Difference between revisions of "Template:Surviving fire table"

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(Added Czech language.)
m (Fixed wrong abbreviation that was replacing English with Spanish)
Line 166: Line 166:
 
  | en = Being hit by a friendly Sniper's [[Sydney Sleeper]].
 
  | en = Being hit by a friendly Sniper's [[Sydney Sleeper]].
 
  | cs = Být trefen přátelským Sniperem pomocí {{item link|Sydney Sleeper}}
 
  | cs = Být trefen přátelským Sniperem pomocí {{item link|Sydney Sleeper}}
  | en = Recibir un impacto de {{item link|Sydney Sleeper}} de un Sniper aliado.
+
  | es = Recibir un impacto de {{item link|Sydney Sleeper}} de un Sniper aliado.
 
  | nl = Geraakt te worden door de {{item link|Sydney Sleeper}} van een vriendelijke Sniper.
 
  | nl = Geraakt te worden door de {{item link|Sydney Sleeper}} van een vriendelijke Sniper.
 
  | pt-br = Ser atingido pelo {{item link|Sydney Sleeper}} de um Sniper da equipe.
 
  | pt-br = Ser atingido pelo {{item link|Sydney Sleeper}} de um Sniper da equipe.

Revision as of 12:15, 29 November 2024

Instant extinguish Notes
Pickups.png
Pickups
Picking up a health pack, thrown lunchbox item,
or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death.
Resupply locker open.png
Resupply locker
Touching a Resupply locker, switching class in the spawn room, or switching Loadout while in the spawn room.
Water image.jpg
Water
Entering water below eye level. Puddles and low-level water (such as in the sewer tunnels in 2Fort) do not extinguish a burning player.
TF2DISLVL3.png RED Bombcart.png
Medi Gun Kritzkrieg Quick-Fix Vaccinator
Healing
Being healed by a Medic, Dispenser, or Payload cart for a full second.
ÜberCharge.png
ÜberCharge
Being the recipient of a stock ÜberCharge.
Being ÜberCharged by a Kritzkrieg, Quick-Fix, or Vaccinator does not affect the rate at which fire is extinguished by healing.
Mad Milk Mutated Milk
Gas Passer Jarate Self-Aware Beauty Mark
Container-based liquids
Being splashed with Mad Milk, Mutated Milk, Gas Passer, Jarate, or Self-Aware Beauty Mark from a teammate or after being airblasted.
These items can also extinguish the wielder themselves by throwing their respective containers at their feet.
Airblast.png
Compression blast
Being airblasted by a friendly Pyro.
Thermal Thruster
Thermal Thruster
Being near a friendly Pyro when they land with the Thermal Thruster.
Dead Ringer
Dead Ringer
Activating the Dead Ringer as a Spy.
Spy-cicle
Spy-cicle
Having the Spy-cicle as the active weapon while burning.
Manmelter
Manmelter
Being extinguished by the alt-fire of a friendly Pyro's Manmelter.
Conniver's Kunai
Conniver's Kunai
Backstabbing someone with the Conniver's Kunai.
Charging.png
Charging
Charging with any Demoman shield. Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished.
Sydney Sleeper
Sydney Sleeper
Being hit by a friendly Sniper's Sydney Sleeper.
Darwin's Danger Shield
Darwin's Danger Shield
Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage.


Mitigating fire damage Notes
Health particle red.png
Healing
Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second.
Any kind of passive or on-hit/kill healing, such as the Blutsauger or the Concheror.
Bonk! Atomic Punch
Bonk! Atomic Punch
Drinking the Bonk! Atomic Punch stops any afterburn damage, but does not extinguish the fire.
Additionally, the damage taken from the fire causes a slowdown effect after the Bonk! effect wears off.
Healthico.png
Health
Equipping weapons that increase the player's maximum health, such as the Bootlegger or Battalion's Backup.
Mannpower Mode Powerup Resistance Icon.png
Damage resistance
Being under the effects of a damage resistance, such as cloaking or the Sun-on-a-Stick.

Documentation for Surviving fire table