User contributions
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- 22:59, 11 October 2024 (diff | hist) . . (+1) . . m Outburst
- 22:57, 11 October 2024 (diff | hist) . . (+10) . . m Darkmarsh (Changed "Attack and Defend" to "Attack/Defend Control Point" since that is how other maps of the same mode name it.)
- 15:18, 10 October 2024 (diff | hist) . . (+76) . . m Scout weapons (competitive)
- 15:05, 10 October 2024 (diff | hist) . . (+78) . . m Scout (competitive) (Moved the classes order to fit the usual order)
- 13:00, 10 October 2024 (diff | hist) . . (+9) . . m Basic Engineer strategy (→Melee weapons) (current)
- 12:53, 10 October 2024 (diff | hist) . . (+10) . . m TF Industries
- 12:38, 10 October 2024 (diff | hist) . . (+1) . . m Dispenser (→{{anchor|Dispenser Strategy}} Strategy)
- 14:31, 7 October 2024 (diff | hist) . . (0) . . m Strange Part (→Notes)
- 14:04, 7 October 2024 (diff | hist) . . (-71) . . Community Medieval Mode strategy (Added the missing weapon reskins. Also, the Caber can fail to one-shot a Scout without the Candy Cane (especially after the nerf). Finally, removed the Botkiller/Festive Knife/Wrench since other weapons with Festives (plus Australiums) don't have them.)
- 12:54, 7 October 2024 (diff | hist) . . (+34) . . m Community Attack/Defend strategy (The Sandman only slows enemies down now, so the part that said to use it to stun the enemy was outdated.)
- 12:39, 7 October 2024 (diff | hist) . . (+12) . . m Community Capture the Flag strategy
- 12:14, 7 October 2024 (diff | hist) . . (0) . . m Community Payload strategy (→{{class link|Medic}})
- 12:05, 7 October 2024 (diff | hist) . . (+24) . . m Defense (current)
- 10:01, 7 October 2024 (diff | hist) . . (+1) . . m Griefing (→Other/Generic/All class)
- 15:14, 3 October 2024 (diff | hist) . . (+1) . . m Mannpower (→Gameplay)
- 14:45, 3 October 2024 (diff | hist) . . (+25) . . m Control Point (game mode) (→Symmetric: Since Badlands has multiple versions, the link should redirect directly to the CP version, since it's the one that's being talked about.)
- 14:28, 3 October 2024 (diff | hist) . . (0) . . m List of maps
- 12:10, 3 October 2024 (diff | hist) . . (+1) . . m Hadouken (→Bugs)
- 12:37, 23 September 2024 (diff | hist) . . (0) . . m Spy checking (→{{Class link|Scout}})
- 12:22, 23 September 2024 (diff | hist) . . (+1) . . m Rush
- 12:12, 23 September 2024 (diff | hist) . . (+30) . . Pick (Moved the classes around, again to put them in the class select order) (current)
- 11:59, 23 September 2024 (diff | hist) . . (+37) . . m Medic buddy
- 11:43, 23 September 2024 (diff | hist) . . (+3) . . m Jumping (The Atomizer only emits the purple cloud on the third jump, according to its page.)
- 11:12, 23 September 2024 (diff | hist) . . (+173) . . High ground advantage (→Advantages: Added some missing weapons.)
- 11:01, 23 September 2024 (diff | hist) . . (-1) . . m Chokepoint (→Class Advantages: The classes were in a random order, so I moved them around to put everything in the class selection order.)
- 10:50, 23 September 2024 (diff | hist) . . (+8) . . m Backcapping (→Class strategies: Since the Soldier and Demoman part redirects to their page, the Scout and Spy should do the same for consistency sake.) (current)
- 10:37, 23 September 2024 (diff | hist) . . (+33) . . m Ambushing (→Class-specific ambush tactics)
- 10:23, 23 September 2024 (diff | hist) . . (+10) . . m Aerial
- 14:26, 19 September 2024 (diff | hist) . . (+265) . . Community Pyro strategy (The Pybro tip at the "Quick Tips" part is already mentioned in other areas, and is too much weapon-specific. The "filling Mmmph with a taunt kill" part was moved from each of the taunts (except Armageddon) to the main taunt kill part to avoid repetition.)
- 20:58, 17 September 2024 (diff | hist) . . (-1) . . m Community Scout strategy
- 12:56, 16 September 2024 (diff | hist) . . (0) . . m Scout responses (Moved two weapon-specific responses (for the Bonk! and the Sandman) from "event-related" to "weapon-related", since to trigger them you need to have their respective weapons equipped.)
- 11:06, 16 September 2024 (diff | hist) . . (+1,710) . . Help talk:Style guide/Quotes (→About the New Guideline: new section)
- 16:57, 14 September 2024 (diff | hist) . . (+1) . . m Achievements (Fixed the spelling of the Back Scatter (from "Backscatter").)
- 16:48, 14 September 2024 (diff | hist) . . (-363) . . Über Update (→Other additions: The Reserve Shooter was added in the third day of the Über Update; there is no reason for it to be in the "other additions"part as well, since it already appears alongside the other weapons in its item set.)
- 16:10, 14 September 2024 (diff | hist) . . (+48) . . m Overtime (The Halloween version of DeGroot Keep, Sandcastle, also has this feature and should also be mentioned, so that players don't get confused on if it works the same way or not.) (current)
- 15:50, 14 September 2024 (diff | hist) . . (+2) . . m Versus Saxton Hale (→Bugs: Achievements usually are in bold, but this one was in italic.)
- 14:43, 14 September 2024 (diff | hist) . . (+73) . . m Sentry Gun (→Specific properties: Added the Giger Counter to the part talking about the Wrangler, since it is its reskin, so that players can know that it also works the same way.)
- 14:19, 14 September 2024 (diff | hist) . . (+4) . . m Casual Mode (→Overview: Made the "Payload Race" redirect to the Payload Race part in the Payload page.)
- 22:39, 12 September 2024 (diff | hist) . . (+1) . . m Team strategy (→Close combat: I'm going around pages and fixing a lot of their spelling, especially of "Flame Thrower", and this page was next.)
- 22:32, 12 September 2024 (diff | hist) . . (-9) . . Mechanics (→Objectives: Removed the "Australium" from Special Delivery, since I changed it to not talk about Doomsday anymore (the other SD map, Carnival of Carnage, does not use the Australium briefcase))
- 22:29, 12 September 2024 (diff | hist) . . (+149) . . Mechanics (→Objectives: The first change is removing the "or two" from the standard CP, since two control points being available at a time is the exception (Steel also only has two at a time). The other one is some rewording of SD to be less about Doomsday.)
- 22:17, 12 September 2024 (diff | hist) . . (+79) . . Mechanics (→Negative effects: Some spelling fixes, as well as adding some missing reskins and changing how the mad milk syringes part was worded.)
- 21:55, 12 September 2024 (diff | hist) . . (+4) . . m Mechanics (→Positive effects: The Quick-fix and Bonk! have their weapon names lead to their pages as well as the name of the effect. As such, the Soda Popper's name should also send to the weapon's page, just like the Hype Mode does)
- 21:37, 12 September 2024 (diff | hist) . . (-10) . . m Mechanics (→Classes: Changed the spelling of "Flamethrower" to the correct "Flame Thrower", and also changed "PDA" to "PDAs" since the Engineer has two (Construction and Destruction).)
- 20:32, 12 September 2024 (diff | hist) . . (-1) . . m Spy checking (Moved the tip that was talking specifically about an Engineer cosmetic (Beep Boy) from the "general strategy" to the "item-based signs"; it probably needs to be reworded to be more similar to the other tips in the same section.)
- 20:22, 12 September 2024 (diff | hist) . . (-1) . . m Spy checking (→{{Class link|Spy}}: Removed the unnecessary extra space between both tips)
- 20:13, 12 September 2024 (diff | hist) . . (+21) . . m Taunts (→{{Anchor|Kill taunt}} Kill taunts: Execution deals 420 damage at close range according to the table right below it)
- 16:19, 12 September 2024 (diff | hist) . . (+1) . . m Critical hits (→Critical hit chance: Since it's talking about the stock weapon, "Thrower" is separated from "Flame")
- 12:27, 12 September 2024 (diff | hist) . . (+2) . . m Cloak (→Invis Watch: Fixed the spelling (Quäckenbirdt))
- 00:15, 10 September 2024 (diff | hist) . . (-1) . . m Shooting Star (→Bugs: the name of the weapon is C.A.P.P.E.R, the "R" does not have a ".")
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