Difference between revisions of "Suicide"
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(Anyone can suicide for the Engineer, not just other Engineers. Also changing classes to relocate spawns can be a bad thing since you would lose Uber, banner progress etc so mentioned changing loadouts since that's what you should probably be doing anyway) |
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Any [[death]] unaided by an opposing player is considered to be a '''suicide'''. | Any [[death]] unaided by an opposing player is considered to be a '''suicide'''. | ||
− | There are multiple ways to suicide in the game. These include the player switching to another class or team while not inside a [[ | + | There are multiple ways to suicide in the game. These include the player switching to another class or team while not inside a [[respawn]] or resupply area, a [[Soldier]] and a [[Demoman]] hitting themselves with their own explosives, a [[Pyro]] deflecting projectiles at their feet, or a Scout with the [[Boston Basher]] or [[Three-Rune Blade]] hitting himself repeatedly. It is also possible for an [[Engineer]] to be killed by his own [[Sentry Gun]]. If the player killed himself by switching teams or classes or using console commands, the message, "<insert name here> bid farewell, cruel world!" appears as a kill notice. These kill notices do not appear on death by [[Environmental death|environmental damage]]. However, death by [[drowning]], [[train]]s, and [[saw blade]]s indicate the player suicided. Dying by trains, saw blades, or in an Underworld produces distinct kill icons. Dying by [[fall damage]] (or a Pitfall) produces a different death message: "<insert name here> fell to a clumsy, painful death." |
− | Soldiers are able to suicide by performing the [[ | + | Soldiers are able to suicide by performing the [[Grenade (taunt)|Grenade taunt]], killing themselves and any opposing players in range. However, the Soldier can survive if [[overhealed]] by a [[Medic]] and buffed with the [[Battalion's Backup]], or if [[ÜberCharged]]. |
− | A suicide can also be performed instantly by typing <code>'''kill'''</code> into the console. This is normally used in specific situations such as when the player is stuck and wishes to begin the | + | A suicide can also be performed instantly by typing <code>'''kill'''</code> into the console. This is normally used in specific situations, such as when the player is stuck and wishes to begin the respawn cycle. Similarly, a player can enter <code>'''explode'''</code> into the console to undergo a [[Gibs|gibbing]] suicide, as if killed by an explosion. These commands, however, are disabled during [[humiliation]]. These actions are usually called "killbinding". |
Players who have recently damaged enemies who die from suicide or an [[environmental death]] get an assist in the kills list in the form of "<player> finished off <victim>". Any death not directly caused by a player will achieve this. | Players who have recently damaged enemies who die from suicide or an [[environmental death]] get an assist in the kills list in the form of "<player> finished off <victim>". Any death not directly caused by a player will achieve this. | ||
+ | |||
+ | == Strategy == | ||
+ | While dying and returning to spawn after a lengthy delay means that the team is disadvantaged in terms of numbers or damage, suiciding can be useful in some situations. First, note that suiciding can be risky for [[Engineer]]s as their unattended [[buildings]] can be vulnerable, and suiciding is often not worth doing with classes with charging mechanics, like the Medic's [[ÜberCharge]] or the Soldier's [[banner]] rages. | ||
+ | * Suiciding can deny an attacker of any benefit from the final blow. For example, suiciding instead of letting a [[Medic]] get a kill with the [[Ubersaw]] can avoid the Medic filling their Übercharge to then activate to save himself or start a push. | ||
+ | * When needing to get to a base, suiciding can be faster than a long run back to the base (or a long run forward to a newly opened spawn) on some maps with short respawn times, especially with slow classes. | ||
+ | ** Note that if a player is in spawn when their spawn zone changes, instead of suiciding, changing loadouts or class while in that spawn will immediately relocate the player to the new spawn. | ||
+ | * While playing as a [[Glossary of player terms#Ninjaneer|Ninjaneer]], suiciding instead of running back to base avoids the risk of revealing to the enemy that a hidden [[Teleporters|teleporter]] is behind them. | ||
+ | ** This can be avoided by using the [[Eureka Effect]]. | ||
+ | * If two or more Engineers are working together on the same team, one of them may opt to suicide in order to drop a medium ammo pack for the other Engineer. | ||
+ | ** On maps with set up times any player can suicide to drop an ammo pack to help the Engineer level up their buildings at the start of the round. | ||
== Related achievements == | == Related achievements == | ||
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| 2 = {{Show achievement|Scout|Foul Territory}} | | 2 = {{Show achievement|Scout|Foul Territory}} | ||
}} | }} | ||
+ | |||
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
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{{Kill notice|extend=yes|killer=Sniper|victim=<font color="#3F3F3F"> finished off</font> Spy|weapon=skull|invert=yes}} | {{Kill notice|extend=yes|killer=Sniper|victim=<font color="#3F3F3F"> finished off</font> Spy|weapon=skull|invert=yes}} | ||
<br /> | <br /> | ||
− | {{Kill notice|extend=yes|killer=|victim=Demoman <font color="#3F3F3F"> fell to a clumsy, painful death | + | {{Kill notice|extend=yes|killer=|victim=Demoman <font color="#3F3F3F"> fell to a clumsy, painful death</font>|weapon=skull|invert=yes}} |
<br /> | <br /> | ||
{{Kill notice|extend=yes|killer=|victim=Pyro|weapon=train}} | {{Kill notice|extend=yes|killer=|victim=Pyro|weapon=train}} | ||
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== Update history == | == Update history == | ||
− | |||
'''{{Patch name|8|4|2008}}''' | '''{{Patch name|8|4|2008}}''' | ||
* Fixed clients earning achievements when a player they've recently damaged suicides. | * Fixed clients earning achievements when a player they've recently damaged suicides. |
Latest revision as of 14:56, 22 October 2024
“ | ” |
Any death unaided by an opposing player is considered to be a suicide.
There are multiple ways to suicide in the game. These include the player switching to another class or team while not inside a respawn or resupply area, a Soldier and a Demoman hitting themselves with their own explosives, a Pyro deflecting projectiles at their feet, or a Scout with the Boston Basher or Three-Rune Blade hitting himself repeatedly. It is also possible for an Engineer to be killed by his own Sentry Gun. If the player killed himself by switching teams or classes or using console commands, the message, "<insert name here> bid farewell, cruel world!" appears as a kill notice. These kill notices do not appear on death by environmental damage. However, death by drowning, trains, and saw blades indicate the player suicided. Dying by trains, saw blades, or in an Underworld produces distinct kill icons. Dying by fall damage (or a Pitfall) produces a different death message: "<insert name here> fell to a clumsy, painful death."
Soldiers are able to suicide by performing the Grenade taunt, killing themselves and any opposing players in range. However, the Soldier can survive if overhealed by a Medic and buffed with the Battalion's Backup, or if ÜberCharged.
A suicide can also be performed instantly by typing kill
into the console. This is normally used in specific situations, such as when the player is stuck and wishes to begin the respawn cycle. Similarly, a player can enter explode
into the console to undergo a gibbing suicide, as if killed by an explosion. These commands, however, are disabled during humiliation. These actions are usually called "killbinding".
Players who have recently damaged enemies who die from suicide or an environmental death get an assist in the kills list in the form of "<player> finished off <victim>". Any death not directly caused by a player will achieve this.
Contents
Strategy
While dying and returning to spawn after a lengthy delay means that the team is disadvantaged in terms of numbers or damage, suiciding can be useful in some situations. First, note that suiciding can be risky for Engineers as their unattended buildings can be vulnerable, and suiciding is often not worth doing with classes with charging mechanics, like the Medic's ÜberCharge or the Soldier's banner rages.
- Suiciding can deny an attacker of any benefit from the final blow. For example, suiciding instead of letting a Medic get a kill with the Ubersaw can avoid the Medic filling their Übercharge to then activate to save himself or start a push.
- When needing to get to a base, suiciding can be faster than a long run back to the base (or a long run forward to a newly opened spawn) on some maps with short respawn times, especially with slow classes.
- Note that if a player is in spawn when their spawn zone changes, instead of suiciding, changing loadouts or class while in that spawn will immediately relocate the player to the new spawn.
- While playing as a Ninjaneer, suiciding instead of running back to base avoids the risk of revealing to the enemy that a hidden teleporter is behind them.
- This can be avoided by using the Eureka Effect.
- If two or more Engineers are working together on the same team, one of them may opt to suicide in order to drop a medium ammo pack for the other Engineer.
- On maps with set up times any player can suicide to drop an ammo pack to help the Engineer level up their buildings at the start of the round.
Related achievements
Scout
|
|
Demoman
He Who Celt It Use the Sticky Launcher to kill an enemy player via environmental damage. |
Medic
Medical Intervention Save a falling teammate from dying on impact. |
Gallery
Kill icons
Update history
- Fixed clients earning achievements when a player they've recently damaged suicides.