Altitude
| Altitude | |
|---|---|
| Basic Information | |
| Map type: | Attack/Defend |
| File name: | cp_altitude
|
| Released: | December 2, 2021 Patch (Smissmas 2021) |
| Developer(s): | Evan "Defcon" LeBlanc Alex "FGD5" Stewart Liam "Diva Dan" Moffitt |
| Map Info | |
| Environment: | Alpine |
| Setting: | Daylight, snowy |
| Hazards: | Pitfalls |
| Bot support: | Yes |
| Map Items | |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
| “ | Altitude is a 3CP attack/defend map set on the slopes of an abandoned ski resort. The layout features memorable set pieces and unique arenas with an emphasis on vertical combat.
— Altitude publicity blurb
|
” |
Altitude is a community-created Attack/Defend map released during the Smissmas 2021 update. It contains 3 control points that need to be taken over by BLU team to control the old Husky Acres ski resort. Upon capturing any point, several shortcuts open up to allow BLU team to maneuver to the front lines faster.
The setup timer is 1 minute and 15 seconds.
Altitude was contributed to the Steam Workshop.
Contents
Locations
The following locations are described from the BLU perspective.
Point A
Control point A is located on a platform just outside of the Cliffe Rocks Inc. building.
- BLU Spawn: BLU initially spawns inside of a large garage housing the main w:Ski lift mechanism. Four exits out of this building are at BLU's disposal.
- Cliffs: The Cliffs are an elevated piece of ground located right outside of the BLU's spawn. On them is a small shed with a large ammo and a medium health pack
- Cornerstone: Besides the Cliffs are a group of boulders in which one of the Ski Lift's pole is set. They provide good cover to the attackers advancing on the said Cliffs and also have a medium health pack in front of them.
- Warehouse: This is a square-shaped wooden building located to the left of the Cliffs. It serves as a flank route behind Point A. BLU team spawns directly outside of it after capturing Point A.
- Side Building: Opposite of the Warehouse is the Side Building. It acts as a flank route to the Cliffe Rocks Inc. building, behind the control point. This also acts as a secondary path to Point B after A is captured, via the Gated Shortcut.
- Cliffe Rocks Inc.: A fairly complex building adjacent directly to control point A. It has two levels, with a dropdown in-between.
- Second BLU spawn: Located behind the first control point is the second BLU spawn, which becomes active shortly after Point A's capture.
Point B
Control point B can be found inside a large wooden hut, situated on the edge of a large cliff.
- Valley: Leading out of the Cliffe Rocks Inc. is a muddy valley filled with many rocky boulders.
- Gated Shortcut: A one-way gate which can only be opened from the inside of the Side Building near Point A.
- Third BLU spawn: BLU's third and final spawn is located above the Gated Shortcut, on a balcony, opening after Point B is captured.
- Triangular Hut: A small hut with an oversized roof is located near the B Hut.
- Water Tower: Right across from the Gated Shortcut is a wooden water tower. There are also some catwalks encircling it, which can be stood on.
- B Hut: The large structure which houses the entirety of Point B. There are entrances located on the roof of the building, a sloping hill leading to the front entrance, and a basement that travels under the point. The B Hut borders a pitfall on its right side.
Point C
Control point C, and its surrounding area, is completely encassed by the Cable Cars' terminal.
- Main Lobby: The main entrance to the Cable Cars's terminal is through a large garage doorway that leads to a spacious lobby. Two staircases connect the Main Lobby to the Server Room.
- Server Room: The central room of the aforementioned terminal. It has a medium health and ammo pack.
- First RED spawn:RED team's first spawn is located on the upper level above the Server Room, closing after Point B is captured.
- Lift Controls: The final objective for BLU team to capture, set under the Cable Cars' tracks near its controls.
- Cliff Face: Accessible from the Server Room's right exit is a wide Cliff Face bordering a pitfall and featuring a large health kit. Found here is a spawn exit for RED team and a departing cable car.
- Observation Chamber: Taking the left-most exit out of the Server Room leads to a small room with a stairwell and tall windows that observe the area around Point C
- Second RED Spawn: RED's final spawn room located behind the control point C, with two exits on the lower floor and one of the upper floor.
Strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
| Control Point | Multiplier | Seconds | ||
|---|---|---|---|---|
| Control Point A | ×1 |
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| ×2 |
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| ×3 |
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| ×4 |
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| Control Point B | ×1 |
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| ×2 |
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| ×3 |
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| ×4 |
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| Control Point C | ×1 |
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| ×2 |
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| ×3 |
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| ×4 |
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Update history
- Added Altitude to the game.
- Fixed a clipping exploit that allowed players to build out of bounds.
- Fixed a clipping exploit that allowed players to stand above BLU's first spawn.
- Fixed a rendering priority issue with a respawn visualizer in BLU's first spawn.
- Increased capture time on A
- Increased BLU respawn time on A
- Increased RED respawn time on B
- Increased delay before BLU’s first forward spawn activates after A is captured
- Fixed RED having access to a spectator camera on A after the point was captured
- Fixed case where BLU could enter RED’s forward spawn after B was captured
- Fixed a missing respawn visualizer in BLU's first spawn
- Fixed a texture issue on the C cable car tower
- Updated menu photos
- Visual adjustments
- Fixed tree models in the 3D skybox using the wrong skin
- Increased size of C capture area
- Reduced initial round timer from 6 to 5 minutes
- Increased max round timer length from 6 to 8 minutes
- Increased Blu respawn wave time on A from 3 to 4
- Increased Red respawn wave time on C from 8 to 9
- Reduced Blu respawn wave time on C from 3 to 2
- Various visual fixes and adjustments
Changelog
Changelog A2 (March 21, 2021)
- Eliminated middle section of low route on B; low route now only grants access to the basement rather than allowing players to cross directly to the other side of the point
- Added a plank and small health to window above B
- Added cover to yard area in front of the silo between A & B
- Reduced length of silo platform
- Fixed an unintended sightline on last
- Lighting adjustments
- Clipping fixes
Changelog A3 (April 8, 2021)
- Mirrored and rotated A
- Redesigned routes from A to B
- Various changes to structures around A to accommodate new orientation/routes
- Relocated Blu second and third spawns
- Adjusted pickups on A
- Added snow piles to B building roof
- Added a plank route up to silo/shack on B
- Changed ammo in B basement from medium to small
- Added door to right side staircase route to C that opens after B is capped
- Right side staircase route now connects to upper level of C lobby
- Added/adjusted cover on C
- Replaced opaque doors on Red final spawn with windowed doors
- Lighting adjustments
- Clipping adjustments
Changelog A4 (April 11, 2021)
- Decreased capture time on A & B
- Decreased Red respawn time on A
- Decreased Blu respawn time on B
- Increased Red respawn time on B & C
- Widened left side route on A
- Expanded A point building
- Widened doorways
- Added high ground route to left side of A-B connector
- Added window overlooking A-B basement route doorway
- Removed stairs from B to high ground overlooking A-B connector
- Extended platform to overlook cliff side of B point building
- Adjusted position of A-B basement route
- Added cover/height to B-side doorway
- Added small health & ammo
- Added route from silo building to interior of B point building
- Removed plank route up to silo/shack
- Removed clipping on roof of B point building
- Rotated position of windows above B point building
- Added medium health & ammo to base of silo near B point building
- Added door in C upper lobby that opens after B is capped
- Removed door on C staircase route
- Added small health and ammo to C staircase
- Adjusted cover on C
- Extended length of C cap zone
- Removed handrails on C bridges
- Added more signs
- Clipping adjustments
- Optimization improvements
Changelog A5 (July 5, 2021)
- Changed small roof beside A to provide better cover and visibility for players on the point
- Added snow piles to A shack roofs
- Adjusted cover on cliff overlooking Blu first spawn to limit sightlines
- Lowered B point roof by 64 units
- Removed dropdown/tunnel route into B building
- Adjusted cover in B building
- Adjusted pickups around B
- Adjusted position of Red’s first spawn
- Added an secondary exit to Red’s first spawn
- Red’s first spawn now remains active until B is capped
- Removed cliffside staircase route to C
- Redesigned C
Changelog A6 (July 7, 2021)
- Adjusted position of open window on A right side flank
- Changed shape of roof next to silo on B to make it more difficult for Red to access and hold
- Moved medium health and ammo near silo closer to the A-B connector
- Widened main entrance to B point building
- Removed some cover in B building
- Removed left side entrance to B basement
- Increased Red respawn time on B
- Lighting adjustments
- Clipping adjustments
Changelog A7 (July 9, 2021)
- Increased Red respawn time on A and C
- Decreased Red respawn time on B
- Added a staircase on B connecting the left side of roof to the main floor
- Redesigned B main floor and basement to accommodate the new staircase
- Added cover on C
- Lighting adjustments
- Clipping adjustments
Changelog A7 #2 (July 9, 2021)
- Various minor fixes
Changelog A8 (July 11, 2021)
- Reduced capture time on B and C
- Increased Red respawn time on B
- Moved Blu second spawn closer to B
- Added a window connecting the upper and lower routes in A building
- Removed a rock near the cliff on B
- Widened doorways in shed near silo
- Added a dropdown to flank below silo
- Moved medium health and ammo below silo closer to the cliff
- Moved left side doorway in C upper lobby
- Made platform at the base of C staircase flank a dropdown
- Lighting adjustments
- Clipping adjustments
Changelog A9 (July 15, 2021)
- Increased Blu respawn time on B
- Decreased Red respawn time on A and B
- Added a new entrance to the right side of the main A building
- Blocked right side route on A that allowed Blu to bypass the point
- Removed a door from the A-B basement route and connected it to the right side flank
- Door in the A-B basement route now closes after B is capped
- Adjusted cover in left side building on A
- Removed some walls in the A-B connector
- Changed dropdown flank on the A-B connector to a staircase
- Expanded the B cap zone
- Added trusses to the B ceiling that provide cover from the upper window
- Added a one-way window in Red’s first spawn
- Fixed a bug where Red’s first spawn doors would stay open when the spawn was inactive
- Added a door to the lower route between B and C that opens after B is capped
- Reverted dropdown on C cliff flank to a staircase
- Adjusted cover around the point on C
- Expanded Red’s high ground on C
- Adjusted various pickups
- Lighting adjustments
- Clipping adjustments
Changelog B1 (August 13, 2021)
- Began art pass
- Adjusted orientation of doorways in A point building
- Removed staircase up to right side of A point building
- Replaced window in A point building with a dropdown
- Adjusted position of Blu’s second spawn
- Changed shape of roof near silo to be accessible to all classes from either side
- Increased length of silo platform
- Closed off right side balcony on C
- Lowered balcony and upper lobbies on C by 64 hu
- Added a staircase connecting the upper left side route to the lower route on C
- Reduced the width of C cap zone
- Extended cover beside the C cap zone
- Split entrance to room beside the C cap zone into two smaller doorways
- Adjusted routing in Red’s final spawn
- Fixed a bug that allowed Red to enter their first spawn after it had been disabled
- Optimization
- Clipping
Changelog B2 (August 15, 2021)
- Continued art pass
- Various pickup adjustments
- Decreased cap time on A
- Increased cap time on B & C
- Increased delay before Blu’s second spawn enables after capping A
- Removed misleading ledge on B cliff
- Changed roof of shack on B to limit sniper head peak angle
- Added staircase up to right side balcony on C
- Raised and widened cliff on C
- Fixed broken
Areaportalin Blu’s first spawn - Fixed
func_respawnroomnot covering all of Blu’s third spawn - Lighting improvements
- Optimization
- Clipping
Changelog B3 (August 17, 2021)
- Various visual changes
- Improved soundscapes
- Fixed roof trim collision on A
- Blocked gap in A shack roof
- Moved medium health and ammo from B cliff to the base of the silo
- Optimization
- Clipping
Changelog B4 (November 1, 2021)
- Altitude is now on the Steam Workshop!
- Various visual additions, improvements, and fixes
- Decreased Red’s respawn time on C
- Added a secondary exit to Blu’s first forward spawn
- Any players still inside Red’s forward spawn 10 seconds after B is capped will now be teleported to their final spawn
- Clipping improvements
Changelog B5 (November 18, 2021)
- Added a one-way door to the A-B connector flank
- Removed dropdown next to B silo
- Added medium ammo near the B roof
- Adjusted position of medium health and ammo next to B silo
- Increased capture time on C
- Increased Blu respawn time on C
- Various visual additions, improvements, and fixes
- Clipping adjustments
Changelog B6 (November 26, 2021)
- Reduced Blu respawn time on B
- Changed location of Blu’s first forward spawn
- Added snow $surfaceprop to roof and ground textures
- Fixed sticky bombs sticking to one-way door on B
- Various lighting and detailing changes
- Improved soundscapes
- Clipping adjustments
- Optimization
Gallery
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