Spy (competitive)/es

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Este articulo está enfocado al competitivo, basado en el formato competitivo estándar. Para el articulo genérico de este tema, véase: Spy
El mundillo competitivo cambia y evoluciona con el paso del tiempo, puedes encontrar información desactualizada.
Spy.png

The Spy is a situational utility class sometimes used in the standard competitive lineup, valued for his stalemate-breaking and picking capabilities. However, due to the amount of coordination and usual choice of classes amongst the other team (Scout, Demoman, Soldier, Medic), it is significantly more difficult to play Spy because disguises that don't instantly give away the Spy will usually have a handicap in speed when disguised as the Soldier, Pyro, Demoman, Heavy, Engineer, and the Sniper.

Information

Health

Clase Salud Exceso de curación Exceso de curación con el Apañador
Leaderboard class spy.png Spy 125 185 158
Con el Cabeza de Familia equipado 100 150 126
Con el Kunai del Conspirador equipado 70 105 89
Bonificación de salud máxima por apuñalar con el Kunai del Conspirador N/D 210 N/D

Speed

Condición Normal Hacia atrás Agachado Nadando
Leaderboard class spy.png Spy
107 %
96 %
36 %
85 %
Disfrazado como Scout
107 %
96 %
36 %
85 %
Disfrazado como Soldier
80 %
72 %
27 %
64 %
Disfrazado como Pyro
100 %
90 %
33 %
80 %
Disfrazado como Demoman
93 %
84 %
31 %
75 %
Disfrazado como Heavy
77 %
69 %
26 %
61 %
Disfrazado como Engineer
100 %
90 %
33 %
80 %
Disfrazado como Medic
107 %
96 %
36 %
85 %
Disfrazado como Sniper
100 %
90 %
33 %
80 %

Weapons

Artículo principal: Spy weapons (competitive)

The Spy uses his Invisibility watches to move around the map, disguises with his Disguise Kit, and then approaches and backstabs a key target with one of his knives.

PDA principal

Arma Icono de muerte Munición
cargada
Munición
en recámara
Distancia Notas / habilidades especiales
Disguise Kit
Objetos básicos
PDA principal

Kit de Disfraces
N/D N/D N/D N/D Pictogram info.png Le da al Spy la posibilidad de disfrazarse de otro compañero o de un enemigo.


PDA secundaria

Arma Icono de muerte Munición
cargada
Munición
en recámara
Distancia Notas / habilidades especiales
Invis Watch
Objetos básicos
PDA secundaria

Reloj de Invisibilidad
N/D N/D N/D N/D

Tipo de invisibilidad: Tiempo
Pictogram info.png Hace al Spy invisible por 10 segundos.
Pictogram info.png Puede recargarse con armas sueltas o metal.

Enthusiast's Timepiece
Promocional
PDA secundaria

Reloj del Coleccionista
Quäckenbirdt
Promocional
PDA secundaria

Quäckenbirdt
Cloak and Dagger
Desbloqueo
PDA secundaria

Embozador
N/D N/D N/D N/D

Tipo de invisibilidad: Sensibilidad al movimiento
Pictogram plus.png El portador es invisible permanentemente al permanecer quieto.
Pictogram plus.png La Rapidez de la recarga de Invisibilidad se duplica.
Pictogram minus.png La Invisibilidad se consume mas rápidamente.
Pictogram minus.png El medidor de camuflaje no se puede recargar con armas sueltas o metal.

Dead Ringer
Desbloqueo
PDA secundaria

Duplicante
N/D N/D N/D N/D Tipo de invisibilidad: Fingir muerte

Pictogram info.png El Spy quedará invisible durante 8 segundos al recibir daño, dejando un cadáver falso.
Pictogram info.png El medidor de camuflaje se puede recargar con armas sueltas o metal.
Pictogram plus.png Reduce el daño inicial y subsecuente daño recibido a una fracción (1/10) y el camuflaje no parpadea cuando choca contra un enemigo, pero sólo para la típica duración del camuflaje. La prolongación del camuflaje lo convertirá en la invisibilidad típica.
Pictogram plus.png Regeneración un 60% más rápida.
Pictogram minus.png Emite un fuerte sonido al desactivar la invisibilidad.
Pictogram minus.png El hacerse visible bajará el medidor de camuflaje a 40% si la cantidad es más de eso cuando el Spy se hace visible.


Cuerpo a cuerpo

Arma Icono de muerte Munición
cargada
Munición
en recámara
Distancia Notas / habilidades especiales
Knife
Objetos básicos
Mariposa
Killicon knife.png N/D N/D Base:
40

Puñalada por la espalda:
salud de la víctima

Killicon backstab.png
Prinny Machete
Promocional
Machete Prinny
Killicon prinny machete.png
Killicon backstab.png
Saxxy
Distribución
Saxxy
Killicon saxxy.png Objeto limitado de la Actualización de Grabación.

Pictogram info.png Los jugadores eliminados se convierten en estatuas de puro Australium (efecto puramente cosmético).

Killicon backstab.png
Golden Frying Pan
Distribución
Sartén Dorada
Killicon golden frying pan.png Objeto limitado de la Actualización Dos Ciudades.

Pictogram info.png Los jugadores eliminados se convierten en estatuas de puro Australium (efecto puramente cosmético).

Killicon backstab.png
Sharp Dresser
Promocional
Manga Afilada
Killicon sharp dresser.png
Killicon sharp dresser backstab.png
Black Rose
Promocional
Rosa Negra
Killicon black rose.png
Killicon backstab.png
Your Eternal Reward
Fabricación
Tu Eterna Recompensa
Killicon your eternal reward.png N/D N/D Base:
40

Puñalada por la espalda:
salud de la víctima

Pictogram plus.png Después de una puñalada en la espalda el Spy puede disfrazarse rápidamente como su víctima.

Pictogram plus.png Las víctimas mueren silenciosamente.
Pictogram plus.png Los cuerpos de las víctimas desaparecen una vez que hayan sido apuñalados.
Pictogram plus.png  Si una víctima es apuñalada, su muerte no saldrá notificada para los enemigos del Spy.
Pictogram minus.png El Spy no puede usar su Kit de Disfraces para disfrazarse.

Killicon backstab.png
Wanga Prick
Fabricación
Aguijón Wanga
Killicon wanga prick.png
Killicon backstab.png
Conniver's Kunai
Promocional
Kunai del Conspirador
Killicon conniver's kunai.png N/D N/D Base:
40

Puñalada por la espalda:
salud de la víctima

Pictogram plus.png Al apuñalar: absorbe la vida de la víctima. El Spy puede llevar un Exceso de Curación de hasta 300% de vida.

Pictogram minus.png -55 de vida máxima.

Killicon backstab.png
Big Earner
Fabricación
Cabeza de Familia
Killicon big earner.png N/D N/D Base:
40

Puñalada por la espalda:
salud de la víctima

Pictogram plus.png +30% de camuflaje al matar.

Pictogram minus.png -25 de vida máxima al portador.

Killicon backstab.png
Spy-cicle
Fabricación
Apungelador
Killicon spy-cicle.png N/D N/D Base:
40

Puñalada por la espalda:
salud de la víctima

Pictogram plus.png  Las víctimas mueren silenciosamente.

Pictogram plus.png Atacado por fuego: El portador es inmune al fuego por 2 segundos.
Pictogram minus.png La víctima apuñalada se convertirá en hielo.
Pictogram minus.png Se derrite al ser quemado, regenera después de 15 segundos.

Killicon backstab.png


Usage in 6 vs 6

General

In 6v6, the Spy has two main roles, to either distract, or to go for key kills. The Spy is not one of the core 6v6 classes, and is only played during specific situations. A Spy is most commonly played during a stalemate, where neither team is getting a kill advantage over the other. In this scenario, the Spy then goes to try and kill the other team's Demoman or Medic, as only those classes are considered important enough by most teams to warrant switching a Scout or Soldier to try and go for a kill. The Demoman is considered a vital kill because he puts out the most damage of any of the classes in 6v6, and also has great mobility. A team without a Demoman can not constantly put out damage in a short period, meaning that the use of an ÜberCharge would not be very effective for the team. They also lose the ability to try and kill non-Übered players quickly, meaning the Medic with a ÜberCharge is able to switch heal targets, allowing their Über to last longer, and thus get more kills. The Medic is considered a vital kill because of his ability to both keep his team alive longer, and to use ÜberCharges to effectively attack the other team while minimizing losses. A team without a Medic can take much less damage, and will die quickly.

5cp

A Spy is normally used on 5cp during stalemates normally occurring on a teams last point, or second to last point. During this time, the Spy tries to sneak around behind the opposing team, to try and get into a position to kill the Medic or Demoman. This will allow for the Spy's team to aggressively move forward to attempt to kill the remaining players, and capture the next one or two points.

The Spy is not used during most of the game, because of his inability to get to locations quickly, which is needed during the start of the game. The Spy is also not used because of his inability to put out damage equal to the Scout or Soldier who would play Spy.

Attack-Defend Strategies

A defending team on an Attack/Defend map such as Gravel Pit will almost never switch out one of their Utility players for a Spy. This is due to the fact that a Spy cannot contribute to spam and help defend an area like other utilities can, and their role is reduced to backstabbing key targets, something that is already very difficult in a setting where players constantly turn around and check their backs. Spies on defending teams are thus generally not the best use of player slots. The attacking team may use a Spy instead of a Scout if a strong defense that may be assisted by a well-placed Sentry Gun needs to be disrupted, without the use of a ÜberCharge. The Spy will attempt to eliminate the Sentry Gun or a key player, and distract the enemy team to allow his own team to break the enemy's defense without spending the time to build up a ÜberCharge.

Usage in Highlander

General

In Highlander, the Spy is used for both offensive and defensive roles on the battlefield. The Spy is one of the 9 classes in Highlander, which uses one of each class to complete the objective. A Spy switches between 2 key roles which will vary depending on the situation. One common method is using the Invis Watch or the Cloak and Dagger to sneak behind enemy lines to go for crucial kills to have the opposing team at a disadvantage. Another common method is staying back and watching from high positions while using the Cloak and Dagger to give informative whereabouts on where the opposing team may be on the map to help out your team. Most tactics used in Highlander can also be applied to the 6v6 format.

Anti-Spy Classes

Pyro

A Pyro is the best class for spy-checking, as a single blast of fire can ignite the Spy and give away their cloak. This can be mitigated by the Spycicle, but it may not be a good idea to attempt to backstab a Pyro.

Scout

The Scout is the hardest class to backstab, given his high mobility and damage output at close range, where a Spy would want to be most. Avoid encounters with Scouts in most situations where you and him are alone unless he is at low health or distracted, of which in either situation you may be able to pick him off with your revolver or knife.

you See also