Difference between revisions of "Template:List of weapons that provide health"

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* If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
 
* If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
 
* If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
 
* If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
 +
| ar = * يرجع 100 نقطة دم في مدة 4 ثواني ويعطي هيفي 50 دم اضافي لمدة 30 ثانية.
 +
* اذا مات هيفي وهو يحملها يهيل السكاوت ل70 وباقي الكلاسات ل50.
 +
* اذا رماها هيفي يهيل من يأخذها ب20.5% .
 
  | da = * Gendanner 100 helbred, når den spises i 4 sekunder, og giver Heavyen et ekstra 50 maksimal helbred for 30 sekunder
 
  | da = * Gendanner 100 helbred, når den spises i 4 sekunder, og giver Heavyen et ekstra 50 maksimal helbred for 30 sekunder
 
* Hvis tabt af en Heavy ved død, vil det helbrede en Scout med 75 HP og alle andre klasser med 50.
 
* Hvis tabt af en Heavy ved død, vil det helbrede en Scout med 75 HP og alle andre klasser med 50.
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  | en = * If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
 
  | en = * If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
 
* If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
 
* If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
 +
| ar = * اذا مات هيفي وهو يحملها ستهيل سكاوت ل75 هيلث والكلاسات الاخرى ب50.
 +
* ا رماها هيفي بالضغط على الزر الايمن يهيل 50% لمن يأخذها.
 
  | da = * Hvis tabt af en Heavy ved død, vil det helbrede en Scout med 75 HP og alle andre klasser med 50.
 
  | da = * Hvis tabt af en Heavy ved død, vil det helbrede en Scout med 75 HP og alle andre klasser med 50.
 
* Hvis Heavyen smider den ved hjælp af alt-skyd, genskaber det 50% af max helbredet på enhver spiller bortset fra Heavyen selv
 
* Hvis Heavyen smider den ved hjælp af alt-skyd, genskaber det 50% af max helbredet på enhver spiller bortset fra Heavyen selv
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* If dropped by the Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
 
* If dropped by the Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
 
* If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
 
* If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
 +
| ar = * يرجع 200 نقطة دم لهيفي بعد اكلها بالضغط على الزر الايسر.
 +
* اذا مات هيفي وهو يحملها ستهيل سكاوت ل75 هيلث والكلاسات الاخرى ب50.
 +
* اذا رماها هيفي بالضغط على الزر الايمن يهيل 50% لمن يأخذها.
 
  | da = * Gendanner 200 helbred, når den spises i 4 sekunder.
 
  | da = * Gendanner 200 helbred, når den spises i 4 sekunder.
 
* Hvis tabt af en Heavy ved død, vil det helbrede en Scout med 75 HP og alle andre klasser med 50.
 
* Hvis tabt af en Heavy ved død, vil det helbrede en Scout med 75 HP og alle andre klasser med 50.
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| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Restores 3 health to user for each enemy player hit.
 
  | en = * Restores 3 health to user for each enemy player hit.
 +
| ar = * يرجع 3 نقط دم للميديك بعد ضرب الاعداء بالسلاح.
 
  | da = * Gendanner 3 helbred til brugeren for hver fjendtlig spiller ramt.
 
  | da = * Gendanner 3 helbred til brugeren for hver fjendtlig spiller ramt.
 
  | de = * Für jeden Treffer bekommt der Spieler 3 Lebenspunkte.  
 
  | de = * Für jeden Treffer bekommt der Spieler 3 Lebenspunkte.  
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| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
 
  | en = * Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
 +
| ar = * يرجع الدم للحلفاء 75 في مدى قريب, 112 في مدى متوسط, و 150 في المدى البعيد.
 
  | da = * Gendanner 75 helbred til målet på blankt punkt, 112 helbred på mellemlang rækkevidde, og 150 helbred på lang afstand.
 
  | da = * Gendanner 75 helbred til målet på blankt punkt, 112 helbred på mellemlang rækkevidde, og 150 helbred på lang afstand.
 
  | de = * Dem feindlichen Ziel werden 75 Gesundheitspunkte auf kurze Distanz wiederhergestellt, 112 auf mittlere Distanz und 150 auf weite Distanz.
 
  | de = * Dem feindlichen Ziel werden 75 Gesundheitspunkte auf kurze Distanz wiederhergestellt, 112 auf mittlere Distanz und 150 auf weite Distanz.
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| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Restores 24 health to 72 health to the target per second.
 
  | en = * Restores 24 health to 72 health to the target per second.
 +
| ar = * يرجع من 24 الى 72 دم على من تختاره من الحلفاء او السباي [[Spy/ar]].
 
  | da = * Gendanner 24 helbred til 72 helbred til målet per sekund.
 
  | da = * Gendanner 24 helbred til 72 helbred til målet per sekund.
 
  | de = * Stellt dem Patienten von 24 bis 72 Gesundheitspunkte pro Sekunde wieder her.
 
  | de = * Stellt dem Patienten von 24 bis 72 Gesundheitspunkte pro Sekunde wieder her.
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  | en = * Restores 24 health to 72 health to the target per second.
 
  | en = * Restores 24 health to 72 health to the target per second.
 
* [[Oktoberfest]] taunt restores 11 health over 4 seconds.
 
* [[Oktoberfest]] taunt restores 11 health over 4 seconds.
 +
| ar = * يرجع من 24 الى 72 دم على من تختاره من الحلفاء او السباي [[Spy/ar]].
 +
* [[Oktoberfest]] حركة الاوكتوبر فيست تهيل 11 دم في مدة 4 ثواني.
 
  | da = * Gendanner 24 helbred til 72 helbred på målet per sekund.  
 
  | da = * Gendanner 24 helbred til 72 helbred på målet per sekund.  
 
* [[Oktoberfest/da|Oktoberfest]]-hånet gendanner 11 helbred i 4 sekunder.  
 
* [[Oktoberfest/da|Oktoberfest]]-hånet gendanner 11 helbred i 4 sekunder.  
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| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Restores 34 health to 101 health to the target per second.
 
  | en = * Restores 34 health to 101 health to the target per second.
 +
| ar = * يرجع من 34 الى 101 دم على من تختاره من الحلفاء او السباي [[Spy/ar]] .
 
  | da = * Gendanner 34 helbred til 101 helbred på målet per sekund.
 
  | da = * Gendanner 34 helbred til 101 helbred på målet per sekund.
 
  | de = * Stellt dem Patienten von 34 bis 101 Gesundheitspunkte pro Sekunde wieder her.
 
  | de = * Stellt dem Patienten von 34 bis 101 Gesundheitspunkte pro Sekunde wieder her.
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| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Passively regenerates 3 health per second when active.
 
  | en = * Passively regenerates 3 health per second when active.
 +
* [[Medicating Melody]] taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged. | en = * Passively regenerates 3 health per second when active.
 
* [[Medicating Melody]] taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged.
 
* [[Medicating Melody]] taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged.
 +
| ar = * يرجع 3 نقاط دم عندما تكون تحمله في يدك.
 +
* [[Medicating Melody]] عند القيام بهذه الحركة ترجع لحلفائك من 105 الى 305 نقطة دم ويعتمد ذلك على منذ متى كان اخر دمج اخذه الحليف.
 
  | da = * Regenererer passivt 3 helbred per sekund, når den er aktiv.
 
  | da = * Regenererer passivt 3 helbred per sekund, når den er aktiv.
 
* [[Medicinering Melody/da|Medicinering Melody]]-hånet sætter en helbred-genopretnings effekt på alle nærliggende holdkammerater, og genopretter fra 105 op til 315 helbred i løbet af 4,2 sekunder, afhængigt af hvor længe siden det helbredte mål sidst blev beskadiget.  
 
* [[Medicinering Melody/da|Medicinering Melody]]-hånet sætter en helbred-genopretnings effekt på alle nærliggende holdkammerater, og genopretter fra 105 op til 315 helbred i løbet af 4,2 sekunder, afhængigt af hvor længe siden det helbredte mål sidst blev beskadiget.  
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| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
 
  | en = * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
 +
| ar = * يرجع 4 نقاط دم في الثانية ان لم تاخد دمج في مدة زمنية.
 
  | da = * Regenererer passivt 4 helbred per sekund. Varierer afhængig af hvis spilleren for nylig har taget skade.  
 
  | da = * Regenererer passivt 4 helbred per sekund. Varierer afhængig af hvis spilleren for nylig har taget skade.  
 
  | de = * Regeneriert passiv 1 Gesundheitspunkt pro Sekunde.
 
  | de = * Regeneriert passiv 1 Gesundheitspunkt pro Sekunde.
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| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Grants the victim's remaining health upon [[backstab]]bing and can overheal.
 
  | en = * Grants the victim's remaining health upon [[backstab]]bing and can overheal.
 +
| en = * يعطي السباي دم زيادة حسب العدو الذي قتله عبر الضرب في الظهر.
 
  | da = * Tilføjer offerets resterende liv ved et [[backstab/da|rygstik]] og kan også overhele.
 
  | da = * Tilføjer offerets resterende liv ved et [[backstab/da|rygstik]] og kan også overhele.
 
  | de = * Die verbleibende Gesundheitspunkte des Opfers werden beim [[Backstab/de|Rückenstich]] erhalten, wobei Überheilung möglich ist.
 
  | de = * Die verbleibende Gesundheitspunkte des Opfers werden beim [[Backstab/de|Rückenstich]] erhalten, wobei Überheilung möglich ist.
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| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
 
  | en = * Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
 +
| ar = * يرجع 50 بالمائة من الدم بعد قتل عدو. اذا كان دم الذي ارجعته اكثر من دمك العادي يتحول الى دم زائد ويختفي مع مرور الوقت.
 
  | da = * Gendanner 50% helbred ved at dræbe en fjende. Helbred restaureret over maksimumet overføres til overheling.
 
  | da = * Gendanner 50% helbred ved at dræbe en fjende. Helbred restaureret over maksimumet overføres til overheling.
 
  | de = * Beim Töten werden 50% der Gesundheitspunkte wiederhergestellt.
 
  | de = * Beim Töten werden 50% der Gesundheitspunkte wiederhergestellt.
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| colspan="4" style="background:#FEF5E0; text-align:left" |  
 
| colspan="4" style="background:#FEF5E0; text-align:left" |  
 
* <sup>†</sup>{{lang
 
* <sup>†</sup>{{lang
  | en = Includes [[Festive weapons|Festive]], [[Botkiller weapons|Botkiller]] and [[Australium weapons|Australium]] variants
+
  | en = يحتوي على انواع [[Festive weapons|Festive]], [[Botkiller weapons|Botkiller]] و [[Australium weapons|Australium]]
 
  | da = Inkluderer [[Festive weapons/da|Festive]], [[Botkiller weapons/da|Botkiller]] og [[Australium weapons/da|Australium]] varianter
 
  | da = Inkluderer [[Festive weapons/da|Festive]], [[Botkiller weapons/da|Botkiller]] og [[Australium weapons/da|Australium]] varianter
 
  | de = Beinhaltet [[Festive weapons/de|Festliche]] und [[Botkiller weapons/de|Botkiller]]-Varianten
 
  | de = Beinhaltet [[Festive weapons/de|Festliche]] und [[Botkiller weapons/de|Botkiller]]-Varianten

Revision as of 20:58, 1 October 2018

List of weapons that provide health
Secondary Mad Milk Mutated Milk
  • Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
Mad Milk Mutated Milk
Pretty Boy's Pocket Pistol
  • Restores 3 health to user for each enemy player hit.
Pretty Boy's Pocket Pistol
Melee Candy Cane
  • Equipping this weapon causes enemies killed by the player to drop a small health pack.
Candy Cane
Primary Black Box
  • Restores up to 20 health to user per attack (1 health for every 4.5 damage dealed).
Black Box
Secondary Concheror
  • Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
  • Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
Concheror
Primary Flame Thrower
  • Reflecting rockets fired from the Black Box heal up to 20 health if the reflected rocket damages an opponent.
  • Reflecting syringes fired from Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
  • Extinguishing a burning ally will restore 20 health to the player.
Compression blast
Melee Powerjack
  • Restores 25 health upon killing an enemy.
Powerjack
Back Scratcher
  • Increases health from pickups by 50%.
Back Scratcher
Melee Eyelander Horseless Headless Horsemann's Headtaker
  • Restore 15 health upon killing an enemy and can overheal.
Eyelander Horseless Headless Horsemann's Headtaker
Nessie's Nine Iron
Nessie's Nine Iron
Secondary Sandvich Robo-Sandvich
  • Restores 300 health when eaten over 4 seconds.
  • If dropped by the Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Sandvich Robo-Sandvich
Dalokohs Bar Fishcake
  • Restores 100 health when eaten over 4 seconds, grants the Heavy an extra 50 maximum health for 30 seconds and can overheal.
  • If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
Dalokohs Bar Fishcake
Buffalo Steak Sandvich
  • If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Buffalo Steak Sandvich
Second Banana
  • Restores 200 health when eaten over 4 seconds.
  • If dropped by the Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
Second Banana
Melee Warrior's Spirit
  • Restore 50 health upon killing an enemy.
Warrior's Spirit
Primary Blutsauger
  • Restores 3 health to user for each enemy player hit.
Blutsauger
Crusader's Crossbow
  • Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
Crusader's Crossbow
Secondary Medi Gun Vaccinator
  • Restores 24 health to 72 health to the target per second.
Medi Gun Vaccinator
Kritzkrieg
  • Restores 24 health to 72 health to the target per second.
  • Oktoberfest taunt restores 11 health over 4 seconds.
Kritzkrieg
Quick-Fix
  • Restores 34 health to 101 health to the target per second.
Quick-Fix
Melee Amputator
  • Passively regenerates 3 health per second when active.
  • Medicating Melody taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged.
Amputator
Secondary Cozy Camper
  • Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
Cozy Camper
Secondary Conniver's Kunai
  • يعطي السباي دم زيادة حسب العدو الذي قتله عبر الضرب في الظهر.
Conniver's Kunai
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Melee Half-Zatoichi
  • Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
Half-Zatoichi
Note