Difference between revisions of "Classes (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
(Class Health and Armor chart: added class speed to the chart)
(Fixed formatting, added picture)
Line 1: Line 1:
 +
[[Image:Team_Fortress_Classic_original_models.jpg|thumb|500px|right|Group picture of all ''combat'' classes (from left to right): the [[Spy (Classic)|Spy]], [[Scout (Classic)|Scout]], [[Pyro (Classic)|Pyro]], [[Sniper (Classic)|Sniper]], [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy (Classic)|Heavy Weapons Guy]], [[Engineer (Classic)|Engineer]], and [[Demoman (Classic)|Demoman]].]]
 +
[[Image:Allclassportrait.png|thumb|130px|right|The "All Class" portrait.]]
 +
 
There are ten '''classes''' that can be used in the classic Team Fortress games.
 
There are ten '''classes''' that can be used in the classic Team Fortress games.
  
Line 15: Line 18:
  
 
While class roles are not stated for any of the classes in the classic Team Fortress games, some classes are better at offense or better at defense and some classes are even good at both.
 
While class roles are not stated for any of the classes in the classic Team Fortress games, some classes are better at offense or better at defense and some classes are even good at both.
 
  
 
===Offensive===
 
===Offensive===
Line 21: Line 23:
 
Offensive classes are the primary attacking classes. They use their speed and/or movement techniques to run past enemy defense and grab the flag. Some examples of offensive classes are the Scout, Medic, Spy, Pyro, Soldier, and Demoman.
 
Offensive classes are the primary attacking classes. They use their speed and/or movement techniques to run past enemy defense and grab the flag. Some examples of offensive classes are the Scout, Medic, Spy, Pyro, Soldier, and Demoman.
  
====Defense====
+
===Defense===
  
 
Defensive classes are the backbone of a good base defense. They combine firepower with great [[Armor]], but usually sacrifice speed. Some examples of defensive classes include the Heavy, Soldier, Engineer, and Demoman.
 
Defensive classes are the backbone of a good base defense. They combine firepower with great [[Armor]], but usually sacrifice speed. Some examples of defensive classes include the Heavy, Soldier, Engineer, and Demoman.
Line 29: Line 31:
 
The classic Team Fortress games use a mixture of [[Health (Classic)|health]] and [[Armor (Classic)|armor]] to determine how long a class can live. A chart showing how much health and armor each class has is seen below.
 
The classic Team Fortress games use a mixture of [[Health (Classic)|health]] and [[Armor (Classic)|armor]] to determine how long a class can live. A chart showing how much health and armor each class has is seen below.
  
== Class Health and Armor chart==
+
===Class Health and Armor chart===
 
{| class="wikitable grid"  
 
{| class="wikitable grid"  
 
! class="header" | Class Name
 
! class="header" | Class Name

Revision as of 22:23, 13 January 2011

Group picture of all combat classes (from left to right): the Spy, Scout, Pyro, Sniper, Soldier, Medic, Heavy Weapons Guy, Engineer, and Demoman.
The "All Class" portrait.

There are ten classes that can be used in the classic Team Fortress games.

Class roles

While class roles are not stated for any of the classes in the classic Team Fortress games, some classes are better at offense or better at defense and some classes are even good at both.

Offensive

Offensive classes are the primary attacking classes. They use their speed and/or movement techniques to run past enemy defense and grab the flag. Some examples of offensive classes are the Scout, Medic, Spy, Pyro, Soldier, and Demoman.

Defense

Defensive classes are the backbone of a good base defense. They combine firepower with great Armor, but usually sacrifice speed. Some examples of defensive classes include the Heavy, Soldier, Engineer, and Demoman.

Health and Armor

The classic Team Fortress games use a mixture of health and armor to determine how long a class can live. A chart showing how much health and armor each class has is seen below.

Class Health and Armor chart

Class Name Health Maximum Adrenalised Health Armor Points Armor Type Speed
Scout 75 125 50 Light Very Fast
Sniper 90 140 50 Light Medium
Soldier 100 150 200 Heavy Slow
Demoman 90 140 120 Medium Medium-Slow
Medic 90 140 100 Medium Fast
Heavy 100 150 200 Heavy Very Slow
Pyro 100 150 150 Medium Medium
Spy 90 140 100 Medium Medium
Engineer 90 140 50 Medium Medium
Civilian 75 125 0 None Medium