Template:Surviving fire table
Revision as of 00:50, 13 July 2024 by BrazilianNut (talk | contribs) (Added PT-BR translations; other, minor changes.)
Instant extinguish | Notes |
---|---|
![]() Pickups |
Picking up a health pack, thrown lunchbox item, or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death. |
![]() Resupply locker |
Touching a Resupply locker, switching class in the spawn room, or switching Loadout while in the spawn room. |
![]() Water |
Entering water below eye level. Puddles and low-level water (such as in the sewer tunnels in 2Fort) do not extinguish a burning player. |
![]() ![]() ![]() ![]() ![]() ![]() Healing |
Being healed by a Medic, Dispenser, or Payload cart for a full second. |
![]() ÜberCharge |
Being the recipient of a stock ÜberCharge. Being ÜberCharged by a Kritzkrieg, Quick-Fix, or Vaccinator does not affect the rate at which fire is extinguished by healing. |
![]() ![]() ![]() ![]() ![]() Container-based liquids |
Being splashed with Mad Milk, Mutated Milk, Gas Passer, Jarate, or Self-Aware Beauty Mark from a teammate or after being airblasted. These items can also extinguish the wielder themselves by throwing their respective containers at their feet. |
![]() Airblast |
Being airblasted by a friendly Pyro. |
![]() Thermal Thruster |
Being near a friendly Pyro when they land with the Thermal Thruster. |
![]() Dead Ringer |
Activating the Dead Ringer as a Spy. |
![]() Spy-cicle |
Having the Spy-cicle as the active weapon while burning. |
![]() Manmelter |
Being extinguished by the alt-fire of a friendly Pyro's Manmelter. |
![]() Conniver's Kunai |
Backstabbing someone with the Conniver's Kunai. |
![]() Charging |
Charging with any Demoman shield. Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished. |
![]() Sydney Sleeper |
Being hit by a friendly Sniper's Sydney Sleeper. |
![]() Darwin's Danger Shield |
Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage. |
Mitigating fire damage | Notes |
---|---|
![]() Healing |
Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second. Any kind of passive or on-hit/kill healing, such as the Blutsauger or the Concheror. |
![]() Bonk! Atomic Punch |
Drinking the Bonk! Atomic Punch stops any afterburn damage, but does not extinguish the fire. Additionally, the damage taken from the fire causes a slowdown effect after the Bonk! effect wears off. |
![]() Health |
Equipping weapons that increase the player's maximum health, such as the Bootlegger or Batallion's Backup. |
![]() Damage resistance |
Being under the effects of a damage resistance, such as cloaking or the Sun-on-a-Stick. |
Documentation for Surviving fire table
![]() | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Surviving fire table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, nl, pt-br (add) |