Difference between revisions of "Template:Surviving fire table"
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| en = Being hit by a friendly Sniper's [[Sydney Sleeper]]. | | en = Being hit by a friendly Sniper's [[Sydney Sleeper]]. | ||
| cs = Být trefen přátelským Sniperem pomocí {{item link|Sydney Sleeper}} | | cs = Být trefen přátelským Sniperem pomocí {{item link|Sydney Sleeper}} | ||
− | | | + | | es = Recibir un impacto de {{item link|Sydney Sleeper}} de un Sniper aliado. |
| nl = Geraakt te worden door de {{item link|Sydney Sleeper}} van een vriendelijke Sniper. | | nl = Geraakt te worden door de {{item link|Sydney Sleeper}} van een vriendelijke Sniper. | ||
| pt-br = Ser atingido pelo {{item link|Sydney Sleeper}} de um Sniper da equipe. | | pt-br = Ser atingido pelo {{item link|Sydney Sleeper}} de um Sniper da equipe. |
Revision as of 12:15, 29 November 2024
Instant extinguish | Notes |
---|---|
Pickups |
Picking up a health pack, thrown lunchbox item, or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death. |
Resupply locker |
Touching a Resupply locker, switching class in the spawn room, or switching Loadout while in the spawn room. |
Water |
Entering water below eye level. Puddles and low-level water (such as in the sewer tunnels in 2Fort) do not extinguish a burning player. |
Healing |
Being healed by a Medic, Dispenser, or Payload cart for a full second. |
ÜberCharge |
Being the recipient of a stock ÜberCharge. Being ÜberCharged by a Kritzkrieg, Quick-Fix, or Vaccinator does not affect the rate at which fire is extinguished by healing. |
Container-based liquids |
Being splashed with Mad Milk, Mutated Milk, Gas Passer, Jarate, or Self-Aware Beauty Mark from a teammate or after being airblasted. These items can also extinguish the wielder themselves by throwing their respective containers at their feet. |
Compression blast |
Being airblasted by a friendly Pyro. |
Thermal Thruster |
Being near a friendly Pyro when they land with the Thermal Thruster. |
Dead Ringer |
Activating the Dead Ringer as a Spy. |
Spy-cicle |
Having the Spy-cicle as the active weapon while burning. |
Manmelter |
Being extinguished by the alt-fire of a friendly Pyro's Manmelter. |
Conniver's Kunai |
Backstabbing someone with the Conniver's Kunai. |
Charging |
Charging with any Demoman shield. Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished. |
Sydney Sleeper |
Being hit by a friendly Sniper's Sydney Sleeper. |
Darwin's Danger Shield |
Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage. |
Mitigating fire damage | Notes |
---|---|
Healing |
Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second. Any kind of passive or on-hit/kill healing, such as the Blutsauger or the Concheror. |
Bonk! Atomic Punch |
Drinking the Bonk! Atomic Punch stops any afterburn damage, but does not extinguish the fire. Additionally, the damage taken from the fire causes a slowdown effect after the Bonk! effect wears off. |
Health |
Equipping weapons that increase the player's maximum health, such as the Bootlegger or Battalion's Backup. |
Damage resistance |
Being under the effects of a damage resistance, such as cloaking or the Sun-on-a-Stick. |
Documentation for Surviving fire table
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Surviving fire table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, cs, es, nl, pt-br (add) |