Difference between revisions of "Sandman/pl"

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(Created page with '{{infobox class | image = Scout.png | class = 40px | type = Offensive | health = '''125'''<small> / {{tooltip|185|Overhealed by a Me…')
 
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{{infobox class
+
{{translate}}
| image = Scout.png
+
{{DISPLAYTITLE:Piaskun}}
| class  = [[Image:Leaderboard class scout.png|40px]]
+
{{Item infobox
| type  = [[Offensive]]
+
| name            = Piaskun
| health = '''125'''<small> / {{tooltip|185|Overhealed by a Medic}}</small><br/>110<small> / {{tooltip|165|Overhealed by a Medic}} with the [[Sandman]] equipped</small><br/>150<small> / {{tooltip|225|Overhealed by a Medic}} with the [[Item Sets#The Scout|Special Delivery item set]]</small>
+
| type            = weapon
| speed  = '''133%'''
+
| image           = Sandman.png
 +
| kill-icon-2      = sandman ball
 +
| used-by          = [[Skaut]]
 +
| slot            = melee
 +
| released        = [[The Scout Update]]
 +
| availability    = Losowa, Wytwarzanie, Zakup
 +
| show-ammo        = off
 +
| loadout          = yes
 +
  | level          = Level 15 Bat
 +
  | att-1-positive = This bat knocks out a mean stun ball
 +
  | att-2-negative = -15 max health on wearer
 
}}
 
}}
{{Quotation|'''The Scout'''|Grass grows, birds fly, sun shines, and brother...I hurt people.|sound=Meetscout.wav}}
+
{{Quotation|'''The Scout'''|Oh I'm sorry, I didn't mean to hitcha. No, wait, yeah I did!|sound=Scout_stunballhit01.wav}}
  
A fast talking kid from Boston with a penchant for baseball, the '''Scout''' is the fastest of all classes. His speed and ability to [[double jump]] will leave slower opponents struggling to keep up. This, coupled with his [[Scattergun]], makes the Scout ideal at hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. The Scout can also equip his trusty [[Sandman]] to [[stun]] opponents with long-range baseballs, equip his [[Bonk! Atomic Punch]] to make a getaway without taking damage, or drink his [[Crit-a-Cola]] to take out unaware opponents in seconds. He can also use his [[Mad Milk]] to douse teammates on fire or provide them with healing.
+
The '''Sandman''' is an unlockable [[melee]] weapon for the [[Scout]] class. It is shown as a wooden bat with a smooth grip, complete with a "The Sandman" logo imprinted on the side. There is a band on the end holding a cracked section of wood together, presumably from the Scout beating someone a little too enthusiastically on a previous occasion. Accompanying the bat is an All Ballers League style ball manufactured by "Ball Fortress."
  
The Scout is an ideal choice if you need an objective completed quickly, as he can capture [[Control Points]] and push [[Payload|carts]] twice as fast as all other classes. His petite stature and swiftness also make him a befitting class to provide distractions.  
+
In addition to sharing the attack speed and damage of the normal [[Bat]], pressing alternate fire with the Sandman will cause the Scout to launch the baseball towards the enemy. Successfully hitting a target with the baseball will [[stun]] the enemy. Stunning enemies will allow the player to close in on the victim to deliver further punishment. The baseball will also damage them provided that they are a sufficient distance away. The farther the ball flies before hitting the enemy, the longer the victim will be stunned, ranging from 1 – 7 seconds. If they are hit with a baseball from extreme range, the victim will suffer a moonshot and will be completely immobile for the maximum stun duration. When this occurs an audio clip of an audience cheering is played. When the minimum distance necessary to stun is undershot the ball will still hit the enemy player but will bounce off and fall to the ground. This is similar to effect of [[sticky bombs]] launched at players. As a [[projectile]], the ball will arc towards the ground, and can be [[Compression Blast|reflected]] by an enemy [[Pyro]]. The ball can also hit and bounce off of enemy [[Grenade Launcher|grenades]], [[Jarate]], and [[Mad Milk]].
  
The Scout is voiced by [http://www.imdb.com/name/nm1867910/ Nathan Vetterlein].
+
Scouts carrying The Sandman will have a 15 max health points disadvantage, lowering base health to 110. The Scout is also only equipped with one baseball, which will reload after a 15-second interval indicated in the cooldown bar on the [[HUD]]. Baseballs can be picked up off the ground, whether owned by the player or another Scout, or by visiting a Resupply Cabinet. Baseballs are not classed as ammunition and thus cannot be retrieved by picking up dropped weapons or [[Ammo]] packs. A baseball that does not hit an enemy will remain on the ground and disappear after 15 seconds, effectively the time it takes the Scout to gain a new one. After stunning an enemy, it will disappear much more quickly (after about three seconds), but can still be picked up and used again if acquired before it disappears.
  
=== Bio ===
+
With the Sandman equipped, the Scout can perform the [[Home Run]] kill [[taunt]].
{{Class bio
+
==Damage==
| class = scout
+
{{See also|Damage}}
| name = N/A
+
* Base: 35 (32 to 39 damage)
| birthplace = [[wikipedia:Boston, Massachusetts|Boston, Massachusetts, '''USA''']]<ref name="tradingcardscout">Scout [[Trading cards|Trading Card]]</ref>
+
* [[Mini-Crit]]: 47
| job = Rapid Recovery<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
+
* [[Critical hit]]: 105
| motto = "Too. Much. Caffeine."<ref name="trailer 2" />
+
* Baseball All Ranges: 15 (stuns for n seconds depending on how far the baseball travels)
| description = The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.<ref name="tradingcardscout" />
+
* Baseball Mini-Crit: 20
| image = Meetthescout2.PNG
+
* Baseball Critical hit: 45
}}
 
  
== Basic Strategy  ==
+
Damages are approximate and determined by community testing.
{{Basic strategy}}
 
  
== Weapons ==
+
==Function times==
{{main|Weapons}}
+
* Attack Interval: 0.5 (assumed the same as regular Bat)
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
+
* Baseball Hit Interval: 0.25
 +
* Baseball recharge time: 15 seconds
 +
* The stun ball travels around 1940 [[Hammer unit]]s per second, approximately 83 miles per hour.
 +
All times are in seconds. Times are approximate and determined by community testing.
  
===Primary===
+
==Related Achievements==
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="5%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Icon weapon|weapon=Scattergun|Scattergun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Scattergun]]'''
 
| align="center" | {{Icon killicon|weapon=Scattergun}}
 
| 6
 
| 32
 
| '''Base''': 60
 
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
|
 
|-
 
! {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Force-A-Nature]]'''
 
|  align="center" | {{Icon killicon|weapon=Force-A-Nature}}
 
| 2
 
| 32
 
| '''Base''': 65
 
'''[[Crit]]''': 194<br/><small>[5.4 dmg. &times; 12 pellets]</small>
 
|
 
{{Pro}}On hit applies an enhanced [[knockback]] effect that propels enemies backwards and/or the user in the opposite direction if airborne. Allows the user to perform a [[Double Jump#Triple Jump|triple jump]]. 
 
  
{{Pro}}Has 50% faster firing speed.
+
===Scout===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Scout|Beanball}}
 +
      {{Show achievement|Scout|Brushback}}
 +
      {{Show achievement|Scout|Foul Territory}}
 +
      {{Show achievement|Scout|Moon Shot}}
 +
| 2 = {{Show achievement|Scout|Out of the Park}}
 +
      {{Show achievement|Scout|Strike Zone}}
 +
      {{Show achievement|Scout|The Big Hurt}}     
 +
}}
  
{{Pro}}Has 2 (20%) more pellets per shot.
+
===Soldier===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Soldier|The Longest Daze}}
 +
}}
  
{{Con}}Has a two-thirds (66%) smaller clip size.
+
==As a Crafting Ingredient==
 
+
{{Blueprint
{{Con}}Deals 10% less damage per pellet.
+
| ingredient-1 = Sandman
 
+
| ingredient-2 = Scrap Metal
{{Con}}Reloads very slowly; if one shot is unused before reloading it is lost.
+
| result = Pain Train
|-
+
}}
! {{Icon weapon|weapon=Shortstop|Shortstop|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Shortstop]]'''
+
<br>
|  align="center" | {{Icon killicon|weapon=Shortstop}}
+
{{Blueprint
| 4
+
| ingredient-1 = Sandman
| 36
+
| ingredient-2 = Reclaimed Metal
| '''Base''': 48
+
| result = Holy Mackerel
'''[[Crit]]''': 144<br/><small>[12 dmg. &times; 4 pellets]</small>
+
}}
|
 
{{Pro}}On hit slows down enemy players by 40% for 0.5 seconds.
 
 
 
{{Pro}}Has 78% faster firing speed.
 
 
 
{{Pro}}Deals twice more damage per pellet.
 
 
 
{{Pro}}Has a fast clip-based reload.
 
 
 
{{Con}}Has 6 (60%) fewer pellets per shot.
 
 
 
{{Con}}Has a one-third (33%) smaller clip size.
 
 
 
{{Con}}Uses Pistol ammo (draws from same ammo pool as Pistol).
 
|}
 
 
 
 
 
===Secondary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="5%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Icon weapon|weapon=Pistol|Pistol|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Pistol]]'''
 
| align="center" | {{Icon killicon|weapon=Pistol}}
 
| 12
 
| 36
 
| '''Base''': 15
 
'''[[Crit]]''': 45<br/><small>[6 rounds / sec.]</small>
 
|
 
|-
 
! {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Lugermorph]]'''
 
| align="center" | {{Icon killicon|weapon=Lugermorph}}
 
| 12
 
| 36
 
| '''Base''': 15
 
'''[[Crit]]''': 45<br/><small>[6 rounds / sec.]</small>
 
|
 
<small>Originally a promotional item for pre-ordering [http://store.steampowered.com/app/901399/|''Sam & Max: The Devil's Playhouse'']. It is also available as a reward in [http://store.steampowered.com/app/31280/|''Poker Night at the Inventory''].</small><br />
 
{{Info}}Same as the [[Pistol]]'s specs.
 
|-
 
! {{Icon weapon|weapon=Bonk|link=Bonk! Atomic Punch|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Bonk! Atomic Punch|Bonk! Atomic&nbsp;Punch]]'''
 
| N/A
 
| 1
 
| ∞
 
| N/A
 
|
 
{{Info}}When used the player is immune to all damage but isn't able to attack. Knockback still affects him.
 
  
{{Info}}The effect lasts 6 seconds then has to recharge over about 24 seconds to be used again.
+
== Related patches ==
|-
+
'''[[February 25, 2009 Patch]]'''
! {{Icon weapon|weapon=Crit-a-Cola|link=Crit-a-Cola|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Crit-a-Cola]]'''
+
* Removed the damage reduction against non-stunned enemies on the new bat.
| N/A
+
* Fixed the BONK! particles appearing in the air when the bat's taunt kill is used on a target.
| 1
 
| ∞
 
| N/A
 
|
 
{{Info}}When used all damage dealt and damage taken are [[Critical Hits#Mini-Crits|Mini-Crits]].  
 
  
{{Info}}The effect lasts 6 seconds then has to recharge over about 24 seconds to be used again.
+
'''[[March 13, 2009 Patch]]'''
|-
+
* Players who are stunned by a Scout now take 50% less damage.
! {{Icon weapon|weapon=Mad Milk|Mad Milk|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Mad Milk]]'''
+
* Increased the minimum distance to stun a player with the Sandman.
| N/A
 
| 1
 
| ∞
 
| N/A
 
|
 
{{Info}}Any damage done to enemies covered in milk restores 75% of the damage to the player's health.
 
  
{{Info}}Nullifies [[Cloak]] on enemy Spies.
+
'''[[May 26, 2009 Patch]]'''
 +
* Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them.
  
{{Info}}Extinguishes [[fire]] on wielder and allied players.
+
'''[[August 13, 2009 Patch]]'''
 +
* A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.
 +
* Stunned players now take 75% of all incoming damage instead of 50%.
 +
* ÜberCharged players can no longer be stunned.
 +
* Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
 +
* The minimum distance to stun a target has been reduced.
 +
* The negative attribute has changed from "no double jump" to "-30 max health".
  
{{Info}}Has a 24 second recharge time.
+
'''[[December 17, 2009 Patch]]'''
|}
+
* The Sandman now only stuns on a max range hit (when you hear the cheering) .
 +
* All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them) .
  
===Melee===
+
'''[[January 6, 2010 Patch]]'''
{| class="wikitable grid" width="100%"
+
* Reduced the health penalty on The Sandman to "-15 max health".
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="5%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Icon weapon|weapon=Bat|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Bat]]'''
 
| align="center" | {{Icon killicon|weapon=Bat}}
 
| N/A
 
| N/A
 
| '''Base''': 35
 
'''[[Crit]]''': 105
 
|
 
|-
 
! rowspan="2" | {{Icon weapon|weapon=Sandman|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Sandman]]'''
 
| align="center" | {{Icon killicon|weapon=Sandman}}
 
| '''Bat''':
 
:N/A
 
| '''Bat''':
 
:N/A
 
| '''Bat''':
 
:'''Base''': 35
 
:'''[[Crit]]''': 105
 
| rowspan="2" |
 
{{Pro}}With secondary fire launches a baseball that [[stun]]s the enemy between 1&ndash;8 seconds, depending on ascending distance. The baseball has a recharge over 15 seconds, or can be picked up from the ground after launch.<br/>
 
{{Con}}Lowers maximum health by 15 points.
 
|-
 
| align="center" | {{Icon killicon|weapon=Sandman Ball}}
 
| '''Ball''':
 
:1
 
| '''Ball''':
 
:∞
 
| '''Ball''':
 
:'''Base''': 15
 
:'''[[Crit]]''': 45
 
|-
 
! {{Icon weapon|weapon=Holy Mackerel|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Holy Mackerel]]'''
 
| align="center" | {{Icon killicon|weapon=Holy Mackerel}}
 
| N/A
 
| N/A
 
| '''Base''': 35
 
'''[[Crit]]''': 105
 
|
 
{{Info}}Broadcasts every successful hit on an enemy player over the death-notice area (purely cosmetic feature).
 
  
{{Info}}Kills are labeled as "'''FISH-KILL!'''" in the death-notice area (purely cosmetic feature).
+
'''[[January 13, 2010 Patch]]'''
|}
+
* Fixed the Sandman being able to bat balls through doors.
  
===Taunt attack===
+
'''[[April 28, 2010 Patch]]'''
{{Taunt
+
* Added a slight speed reduction to stunned players.
| image = Scouttaunt4.PNG
 
| weapon-1 = Sandman|
 
| special = home run
 
| description = {{See also|Home Run}}
 
The Scout [[wikipedia:Babe Ruth's called shot|points to the sky]], winds up and swings his bat.
 
  
If an enemy is successfully [[Home Run|hit]], a loud [[Media:Scout specialcompleted03.wav|"Bonk!"]] is heard, followed by a round of [[Media:Pl impact stun range.wav|applause]].
+
'''[[July 8, 2010 Patch]]'''
}}
+
* The Sandman now uses the [[Bat]] kill icon while the stunball uses the existing Sandman kill icon.
  
== Item sets ==
+
== Trivia ==
{{Set|class=Scout}}
+
*The Sandman is named after a folk lore creature that would put people to sleep through the use of magic sand.
 +
*The in-game model and logo for the Sandman are based off of the "classic" Louisville Slugger baseball bats made by the [[wikipedia:Hillerich & Bradsby|Hillerich & Bradsby Company]].
 +
*The Sandman is shown briefly in [[Meet the team|Meet the Spy]] at 0:18-0:19, but suddenly disappears afterward.
  
== Hats ==
+
== Gallery ==
{{Main|Hats}}
 
{{Scout class hat table}}
 
{{All class hat table}}
 
 
 
== Official class avatars ==
 
{{Class avatars}}
 
 
 
== Achievements ==
 
{|
 
| [[File:Achieved.png|65px|left]]
 
| {{Main|Scout achievements}}
 
*'''Scout pack''': 35 achievements, 3 [[Scout achievements#milestones|milestones]].
 
|}
 
 
 
== Trivia ==
 
[[File:TF2-JackSpades.png|thumb|150px|The Scout Card]]
 
*After players noted a resemblance between the Scout and TV pitchman [[Wikipedia:Offer Shlomi|Offer Shlomi]] (also known as Vince Offer), many requested that Valve add a reference to this in-game. With the release of the Scout update, lines such as [[Media:Scout_misc02.wav|"If you order now, I'll throw in a second beatin', absolutely free."]] and [[Media:Scout_award07.wav|"No otha' class' gonna do dat!"]] were added to the game files.{{cit}}
 
*The Scout's voice actor, Nathan Vetterlein, also provides the voice for the "Church Guy" character in Valve title [http://left4dead.wikia.com/wiki/Left_4_Dead_Wiki Left 4 Dead].
 
*The excited Scout mascot in the [http://www.teamfortress.com/scoutupdate/force-a-nature.htm Force-A-Nature ad] also appears in a slightly altered form as the icon for the 'You'll Feel a Little Prick' Medic achievement. 
 
*The [[Submachine Gun]] for the Sniper was originally intended as the primary weapon for the Scout.
 
**The [[Nailgun]], a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout.
 
*In {{W|Poker Night at the Inventory}}, an image of the BLU Scout makes a cameo as the Jack card for the black suites (spades and clubs) in the "TF2" card deck.
 
{{clr}}
 
 
 
== Related Merchandise ==
 
 
<gallery>
 
<gallery>
File:Merch force tshirt.png|[http://store.valvesoftware.com/product.php?i=C01400 The Scout "Force-a-Nature" T-Shirt]
+
File:Sandman with ball 1st person.png|1st person view.
File:Merch trackmain.png|[http://store.valvesoftware.com/product.php?i=C01435 Scout Track Jacket]
+
File:Sandman without ball 1st person.png|1st person without baseball view.
File:Merch bonk shirt womens.png|[http://store.valvesoftware.com/product.php?i=C01423 Bonk T-Shirt, Women]
+
File:Sandman Baseball.png|Projectile.
File:Merch bonk shirt.png|[http://store.valvesoftware.com/product.php?i=C01421 Bonk T-Shirt]
 
File:Merch TF2 Poster FAN.jpg|[http://store.valvesoftware.com/product.php?i=P0130 Force of Nature Poster]
 
File:Merch_mousepad_team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Team Mousepad]
 
File:Merch TF2 Poster Team.jpg|[http://store.valvesoftware.com/product.php?i=P0110 The Team Poster]
 
 
</gallery>
 
</gallery>
  
== See also ==
+
==See also==
* [[Basic Scout strategy]]
+
*[[Scout strategy#Sandman|Sandman strategy]]
* [[Community Scout strategy]]
+
*[[Stun]]
* [[Scout Match-ups]]
+
*[[Home Run]]
* [[Scout voice commands]]
 
* [[Scout Responses]]
 
* [[Scout taunts]]
 
* [[Scout Rush]]
 
* [[Non player characters#BLU Scout.27s Mother|Scout's mother]]
 
* [[List of references (Scout)]]
 
* [[Scout (Classic)]]
 
* [[Merchandise]]
 
== References ==
 
 
 
<references />
 
  
 
== External links ==
 
== External links ==
* [http://www.teamfortress.com/scoutupdate/index.php The Scout Update]
+
*[http://www.teamfortress.com/scoutupdate/sandman.htm The Scout Update - The Sandman]
* [http://www.teamfortress.com/post.php?id=2195 TF2 Official Blog - Okay, this does not look good here. Umm...]
 
* [http://www.teamfortress.com/post.php?id=2096 TF2 Official Blog - Hey good job, there, hardhat]
 
* [http://www.teamfortress.com/post.php?id=2193 TF2 Official Blog - That's what I'm talking about!]
 
* [http://www.teamfortress.com/post.php?id=3368 TF2 Official Blog - Better Late Than Never]
 
 
 
{{Class Nav}}
 
  
  
{{Scout Nav}}
+
{{Allweapons Nav/pl}}
 +
<br/>
 +
{{Scout Nav/pl}}

Revision as of 23:45, 10 December 2010

The Sandman is an unlockable melee weapon for the Scout class. It is shown as a wooden bat with a smooth grip, complete with a "The Sandman" logo imprinted on the side. There is a band on the end holding a cracked section of wood together, presumably from the Scout beating someone a little too enthusiastically on a previous occasion. Accompanying the bat is an All Ballers League style ball manufactured by "Ball Fortress."

In addition to sharing the attack speed and damage of the normal Bat, pressing alternate fire with the Sandman will cause the Scout to launch the baseball towards the enemy. Successfully hitting a target with the baseball will stun the enemy. Stunning enemies will allow the player to close in on the victim to deliver further punishment. The baseball will also damage them provided that they are a sufficient distance away. The farther the ball flies before hitting the enemy, the longer the victim will be stunned, ranging from 1 – 7 seconds. If they are hit with a baseball from extreme range, the victim will suffer a moonshot and will be completely immobile for the maximum stun duration. When this occurs an audio clip of an audience cheering is played. When the minimum distance necessary to stun is undershot the ball will still hit the enemy player but will bounce off and fall to the ground. This is similar to effect of sticky bombs launched at players. As a projectile, the ball will arc towards the ground, and can be reflected by an enemy Pyro. The ball can also hit and bounce off of enemy grenades, Jarate, and Mad Milk.

Scouts carrying The Sandman will have a 15 max health points disadvantage, lowering base health to 110. The Scout is also only equipped with one baseball, which will reload after a 15-second interval indicated in the cooldown bar on the HUD. Baseballs can be picked up off the ground, whether owned by the player or another Scout, or by visiting a Resupply Cabinet. Baseballs are not classed as ammunition and thus cannot be retrieved by picking up dropped weapons or Ammo packs. A baseball that does not hit an enemy will remain on the ground and disappear after 15 seconds, effectively the time it takes the Scout to gain a new one. After stunning an enemy, it will disappear much more quickly (after about three seconds), but can still be picked up and used again if acquired before it disappears.

With the Sandman equipped, the Scout can perform the Home Run kill taunt.

Damage

Zobacz też: Damage
  • Base: 35 (32 to 39 damage)
  • Mini-Crit: 47
  • Critical hit: 105
  • Baseball All Ranges: 15 (stuns for n seconds depending on how far the baseball travels)
  • Baseball Mini-Crit: 20
  • Baseball Critical hit: 45

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.5 (assumed the same as regular Bat)
  • Baseball Hit Interval: 0.25
  • Baseball recharge time: 15 seconds
  • The stun ball travels around 1940 Hammer units per second, approximately 83 miles per hour.

All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

Scout

Zbijak
Zbijak
Ogłusz Skauta jego własną piłką.


Szybka piłka
Szybka piłka
Ogłusz 50 przeciwników, gdy zdobywają punkt lub pchają wagon.


Brudna zagrywka
Brudna zagrywka
Spowoduj nieszczęśliwy wypadek śmiertelny poprzez ogłuszenie przeciwnika.


Strzał z dystansu
Strzał z dystansu
Ogłusz przeciwnika na możliwie najdłużej poprzez trafienie go z daleka piłką.
Na aut
Na aut
Odrzuć przeciwnika na 25 metrów za pomocą Piaskuna.


Strefa uderzenia
Strefa uderzenia
Zabij lub asystuj w zabiciu 50 ogłuszonych przeciwników.


To boli
To boli
Ogłusz 2 Medyków, którzy są gotowi do użycia ładunku ÜberCharge.

Soldier

Głuchy jak pień
Głuchy jak pień
Zabij 5 ogłuszonych graczy.

As a Crafting Ingredient

Piaskun Metal ze złomu Pałka sokisty
Item icon Sandman.png + Item icon Scrap Metal.png = Item icon Pain Train.png


Piaskun Metal z odzysku Święta makrela
Item icon Sandman.png + Item icon Reclaimed Metal.png = Item icon Holy Mackerel.png

Related patches

February 25, 2009 Patch

  • Removed the damage reduction against non-stunned enemies on the new bat.
  • Fixed the BONK! particles appearing in the air when the bat's taunt kill is used on a target.

March 13, 2009 Patch

  • Players who are stunned by a Scout now take 50% less damage.
  • Increased the minimum distance to stun a player with the Sandman.

May 26, 2009 Patch

  • Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them.

August 13, 2009 Patch

  • A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.
  • Stunned players now take 75% of all incoming damage instead of 50%.
  • ÜberCharged players can no longer be stunned.
  • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
  • The minimum distance to stun a target has been reduced.
  • The negative attribute has changed from "no double jump" to "-30 max health".

December 17, 2009 Patch

  • The Sandman now only stuns on a max range hit (when you hear the cheering) .
  • All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them) .

January 6, 2010 Patch

  • Reduced the health penalty on The Sandman to "-15 max health".

January 13, 2010 Patch

  • Fixed the Sandman being able to bat balls through doors.

April 28, 2010 Patch

  • Added a slight speed reduction to stunned players.

July 8, 2010 Patch

  • The Sandman now uses the Bat kill icon while the stunball uses the existing Sandman kill icon.

Trivia

  • The Sandman is named after a folk lore creature that would put people to sleep through the use of magic sand.
  • The in-game model and logo for the Sandman are based off of the "classic" Louisville Slugger baseball bats made by the Hillerich & Bradsby Company.
  • The Sandman is shown briefly in Meet the Spy at 0:18-0:19, but suddenly disappears afterward.

Gallery

See also

External links


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