
| Recharge time | Normal: N/AMvM: 15 s |
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| Building destroy time | Level 1: 6.00 sLevel 2: 7.20 sLevel 3: 8.64 sMini-Sentry: 4.00 s |
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| Values are approximate and determined by community testing. | ||
Demonstration
Strange variant
Related achievements
Pyro
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Demoman
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Engineer
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Spy
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Mann vs. Machievements
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Update history
- Fixed server crash related to Spy Sappers.
- Fixed Spies being able to attach Sappers through thin walls.
- Sapped buildings now take slightly less damage from the Spy who sapped them.
- Fixed exploit attaching Sappers to buildings through walls.
- Fixed Sapper viewmodel animation popping.
- Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
August 13, 2009 Patch (Classless Update)
- Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.
- Fixed Spies being able to destroy Sappers by using the "destroy 3 0" command.
- [Undocumented] Added Strange quality.
- [Undocumented] Made the Sapper nameable.
- [Undocumented] The Sapper now appears in backpack when viewing stock items.
- [Undocumented] Fixed Sapper needle animation not properly playing.
- Fixed Sappers attaching incorrectly to Teleporters that are still building.
- Fixed "Buildings Sapped" strange counter sometimes incrementing when buildings were destroyed without a Sapper attached.
- [Undocumented] Converted the Sapper and buildings to use c_sapper models.
- Fixed the Spy not holding Sappers correctly in third person.
Unused content
- The game files have referenced a taunt for the Sapper since the game's launch, however, the animation is not present in the Spy's animation set.
Bugs
- An issue can occur when the Sapper is placed on a building that upgrades to the next level at the same time; the Sapper will be unremovable by both Engineers or Pyros equipped with the Homewrecker, Maul or Neon Annihilator. Additionally, the sapped building will function as normal, albeit with draining health. Hauling the affected building corrects the problem.
- The idle animation does not play during a replay, causing the needle to remain still.
- Occasionally, if a Spy saps repeatedly one end of a Teleporter while an Engineer attempts to destroys the Sappers on the other end, the Sapper will be removed from the Engineer's end and not from the Spy's end.
Trivia
- Sappers are considered by the game to be buildings with 100 health. As such, they are immune to critical hits (they are not destroyed in one hit by a single critical Wrench swing) and can be created with the
buildconsole command.
Gallery
Broken Electro Sapper (Gib) |
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Related merchandise
See also
| Weapons | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Slot 1 | stock | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | Revolver |
| unlock | Force-A-Nature | Direct Hit | Backburner | — | Natascha | Frontier Justice | Blutsauger | Huntsman | Ambassador | |
| craft | Shortstop Soda Popper Baby Face's Blaster | Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka | Degreaser Phlogistinator Rainblower | Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon | Brass Beast Tomislav Huo-Long Heater | Widowmaker Pomson 6000 Rescue Ranger | Crusader's Crossbow Overdose | Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker | L'Etranger Enforcer Diamondback | |
| promotion | — | — | — | — | Iron Curtain | — | — | AWPer Hand | Big Kill | |
| Slot 2 | ||||||||||
| stock | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | Submachine Gun | Sapper | |
| unlock | Bonk! Atomic Punch | Buff Banner | Flare Gun | Chargin' Targe Scottish Resistance | Sandvich | Wrangler | Kritzkrieg | Jarate Razorback | — | |
| craft | Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine | Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison | Detonator Reserve Shooter Manmelter Scorch Shot | Sticky Jumper Splendid Screen | Dalokohs Bar Buffalo Steak Sandvich Family Business | Short Circuit | Quick-Fix Vaccinator | Darwin's Danger Shield Cozy Camper Cleaner's Carbine | Red-Tape Recorder | |
| promotion | Lugermorph | — | — | — | Fishcake Robo-Sandvich | Lugermorph | — | — | Ap-Sap | |
| Melee | ||||||||||
| stock | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
| unlock | Sandman | Equalizer | Axtinguisher | Eyelander | Killing Gloves of Boxing | Gunslinger | Übersaw | — | — | |
| craft | Holy Mackerel Candy Cane Boston Basher Sun-on-a-Stick Fan O'War Three-Rune Blade Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Bat Outta Hell | Pain Train Half-Zatoichi Disciplinary Action Market Gardener Conscientious Objector Escape Plan Bat Outta Hell | Homewrecker Powerjack Back Scratcher Sharpened Volcano Fragment Maul Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Bat Outta Hell | Pain Train Scotsman's Skullcutter Horseless Headless Horsemann's Headtaker Ullapool Caber Claidheamh Mòr Half-Zatoichi Persian Persuader Nessie's Nine Iron Scottish Handshake Conscientious Objector Bat Outta Hell | Gloves of Running Urgently Warrior's Spirit Fists of Steel Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Bat Outta Hell | Southern Hospitality Jag Eureka Effect | Vita-Saw Amputator Solemn Vow Conscientious Objector Bat Outta Hell | Tribalman's Shiv Bushwacka Shahanshah Conscientious Objector Bat Outta Hell | Your Eternal Reward Conniver's Kunai Big Earner Wanga Prick Sharp Dresser Spy-cicle | |
| promotion | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Golden Wrench Saxxy | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Frying Pan Saxxy Freedom Staff Memory Maker Ham Shank | Saxxy Black Rose | |
| PDA | ||||||||||
| stock | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
| PDA 2 | ||||||||||
| stock | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
| unlock | — | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer | |
| promotion | — | — | — | — | — | — | — | — | Enthusiast's Timepiece Quäckenbirdt | |
| Taunt | ||||||||||
| various | Home Run (Sandman/Atomizer) | Kamikaze (Equalizer/Escape Plan) | Hadouken (Shotgun/Flare Gun/Detonator/Reserve Shooter) Armageddon (Rainblower) Execution (Scorch Shot) | Decapitation (Eyelander/HHHH/Claidheamh Mòr/Half-Zatoichi/Persian Persuader/Nessie's Nine Iron) | Showdown (Fists/Saxxy/Apoco-Fists/Holiday Punch) | Dischord (Frontier Justice) Organ Grinder (Gunslinger) | Oktoberfest (Kritzkrieg) Medicating Melody (Amputator) Spinal Tap (Übersaw) | Skewer (Huntsman) | Fencing (Knife/Your Eternal Reward/Conniver's Kunai/Saxxy/Big Earner/Wanga Prick/Black Rose) | |
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