Conducta molesta
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Se considera conducta molesta (griefing en inglés) al acto de usar o abusar de una mecánica de juego de formas las cuales no estaban intencionadas por los desarrolladores del juego con el mero propósito de enfadar, molestar o impactar negativamente en la experiencia de juego de otro jugador. Esto, en ocasiones, puede ser difícil de detectar debido a que no hay medidas que puedan identificar dichos comportamientos, ya que están sujetos a acciones. Un usuario inexperto que realice acciones inapropiadas, no debe considerarse un jugador con conducta molesta, ya que su intención principal no es la de molestar a otros jugadores. A continuación se mostrará una lista conductas molestas, la cual no es exhaustiva ni engloba todas las formas posibles.
Estas acciones son independientes y distintas a las trampas. Abusar de errores o mecánicas de juego y utilizar trampas puede ser una conducta molesta, pero solo cuando se usan para molestar a otro jugador y no simplemente para ganar ventajas sobre los enemigos.
Índice
Lista de conductas no consideradas molestas
A continuación se enumeran comportamientos normales del juego, que pueden ser deshonrosos, pero no se consideran conducta molesta:
- Campear.
- Tortuguear.
- Emboscar.
- Comprobar si hay Spies, Engineers u otras clases escondiéndose detrás del equipo.
- Matar constantemente al mismo jugador para obtener una ventaja táctica, como por ejemplo defender una posición.
Lista de conductas molestas
Los siguientes actos se consideran conducta molesta, debido a que afectan negativamente a la calidad de juego:
- Abusar de errores de la mecánica/errores del juego.
- Trampas.
- Robar repetidamente los teleportadores a clases vitales o más lentas.
- Bloquear el campo de visión de armas centinela con otras construcciones.
- Abusar de las burlas.
- Abusar de los comandos de voz.
- Curar a Spies de tu equipo que estén disfrazados, desvelando su identidad.
- Ayudar al equipo contrario.
- Ser inútil a propósito para tu equipo. Por ejemplo, quedarse en el mismo sitio, usar solo armas cuerpo a cuerpo o correr contra el enemigo a lo kamikaze; también se considera esto usar la pose de referencia.
Lista de conductas consideradas casi siempre molestas
Lo siguiente casi siempre se considera de conducta molesta, por que generalmente es la única razón para realizarlo:
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Other/Generic/All class
- Intentionally pushing teammates off ledges in order to kill them or force them to waste time getting back up.
- Pushing teammates out of a Teleporter to make way for yourself, especially if you're a generally less important class. (e.g. a Sniper pushing a Medic out)
- Continuously obstructing a Sniper's view by standing in front of them or using particle effects (e.g. flames/smoke from disguising) to obscure their vision.
- Calling for Medic repeatedly while being at full health or overhealed, particularly when not playing an offensive class, i.e. a Sniper with the Razorback calling for Medic while at 125 health.
- Repeatedly killing the same player, and only the same player, in order to annoy them with no tactical reason for doing so.
- Deliberately opening one-way gates to allow the enemy team to pour through and destroy an attacking Engineer's buildings, including the Teleporter, forcing him to start from scratch and delay teammates from getting to the front line.
- Exploits that impair the ability of others to play the game, such as forcing doors closed.
- Attacking your own teammates for long stretches of time for no reason besides to annoy them, especially with the Frying Pan.
- Following the same teammate around for no reason.
- Deliberately sending details to members of the enemy team of your team's defenses/weaknesses via private chat. This is also known as ghosting.
- Intentionally acting like a disguised Spy by avoiding spychecks and performing other suspicious actions.
- Playing loud, disturbing or otherwise distracting sounds over the voice chat.
- Chat spam, with nonsensical or repetitive messages sent through the in-game text-based chat system.
- Impersonating a server admin.
- Calling useless votes.
- Actively hunting a specific player so that they can never complete their contract.
- Constantly passing the intelligence to each other, causing spam in the killfeed about picking up the intelligence, and constantly playing the Administrator's voice lines stating the intelligence has been picked up, could also cause lagging on low-end machines.
- Announcing the disguise and location of friendly Spies to the enemy team.
Pyro
- Revealing disguised Spy teammates with the Flame Thrower.
- Air blasting enemies towards teammates.
Demoman
- Constantly and purposefully killing themself with the Stickybomb Launcher.
- Revealing disguised Spy teammates purposefully with explosives.
Heavy
- Throwing Lunchbox items to enemies on purpose.
Engineer
- Placing Teleporters in bothersome locations
- Using Teleporters to trap your teammates in inescapable locations.
- Building Teleporters that lead into Hazards.
- Building Teleporters in between another Engineer's Sentry Gun and Dispenser, so that they cannot stand in the ideal spot without being teleported away (usually backwards).
- Deliberately placing Teleporters across vital exits and entryways so it is impossible to pass them without being teleported.
- Placing Teleporters that lead to useless areas, or are just a few feet away from the entrance.
- Building Teleporter exits in your own base and placing the entrance in the enemies', allowing for Spy infiltration.
- Building Teleporters that lead to immediately dangerous areas, such as in front of Sentry Guns.
- Building a Teleporter entrance/exit in the direct path of a Sniper's strafing route (such as the battlements in 2Fort) that go backwards and/or are counter-productive.
- Building a Teleporter entrance in front of another Engineer's exit, standing on top of the exit and pushing players towards the entrance, forcing players to re-take the teleporter.
- Exploiting bugs allowing you to place Teleporter exits in areas that cannot normally be reached by the enemy team, allowing for an enemy player(s) to spawn kill your team.
- Setting up Sentry Guns and Dispensers in areas that the enemy cannot reach in order to irritate your teammates; for example, at the BLU team's setup/respawn area in Gravel Pit.
- Wasting the metal from other Engineers' Dispensers by spamming the Widowmaker or Short Circuit, or by simply building and destroying buildings multiple times.
- Building in front of other Engineers' Sentry Guns, especially when used to steal kills, or sabotage a base.
Medic
- ÜberCharging teammates for no reason, such as Übering a Sniper that is in no danger, Übering teammates in the spawn room, etc.
- ÜberCharging a teammate with the sole purpose of taking the ÜberCharge away once they are in the middle of the enemy team.
- Refusing to heal certain or all teammates.
- Intentionally healing and ÜberCharging enemy Spies to assist them in disrupting your team.
- Standing in water and using the Meet the Medic taunt (using the taunt in water will cause a loud splashing sound audible to everyone in the server).
- Intentionally and repeatedly healing disguised friendly Spies in order to disrupt their cover.
- Healing teammates while in a dangerous spot, then stopping for no reason other than for them dying.
Spy
- Repeatedly and purposefully taking health packs away from teammates while disguised and at full health.
Detectar a un jugador de conducta molesta
No todos los jugadores tienen una conducta molesta. Algunos pueden ser novatos, por lo que es interesante saber diferenciar a un novato de un jugador molesto. Algunas características de un jugador molesto son:
- Preguntar si hay administradores en el servidor.
- Tener nombres y/o avatares ofensivos.
- Algunos jugadores molestos cambian de cuentas para evitar bloqueos. Si un jugador tiene un equipamiento básico, pero es habilidoso, puede tener cunetas alternativas.
- Seguir comportándose igual cuando se le pide que pare de hacerlo.
- Ser confrontador y/o enfrentarse a la gente que le pide que pare de hacerlo.