Difference between revisions of "Medic match-ups (Classic)"
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scoutnew_tfc.png|100x100px|link=Scout (Classic)]]<br>[[Scout (Classic)|Scout]]<br>[[Scout match-ups (Classic)|(match-ups)]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scoutnew_tfc.png|100x100px|link=Scout (Classic)]]<br>[[Scout (Classic)|Scout]]<br>[[Scout match-ups (Classic)|(match-ups)]] | ||
− | | The Scout is the only class that can outrun/outmaneuever the TFC Medic, however he is weak and every weapon he has is manifested as a superior weapon for the Medic. Due to his low health pool and fast speed, attempt to poison him with your [[Medkit]]. This may end with him retreating to enemy lines and causing a mass infection in enemy lines. Otherwise, use your [[Double-Barreled Shotgun]]. Remember that a good | + | | The Scout is the only class that can outrun/outmaneuever the TFC Medic, however he is weak and every weapon he has is manifested as a superior weapon for the Medic. Due to his low health pool and fast speed, attempt to poison him with your [[Medkit]]. This may end with him retreating to enemy lines and causing a mass infection in enemy lines. Otherwise, use your [[Double-Barreled Shotgun]]. Remember that a good Scout will jump around constantly so pick your shots carefully. |
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medicnew_tfc.png|100x100px|link=Medic (Classic)]]<br>[[Medic (Classic)|Medic]] | | class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medicnew_tfc.png|100x100px|link=Medic (Classic)]]<br>[[Medic (Classic)|Medic]] |
Revision as of 09:15, 22 July 2013
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Class | Strategy | ||
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Medic |
vs | Scout (match-ups) |
The Scout is the only class that can outrun/outmaneuever the TFC Medic, however he is weak and every weapon he has is manifested as a superior weapon for the Medic. Due to his low health pool and fast speed, attempt to poison him with your Medkit. This may end with him retreating to enemy lines and causing a mass infection in enemy lines. Otherwise, use your Double-Barreled Shotgun. Remember that a good Scout will jump around constantly so pick your shots carefully. |
Medic |
vs | Sniper (match-ups) |
The Sniper is a long range class, and thus meetings that aren't close range are rare (otherwise, it is impossible to fight back). However, up close he is still capable of defending himself. Consider getting close with a concussion jump, using your concussion grenades. Once close, use your Double-Barreled Shotgun or Super Nail-Gun to pummel him. |
Medic |
vs | Soldier (match-ups) |
The Soldier is one of the most powerful classes in TFC, matched only by the Demoman's Grenade Spam and the Heavy Weapon's deadly assault cannon. It is better to support team-mates while they take on soldiers than to attack the Soldier. However, if you are close to death and know that they are about to kill you, it may be worth using your medkit to infect him , or using your Double-Barreled Shotgun to try to deal some close range damage. |
Medic |
vs | Demoman (match-ups) |
The Demoman can spam grenades to deny areas and with the high amount of things he can spam, he can be quite deadly. As with the Soldier, it is better to support your team-mates in an offensive against the Demoman and his supporting team-mates. However, if you can get close, use your medkit to spread the contagion or your Double-Barrel Shotgun for close range damage, as it is superior to his close range weapon, the Single-Barrel Shotgun. However, watch for the single-barrel's quick firing speed. Strafe to compensate (as you move faster than the Demoman). If he attempts to use grenades, try to circle him if you can. If you cannot hit with the Shotgun, use the Super Nail-Gun or Single-Barrel Shotgun. |
Medic |
vs | Medic (match-ups) |
When matched against an enemy Medic, use the Double-Barrel Shotgun due to it's higher damage output in quick succession than the Super Nail-Gun. However, if you aren't very confident with landing hits with the Shotgun, use the Super Nail-Gun. If you cannot aim too well consider also using the Single-Barrel Shotgun. |
Medic |
vs | Heavy (match-ups) |
Since a Medic's weapons are close range, you should never get close to the Heavy due to his ridiculous close range damage. If you are caught in a situation, attempt to spread a contagion or just run away. If a Medic is healing him then do not engage him unless you have a heavy that you can support against him. |
Medic |
vs | Pyro (match-ups) |
As with the Heavy Weapons Guy, attacking a Pyro is not a particularly good idea. However, he does not have the medium range damage the heavy deals, and thus you will want to kite him with your super-nailgun if caught in a 1v1 match with one. |
Medic |
vs | Spy (match-ups) |
Spies will want to take out a useful support class for a team, and thus they will try to kill you un-noticed. However, if you catch a Spy and a fight ensues, use your superior maneuverability to dodge his shots while hitting with yours. |
Medic |
vs | Engineer (match-ups) |
The Engineer will almost never be in a place without his Sentry Gun. However, if you can flank his Sentry Gun, use your super-nailgun to destroy it as the Super-Nailgun destroys one quickly. If caught in a 1v1 match against an Engineer without his Sentry Gun, use your maneuverability to dodge his shots while landing yours. |
Medic |
vs | Civilian (match-ups) |
Medics are on the escort team in the VIP mode, however, if the hunter team can use medics on the VIP mode and you can fight the civilian, treat him as a wimp. He is very easy to kill. However, his escort may not and he will do his best to hide behind them. Try to spread a contagion to force him away from the escort and destroy him with your better weapons/maneuverability there. |
See also
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