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Talk pages and show preview
Greetings. Please use talk pages only for questions/doubts/etc about the article. If you want to test changes or page creations, please create a sandbox. You can use User:Andrew360/Sandbox for this. Also, Please make use of the Show preview button. It gives you a preview of the edit you are making, allowing you to perfect your changes before you save the page. You can edit the whole article by clicking the edit button at the top of the page, which is preferable to editing multiple sections consecutively. · Ashe (talk) 16:25, 7 March 2021 (UTC)
Keep going, creating/sending/uploading, images to help the wiki. You are the best, never giver up mah boy :D
I read your message on IRC regarding HLMV, but you already went offline by the time I read it. I suggesting reading this page: HLMV Setup Help and Tricks. Try using the pre-configured dxsupport.cfg to see if it fixes your anti-aliasing issues, if not, try doing the HLMV++ method. - ▪ - 01:25, 26 April 2022 (UTC)
Thanks for seeing my message on IRC, I tried the pre configured dxsupport file which didn't work, and I installed HLMV++ which didn't work. Is there a setting in HLMV++ I need to change to make it work? Andrew360 (talk) 22:33, 26 April 2022 (UTC)
- That screenshot looks fine to me, you can see that the anti-aliasing around the model look fine. Some models show up like that even with high anti-alias settings (the "outside" look smooth but some parts from the "inside" may look jagged, an example being Demoman's model). My suggestion to you is trying out the class models and comparing with other images on the Wiki (make sure to check high-quality pictures made by one of these people: User:Gabrielwoj/HLMV_Setup_Help_and_Tricks#Posing_on_HLMV), specifically the infobox or class gallery pictures. After maxing out the settings on HLMV++, switch back to regular HLMV for doing screenshots for the Wiki. Another theory I have is that your issue may be related to the way you remove the background, as it seems you are using some sort of "feather" mechanism. See Removing background with GIMP section to know how to properly remove backgrounds and making an image transparent.
- I was going to take a screenshot of that bomb cart model as a comparison, but I was having invalid textures so I gave up. - ▪ - 12:38, 27 April 2022 (UTC)
Thanks for helping me, I'm 80% sure anti aliasing is working now, honestly I can't tell at this point. I had been using hlmv-transparent for making my images transparent, maybe that's what was causing my images to look feathered, but for this image I used gimp to make it transparent, which I think made it look better. It's crazy how good your HLMV guide is, tons of information and fixes, thank you so much for helping me. 20:51, 27 April 2022 (UTC)
- Yeah, that could be it. In the past, hlmv-transparent had issues related to images being too "jaggy". Since I never tried the program myself, I don't know if that is still an issue. It's currently linked on the official Help:Cosmetic Images page, I think I'll try it out myself and compare with an image done manually on GIMP and see if it wields the same results. If not, I will probably remove from the page considering it doesn't result the same as doing manually. The page itself could have some info from my page as well. There's a few things I need verify being adding information officially to the page (related to sharing unofficial tools like HLMV++).
- Also, your Dry Gulch Gulp image could be transparent too. Images like this one, as well this one, which are also related to something at the bottom of a cosmetic, has been made transparent. - ▪ - 21:44, 27 April 2022 (UTC)
my image creations
Because some demonstration videos can not be uploaded due to no people are making thumbnails anymore, I spend some times learning how to use HLMV and making thumbnails with help of Gabrielwoj’s guide. I left a message at Gabrielwoj‘s talk page but they seems be on the wiki break now. Can you take a look of them and see if there's anything wrong? They are File:Weapon_Demonstration_thumb_homerunner's_hobby.png and File:Weapon_Demonstration_thumb_mannbulance!.png.
--┋T 04:36, 14 June 2022 (UTC)
- Hi, thanks for reaching out to me about your demonstration thumbnails. I'm glad someone else is now making them considering like you said, not too many people are making them anymore. Anyways, I think your thumbnails look pretty good, you have max HLMV settings with anti-aliasing, good lighting and camera angle, and correct thumbnail resolution and template! The only thing I would say that should be changed about the thumbnails is the facial flexing of the Scout and Medic. In the thumbnail, it looks like they're in a default position with the face, where as in other thumbnails you can see some flexing to make the class look happy, smiling, or some other emotion. I would recommend playing around in the flex tab of HLMV with the lip sliders until you can make an emotion. (Also check out Gabrielwoj's facial flexing tab guide). Also keep up the good work with the demonstrations, you've uploaded around half of the Smissmas 2020 and 2021 taunts which is amazing. Andrew360 13:23, 14 June 2022 (UTC)
- Thanks for pointing this out, I thought the face flex is automatically controlled by the taunt, but looks like it's not. I have uploaded new versions of them, hopefully they are good enough to be used as actual thumbnail this time. --┋T 15:50, 14 June 2022 (UTC)
Some map images
Thanks for uploading map sign textures. I have a couple requests, maybe more later.
- I used this to get some of the maps Storyline.
- I would like it if some one were to find and upload the textures for those reports as well as the graffiti, and then maybe improve the collage.
Green Cross: After recently spending a week in the Colorado Front Range Metropolitan Region, I would like to see an upload of the Green Cross (Patchouli oil) "First Aid" sign. It is on Swiftwater, but I don't know if that is where it was introduced (That, is, it might be a newer general map sign rather than a Swiftwater sign.
Swiftwater: The textures for the "Plan" Storyline slide show could be uploaded if someone found them in the game files.
(More than I have time to ask about, this morning.)
- Hi. I'll upload these when I'm able to get to my main computer, I'm currently on vacation right now and will get back around Saturday. As for your requests, I know I can find the Swiftwater images. I know the location for all the Swiftwater files and found the images for the plan files, and could probably the First Aid sign as well. For Bread Space, I think I'll be able to find and upload them. For whatever reason, sometimes the textures and models are in the map file itself or some random location in the texture files. It can be a bit tricky to find them, but I'll do my best. Andrew360 12:46, 16 June 2022 (UTC)
- FWIW, User:Luno informed me that they had extracted a bunch of textures for Bread Space (not uploaded yet. :( ). I figure that the two of you should coordinate (so as to not duplicate effort).
- M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Talk with Mikado282 (SM)) | contribs) (Help Wanted!) 23:22, 16 June 2022 (UTC)
- Hi. Just uploaded the swift plan images and the first aid sign as well. I added the swift plan images to the map page, but I don't know where to put the first aid sign. If you have any other map image/poster requests, I'd be glad to upload them. Andrew360 20:19, 18 June 2022 (UTC)
- Thank you!
- The first aid sign could go to the regular List of posters, maybe. IDK if it is only on Swiftwater, or if it originated elsewhere or is used elsewhere. My speculation is that its green cross is in reference to "medical" marijuana dispensaries. (which will be eventually used here) (someone could find out). But, even if that is not the case, it has as much of a place on the wiki as File:Doorway clear.jpg.
- M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Talk with Mikado282 (SM)) | contribs) (Help Wanted!) 16:36, 19 June 2022 (UTC)
Ever since you started contributing the Wiki, you have been uploading all sorts of imagery. From paint variants, to specific map-specific models (Payloads and Ressuply Lockers), textures related to billboards/signs, as well the contract drawer mugshot for each class. And of course, cosmetic previews, with your latest uploads being great improvements from your older ones.
- Thank you, not only for the achievement but also for helping me with HLMV and giving me tips on images.
- Andrew360 18:09, 25 July 2022 (UTC)