Customize items

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Main article: Main menu
The customize items menu

The customize items menu is a section of the main menu UI in Team Fortress 2 that gives access to the loadout, backpack, crafting, Mann Co. Catalog, trading, and War Paint sub-menus. The manage items menu also displays the player's personal statistics and high scores on the stats page. The manage items menu can be accessed from the "Items" button on the main menu screen, however, the default key M (or the command open_charinfo_direct) will load the menu directly when inside a server.

Functions

By clicking any of the nine class portraits the player is taken directly to the loadout of the respective class. The five icons along the bottom – backpack, crafting, Mann Co. Catalog, trading, and war paint – will take the player to those submenus.

Loadout and Taunt slots

An example of the loadout screen.

The loadout menu enables the player to equip items and taunts for use with the nine classes.

The left of the loadout screen features the player's selections for primary, secondary, and melee weapons. The Spy's loadout screen positions the secondary and melee slots in place of the primary and secondary respectively. The Engineer and Spy loadout screens also include a fourth slot for the Construction PDA and Sapper (PDA) respectively. The right four slots consist of three cosmetic slots for hats or Miscellaneous items, and one for action items. Clicking the movie reel on the bottom allows you to switch to the taunt menu where you can equip any taunt you have in your inventory to a maximum of 8 at once. Pressing the box next to it will bring it back to the regular loadout. Pressing G while having one of the taunts equipped will bring you to a taunt HUD which allows you to select a taunt.

Mousing over any of the slots for equipped weapons will display the statistics and description pertaining to the item, in a similar format to the backpack. This information (and more) can also be seen at any time in the Mann Co. Catalog without having to own the item. At the bottom of menu, the player's net attributes from their equipped items are shown as an overview.

When a player changes their loadout mid-game, any changes made to the current class's loadout will only take immediate effect if the player is in the spawn area. Otherwise, they will not take effect until the player either respawns, or touches a resupply locker.

Backpack

Main article: Backpack
Backpack case.png

The backpack is a player's personal inventory, allowing for storage for all in-game items. Items are kept in individual slots and can be viewed, moved, customized or deleted from within the backpack interface. The backpack is divided in to pages, with each page displaying 50 items. The backpack can be automatically sorted by quality, type, class or loadout slot.


Crafting

Main article: Crafting
Crafting anvil.png

Crafting is the process that allows players to combine items they have in their backpacks in to new items. Through using specific crafting blueprints, more desired outcomes can be obtained, such as crafting a specific weapon through its designated blueprint. It should be noted that not all items can be used as an ingredient, nor can all items be obtained as an outcome.


Mann Co. Catalog

Main article: Mann Co. Catalog
Catalog book.png

The Mann Co. Catalog contains a listing of (almost) every item in the game, allowing for a quick lookup of item appearances, statistics and descriptions. It will also displays a button leading to the listing of an item in the Mann Co. Store (if available), additionally a link to the item's page on the Team Fortress Wiki will be displayed.


Trading

Main article: Trading
Trading parcel.png

The trading submenu will allow a player to exchange items with other players directly through Steam friends, current server players, or a Steam Community URL. However, this feature is partially disabled for all free to play players; they can receive items in a trade initiated by another player, but are unable to give any items in return.


War Paints

Main article: War Paint
War Paint icon.png

The War Paints submenu allows a player to preview every War Paint available for every applicable weapon. The menu contains drop-down menu for each War Paint, a drop-down menu for each weapon a given War Paint can be applied to, and a slider to change the Wear of the War Paint – from Factory New to Battle Scared – as well as buttons to switch the team color. Additionally, you can select the Randomize button, or set the seed manually, to preview the position of the texture applied to the weapon, though this is not available when redeeming War Paints. You may also select the View on Market button to find the current weapon with the applied War Paint on the Steam Community Market.


Statistics

An example of the statistics screen.

The statistics tab opens up the best records and playtimes of the player. Statistics tracked include:

Drop-down boxes will allow you to look at statistics for specific classes displayed as horizontal bar charts. A random tip will also be displayed on this screen, a new one can be forced by clicking the "Next Tip" button. These statistics can be reset by a button on the right (by doing this progress in locked achievements will be reset, but any unlocked achievements will not be reset).

Update history

January 25, 2008 Patch
  • Removed the "Reset Stats" button from the Player Stats screen.

March 20, 2008 Patch

  • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels.

April 29, 2008 Patch (Gold Rush Update)

  • Added Character Info and Loadout to the main menu.
  • The backpack was introduced.

April 20, 2009 Patch

December 17, 2009 Patch (WAR! Update)

  • Added item crafting.

April 28, 2010 Patch

  • Backpack changes
    • Moved Crafting button out to the root class/backpack selection panel.

June 10, 2010 Patch (Mac Update)

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added a second Misc. item slot in the loadout.

September 30, 2010 Patch (Mann-Conomy Update)

  • Added the Mann-Conomy.
  • Added the Mann Co. Store & Catalog.
  • Added Trading.
  • Added Item customization.
  • [Undocumented] The on-wearer attribute area was added to the loadout.

April 14, 2011 Patch (Hatless Update)

  • [Undocumented] Added option to hide duplicate items on loadout screen.
  • [Undocumented] Class models presented in the loadout screen are now static and do not play idle animations.

May 5, 2011 Patch (Replay Update)

  • Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen.
  • Fixed the Kritzkrieg not drawing the correct model in the character loadout screen.
  • [Undocumented] Idle animations restored to class loadout screens.

October 13, 2011 Patch (Manniversary Update & Sale)

  • When selecting items from the loadout, weapons with different kill eater ranks will all show up.

October 17, 2011 Patch

  • Fixed a client crash when opening the loadout screen.

March 22, 2012 Patch

November 16, 2012 Patch

  • Fixed a crash in the class loadout panel for Mac users.

June 6, 2013 Patch

December 20, 2013 Patch

  • "Head" and "Misc" slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot.

February 11, 2014 Patch

  • Updated several cosmetic items that were missing an item_type description
  • Updated several cosmetic items to count as assisters in Pyrovision

March 5, 2014 Patch

  • Fixed an infinite healing exploit related to loadout presets.

Bugs

  • Some items will become semi-transparent or lit incorrectly when appearing in the loadout screen.
  • It is possible to break "The customize items menu" by pressing the left mouse button on any menu object and moving the cursor in any direction while continuing to hold the mouse button. This will cause the menu screen to freeze.
  • Occasionally, cosmetic items may unequip themselves.
  • Classes that can equip Melee weapons for all classes will hold the weapon differently than how it's held in-game, an example for that is with Sniper, which he holds the weapon straight up in the Loadout screen, while in-game, he holds way much lower and inclined.
  • Switching between the classes will cause their mouths to open then quickly close.

Demonstration

Gallery

See also