User:Dinner101

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Revision as of 22:59, 29 May 2014 by Dinner101 (talk | contribs) (Named after monsters)
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I am Dinner101, the user with future plans. I also have other ideas for other people to use.

My weapon ideas

Super Soaker(Pistol)

  • Pictogram plus.png On hit, covers victim in Jarate & Mad Milk for 6 seconds
  • Pictogram minus.png -25 damage penalty
  • Pictogram minus.png -50 clip size
  • Class: Scout.
  • Slot: Secondary

Super Syringe Gun

  • Pictogram plus.png +50 damage bonus
  • Pictogram plus.png +50 firing speed
  • Pictogram minus.png +25 damage vulnerability on wearor
  • Pictogram minus.png -17 movespeed
  • Class: Medic
  • Slot: Primary

Black Bird Launcher(Grenade Launcher)

  • Pictogram info.png Fires black bird grenades that can be detonated early using secondary fire, even before the grenade is fired. Attempting to fire another grenade will only detonate the old one. This weapon can only be reloaded once the old grenade is detonated
  • Pictogram info.png Detonated via primary fire: +20 damage bonus & +20 health restored on hit
  • Pictogram info.png Detonated via secondary fire: +45 blast radious & the blast engulfs targets in flames on hit
  • Pictogram plus.png +45 reload speed
  • Pictogram minus.png Black bird grenades don't explode on impact
  • Pictogram minus.png -75 clip size
  • Pictogram minus.png No random crits
  • Class: Demoman
  • Slot: Primary

After Shooter(Shotgun)

  • Pictogram plus.png Minicrits on burning targets
  • Pictogram plus.png +25 damage vs burning targets
  • Pictogram minus.png -35 damage done vs non-burning targets
  • Pictogram minus.png -50 clip size
  • Pictogram minus.png No random crits
  • Class: Pyro
  • Slot: Secondary

Healthy Machine Gun(Submachine Gun)

  • Pictogram plus.png On hit, +5 health
  • Pictogram plus.png On hit: bleed for 5 seconds
  • Pictogram minus.png -35 damage done
  • Class: Sniper
  • Slot: Secondary

Bloody Machine Gun(Submachine Gun)

  • Pictogram plus.png Minicrits on bleeding targets
  • Pictogram minus.png -25 damage penalty vs non-bleeding targets
  • Pictogram minus.png No random crits
  • Class: Sniper
  • Slot: Secondary

Super Submachine Gun

  • Pictogram plus.png +50 damage bonus
  • Pictogram plus.png +50 firing speed
  • Pictogram minus.png +25 damage vulnerability on wearer
  • Pictogram minus.png -10 movespeed
  • Class: Sniper
  • Slot: Secondary

Jumper's Bat

  • Pictogram plus.png Switching to it increases airborne height by 25%
  • Pictogram plus.png Secondary fire: Switches to the bat, when it is out
  • Pictogram plus.png +30 firing speed
  • Pictogram minus.png -40 damage penalty
  • Pictogram minus.png No random crits
  • Class: Scout
  • Slot: Melee

Runner's Talkie

  • Pictogram info.png This high-tech "Walkie Talkie" makes your playable character twice as fast as they normally are when it is activated. Press the standard fire button to activate or deactivate it while it is active.
  • Pictogram plus.png +100 jump height when activated
  • Pictogram minus.png You are marked for death while activated, and for short period after deactivation
  • Class: Every single one of them.
  • Slot: Action

Scary Bell(Knife)

  • Pictogram info.png On backstab: scares the victem for 5 seconds instead of directly killing them
  • Pictogram plus.png +25 damage bonus
  • Pictogram plus.png +10 movespeed on wearor
  • Pictogram minus.png -20 firing speed
  • Pictogram minus.png -25 max health on wearer
  • Class: Spy
  • Slot: Melee

Nuke Launcher(Rocket Launcher)

  • Pictogram plus.png +25 damage bonus
  • Pictogram plus.png +400 blast radious
  • Pictogram plus.png +85 self-damage force
  • Pictogram minus.png -80 projectile speed
  • Pictogram minus.png -75 clip size
  • Class: Soldier
  • Slot: Primary

Named after monsters

Painis Cupcake(Rocket Launcher)

  • Pictogram plus.png +25 damage bonus
  • Pictogram plus.png +80 projectile speed
  • Pictogram plus.png +25 firing speed
  • Pictogram plus.png +53 movespeed on wearer
  • Pictogram plus.png +100 max health on wearer
  • Pictogram plus.png This weapon deals minicrits to targets that were launched into the air by explosives
  • Pictogram plus.png On hit: +15 health restored
  • Pictogram plus.png +35 self-damage force
  • Pictogram plus.png -40 self damage
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Soldier
  • Slot: Primary

Vagineer(Shotgun)

  • Pictogram plus.png +25 damage bonus
  • Pictogram plus.png +100 clip size
  • Pictogram plus.png +25 firing speed
  • Pictogram plus.png +30 accuracy bonus
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +33 move speed on wearer
  • Pictogram plus.png Damage removes Sappers
  • Pictogram plus.png +15 Metal regenerated every 5 seconds
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Engineer
  • Slot: Primary

Christian Brutal Sniper(Kukri)

  • Pictogram plus.png +20 damage bonus
  • Pictogram plus.png On hit: inflicts bleeding for 5 seconds
  • Pictogram plus.png +33 movespeed on wearer
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +1 health regenerated per second on wearer
  • Pictogram plus.png +37 hit range
  • Pictogram plus.png On kill: +5 seconds of 100% critical hit chance
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Sniper
  • Slot: Melee

Heavydile(Minigun)

  • Pictogram plus.png +25 damage bonus
  • Pictogram plus.png +25 max primary ammo regenerated every 5 seconds
  • Pictogram plus.png +40 faster spinup speed
  • Pictogram plus.png On hit: +2 health restored
  • Pictogram plus.png +56 faster movespeed on wearer
  • Pictogram plus.png +30 accuracy bonus
  • Pictogram plus.png No movespeed penalty while deployed
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Heavy
  • Slot: Primary

Carnicakes(Scattergun)

  • Pictogram plus.png +40 accuracy bonus
  • Pictogram plus.png +30 damage done
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +25 jump height while active
  • Pictogram plus.png Knockback on the shooter and wearer
  • Pictogram plus.png +75 health restored on kill
  • Pictogram plus.png Grants Triple Jump: The third jump deals 10 damage when used
  • Pictogram minus.png +100 damage Vulnerability on wearer
  • Class: Scout
  • Slot: Primary

Abstract Spy(Knife)

  • Pictogram plus.png +100 damage bonus(doesn't apply to backstabs)
  • Pictogram plus.png +15 firing speed
  • Pictogram plus.png +175 max health on wearer
  • Pictogram plus.png +33 movespeed on wearer
  • Pictogram plus.png +40 cloak duration
  • Pictogram plus.png +75 health restored on kill
  • Pictogram plus.png Silent Killer: No attack noise from backstabs
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Spy
  • Slot: Melee

Pygas(Flame Thrower)

  • Pictogram plus.png +20 damage bonus
  • Pictogram plus.png +125 max health on wearer
  • Pictogram plus.png -50 Airblast cost
  • Pictogram plus.png +33 movespeed on wearer
  • Pictogram plus.png +65 faster switch speed
  • Pictogram plus.png +25 self-damage force
  • Pictogram plus.png +30 bonus healing while deployed
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Pyro
  • Slot: Primary

SeeMan(Stickybomb Launcher)

  • Pictogram plus.png +6 stickybombs out
  • Pictogram plus.png +25 firing speed
  • Pictogram plus.png +125 max health on wearer
  • Pictogram plus.png +40 movespeed on wearer
  • Pictogram plus.png +40 larger blast radious
  • Pictogram plus.png -70 self-damage
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Demoman
  • Slot: Secondary

Moodic(Medigun)

  • Pictogram plus.png +25 heal rate
  • Pictogram plus.png +25 uber rate
  • Pictogram plus.png +150 max health on wearer
  • Pictogram plus.png +26 movespeed on wearer
  • Pictogram plus.png You are healed for 10% of the incoming damage on your healing target
  • Pictogram plus.png +25 health from medkits on wearer
  • Pictogram plus.png +25 health from healers on wearer
  • Pictogram info.png Uber grants invulnerability & crits
  • Pictogram info.png Has 4 ubercharge bars instead of 1
  • Pictogram minus.png +100 damage vulnerability on wearer
  • Class: Medic
  • Slot: Secondary

Beta weapons

Pocket Rocket Launcher(Just my suggestion)

  • Pictogram plus.png When the Medic healing you is killed, you gain mini-crit boost for 6 seconds
  • Pictogram plus.png +15% ubercharge rate for the medic healing you. This effect doesn't work in the spawn room
  • Pictogram plus.png +50 reload speed while being healed
  • Pictogram minus.png -10 health drained on hit
  • Class: Soldier
  • Slot: Primary

Pocket Shotgun(How I think it should be)

  • Pictogram minus.png -25 damage penalty
  • Pictogram minus.png +30 longer weapon switch time
  • Pictogram info.png All stats reverse when the user is being healed by a Medic.
  • Class: Soldier
  • Slot: Secondary

Ludmilla

  • Pictogram plus.png Alt-fire is vampire
  • Pictogram plus.png +20 firing speed for primary fire
  • Pictogram plus.png +30 movespeed while primary fire is deployed
  • Pictogram minus.png +15 damage vulnerability on wearer
  • Pictogram minus.png No random crits
  • Class: Heavy
  • Slot: Primary

Overhealer

  • Pictogram plus.png Overheal doesn't decay
  • Pictogram plus.png Can heal 2 targets at once
  • Pictogram minus.png -50 heal rate
  • Pictogram minus.png -50 uber rate
  • Pictogram info.png Ubercharge grants 8 seconds invulnerability, crits, doubled firing speed, & infinite ammunition. It also triples the heal rate of this gun
  • Class: Medic
  • Slot: Primary

Fire Retardant Suit

  • Pictogram plus.png Immunity to afterburn
  • Pictogram plus.png +50 fire resistance on wearer
  • Pictogram minus.png Passive weapon
  • Class: Spy
  • Slot: Secondary... I mean secondary... I mean secondary... I mean building

Backpack (weapon)

  • Pictogram info.png Primary fire when near an item to pick it up. Secondary fire releases the grabbed item. This only works with pickups
  • Class: Scout
  • Slot: Secondary

Catcher's Mitt

  • Pictogram plus.png +30 damage bonus
  • Pictogram plus.png Attacking a projectile that doesn't explode or restore health allows the user to pick it up. Secondary fire throws the stored projectile
  • Pictogram minus.png -13 movespeed on wearor
  • Pictogram minus.png -15 swing speed
  • Class: Scout
  • Slot: Melee

Syringe

  • Pictogram plus.png On hit, infect the target for 5 seconds
  • Pictogram plus.png Hitting an ally gives them 50 health back
  • Pictogram minus.png -25 damage penalty
  • Class: Medic
  • Slot: Melee
  • Info on the infection: It deals 5 damage for each tick that they take. It also slows them down by 50% percent & forbids them from switching weapons when half way done, although they can still use the weapon that they had equipted. It even puts them into the humiliation pose.

My suggested weapon changes

Enforcer

  • Pictogram minus.png -0.5 cloaking speed(former attribute)

PowerJack

  • Pictogram plus.png +25 damage bonus(former attribute)

Gloves of Running Urgently

  • Pictogram minus.png -0 health drained per second(To revive GRU jumping)

Cow Mangler 5000

  • Pictogram minus.png Have it do mini-crits where it would normally crit(So that there'd be a point in using it with a crit boost)

Liberty Launcher

  • Pictogram plus.png +20 firing speed(To reduce the amount of complaints about the stat changes that it got during the July 10, 2013 Patch)

Darwin's Danger Shield

  • Pictogram plus.png Have it protect the user from headshots as long as they have at least 25 health points(To bring back the Croc-O-Style set bonus)

Ali Baba's Wee Booties

  • Pictogram plus.png -60 blast damage from sticky jumps(To make it more compatible with the Demoman's explosive secendary weapons)

Cleaner's Carbine

  • Pictogram plus.png +10 reload speed(To make it easier to get usage out of the crit boosts)

Bushwacka

  • Pictogram minus.png No random crits(To make it so that Jarate becomes even more recommended)

Spy-Cicle

  • Pictogram minus.png +40 fire damage vulnerability after melting(To make it less effective against Pyros)

Reserve Shooter

  • Pictogram plus.png Switching to it increases airborne height by 25%(To increase the wielder's mid-air height per switch)
  • Pictogram plus.png Secondary fire switches to the gun while it is active(to make it easy to use the switch jump)

Wrangler

  • Pictogram minus.png Sentries deal 35% less damage while wrangled(To make it less overpowered. The damage penalty doesn't apply to self-damage)

Brass Beast

  • Pictogram plus.png +15 crit resistance on wearor(To make the Heavy less vulnerable to critical hits)

Custom weapons I think are balanced enough for the official game

  • Proximity Rocket Deployer by Cooltuber453: +25 damage bonus; +25 clip size; +25 blast radious; On hit: +15 health; -100 projectile speed; -75 max primary ammo on wearor.
  • The Spitfire by SilentJ43: +400 firing speed; +100 max secondary ammo on wearor; +15 projectile speed; -50 damage penalty; -93 burn time.
  • Crit Bandwagon by hardshocker2: On kill: 3 seconds of 100% critical chance; -30 damage penalty.
  • Turtleback by NinjaCowProduction: +33 movement speed on wearor; +50 explosive resistance; +50 fire resistance.
  • Blasthat by Gateboy9: +400% bullets per shot; +20% fire rate; -200% accuracy; -75% damage; -63% primary ammo on wearer; -34% clip size.
  • Grim Reaper by xxMTXDxx: +50 projectile speed; On hit: bleed for 10 seconds; -20 damage penalty; -60 max ammo on wearor.
  • Plasma Launcher by Abex300: This weapon does not require reload; This weapon does not require ammunition; -25 damage penalty; -20 firing speed. Class: Soldier. Slot: Primary.

Polycount packs I think should be in this game

My class specific canteen type ideas

All of these effects cost 50 credits to buy.

Class Type Effect
Scout Double Speed Causes player to move twice as fast.
Soldier One Man Army The player deals minicrits, gains 35% damage resistance & moves 40% faster.
Pyro Ring of Fire Creates a ring of fire around the player.
Demoman Extreme Demolition All explosive weapons deal twice as much damage & cover twice the radious.
Heavy Made of Steel Gives 300 health & overheals up to 600 hp.
Medic Healing Radios Creates a healing radious around the player.
Sniper Hard Scope Each primary weapon shot deals as much damage as a fully charged shot.
Spy Invisibility Causes player to become cloaked & intangible, allowing them to pass through enemies & their attacks.