Difference between revisions of "Control point timing/ko"

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m (기본 점령 시간)
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! class = "header" | 비율
 
! class = "header" | 비율
 
|-
 
|-
| align = "center" | x1
+
| align = "center" | ×1
| align = "center" | {{Control Point Timing/Decay|1}}
+
| align = "center" | {{Metrics/Capture return|1}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|1}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|1}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x2
+
| align = "center" | ×2
| align = "center" | {{Control Point Timing/Decay|2}}
+
| align = "center" | {{Metrics/Capture return|2}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|2}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|2}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x3
+
| align = "center" | ×3
| align = "center" | {{Control Point Timing/Decay|3}}
+
| align = "center" | {{Metrics/Capture return|3}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|3}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|3}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x4
+
| align = "center" | ×4
| align = "center" | {{Control Point Timing/Decay|4}}
+
| align = "center" | {{Metrics/Capture return|4}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|4}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|4}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x5
+
| align = "center" | ×5
| align = "center" | {{Control Point Timing/Decay|5}}
+
| align = "center" | {{Metrics/Capture return|5}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|5}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|5}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x6
+
| align = "center" | ×6
| align = "center" | {{Control Point Timing/Decay|6}}
+
| align = "center" | {{Metrics/Capture return|6}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|6}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|6}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x7
+
| align = "center" | ×7
| align = "center" | {{Control Point Timing/Decay|7}}
+
| align = "center" | {{Metrics/Capture return|7}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|7}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|7}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x8
+
| align = "center" | ×8
| align = "center" | {{Control Point Timing/Decay|8}}
+
| align = "center" | {{Metrics/Capture return|8}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|8}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|8}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x9
+
| align = "center" | ×9
| align = "center" | {{Control Point Timing/Decay|9}}
+
| align = "center" | {{Metrics/Capture return|9}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|9}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|9}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x10
+
| align = "center" | ×10
| align = "center" | {{Control Point Timing/Decay|10}}
+
| align = "center" | {{Metrics/Capture return|10}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|10}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|10}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x11
+
| align = "center" | ×11
| align = "center" | {{Control Point Timing/Decay|11}}
+
| align = "center" | {{Metrics/Capture return|11}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|11}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|11}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x12
+
| align = "center" | ×12
| align = "center" | {{Control Point Timing/Decay|12}}
+
| align = "center" | {{Metrics/Capture return|12}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|12}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|12}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x13
+
| align = "center" | ×13
| align = "center" | {{Control Point Timing/Decay|13}}
+
| align = "center" | {{Metrics/Capture return|13}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|13}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|13}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x14
+
| align = "center" | ×14
| align = "center" | {{Control Point Timing/Decay|14}}
+
| align = "center" | {{Metrics/Capture return|14}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|14}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|14}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x15
+
| align = "center" | ×15
| align = "center" | {{Control Point Timing/Decay|15}}
+
| align = "center" | {{Metrics/Capture return|15}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|15}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|15}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x16
+
| align = "center" | ×16
| align = "center" | {{Control Point Timing/Decay|16}}
+
| align = "center" | {{Metrics/Capture return|16}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|16}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|16}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x17
+
| align = "center" | ×17
| align = "center" | {{Control Point Timing/Decay|17}}
+
| align = "center" | {{Metrics/Capture return|17}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|17}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|17}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x18
+
| align = "center" | ×18
| align = "center" | {{Control Point Timing/Decay|18}}
+
| align = "center" | {{Metrics/Capture return|18}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|18}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|18}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x19
+
| align = "center" | ×19
| align = "center" | {{Control Point Timing/Decay|19}}
+
| align = "center" | {{Metrics/Capture return|19}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|19}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|19}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x20
+
| align = "center" | ×20
| align = "center" | {{Control Point Timing/Decay|20}}
+
| align = "center" | {{Metrics/Capture return|20}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|20}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|20}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x21
+
| align = "center" | ×21
| align = "center" | {{Control Point Timing/Decay|21}}
+
| align = "center" | {{Metrics/Capture return|21}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|21}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|21}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x22
+
| align = "center" | ×22
| align = "center" | {{Control Point Timing/Decay|22}}
+
| align = "center" | {{Metrics/Capture return|22}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|22}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|22}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x23
+
| align = "center" | ×23
| align = "center" | {{Control Point Timing/Decay|23}}
+
| align = "center" | {{Metrics/Capture return|23}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|23}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|23}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x24
+
| align = "center" | ×24
| align = "center" | {{Control Point Timing/Decay|24}}
+
| align = "center" | {{Metrics/Capture return|24}}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|24}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|24}} * 100 round 0 }}%
 
|}
 
|}
  

Revision as of 14:18, 2 July 2012

점령 지점은 내꺼야! 내말 알아들어?
솔저

아래 목록은 점령 지점 시간 에 대한 정보를 담고있습니다. 모든 정보는 1x 점령 속도를 제외하고, 테스트된 거의 정확한 값입니다.

기본 점령 시간

기본 점령 시간은 인원수에 달린 점령 지점에서 각 지점을 점령하는데의 비율입니다.

인원수 조정 비율
×1 1 100%
×2 0.66666666666667 150%
×3 0.54545454545455 183%
×4 0.48 208%
×5 0.43795620437956 228%
×6 0.40816326530612 245%
×7 0.38567493112948 259%
×8 0.36793692509855 272%
×9 0.35348576237902 283%
×10 0.34141715214741 293%
×11 0.33113927679755 302%
×12 0.3222468932005 310%
×13 0.31445218251769 318%
×14 0.30754446618812 325%
×15 0.30136557845783 332%
×16 0.29579419172694 338%
×17 0.29073549347409 344%
×18 0.28611418520599 350%
×19 0.2818696118207 355%
×20 0.2779522965244 360%
×21 0.27432142650145 365%
×22 0.27094299608389 369%
×23 0.26778841368733 373%
×24 0.26483344171861 378%

맵 제작자들에게

The trigger_capture_area defines the time it takes to capture a control point, but not in a clear way. The number of seconds to capture a control point is 2 * area_time_to_cap * team_numcap_2 (and/or team_numcap_3). In other words, the number you set in Hammer Editor is actually half of its real value in-game.

감소율

감소율은 기본 점령 시간에 반비례합니다. 이것은 기본 점령 시간이 짧을수록, 감소율이 더 길다는 뜻입니다. 오버타임 동안엔, 점령 지점 감소 시간이 더 신속히 줄어듭니다.

특정 맵 시간

아레나

Badlands (Arena)

Badlands (Arena)
지점 점령 인원수
Both capture points ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Granary (Arena)

Granary (Arena)
지점 점령 인원수
지점 점령 ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Lumberyard

Lumberyard
지점 점령 인원수
지점 점령 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Nucleus (Arena)

Nucleus (Arena)
지점 점령 인원수
지점 점령 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Offblast

Offblast
지점 점령 인원수
지점 점령 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Ravine

Ravine
지점 점령 인원수
지점 점령 ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Sawmill (Arena)

Sawmill (Arena)
지점 점령 인원수
지점 점령 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Watchtower

Watchtower
지점 점령 인원수
지점 점령 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Well (Arena)

Well (Arena)
지점 점령 인원수
지점 점령 ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

일반 점령 지점

5Gorge

5Gorge
지점 점령 인원수
지점 점령 1 및 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
지점 점령 2 및 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
지점 점령 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Badlands (Control Point)

Badlands (Control Point)
지점 점령 인원수
지점 점령 1 및 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
지점 점령 2 및 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
지점 점령 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600

Coldfront

Coldfront
지점 점령 인원수
지점 점령 1 및 5 ×1
3 .000
×2
2 .000
×3
1 .636
×4
1 .440
지점 점령 2 및 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
지점 점령 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Fastlane

Fastlane
지점 점령 인원수
지점 점령 1 및 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
지점 점령 2 및 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
지점 점령 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Freight

Freight
지점 점령 인원수
지점 점령 1 및 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
지점 점령 2 및 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
지점 점령 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

Foundry

Foundry
지점 점령 인원수
지점 점령 1 및 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
지점 점령 2 및 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
지점 점령 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Granary (Control Point)

Granary (Control Point)
지점 점령 인원수
지점 점령 1 및 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
지점 점령 2 및 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
지점 점령 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Fastlane

Gullywash
지점 점령 인원수
지점 점령 1 및 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
지점 점령 2 및 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
지점 점령 3 ×1
19 .000
×2
12 .667
×3
10 .364
×4
9 .120

Well (Control Point)

Well (Control Point)
지점 점령 인원수
지점 점령 1 및 5 ×1
2 .000
×2
1 .333
×3
1 .091
×4
0 .960
지점 점령 2 및 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
지점 점령 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Yukon

Yukon
지점 점령 인원수
지점 점령 1 및 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
지점 점령 2 및 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
지점 점령 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

공격/방어

Degroot Keep

DeGroot Keep
지점 점령 인원수
지점 점령 A ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
지점 점령 B ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
지점 점령 C ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800

Dustbowl (Control Point)

Dustbowl
지점 점령 인원수
모든 점령 지점 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880

Egypt

Egypt
지점 점령 인원수
지점 점령 1-1 ×1
28 .000
×2
18 .667
×3
15 .273
×4
13 .440
지점 점령 1-2 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880
지점 점령 2-1 ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
지점 점령 2-2 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880
지점 점령 3-1 ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800
지점 점령 3-2 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880

Gorge

Gorge
지점 점령 인원수
지점 점령 1 ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
지점 점령 2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Gravel Pit

Gravel Pit
지점 점령 인원수
지점 점령 A ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
지점 점령 B ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
지점 점령 C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Junction

Junction
지점 점령 인원수
지점 점령 A ×1
54 .000
×2
36 .000
×3
29 .455
×4
25 .920
지점 점령 B ×1
54 .000
×2
36 .000
×3
29 .455
×4
25 .920
지점 점령 C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Mann Manor

Mann Manor
지점 점령 인원수
지점 점령 A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
지점 점령 B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
지점 점령 C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Mountain Lab

Mountain Lab
지점 점령 인원수
지점 점령 A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
지점 점령 B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
지점 점령 C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Steel

Steel
지점 점령 인원수
지점 점령 A ×1
32 .000
×2
21 .333
×3
17 .455
×4
15 .360
지점 점령 B ×1
32 .000
×2
21 .333
×3
17 .455
×4
15 .360
지점 점령 C ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280
지점 점령 D ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280
지점 점령 E ×1
70 .000
×2
46 .667
×3
38 .182
×4
33 .600

언덕의 왕

Badlands (King of the Hill)

Badlands (King of the Hill)
지점 점령 인원수
지점 점령 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

Eyeaduct

Eyeaduct
지점 점령 인원수
지점 점령 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Harvest

Harvest
지점 점령 인원수
지점 점령 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Harvest Event

Harvest Event
지점 점령 인원수
지점 점령 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Lakeside

Lakeside
지점 점령 인원수
지점 점령 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Nucleus (King of the Hill)

Nucleus (King of the Hill)
지점 점령 인원수
지점 점령 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Sawmill (King of the Hill)

Sawmill (King of the Hill)
지점 점령 인원수
지점 점령 ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Viaduct

Viaduct
지점 점령 인원수
지점 점령 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

영토 관리

Hydro

Hydro
지점 점령 인원수
중앙 점령 지점 4개 ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800
마지막 점령 지점 ×1
5 .000
×2
3 .333
×3
2 .727
×4
2 .400


훈련 모드

Dustbowl (Training)

Dustbowl (Training)
지점 점령 인원수
모든 점령 지점 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880