Difference between revisions of "Community weapons"

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| [http://steamcommunity.com/id/sergwy666 *Angel Sergy666]
 
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| TF2 Avatars contributor.
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Revision as of 11:24, 23 October 2010

See also: Community contributed weapons
I am hero!
The Heavy

Community weapons are unique in-game weapons given by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. In the past this has included creating or contributing to maps of high enough quality to become official, moderating Valve's official game forums, creating game guides for competitive play, organizing large TF2 tournaments, or founding community sites such as tf2maps.net.

These weapons are easily identified by their sparkling particle effect, both in first-person view and world view. The weapons also have their name in dark green text, along with the word "Community" in front of them, e.g. "Community Flamethrower". There are two kinds of Community items: Community and Self-Made, and they are not limited to just weapons, for they also can affect hats. All Community and Self-Made items are level 50, and have two different descriptions. They are not to be confused for Developer weapons.

As of October 22, 2010, only 150 players are known to have Community weapons in their inventories, according to this list. This number underestimates the actual number of players with Community weapons, as some individuals choose to keep their Steam profiles private.

Gallery

First-person view

Particle effects attached to weapons were previously visible in first-person view. However, due to some particle effects being attached to hats with the "unusual" item quality released in the Mann-Conomy Update, the feature was removed.

List of recipients

Trivia

  • Originally, names for community unlockable weapons were grammatically incorrect, using names like “Community The Kritzkrieg.” Valve has since corrected this.
  • Typically, these weapons are level 50 items, though there are some at 100. Like all other in-game items, levels have no effect on gameplay or the weapons.
  • In some cases, a contributor was awarded one item, such as a Community Sniper Rifle, but later had it exchanged for another weapon, like a Community Huntsman. Initially, players were given Community weapons based on what their most played class was, but depending on the circumstances it has been possible to specify a weapon instead.
  • Community weapons used to be tradable, but Valve released an update preventing this.
  • The Community weapons actually had a hidden damage bonus only viewable by using the debug version of the backpack examiner. It was later removed and replaced by the sparkle effect.
  • Because they weren't "whitelisted" or "blacklisted" by many competitive-play servers, the Community Medigun and Kritzkrieg were incapable of actually deploying an ÜberCharge or Kritzcharge. So although not officially banned, they're rarely used.

External links