Difference between revisions of "Particle effects"

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(Lagg is going to kill me, but I can't stand a list of mix things)
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'''Particle effects''' are used frequently in ''[[Team Fortress 2]]'' to serve as decorations or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any [[item]] or model theoretically, however, some effects appear exclusively on items with a particular quality; for example, [[#Unusual effects|unusual effects]] only appear on items with the [[unusual]] quality.
 
'''Particle effects''' are used frequently in ''[[Team Fortress 2]]'' to serve as decorations or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any [[item]] or model theoretically, however, some effects appear exclusively on items with a particular quality; for example, [[#Unusual effects|unusual effects]] only appear on items with the [[unusual]] quality.
  
== Weapon attributes and Informative Particle effects ==
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== Status effects ==
Those effects are related to weapons attributes, and can give informations concerning you state (if you have more health because you are overhealed for instance) to everyone on the server.  
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Status effects are used to indicate a change in player state to other players. A common example would be the [[overheal|#Overheal]] particles emitted from an overhealed player or one that recently picked up a health kit.  
  
 
=== G.R.U. skull ===
 
=== G.R.U. skull ===
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</gallery>
 
</gallery>
  
=== Flying Bits ===
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== Weapon effects ==
Intended to be used for rendering flames on [[gibs]], this effect is also attached to certain [[Quality#Valve weapons|Valve weapons]].
 
 
 
<gallery>
 
File:Flying bits.png|In-game screenshot
 
</gallery>
 
 
 
=== Weapon effects ===
 
 
Most non-hitscan weapons have particle effects. These include the [[Rocket Launcher]] and [[Flamethrower]].
 
Most non-hitscan weapons have particle effects. These include the [[Rocket Launcher]] and [[Flamethrower]].
  
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</gallery>
 
</gallery>
  
== Aesthetics Particle Effect ==
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== Decorative effects ==
Those effect don't give any information to the players concerning in-game's changes or state, they are stricly aesthetic and mostly show the originality of an item.  
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Decorative effects are not used to indicate any gameplay changes and are used purely for aesthetics.
  
 
=== Holy Glow ===
 
=== Holy Glow ===
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File:Ghost_Particle.png|"Noise" particle effect.
 
File:Ghost_Particle.png|"Noise" particle effect.
 
File:Music_Note_Particle.png|"Noise" particle effect.
 
File:Music_Note_Particle.png|"Noise" particle effect.
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</gallery>
 +
 +
=== Flying Bits ===
 +
Intended to be used for rendering flames on [[gibs]], this effect is also attached to certain [[Quality#Valve weapons|Valve weapons]].
 +
 +
<gallery>
 +
File:Flying bits.png|In-game screenshot
 
</gallery>
 
</gallery>
  

Revision as of 17:21, 9 March 2011

Particle effects are used frequently in Team Fortress 2 to serve as decorations or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any item or model theoretically, however, some effects appear exclusively on items with a particular quality; for example, unusual effects only appear on items with the unusual quality.

Status effects

Status effects are used to indicate a change in player state to other players. A common example would be the #Overheal particles emitted from an overhealed player or one that recently picked up a health kit.

G.R.U. skull

The G.R.U. skull particle effect is emitted when the Gloves of Running Urgently are wielded by the player.

Overheal

Main article: Overheal

When a player is overhealed by a Medic, the player will emit medical crosses. The particle effect is also emitted when injured players pick up health kits.

Weapon effects

Most non-hitscan weapons have particle effects. These include the Rocket Launcher and Flamethrower.

Decorative effects

Decorative effects are not used to indicate any gameplay changes and are used purely for aesthetics.

Holy Glow

The Holy Glow particle effect is attached to the Cheater's Lament.

Community sparkle

The community sparkle effect is attached to Community or Self-made items.

Treasure Hat

Main article: Treasure Hat

There is no known localized name for the Treasure Hat's effect, but it is attached as a new particle system defined as "coin_spin". The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player is in motion.

Map stamps

Main article: Map stamps

The map stamp particle effect is attached to the World Traveler's Hat. These render similarly to the purple and green Unusual confetti effects but use stamp sprites instead. Like the Treasure Hat, the effect is influenced by the movement of the wearer and will only be emitted when the player is in motion.

Musical notes

The musical note particle effect is attached to the Earbuds and to Noise Makers (see below section).

Noise Maker effect

Main article: Noise Maker

The Noise Makers emit musical note or ghost particles when used.

Flying Bits

Intended to be used for rendering flames on gibs, this effect is also attached to certain Valve weapons.

Unusual effects

Unusual particle effects are attached to Unusual quality items. The different particle effects are viewable in this animation, as well as in this video.

External links