Difference between revisions of "Medic/de"

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{{Trans|German|English}}
 
{{Trans|German|English}}
 +
{{DISPLAYTITLE:Medic}}
 
{{infobox class/de
 
{{infobox class/de
 
|image=Medic.png
 
|image=Medic.png
Line 28: Line 29:
 
}}
 
}}
  
== Basic Strategy ==
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==Grundelegende Strategie==
{{Main|Tips#Medic|l1=Medic tips|Medic strategy}}[[File:Medicava.jpg|right]]
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:''Hauptartikel{{#if:|s}}: [[Medic strategy/de|Medic Strategie]] und [[Tips/de#Medic|Medic tips]]
 
<!-- DON'T EDIT OR ADD TO THIS. IF YOU WANT TO ADD STRATEGIES ADD THEM TO THE CLASS'S STRATEGY PAGE. THIS IS FOR THE BASIC IN-GAME TIPS ONLY. NOT FOLLOWING THIS RULE WILL RESULT IN A SUSPENSION OF YOUR ACCOUNT. YOU HAVE BEEN WARNED. -->
 
<!-- DON'T EDIT OR ADD TO THIS. IF YOU WANT TO ADD STRATEGIES ADD THEM TO THE CLASS'S STRATEGY PAGE. THIS IS FOR THE BASIC IN-GAME TIPS ONLY. NOT FOLLOWING THIS RULE WILL RESULT IN A SUSPENSION OF YOUR ACCOUNT. YOU HAVE BEEN WARNED. -->
*Use your Medigun to heal teammates, and buff them up to 150% of their normal health.  
+
* Nutzen Sie ihre Medigun um Teamkameraden zu heilen und es ihnen zu ermöglichen mehr als 150% ihrer maximalen Lebenspunkte zu besitzen.
*Fill your ÜberCharge by healing teammates. Then hit MOUSE2 to go invulnerable.  
+
* Füllen sie ihre Überladung indem sie Teamkameraden heilen. Drücken sie dann MOUSE2 um sie unbesiegbar zu machen.
*Your ÜberCharge makes both you and your Medigun target invulnerable for a short time.  
+
* Ihre Überladung macht Sie und ihren Patienten für kurze Zeit unbesiegbar.
*You fill your ÜberCharge faster by healing teammates who are more hurt.  
+
* Ihre Überladung erhöht sich schneller, indem sie angeschlagene Teamkameraden heilen.
*Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.
+
* Halten sie Ausschau nach Teammitgliedern die um ihre Hilfe rufen. Nutzen Sie die Medic-Pfeile auf dem Bildschirm um sie zu finden
  
 
<br>
 
<br>
  
== Weapons ==
+
==Waffen==
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
+
Bemerkung: Der hier aufgelistete Schaden einer Waffe ist der Wert für einen direkten Treffer aus nächster Nähe. Sehen Sie sich die individuelle Waffenseite an, um weitere Informationen zu erhalten.  
  
===Primary===
+
===Primär===
 
{| class="wikitable grid"
 
{| class="wikitable grid"
! class="header" | Slot
+
! class="header" |  
! class="header" | Weapon
+
! class="header" | Waffe
! class="header" | Ammo Loaded
+
! class="header" | Magazinsgröße
! class="header" | Ammo Carried
+
! class="header" | Munitionsmenge
! class="header" | Damage Range
+
! class="header" | Schaden
! class="header" | Special Ability
+
! class="header" | Spezialfähigkeiten
 
|-
 
|-
! {{Icon weapon|weapon=Syringe gun|icon-size=100x100px}}<br/><small>Standard</small>
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! {{Icon weapon|weapon=Syringe gun|link=Syringe gun/de|icon-size=100x100px}}<br/><small>Standard</small>
| '''[[Syringe Gun]]'''
+
| '''[[Syringe Gun/de|Spritzen-MG]]'''
 
| 40
 
| 40
 
| 150
 
| 150
| Base: 10 <br/>[[Crit]]: 30 [10 syringes/sec]  
+
| Normal: 10 <br/>[[Crit/de|Crit]]: 30 [10 Spritzen/Sek.]  
 
|
 
|
 
|-
 
|-
! {{Icon weapon|weapon=Blutsauger|icon-size=100x100px}}<br/><small>Unlock</small>
+
! {{Icon weapon|weapon=Blutsauger|link=Blutsauger/de|icon-size=100x100px}}<br/><small>Freischaltbar</small>
| '''[[Blutsauger]]'''
+
| '''[[Blutsauger/de|Blutsauger]]'''
 
| 40
 
| 40
 
| 150
 
| 150
| Base: 10 <br/>[[Crit]]: 30 [10 syringes/sec]
+
| Normal: 10 <br/>[[Crit/de|Crit]]: 30 [10 Spritzen/Sek.]
| User gains +3 health with every damaging Syringe. -2HP/sec health regen (1-4&nbsp;hp/sec).
+
| Nutzer erhält 3 LP mit jedem Treffer. - 2LP-Regeneration (1-4LP/Sek.)
 
|}
 
|}
  
===Secondary===
+
===Sekundär===
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
! class="header" |  
 
! class="header" |  
! class="header" | Weapon
+
! class="header" | Waffe
! class="header" | Ammo Loaded
+
! class="header" | Magazinsgröße
! class="header" | Ammo Carried
+
! class="header" | Munitionsmenge
! class="header" | Damage Range
+
! class="header" | Schaden
! class="header" | Special Ability
+
! class="header" | Spezialfähigkeiten
 
|-
 
|-
! {{Icon weapon|weapon=Medigun|icon-size=100x100px}}<br/><small>Standard</small>
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! {{Icon weapon|weapon=Medigun|link=Medigun/de|icon-size=100x100px}}<br/><small>Standard</small>
| '''[[Medigun]]'''
+
| '''[[Medigun/de|Medigun]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
| User may deploy a [[ÜberCharge]] at 100% charge, granting them and their patient 8 seconds of complete invulnerability.
+
| Nutzer kann bei 100% Ladung eine [[ÜberCharge/de|Überladung]] starten, was ihm und dem Patienten 8 Sekunden vollständige Unbesiegbarkeit gibt.
 
|-
 
|-
! {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}<br/><small>Unlock</small>
+
! {{Icon weapon|weapon=Kritzkrieg|link=Kritzkrieg|icon-size=100x100px}}<br/><small>Freischaltbar</small>
| '''[[Kritzkrieg]]'''
+
| '''[[Kritzkrieg/de|Kritiker]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
| User may deploy a [[ÜberCharge]] at 100% charge, granting their patient 8 seconds of certain [[critical]] damage. 25% faster charge rate.
+
| Nutzer kann bei 100% Ladung eine [[ÜberCharge/de|Überladung]] starten, was dem Patienten 8 Sekunden lang [[critical/de|kritischen]] Schaden garantiert. 25% schneller Überladung.
 
|}
 
|}
  
===Melee===
+
===Nahkampf===
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
! class="header" |  
 
! class="header" |  
! class="header" | Weapon
+
! class="header" | Waffe
! class="header" | Ammo Loaded
+
! class="header" | Magazinsgröße
! class="header" | Ammo Carried
+
! class="header" | Munitionsmenge
! class="header" | Damage Range
+
! class="header" | Schaden
! class="header" | Special Ability
+
! class="header" | Spezialfähigkeiten
 
|-
 
|-
! {{Icon weapon|weapon=Bonesaw|icon-size=100x100px}}<br/><small>Standard</small>
+
! {{Icon weapon|weapon=Bonesaw|link=Bonesaw/de|icon-size=100x100px}}<br/><small>Standard</small>
| '''[[Bonesaw]]'''
+
| '''[[Bonesaw/de|Knochensäge]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
| Base: 65 <br/>[[Crit]]: 195
+
| Normal: 65 <br/>[[Crit/de|Crit]]: 195
 
|
 
|
 
|-  
 
|-  
! {{Icon weapon|weapon=Ubersaw|icon-size=100x100px}}<br/><small>Unlock</small>
+
! {{Icon weapon|weapon=Ubersaw|link=Ubersaw/de|icon-size=100x100px}}<br/><small>Unlock</small>
| '''[[Übersaw]]'''
+
| '''[[Übersaw/de|Übersäge]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
| Base: 65 <br/>[[Crit]]: 195
+
| Normal: 65 <br/>[[Crit/de|Crit]]: 195
| Every damaging hit adds +25% to Über meter. 20% slower swing rate.
+
| Jeder erfolgreiche Treffer gerhöht die Überladungsleiste um 25%. 20% langsamere Angriffsrate.
 
|}
 
|}
  
 
[[Category:Classes/de]]
 
[[Category:Classes/de]]
  
===Taunt Attack===
+
===Verspottung===
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
! class="header" | Slot
+
! class="header" |
! class="header" | Attack
+
! class="header" | Attacke
! class="header" | Weapon
+
! class="header" | Waffe
! class="header" | Duration
+
! class="header" | Dauer
! class="header" | Damage
+
! class="header" | Schaden
 
|-
 
|-
! {{Icon weapon|weapon=Oktoberfest|icon-size=100x100px}}<br/><small>Secondary</small>
+
! {{Icon weapon|weapon=Oktoberfest|link=Oktoberfest/de|icon-size=100x100px}}<br/><small>Secondary</small>
| '''[[Oktoberfest]]'''
+
| '''[[Oktoberfest/de|Oktoberfest]]'''
|[[Kritzkrieg]]
+
|[[Kritzkrieg/de|Kritiker]]
| 4 seconds
+
| 4 Sekunden
| None. Heals Medic for 11 health.
+
| Keinen. Heilt 11 LP beim Medic.
 
|-
 
|-
! {{Icon weapon|weapon=Spinal Tap|icon-size=100x100px}}<br/><small>Melee</small>
+
! {{Icon weapon|weapon=Spinal Tap|link=Spinal Tap/de|icon-size=100x100px}}<br/><small>Melee</small>
| '''[[Spinal Tap]]'''
+
| '''[[Spinal Tap/de|Wirbelzerstörer]]'''
|[[Übersaw]]
+
|[[Übersaw/de|Übersäge]]
| 4 seconds (approx.)
+
| 4 Sekunden (ungefähr.)
| 1 + 500 (Instant kill). Adds 50% to Über meter on successful kill.
+
| 1 + 500 (Sofortiger Kill). Fügt 50% zur Überladungsleiste bei einem erfolgreichen Treffer.
 
|}
 
|}
  
==Hats==
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==Hüte==
 
{{Main|Hats}}
 
{{Main|Hats}}
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
!class="header" | Original
 
!class="header" | Original
!class="header" colspan=2 | Classless
+
!class="header" colspan=2 | Klassenloses-Update
!class="header" colspan=2 | Community
+
!class="header" colspan=2 | Community-Update
 
|-
 
|-
| [[Prussian Pickelhaube]]
+
| [[Prussian Pickelhaube/de|Preußische Pickelhaube]]
| [[Vintage Tyrolean]]
+
| [[Vintage Tyrolean/de|Tirolerhut]]
| [[Otolaryngologist's Mirror]]
+
| [[Otolaryngologist's Mirror/de|HNO-Stirnspiegel]]
| [[Ze Goggles]]
+
| [[Ze Goggles/de|Ze Goggles]]
| [[Gentleman's Gatsby]]
+
| [[Gentleman's Gatsby/de|Gentleman's Gatsby]]
 
|-
 
|-
|[[File:Backpack Prussian Pickelhaube.png|100px|center|link=Prussian Pickelhaube]]
+
|[[File:Backpack Prussian Pickelhaube.png|100px|center|link=Prussian Pickelhaube/de]]
|[[File:Backpack Vintage Tyrolean.png|100px|center|link=Vintage Tyrolean]]
+
|[[File:Backpack Vintage Tyrolean.png|100px|center|link=Vintage Tyrolean/de]]
|[[File:Backpack Otolaryngologist's Mirror.png|100px|center|link=Otolaryngologist's Mirror]]
+
|[[File:Backpack Otolaryngologist's Mirror.png|100px|center|link=Otolaryngologist's Mirror/de]]
|[[File:Backpack Ze Goggles.png|100px|center|link=Ze Goggles]]
+
|[[File:Backpack Ze Goggles.png|100px|center|link=Ze Goggles/de]]
|[[File:Backpack Gentleman's Gatsby.png|100px|center|link=Gentleman's Gatsby]]
+
|[[File:Backpack Gentleman's Gatsby.png|100px|center|link=Gentleman's Gatsby/de]]
 
|}
 
|}
  
  
{{All class hat table}}
+
{{All class hat table/de}}
  
==Miscellaneous items==
+
==Sonstige Gegenstände==
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
| [[Physician's Procedure Mask]]
+
| [[Physician's Procedure Mask/de|Dr. Doktors OP-Maske]]
 
|-
 
|-
|[[Image:Backpack Physician's procedure mask.png|100px|center|link=Physician's procedure mask]]
+
|[[Image:Backpack Physician's procedure mask.png|100px|center|link=Physician's procedure mask/de]]
 
|}
 
|}
  
==Official class avatars==
+
==Offizielle Avatare==
  
{{Class avatars}}
+
{{Class avatars/de}}
  
== Achievements ==
+
==Errungenschaften==
{{Main|Medic achievements}}
+
:''Hauptartikel{{#if:|s}}: [[Medic achievements/de|Medic Errungenschaften]]
*'''Medic pack''': 36 achievements, 3 [[Medic achievements#milestones|milestones]].
+
*'''Medic pack''': 36 Errungenschaften, 3 [[Medic achievements/de#Meilensteine|Meilensteine]].
*1 [[General achievements|General achievement]]
+
*1 [[General achievements/de|Allgemeine Errungenschaft]]
  
  
== Trivia ==
+
==Sonstiges==
 
[[Image:Medic mm.jpg|right|175px]]
 
[[Image:Medic mm.jpg|right|175px]]
 
*The Medic, along with the [[Pyro]], did not receive a job description and motto in [[Trailer 2]], though the [http://www.youtube.com/watch?v=sZl1s_Tl_5g#t=0m36s trailer for the canceled Black Box] does feature footage of him firing his Syringe Gun in the beta 2fort.
 
*The Medic, along with the [[Pyro]], did not receive a job description and motto in [[Trailer 2]], though the [http://www.youtube.com/watch?v=sZl1s_Tl_5g#t=0m36s trailer for the canceled Black Box] does feature footage of him firing his Syringe Gun in the beta 2fort.

Revision as of 13:27, 12 August 2010

Template:Infobox class/de

Ein Teutone der Medizin mit einer eher dürftigen Bindung an die medizinische Ethik, ist der Medic, die primäre Heilerklasse des Teams. Da der Medic nicht die beste Aurüstung für die Schlacht besitzt, findet man ihn eher in der Nähe der Frontlinien, während er verwundete Teamkameraden heilt und versucht, außerhalb des Kampfes zu bleiben. Wenn sine Medigun auf einen Verbündeten zeigt, wird dieser schnell neue Lebenspunkte erhalten, während die Lebenspunkte unbeschadeter Teammitglieder zusätzliche Boni erhalten. Beim Heilen steigt die Überladungsleiste des Medics und seine Waffe beginnt zu knistern und er kann eine tödliche Überladung starten die ihn und seinen Verbündeten entweder temporär unbesiegbar macht oder seinem Patienten 100 % kritische Treffer für 8 Sekunden ermöglicht.

Der Medic ist die einzige Klasse, deren Lebenspunkte über Zeit regenerieren, je länger der Medic außerhalb der Schlacht bleibt, desto schneller wird sich sein Zustand verbessern. Ein angegriffener Medic regeneriert mit einer Rate von 3 LP pro Sekunde, was in den nächsten 10 Sekunden auf 6 LP pro Sekunde ansteigt (obwohl das Tragen des Blutsauger die Regeneration von 3-6 bis 1-4 senkt).


Biographie

Template:Class bio/de

Grundelegende Strategie

Hauptartikel: Medic Strategie und Medic tips
  • Nutzen Sie ihre Medigun um Teamkameraden zu heilen und es ihnen zu ermöglichen mehr als 150% ihrer maximalen Lebenspunkte zu besitzen.
  • Füllen sie ihre Überladung indem sie Teamkameraden heilen. Drücken sie dann MOUSE2 um sie unbesiegbar zu machen.
  • Ihre Überladung macht Sie und ihren Patienten für kurze Zeit unbesiegbar.
  • Ihre Überladung erhöht sich schneller, indem sie angeschlagene Teamkameraden heilen.
  • Halten sie Ausschau nach Teammitgliedern die um ihre Hilfe rufen. Nutzen Sie die Medic-Pfeile auf dem Bildschirm um sie zu finden


Waffen

Bemerkung: Der hier aufgelistete Schaden einer Waffe ist der Wert für einen direkten Treffer aus nächster Nähe. Sehen Sie sich die individuelle Waffenseite an, um weitere Informationen zu erhalten.

Primär

Waffe Magazinsgröße Munitionsmenge Schaden Spezialfähigkeiten
Item icon Syringe Gun.png
Standard
Spritzen-MG 40 150 Normal: 10
Crit: 30 [10 Spritzen/Sek.]
Item icon Blutsauger.png
Freischaltbar
Blutsauger 40 150 Normal: 10
Crit: 30 [10 Spritzen/Sek.]
Nutzer erhält 3 LP mit jedem Treffer. - 2LP-Regeneration (1-4LP/Sek.)

Sekundär

Waffe Magazinsgröße Munitionsmenge Schaden Spezialfähigkeiten
Item icon Medi Gun.png
Standard
Medigun N/A N/A N/A Nutzer kann bei 100% Ladung eine Überladung starten, was ihm und dem Patienten 8 Sekunden vollständige Unbesiegbarkeit gibt.
Item icon Kritzkrieg.png
Freischaltbar
Kritiker N/A N/A N/A Nutzer kann bei 100% Ladung eine Überladung starten, was dem Patienten 8 Sekunden lang kritischen Schaden garantiert. 25% schneller Überladung.

Nahkampf

Waffe Magazinsgröße Munitionsmenge Schaden Spezialfähigkeiten
Item icon Bonesaw.png
Standard
Knochensäge N/A N/A Normal: 65
Crit: 195
Item icon Ubersaw.png
Unlock
Übersäge N/A N/A Normal: 65
Crit: 195
Jeder erfolgreiche Treffer gerhöht die Überladungsleiste um 25%. 20% langsamere Angriffsrate.

Verspottung

Attacke Waffe Dauer Schaden
Medicoktoberfesttaunt.PNG
Secondary
Oktoberfest Kritiker 4 Sekunden Keinen. Heilt 11 LP beim Medic.
Spinaltap.png
Melee
Wirbelzerstörer Übersäge 4 Sekunden (ungefähr.) 1 + 500 (Sofortiger Kill). Fügt 50% zur Überladungsleiste bei einem erfolgreichen Treffer.

Hüte

Hauptartikel: Hats
Original Klassenloses-Update Community-Update
Preußische Pickelhaube Tirolerhut HNO-Stirnspiegel Ze Goggles Gentleman's Gatsby
Backpack Prussian Pickelhaube.png
Backpack Vintage Tyrolean.png
Backpack Otolaryngologist's Mirror.png
Backpack Ze Goggles.png
Backpack Gentleman's Gatsby.png


Template:All class hat table/de

Sonstige Gegenstände

Dr. Doktors OP-Maske
Backpack Physician's Procedure Mask.png

Offizielle Avatare

Template:Class avatars/de

Errungenschaften

Hauptartikel: Medic Errungenschaften


Sonstiges

Medic mm.jpg
  • The Medic, along with the Pyro, did not receive a job description and motto in Trailer 2, though the trailer for the canceled Black Box does feature footage of him firing his Syringe Gun in the beta 2fort.
  • The Medic is the only class not to receive a taunt attack in his own update, however one of his taunts was later altered to heal him. He then received an actual taunt kill in a later update, making Medic one of two classes, along with the Engineer, with two taunts that have an effect.
  • If a Medic is killed while having an ÜberCharge prepared but undeployed, his ragdoll will briefly be surrounded by electricity.
  • According to one of the Demoman's domination lines, the Medic has a wife. Whether the Demoman is a reliable source of information is a different question entirely.
  • The Medic is the only class who wears glasses for eyesight reasons.
  • The Medic, along with the Pyro, are the only classes who have not received any new lines, either in-game or in the Meet the Team videos, since the game was released. The Medic and the Pyro are also the only characters who did not receive new voice responses during their class update.
  • Although he lived through the Second World War, and his bio hints at a dark past, Valve has stated that the Medic is not a former Nazi.
  • The Medic, the Soldier, the Spy and the Pyro are so far the only classes to obtain a unique misc item.
  • There are two unused voice commands for calling the Medic: one, two. These were most likely temporary sounds during testing, or from the canceled version of TF2, where it was much more realistic and military themed.
  • Out of all the classes, the Medic speaks the most in a language other than English. About half his dialogue is German, although the way he uses his native language often seems out of place, and he sometimes structures sentences oddly (as in instead of saying "Stop losing," he says "Losing is verboten" ('forbidden' in German). His accent also sometimes sounds odd, and he will occasionally pronounce words incorrectly.
  • Suitably, the Medic seems to be the only class without a liable health problem. The Scout has an extremely high sugar intake (and possible radiation poisoning), the Soldier undergoes frequent leg fraturing, the Pyro's lungs are ravaged from his asbestos-lined suit, the Demoman is an alcoholic, the Heavy is overweight, the Engineer crippled himself, the Sniper has impeding kidney failure, and the Spy is a casual smoker. Despite his peers, the Medic so far seems to be completely healthy, aside from his mental health and sadism, traits that all the classes seem to exhibit to some degree.
  • The Medic's version of the Mildly Disturbing Halloween Mask has a huge ghoulish face with stitches on its forehead, a reference to Frankenstein's monster and the Medic's slight mad scientist nature.
  • The Medic has the most class-specific achievements, with 37.
  • The Medic is the only class with his own class-specific voice command (to alert teammates of a full ÜberCharge).
  • The Medic and Spy are the only classes without community-made weapons yet (they will both be receiving Community weapons in the future).
  • As of the Engineer Update, some classes, when calling for a Medic, will ask him to follow them if they are looking directly at him.
  • The Medic was the first class of the 9 to receive his own class specific update. This updated was prompted due to players feeling the Medic was underpowered and was therefore the least played class overall. After the Goldrush/Medic Update was released, the amount of players playing Medic on a regular basis increased dramatically.
    • Originally, players had to unlock every single Medic achievement to receive the Übersaw; the backlash from this, coupled with the difficulty of some of the Medic achievements, was one of the reasons why the item drop system was introduced and the achievement requirement lowered.

See also

External links


Template:Class Nav/de Template:Medic Nav/de