Difference between revisions of "Team Fortress"

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The ''Team Fortress'' (version 2.6) introduction video.
 
The ''Team Fortress'' (version 2.6) introduction video.
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==Popularity==
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The mod used to be so popular that most QuakeWorld servers were running the mod. Valve saw the mod and paid TFS to port the mod to the [[GoldSRC]] engine, eventually in 1999, they made [[Team Fortress Classic]]
  
 
== TeamFortress Software ==
 
== TeamFortress Software ==

Revision as of 23:29, 16 August 2023

Team Fortress
Tf1-1.jpeg
Basic Information
Released:

August 24, 1996

Developer:

Team Fortress Software

Engines:

Quake Engine
QuakeWorld Engine

Genre:

First person shooter

Mode:

Multiplayer

Designers:

Robin Walker, John Cook, Ian Caughley

Platforms:

Windows
Mac OS X
Linux

Requirements:

Quake, QuakeWorld
800 MHz processor
128 MB RAM
32 MB video or more
Windows 2000/XP

Team Fortress (TF) is a team- and class-based multiplayer online first-person shooter video game mod based on id Software's Quake Engine, and later QuakeWorld Engine. Team Fortress, also known as Quake Team Fortress (QTF), and later QuakeWorld Team Fortress (QWTF), was designed and written by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley in 1996. This team created their patch to Quake for their own use because they desired a multiclass game with quite different playing-styles for each class.[1]

Because of its popularity, Team Fortress has spawned an endless amount of mods for not only Team Fortress, but other games as well. The game continues to be played competitively today, largely through its open-source fork FortressOne.

Valve took an interest in the Team Fortress Software organization and hired the three creators to work on a Team Fortress Half-Life mod, and later a standalone version called Team Fortress Classic (TFC), released in 1999. A standalone sequel to Team Fortress Classic, Team Fortress 2 (TF2) was developed by Valve and released in 2007.

To this day, some people still participate in Team Fortress servers. Team Fortress has also spawned many mods replicating its formula for other games, such as Quake III Fortress, Enemy Territory Fortress, etc.

Note: "Team Fortress" is also the name of the overall series of games.

Gameplay

Team Fortress has a high emphasis on teamwork and cooperation involving two teams (red and blue), with nine classes on each team. Some maps have an extra two teams (yellow and green); later games in the series, such as Team Fortress 2, only include a red team and a blue team. The players battle each other to complete objectives in game modes like Attack/Defend and Capture the Flag.

Team Fortress has these ten classes available to each team:

Most popular maps

Official maps have never been made for this mod, but the community has picked the best custom maps and made an unofficial "map list". Nearly all of the gamemodes in the rest of the Team Fortress series of games have their origins in unofficial Team Fortress maps. The most popular maps are:

Lasting maps

When Valve hired the developers of Team Fortress to work on Team Fortress Classic, the developers recreated a few of the maps that were made for the original Team Fortress mod. Specifically, they recreated 2Fort, Well, Canal Zone, and Rock. 2Fort and Well were eventually remade for Team Fortress 2.

Versions

Quake Team Fortress:

  • August 24, 1996 - Version 1.0, based on the Quake Engine, released with the Scout, Sniper, Soldier, Demolitions Man, and Combat Medic classes.
  • August 31, 1996 - Version 1.1 released with the Heavy Weapons Guy class and 2fort5 map added.
  • September 11, 1996 – Version 1.2 released with the Random class added.
  • September 17, 1996 - Version 1.21 released
  • October 31, 1996 – Version 1.3 released with the Pyromaniac class added.
  • November 4, 1996 – Version 1.31 released
  • November 10, 1996 – Version 1.32 released
  • November 11, 1996 – Version 1.33 released

QuakeWorld Team Fortress:

  • December 22, 1996 - Version 2.0 (Beta), based on the QuakeWorld Engine, released.
  • January 22, 1997 - Version 2.1 released with the Civilian class added.
  • January 27, 1997 - Version 2.11 released
  • February 4, 1997 - Version 2.12 released
  • February 17, 1997 - Version 2.13 released
  • April 4, 1997 - TeamFortress Software formed.
  • April 12, 1997 - Version 2.14 released
  • April 12, 1997 - Version 2.15 released, which is same as 2.14, but using QuakeWorld 1.5
  • June 13, 1997 - Version 2.5 released with the Spy and Engineer classes added.
  • July 22, 1997 - Version 2.6 released
  • December 16, 1997 - Version 2.666 released
  • January 29, 1998 - Version 2.7 released
  • May 21, 1998 – Version 2.9 released.

Intro video

The Team Fortress (version 2.6) introduction video.

Popularity

The mod used to be so popular that most QuakeWorld servers were running the mod. Valve saw the mod and paid TFS to port the mod to the GoldSRC engine, eventually in 1999, they made Team Fortress Classic

TeamFortress Software

TeamFortress Software was a company that developed Quake mods[2] and related utilities[3]. It is the company that created the original Team Fortress, with a total of 6 employees. Some of the employees would go on to go work at Valve, such as Robin Walker, John Cook, and Ian Caughley. It was incorporated on April 9, 1997.

See also

External links

References

  1. TF Code Designers Robin Walker, The Guild Team Fortress Map Creator's Guild (The Official Team Fortress Home Page), "We wrote TF for the simple reason that it was the patch we wanted to play on our home LAN. We wanted a multiple class patch that had quite different playing-styles for each class, in the hope that any person could find a class that he/she liked.".
  2. TeamFortress Software - Quake Patches
  3. TeamFortress Software - Quake Utils