Difference between revisions of "July 25, 2023 Patch"

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(Auto: Create patch page (Via Steam News))
 
(added medals, code, links)
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| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are simply copying the translation from Valve Crowdin. If not, please leave as "no". -->
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are simply copying the translation from Valve Crowdin. If not, please leave as "no". -->
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Added check to make [[Mann vs. Machine]] invaders immune to pushback while leaving their spawn
+
* Added check to make [[Mann vs. Machine]] invaders immune to [[Knockback|pushback]] while leaving their spawn
* Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended)
+
* Added {{code|-unrestricted_maxplayers}} to raise the {{code|maxplayer}} count to 100 (feature is unsupported and not recommended)
* Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another
+
* Fixed [[VS Saxton Hale Mode|VSH]] and other [[Player Destruction|player-destruction]] gamemodes leaking their HUDs into one another
* Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH
+
* Fixed [[Saxton Hale]]'s weapons showing up as being carried by an incorrect/invalid player in VSH
 
* Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH
 
* Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH
 
* Fixed a crash that can occur when changing from VSH to another map
 
* Fixed a crash that can occur when changing from VSH to another map
 
* Fixed a crash that can occur related to MP3s on VSH maps
 
* Fixed a crash that can occur related to MP3s on VSH maps
* Fixed a crash that can occur when using changing [[vdc:Model|model]] detail setting or using r_flushlod
+
* Fixed a crash that can occur when using changing [[vdc:Model|model]] detail setting or using {{cvar|r_flushlod}}
* Fixed a crash when going between two sv_pure servers with maps packing custom content
+
* Fixed a crash when going between two {{code|sv_pure}} servers with maps packing custom content
* Fixed changing model detail setting or using r_flushlod not always taking effect
+
* Fixed changing model detail setting or using {{cvar|r_flushlod}} not always taking effect
 
* Fixed packed replacement [[vdc:Material|materials]]/textures/models in a custom map could leak into other maps or rendering as wireframe
 
* Fixed packed replacement [[vdc:Material|materials]]/textures/models in a custom map could leak into other maps or rendering as wireframe
* Fixed custom particle overrides not being reloaded on servers without sv_pure
+
* Fixed custom particle overrides not being reloaded on servers without {{code|sv_pure}}
 
* Fixed game mode descriptions for some of the summer map stamps
 
* Fixed game mode descriptions for some of the summer map stamps
* Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2))
+
* Fixed embedded [[Steam Workshop|workshop]] map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2))
* Fixed a crash when using the game_ui entity and players discconnecting (community fix from 'Jakub' (ficool2))
+
* Fixed a crash when using the {{ent|game_ui}} entity and players disconnecting (community fix from 'Jakub' (ficool2))
* Fixed teleporter particle effects (community fix from 'Jakub' (ficool2))
+
* Fixed [[Teleporter|teleporter]] particle effects (community fix from 'Jakub' (ficool2))
* Updated/Added some [[Tournament Medal|tournament medals]] <!-- which ones? pls check and add to <ref> -->
+
* Updated/Added some [[Tournament Medal|tournament medals]]<ref>[[Hugs.tf]] 2023</ref>
* Updated cp_altitude
+
* Updated {{code|[[Altitude|cp_altitude]]}}
 
** Increased size of C capture area
 
** Increased size of C capture area
 
** Reduced initial round timer from 6 to 5 minutes
 
** Reduced initial round timer from 6 to 5 minutes
Line 34: Line 34:
 
** Reduced Blu respawn wave time on C from 3 to 2
 
** Reduced Blu respawn wave time on C from 3 to 2
 
** Various visual fixes and adjustments
 
** Various visual fixes and adjustments
* Updated koth_cascade
+
* Updated {{code|[[Cascade|koth_cascade]]}}
 
** Various player and projectile collision fixes
 
** Various player and projectile collision fixes
 
** Various visual fixes and adjustments
 
** Various visual fixes and adjustments
 
** Adjusted resupply locker positions
 
** Adjusted resupply locker positions
* Updated cp_steel
+
* Updated {{code|[[Steel|cp_steel]]}}
 
** Fixed missing glass from bullet blocked windows
 
** Fixed missing glass from bullet blocked windows
 
** Removed some more ceiling light collisions
 
** Removed some more ceiling light collisions
Line 44: Line 44:
 
** Small safety improvement to Blu flank balcony to B
 
** Small safety improvement to Blu flank balcony to B
 
** Some extra block bullets around B floor
 
** Some extra block bullets around B floor
* Updated pl_phoenix
+
* Updated {{code|[[Phoenix|pl_phoenix]]}}
 
** Increased Red respawn wave time on D from 8 to 9
 
** Increased Red respawn wave time on D from 8 to 9
 
** Fixed projectile collision bug around the payload elevator track
 
** Fixed projectile collision bug around the payload elevator track
Line 50: Line 50:
 
** Various clipping fixes
 
** Various clipping fixes
 
** Various visual fixes
 
** Various visual fixes
* Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
+
* Updated {{code|[[Distillery|vsh_distillery]]}}, {{code|[[Tiny Rock|vsh_tinyrock]]}}, {{code|[[Nucleus VSH|vsh_nucleus]]}}, {{code|[[Skirmish|vsh_skirmish]]}}
** The script no longer forces mp_winlimit and mp_maxrounds to 0
+
** The script no longer forces {{cvar|mp_winlimit}} and {{cvar|mp_maxrounds}} to 0
** Community servers now can expand the Script by creating a new file at scripts/vscripts/vsh_addons/main.nut
+
** Community servers now can expand the Script by creating a new file at {{code|scripts/vscripts/vsh_addons/main.nut}}
** Community servers now can select the next Hale via SetNextBossByEntity, SetNextBossByEntityIndex and SetNextBossByUserId functions
+
** Community servers now can select the next Hale via {{code|SetNextBossByEntity}}, {{code|SetNextBossByEntityIndex}} and {{code|SetNextBossByUserId}} functions
** The Diamondback now gains 2 guaranteed crits upon backstab
+
** The [[Diamondback]] now gains 2 guaranteed crits upon [[Backstab|backstab]]
** Hale's attacks now pierce through damage absorption of the Wrangler shield
+
** Hale's attacks now pierce through damage absorption of the [[Wrangler]] shield
 
** Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round
 
** Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round
** Fixed bugs related to Your Eternal Reward's on-backstab disguise
+
** Fixed bugs related to [[Your Eternal Reward]]'s on-backstab disguise
** Fixed Festive Eyelander not gaining heads on-hit
+
** Fixed [[Festive weapons|Festive]] [[Eyelander]] not gaining heads on-hit
** (Hopefully) Fixed Hale sometimes appearing to hold the Necro Smasher or the Sandvich
+
** (Hopefully) Fixed Hale sometimes appearing to hold the [[Necro Smasher]] or the [[Sandvich]]
 
** (Hopefully) Fixed some players being unable to punch as Hale (&quot;A-posing&quot;)
 
** (Hopefully) Fixed some players being unable to punch as Hale (&quot;A-posing&quot;)
** Fixed Hale disappearing when the game tries (and fails) to gib him
+
** Fixed Hale disappearing when the game tries (and fails) to [[Gibs|gib]] him
** Both sides dying simultaneously now counts as Stalemate
+
** Both sides dying simultaneously now counts as [[Stalemate]]
* Updated vsh_skirmish (additional changes)
+
* Updated {{code|vsh_skirmish}} (additional changes)
 
** Added a live feed to the office
 
** Added a live feed to the office
 
** Improved clipping in multiple areas
 
** Improved clipping in multiple areas
 +
 +
== References ==
 +
<references/>
 
}}
 
}}

Revision as of 23:19, 25 July 2023

Patch notes

Team Fortress 2

  • Added check to make Mann vs. Machine invaders immune to pushback while leaving their spawn
  • Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended)
  • Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another
  • Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH
  • Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH
  • Fixed a crash that can occur when changing from VSH to another map
  • Fixed a crash that can occur related to MP3s on VSH maps
  • Fixed a crash that can occur when using changing model detail setting or using r_flushlod
  • Fixed a crash when going between two sv_pure servers with maps packing custom content
  • Fixed changing model detail setting or using r_flushlod not always taking effect
  • Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe
  • Fixed custom particle overrides not being reloaded on servers without sv_pure
  • Fixed game mode descriptions for some of the summer map stamps
  • Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2))
  • Fixed a crash when using the game_ui entity and players disconnecting (community fix from 'Jakub' (ficool2))
  • Fixed teleporter particle effects (community fix from 'Jakub' (ficool2))
  • Updated/Added some tournament medals[1]
  • Updated cp_altitude
    • Increased size of C capture area
    • Reduced initial round timer from 6 to 5 minutes
    • Increased max round timer length from 6 to 8 minutes
    • Increased Blu respawn wave time on A from 3 to 4
    • Increased Red respawn wave time on C from 8 to 9
    • Reduced Blu respawn wave time on C from 3 to 2
    • Various visual fixes and adjustments
  • Updated koth_cascade
    • Various player and projectile collision fixes
    • Various visual fixes and adjustments
    • Adjusted resupply locker positions
  • Updated cp_steel
    • Fixed missing glass from bullet blocked windows
    • Removed some more ceiling light collisions
    • Improved clipping around B -> C building
    • Small safety improvement to Blu flank balcony to B
    • Some extra block bullets around B floor
  • Updated pl_phoenix
    • Increased Red respawn wave time on D from 8 to 9
    • Fixed projectile collision bug around the payload elevator track
    • Fixed a case where the payload cart could get stuck at the base of the elevator
    • Various clipping fixes
    • Various visual fixes
  • Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
    • The script no longer forces mp_winlimit and mp_maxrounds to 0
    • Community servers now can expand the Script by creating a new file at scripts/vscripts/vsh_addons/main.nut
    • Community servers now can select the next Hale via SetNextBossByEntity, SetNextBossByEntityIndex and SetNextBossByUserId functions
    • The Diamondback now gains 2 guaranteed crits upon backstab
    • Hale's attacks now pierce through damage absorption of the Wrangler shield
    • Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round
    • Fixed bugs related to Your Eternal Reward's on-backstab disguise
    • Fixed Festive Eyelander not gaining heads on-hit
    • (Hopefully) Fixed Hale sometimes appearing to hold the Necro Smasher or the Sandvich
    • (Hopefully) Fixed some players being unable to punch as Hale ("A-posing")
    • Fixed Hale disappearing when the game tries (and fails) to gib him
    • Both sides dying simultaneously now counts as Stalemate
  • Updated vsh_skirmish (additional changes)
    • Added a live feed to the office
    • Improved clipping in multiple areas

References

  1. Hugs.tf 2023

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/datacache.dll
Modified: bin/datacache.dylib
Modified: bin/datacache.so
Modified: bin/engine.dll
Modified: bin/engine.dylib
Modified: bin/engine.so
Modified: bin/serverplugin_empty.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/cp_altitude.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/koth_cascade.bsp
Modified: tf/maps/pl_phoenix.bsp
Modified: tf/maps/vsh_distillery.bsp
Modified: tf/maps/vsh_nucleus.bsp
Modified: tf/maps/vsh_skirmish.bsp
Modified: tf/maps/vsh_tinyrock.bsp
Modified: tf/scripts/items/items_game.txt.sig