Upgrade Station

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Revision as of 04:30, 19 August 2012 by Upgrade (talk | contribs) (Added Achievements and Update history)
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Upgrade Station
MvM Upgrade Station.png
Upgrade Stations are located in the spawn rooms in every Mann vs. Machine mode map.
Whoo! I feel fit as a fiddle.
The Engineer

An Upgrade Station is a place for players to buy weapon upgrades, abilities, and Power Up Canteen buffs. Players may access one of the two kiosks in the base at any time to purchase upgrades with collected credits. The cost of each upgrade does not increase with a repeated purchase. Upgrades and associated credits are lost during class changes between waves. Players may reselect their class in order to regain upgrades. Upgrades can carry over class changes, if they apply to a different class.

User Interface

Upgrade Stations are accessed by walking up to them. By default, the Primary Weapon slot is selected. The UI automatically shades upgrades in a slot if player cannot afford it. Players may cancel at anytime to regain the credits used during the session.


Class

Upgrade Classes Cost Levels Notes
+25% Blast Resistance All 350 3
+25% Bullet Resistance All 350 3
+10% Movement Speed All 200 3
+2% Health Regen All 200 5 Regenerates health every second.
+20% Jump Height All 200 3
+25% Fire Resistance All 150 3
+25% Crit Resistance All 150 3
+5% Metal Regen Leaderboard class engineer.png Engineer 200 5 Metal is regenerated every 5 seconds.

Weapon

When two costs are listed, the first is for the primary slot (or Stickybomb Launchers), and the second for the secondary or melee slot.

Upgrade Weapons Cost Levels Notes
Destroy Projectiles Leaderboard class heavy.png Heavy Primary 600 1 Bullets destroy Rockets and Grenades mid-flight
+20% Damage Leaderboard class soldier.png Soldier Primary
Leaderboard class demoman.png Demoman Primary
500 4
+25% Damage Leaderboard class scout.png Scout Primary
Leaderboard class sniper.png Sniper Primary
Leaderboard class pyro.png Pyro Primary
400 4
+2 Clip Size Leaderboard class soldier.png Soldier Primary
Leaderboard class demoman.png Demoman Primary
Leaderboard class demoman.png Demoman Secondary
400 4
+50% Clip Size Clip-based weapons 400/200 4
Projectile Penetration Bullets 400/200 1 Projectiles penetrate enemy players.
Knockback Rage Leaderboard class heavy.png Heavy Primary 350 1 +1 rage on damage, taunt to knock back targets on damage
Explosive Headshot Leaderboard class sniper.png Sniper Primary 350 3 Increased headshot explosion radius and damage to nearby enemies
+50% Ammo Capacity Ammunition-Using 250/125 3 Ammo pickups grant more ammo accordingly.
+20% Reload Speed Explosives
Shotgun
Leaderboard class sniper.png Sniper primary
250 3
+25% Burn Damage Leaderboard class pyro.png Pyro Primary 250 4 Afterburn damage bonus
+25% Burn Time Leaderboard class pyro.png Pyro Primary 250 4 Afterburn duration
+20% Recharge Rate Thrown
Leaderboard class heavy.png Heavy Lunch Boxes
250 4
+25% Buff Duration Buff Banner
Battalion's Backup
Concheror
250 2
+10% Firing Speed Projectile
Hitscan
(except Sniper Primary)
200/100 4
+25 Health On Kill All 200/100 4
+25% Projectile Speed Leaderboard class soldier.png Soldier Primary
Leaderboard class demoman.png Demoman Primary
200 4
25% Faster Charge Leaderboard class sniper.png Sniper Primary 250 4 Missing a + in the description?
-35% Speed On Target Jarate, Mad Milk 200 1
+25% Airblast Force Leaderboard class pyro.png Pyro Primary 100 4
+100% Charge Recharge Rate Leaderboard class demoman.png Demoman Shields 150 4
+10% Attack Speed Melee 200 4
Armor Penetration Leaderboard class spy.png Spy Melee 400 4 Allows backstabs against giant robots at X% damage
+2s Crits On Kill Leaderboard class demoman.png Demoman Melee
Leaderboard class spy.png Spy Melee
350 2 2 seconds of 100% critical chance
Robot Sapper Power Sapper
Red-Tape Recorder
350 3 Increased robot Sapper radius and duration

Medi Gun

These are available only to the Medic's Medi Guns.

Upgrade Cost Levels Notes
Share Canteens 600 1 Share canteen powerups with heal target
+25% Übercharge Rate 300 4
+25% Heal Rate 250 4
+2s Über Duration 250 3
+25% Max Overheal 200 4
+50% Overheal Time 150 2 Decreases overheal decay rates.

Building

These are available only to the Engineer.

Upgrade Cost Levels Notes
+1 Disposable Sentry Gun 500 1 Gives the player a disposable mini-sentry. Mini-sentry cannot be upgraded, repaired, or refilled. Once the mini-sentry runs out of ammunition, it self-destructs.
+100% Building Health 400 3
+10% Sentry Firing Speed 350 3
2-Way Teleporters 250 1
+50% Max Metal Capacity 200 4 +50% metal to the Engineer, not the buildings
+100% Dispenser Range 100 3

Power Up Canteen

These are available to any class with a Power Up Canteen on their Action Slot.

Upgrade Cost Levels Notes
Become Crit Boosted 100 3 Crits and doubled sentry fire rate for 5 seconds
Become Übercharged 75 3 Übercharge and shields sentry from damage for 5 seconds
Building Upgrade 50 3 (Engineers only) Upgrades all existing buildings to Level 3.
Refill Clips and Ammo 25 3 Instantly refill all weapon clips and ammo
Teleport to Spawn 10 3 Instantly teleport to spawn, speed boost

Related achievements

See also: Obtaining Mann vs. Machievements

Achieved.png General

System Upgrade
System Upgrade
Max out all primary weapon upgrades.
Maximum Performance
Maximum Performance
Max out all resistances on a single class.

Update history

August 15, 2012 Patch
  • Added Mann vs. Machine

August 17, 2012 Patch

  • Fixed a client crash related to the Mann vs. Machine upgrade panel
  • Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
  • Updated upgrade icons to remove numbers

Trivia