Difference between revisions of "Template:List of weapons that provide health"

From Team Fortress Wiki
Jump to: navigation, search
Line 24: Line 24:
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
 
  | en = * Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
 +
| ar = * يرجع 60% من الدم اذا ضربت العدو او ضربه صديقك
 
  | da = * Gendanner helbred svarende til 60% af skaderne en venlig spiller påfører mælk-belagte fjender.
 
  | da = * Gendanner helbred svarende til 60% af skaderne en venlig spiller påfører mælk-belagte fjender.
 
  | de = * 60% des angerichteten Schadens an einem milchbedeckten Gegner werden dem angreifenden Spieler als Lebenspunkte zurückgegeben.
 
  | de = * 60% des angerichteten Schadens an einem milchbedeckten Gegner werden dem angreifenden Spieler als Lebenspunkte zurückgegeben.
Line 44: Line 45:
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Restores 3 health to user for each enemy player hit.
 
  | en = * Restores 3 health to user for each enemy player hit.
 +
| ar = * يرجع 7 من الدم في كل ضربة .
 
  | da = * Gendanner 3 helbred til brugeren for hver fjendtlig spiller ramt.
 
  | da = * Gendanner 3 helbred til brugeren for hver fjendtlig spiller ramt.
 
  | de = * Für jeden Treffer bekommt der Spieler 3 Lebenspunkte.  
 
  | de = * Für jeden Treffer bekommt der Spieler 3 Lebenspunkte.  
Line 63: Line 65:
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Equipping this weapon causes enemies killed by the player to drop a small health pack.
 
  | en = * Equipping this weapon causes enemies killed by the player to drop a small health pack.
 +
| ar = * اذا استعملت هذا السلاح وقتلت احد يترك صندوق هلث صغير مهما كان نوع السلاح
 
  | da = * Når dette våben er udstyret forårsager det at fjender dræbt af spilleren vil smide en lille helbredspakke.
 
  | da = * Når dette våben er udstyret forårsager det at fjender dræbt af spilleren vil smide en lille helbredspakke.
 
  | de = * Wenn diese Waffe getragen wird, hinterlässt jeder getöteter Gegner ein kleines Gesundheitspaket.
 
  | de = * Wenn diese Waffe getragen wird, hinterlässt jeder getöteter Gegner ein kleines Gesundheitspaket.
Line 84: Line 87:
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Restores up to 20 health to user per attack (1 health for every 4.5 damage dealed).
 
  | en = * Restores up to 20 health to user per attack (1 health for every 4.5 damage dealed).
 +
| ar = * يرجع حتى 20 هيلث في كل ضربة لأن 1 هيلث لكل 4.5 ضرر
 
  | da = * Gendanner op til 20 helbred til brugeren pr angreb (1 helbred for hver 4,5 skade udført).
 
  | da = * Gendanner op til 20 helbred til brugeren pr angreb (1 helbred for hver 4,5 skade udført).
 
  | de = * Für jeden Treffer werden dem Spieler 20 Lebenspunkte wiederhergestellt.  
 
  | de = * Für jeden Treffer werden dem Spieler 20 Lebenspunkte wiederhergestellt.  
Line 105: Line 109:
 
  | en = * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
 
  | en = * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
 
* Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
 
* Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
 +
| ar = * يرجع 4 هيلث كل ثانية لكن اذا اخذت دمج سترجع الى 1.
 +
* يرجع ب35% هيلث اذا استعمل هذا السلاح.
 
  | da = * Gendanner helbred lig med 35% af skaderne på den soldier, der aktiverede rally eller en venlig spiller som nærliggende påfører.  
 
  | da = * Gendanner helbred lig med 35% af skaderne på den soldier, der aktiverede rally eller en venlig spiller som nærliggende påfører.  
 
* Regenererer passivt 4 helbred per sekund. Varierer afhængigt af hvis spilleren for nylig har taget skade.
 
* Regenererer passivt 4 helbred per sekund. Varierer afhængigt af hvis spilleren for nylig har taget skade.
Line 138: Line 144:
 
* Reflecting syringes fired from Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
 
* Reflecting syringes fired from Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
 
* Extinguishing a burning ally will restore 20 health to the player.
 
* Extinguishing a burning ally will restore 20 health to the player.
 +
| ar = * اذا ارجعت صاروخ بلاك بوكس وضربت عدو يرجع اليك 20 هلث.
 +
* اذا ارجعت سهم الميديك يعطيك 75 هيلث في قريب, 112 من متوسط, 150 من بعيد.
 +
* اذا اطفئت النار عن زميلك باستعمال الزر الايمن يرجع الىيك 20 هيلث.
 
  | da = * Reflektering af raketter affyret fra Black Box helbreder op til 20 helbred, hvis den reflekteret raket skader en modstander.
 
  | da = * Reflektering af raketter affyret fra Black Box helbreder op til 20 helbred, hvis den reflekteret raket skader en modstander.
 
* Reflektering af sprøjter affyret fra Crusader's Crossbow genskaber 75 helbred til målet på blankt, 112 helbred på mellemlang rækkevidde, og 150 helbred på lang afstand.
 
* Reflektering af sprøjter affyret fra Crusader's Crossbow genskaber 75 helbred til målet på blankt, 112 helbred på mellemlang rækkevidde, og 150 helbred på lang afstand.
Line 153: Line 162:
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Restores 25 health upon killing an enemy.
 
  | en = * Restores 25 health upon killing an enemy.
 +
| ar = * يرجع 25 هيلث عند قتل العدو.
 
  | da = * Gendanner 25 helbred ved at dræbe en fjende.
 
  | da = * Gendanner 25 helbred ved at dræbe en fjende.
 
  | de = * Beim Töten werden 25 Gesundheitspunkte erhalten, wobei auch Überheilung möglich ist.
 
  | de = * Beim Töten werden 25 Gesundheitspunkte erhalten, wobei auch Überheilung möglich ist.
Line 171: Line 181:
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Increases health from pickups by 50%.
 
  | en = * Increases health from pickups by 50%.
 +
| ar = * يزيد الهيلث من المرميات ب50%.
 
  | da = * Øget helbred fra helbredspakker med 50%.
 
  | da = * Øget helbred fra helbredspakker med 50%.
 
  | de = * Gesundheitspakete stellen dem Träger 50% mehr Gesundheit wieder her.
 
  | de = * Gesundheitspakete stellen dem Träger 50% mehr Gesundheit wieder her.
Line 192: Line 203:
 
| rowspan=4 style="text-align:left" | {{lang
 
| rowspan=4 style="text-align:left" | {{lang
 
  | en = * Restore 15 health upon killing an enemy and can overheal.
 
  | en = * Restore 15 health upon killing an enemy and can overheal.
 +
| ar = * يرجع 15 هيلث عند قتل عدو.
 
  | da = * Gendan 15 helbred ved at dræbe en fjende og kan også overhele.
 
  | da = * Gendan 15 helbred ved at dræbe en fjende og kan også overhele.
 
  | de = * Beim Töten werden 15 Gesundheitspunkte erhalten, wobei auch Überheilung möglich ist.
 
  | de = * Beim Töten werden 15 Gesundheitspunkte erhalten, wobei auch Überheilung möglich ist.
Line 220: Line 232:
 
* If dropped by the Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
 
* If dropped by the Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
 
* If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
 
* If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
 +
| ar = * يرجع 300 هيلث .
 +
* اذا مت وانت حاملها تهيل السكاوت ب75 هيلث والاخرين ب50 هيلث.
 +
* اذا هيفي رماها باستعمال الزر الايمن يستطيع ان يشاركها.
 
  | da = * Gendanner 300 helbred, når den spises i 4 sekunder.
 
  | da = * Gendanner 300 helbred, når den spises i 4 sekunder.
 
* Hvis tabt af en Heavy ved død, vil det helbrede en Scout med 75 HP og alle andre klasser med 50.
 
* Hvis tabt af en Heavy ved død, vil det helbrede en Scout med 75 HP og alle andre klasser med 50.

Revision as of 10:31, 26 July 2018

List of weapons that provide health
Secondary Mad Milk Mutated Milk
  • Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
Mad Milk Mutated Milk
Pretty Boy's Pocket Pistol
  • Restores 3 health to user for each enemy player hit.
Pretty Boy's Pocket Pistol
Melee Candy Cane
  • Equipping this weapon causes enemies killed by the player to drop a small health pack.
Candy Cane
Primary Black Box
  • Restores up to 20 health to user per attack (1 health for every 4.5 damage dealed).
Black Box
Secondary Concheror
  • Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
  • Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
Concheror
Primary Flame Thrower
  • Reflecting rockets fired from the Black Box heal up to 20 health if the reflected rocket damages an opponent.
  • Reflecting syringes fired from Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
  • Extinguishing a burning ally will restore 20 health to the player.
Compression blast
Melee Powerjack
  • Restores 25 health upon killing an enemy.
Powerjack
Back Scratcher
  • Increases health from pickups by 50%.
Back Scratcher
Melee Eyelander Horseless Headless Horsemann's Headtaker
  • Restore 15 health upon killing an enemy and can overheal.
Eyelander Horseless Headless Horsemann's Headtaker
Nessie's Nine Iron
Nessie's Nine Iron
Secondary Sandvich Robo-Sandvich
  • Restores 300 health when eaten over 4 seconds.
  • If dropped by the Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Sandvich Robo-Sandvich
Dalokohs Bar Fishcake
  • Restores 100 health when eaten over 4 seconds, grants the Heavy an extra 50 maximum health for 30 seconds and can overheal.
  • If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
Dalokohs Bar Fishcake
Buffalo Steak Sandvich
  • If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Buffalo Steak Sandvich
Second Banana
  • Restores 200 health when eaten over 4 seconds.
  • If dropped by the Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
Second Banana
Melee Warrior's Spirit
  • Restore 50 health upon killing an enemy.
Warrior's Spirit
Primary Blutsauger
  • Restores 3 health to user for each enemy player hit.
Blutsauger
Crusader's Crossbow
  • Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
Crusader's Crossbow
Secondary Medi Gun Vaccinator
  • Restores 24 health to 72 health to the target per second.
Medi Gun Vaccinator
Kritzkrieg
  • Restores 24 health to 72 health to the target per second.
  • Oktoberfest taunt restores 11 health over 4 seconds.
Kritzkrieg
Quick-Fix
  • Restores 34 health to 101 health to the target per second.
Quick-Fix
Melee Amputator
  • Passively regenerates 3 health per second when active.
  • Medicating Melody taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged.
Amputator
Secondary Cozy Camper
  • Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
Cozy Camper
Secondary Conniver's Kunai
  • Grants the victim's remaining health upon backstabbing and can overheal.
Conniver's Kunai
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Melee Half-Zatoichi
  • Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
Half-Zatoichi
Note