Difference between revisions of "User:Texaneer"

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(Robots)
Line 866: Line 866:
 
|-
 
|-
 
| align="center" rowspan="2" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
| align="center" rowspan="2" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
| align="center" | [[File:User Texaneer Robot1.png|150px]]<br/>
 
'''Gift Robot'''
 
| align="center" |[[File:Item icon Festive Bat.png|100px]]<br/>
 
'''Festive Bat'''
 
| align="center" |[[File:Item icon Gifting Man From Gifting Land.png|100px]]<br/>
 
'''Gifting Man From Gifting Land'''
 
| align="center" |None
 
|
 
{{pro}}5000 hp<br>
 
{{Pro}}Moves twice as fast<br>
 
{{pro}}Swings twice as fast<br>
 
{{Pro}}+100% knockback resistance<br>
 
{{pro}}Drops comparable to tank large mount of credits<br>
 
{{Con}}Rare type of robot<br>
 
{{con}}-50% damage penalty<br>
 
{{info}}Does not pick ups bombs<br>
 
{{info}}Attacks only if hurt by player<br>
 
{{info}}Spawns randomly like [[Sentry Buster]], but much less frequently<br>
 
|-
 
 
| align="center" | [[File:User Texaneer Robot9.png|150px]]<br/>
 
| align="center" | [[File:User Texaneer Robot9.png|150px]]<br/>
 
'''Major Scout'''
 
'''Major Scout'''
| align="center" |[[File:Item icon Baby Face's Blaster.png|100px]]<br/>
+
| align="center" |[[File:Item icon Scattergun.png|100px]]<br/>
'''Baby Face's Blaster'''
+
'''Scattergun'''
 
| align="center" |[[File:Item icon Hermes.png|100px]]<br/>
 
| align="center" |[[File:Item icon Hermes.png|100px]]<br/>
 
'''Hermes'''
 
'''Hermes'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}5000 hp<br>
+
{{buff|3000 HP}}
{{Pro}}Fires twice as fast<br>
+
{{buff|+100% bullet per pellet}}
{{Pro}}+50% bullets per pellet<br>
+
{{buff|+20% faster firing sped}}
{{pro}}+4 pellets to max clip<br>
+
{{buff|+4 shots in clip}}
{{con}}Does not fire until fully reloaded<br>
+
{{nerf|-50% damage dealt}}
{{con}}-20% slower move speed
+
{{nerf|-25% move speed}}
 +
{{nerf|Does not fire until fully reloaded}}
 +
|-
 +
| align="center" | [[File:User Texaneer scoutknight.png|150px]]<br/>
 +
'''Knight Scout'''
 +
| align="center" |[[File:Item icon Three-Rune Blade.png|100px]]<br/>
 +
'''Three-Rune Blade'''
 +
| align="center" |[[File:Item icon Spiral Sallet.png|100px]]<br/>
 +
'''Spiral Sallet'''
 +
| align="center" |None
 +
|
 +
{{info}}1.4x larger in size<br>
 +
{{buff|150 HP}}
 +
{{buff|Causes bleeding for 5 seconds}}
 +
{{nerf|35% slower firing speed}}
 +
{{nerf|-10% move speed}}
 
|-
 
|-
 
| align="center" rowspan="3" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" rowspan="3" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
Line 908: Line 904:
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}Fires penetrating energy bolts<br>
+
{{buff|Fires penetrating energy bolts}}
{{pro}}Projectile cannot be deflected<br>
+
{{buff|Projectiles cannot be deflected}}
{{pro}}+25% faster move speed<br>
+
{{buff|+27% move speed}}
{{con}}150 HP<br>
+
{{nerf|175 HP}}
{{Con}}-50% damage vs. buildings<br>
+
{{nerf|Deals only 20% damage to buildings}}
{{info}}Attacks in very large groups.
 
 
|-
 
|-
 
| align="center" | [[File:User Texaneer Robot7.png|150px]]<br/>
 
| align="center" | [[File:User Texaneer Robot7.png|150px]]<br/>
Line 922: Line 917:
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}Fires fast travelling energy bolts<br>
+
{{info}}1.4x larger in size<br>
{{info}}Can sometimes charge the shot that would disable sentry guns for several seconds<br>
+
{{buff|+30% smaller head size}}
{{Con}}-50% damage vs. buildings
+
{{buff|Projectiles cannot be deflected}}
 +
{{nerf|Deals only 20% damage to buildings}}
 
|-
 
|-
 
| align="center" | [[File:User Texaneer Robot3.png|150px]]<br/>
 
| align="center" | [[File:User Texaneer Robot3.png|150px]]<br/>
Line 930: Line 926:
 
| align="center" | [[File:Item icon Cow Mangler 5000.png|100px]]<br/>
 
| align="center" | [[File:Item icon Cow Mangler 5000.png|100px]]<br/>
 
'''Cow Mangler 5000'''
 
'''Cow Mangler 5000'''
| align="center" | [[File:Item icon Cross-Comm Crash Helmet.png|100px]]<br>
+
| align="center" |None
'''Cross-Comm Crash Helmet'''
 
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}4500 HP<br>
+
{{buff|3800 HP}}
{{pro}}Fires fast travelling energy bolts<br>
+
{{buff|+60% knockback resistance}}
{{info}}Can and will charge the shot that would disable sentry guns for several seconds<br>
+
{{buff|Can charge up fire which deals mini-crits}}
{{con}}-50% slower move speed<br>
+
{{buff|Projectiles cannot be deflected}}
{{Con}}-50% damage vs. buildings<br>
+
{{nerf|50% move speed}}
{{con}}Does not fire until fully reloaded
+
{{nerf|Does not fire until fully reloaded}}
 +
{{nerf|Deals only 50% damage to buildings}}
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
+
| align="center" rowspan="2" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 
| align="center" | [[File:User Texaneer Robot10.png|150px]]<br/>
 
| align="center" | [[File:User Texaneer Robot10.png|150px]]<br/>
'''FireFighter'''
+
'''Firefighter'''
| align="center" | [[File:Item icon Detonator.png|100px]]<br/>
+
| align="center" | [[File:Item icon Flare Gun.png|100px]]<br/>
'''Detonator'''
+
'''Flare Gun'''
| align="center" | [[File:Item icon Brigade Helm.png|100px]]<br/>
+
| align="center" | [[File:Item icon Firewall Helmet.png|100px]]<br/>
'''Brigade Helm'''
+
'''Firewall Helmet'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
 
{{info}}1.9x larger in size<br>
 
{{info}}1.9x larger in size<br>
{{pro}}50.000 HP<br>
+
{{buff|50,000 HP}}
{{pro}}+60% knockback resistance<br>
+
{{buff|+60% knockback resistance}}
{{pro}}Extra +90% vertical airblast resistance<br>
+
{{buff|Extra +90% vertical airblast resistance}}
{{pro}}Fires and reloads twice as fast<br>
+
{{buff|1.5x damage dealt}}
{{pro}}100% chance for critical hit on burning targets<br>
+
{{buff|100% crit chance against burning targets}}
{{pro}}Provides 90% less rage<br>
+
{{buff|Regenerates 250 HP per second}}
{{pro}}Heals 150 health per second<br>
+
{{buff|Fires twice as fast}}
{{Con}}-50% move speed<br>
+
{{buff|Provides 90% less rage}}
 +
{{nerf|-50% move speed}}
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" | [[File:User Texaneer pyrorunner.png|150px]]<br/>
| align="center" | [[File:User Texaneer Robot5fix.png|150px]]<br/>
+
'''Pyro Runner'''
'''Samurai Demo'''
+
| align="center" | [[File:Item icon Powerjack.png|100px]]<br/>
| align="center" |[[File:Item icon Half-Zatoichi.png|100px]]<br/>
+
'''Powerjack'''
'''Half-Zatoichi'''
+
| align="center" | [[File:Item icon Hottie's Hoodie.png|100px]]<br/>
| align="center" |[[File:Item icon Samur-Eye.png|100px]]<br/>
+
'''Hottie's Hoodie'''
'''Samur-Eye'''
 
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}250 HP<br>
+
{{info}}1.4x larger in size<br>
{{pro}}Fully restores health on kill<br>
+
{{buff|+30% smaller head size}}
{{pro}}Attacks in very large groups<br>
+
{{buff|+25% move speed}}
{{info}}Katana wielders deal and take instant kills
 
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot6.png|150px]]<br/>
 
'''Giant Samurai'''
 
| align="center" |[[File:Item icon Half-Zatoichi.png|100px]]<br/>
 
'''Half-Zatoichi'''
 
| align="center" |[[File:Item icon Samur-Eye.png|100px]]<br/>
 
'''Samur-Eye'''
 
| align="center" |[[File:Item icon Menpo.png|100px]]<br/>
 
'''Menpo'''
 
|
 
{{pro}}5000 hp<br>
 
{{pro}}Fully restores health on kill<br>
 
{{pro}}On kill: 3 seconds of mini-crits<br>
 
{{info}}Katana wielders deals double damage to robot<br>
 
{{con}}-50% slower move speed
 
 
|-
 
|-
 
| align="center" rowspan="3" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" rowspan="3" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" | [[File:User Texaneer Robot11.png|150px]]<br/>
 
| align="center" | [[File:User Texaneer Robot11.png|150px]]<br/>
'''Robo-Santa'''
+
'''Heavy Slowdown-On-hit'''
| align="center" | [[File:Item icon Festive Minigun.png|100px]]<br/>
+
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
'''Festive Mini-gun'''
+
'''Natascha'''
| align="center" | [[File:Item icon B.M.O.C..png|100px]]<br/>
+
| align="center" |None
'''B.M.O.C.'''
+
| align="center" |None
| align="center" | [[File:Item icon All-Father.png|100px]]<br/>
 
'''All-Father'''
 
 
|
 
|
{{pro}}5000 HP<br>
+
{{buff|100% chance to slow target}}
{{pro}}+70% knockback resistance<br>
+
{{nerf|-60% damage dealt}}
{{pro}}+50% damage bonus<br>
 
{{con}}-50% move speed<br>
 
{{con}}Cannot see past 1200 units<br>
 
{{info}}Explodes with gifts on death<br>
 
{{info}}Appears only on special MvM christmass event map
 
 
|-
 
|-
 
| align="center" | [[File:User Texaneer Robot12.png|150px]]<br/>
 
| align="center" | [[File:User Texaneer Robot12.png|150px]]<br/>
'''Giant Festive Deflector'''
+
'''Giant Heavy Slowdown-On-hit'''
| align="center" | [[File:Item icon Festive Minigun.png|100px]]<br/>
+
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
'''Festive Deflector'''
+
'''Natascha'''
| align="center" | [[File:Item icon U-clank-a.png|100px]]<br/>
+
| align="center" | [[File:Item icon Pilotka.png|100px]]<br/>
'''U-clank-a'''
+
'''Pilotka'''
| align="center" | [[File:Item icon Merc's Muffler.png|100px]]<br/>
+
| align="center" |None
'''Merc's Muffler'''
 
 
|
 
|
{{pro}}5000 HP<br>
+
{{buff|5000 HP}}
{{pro}}+70% knockback resistance<br>
+
{{buff|+70% knockback resistance}}
{{pro}}+50% damage bonus<br>
+
{{buff|100% chance to slow target}}
{{pro}}Can shoot down projectiles<br>
+
{{nerf|-50% move speed}}
{{con}}-50% move speed<br>
+
{{nerf|-35% damage dealt}}
{{con}}Cannot see past 1200 units<br>
 
{{info}}Appears only on special MvM christmass event map
 
 
|-
 
|-
 
| align="center" | [[File:User Texaneer Robot13.png|150px]]<br/>
 
| align="center" | [[File:User Texaneer Robot13.png|150px]]<br/>
'''Bear Force Heavy'''
+
'''Heavy Brawler'''
| align="center" | [[File:Item icon Warrior's Spirit.png|100px]]<br/>
+
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
'''Warrior's Spirit'''
+
'''Eviction Notice'''
| align="center" | [[File:Item icon Big Chief.png|100px]]<br/>
+
| align="center" | [[File:Item icon Hound Dog.png|100px]]<br/>
'''Big Chief'''
+
'''Hound Dog'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{info}}50% larger in size<br>
+
{{info}}1.4x larger in size<br>
{{pro}}500 HP<br>
+
{{buff|400 HP}}
{{pro}}+30% damage bonus<br>
+
{{buff|+60% Faster firing speed}}
{{pro}}+50% critical hit resistance<br>
+
{{buff|+20% move speed}}
 +
{{nerf|-25% damage dealt}}
 
|-
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
 
| align="center" rowspan="1" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
 
| align="center" | [[File:User Texaneer Robot8.png|150px]]<br/>
 
| align="center" | [[File:User Texaneer Robot8.png|150px]]<br/>
'''Festive Engineer Robot'''
+
'''Repairman'''
| align="center" |[[File:Item icon Festive Wrench.png|100px]]<br/>
+
| align="center" |[[File:Item icon Jag.png|100px]]<br/>
'''Festive Wrench'''
+
'''Jag'''
| align="center" |[[File:Item icon Industrial Festivizer.png|100px]]<br/>
+
| align="center" |[[File:Item icon Data Mining Light.png|100px]]<br/>
'''Industrial Festivizer'''
+
'''Data Mining Light'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{info}}Appears only on special MvM christmass event map
+
{{buff|Can take sappers off the giant robots}}
|-
+
{{buff|Heals 200 HP to tank}}
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
+
{{buff|+30% move speed}}
| align="center" | [[File:User Texaneer Robot14.png|150px]]<br/>
+
{{nerf|100 HP}}
'''Crit Charger'''
 
| align="center" |[[File:Item icon Kritzkrieg.png|100px]]<br/>
 
'''Kritzkrieg'''
 
| align="center" |[[File:Item icon Surgeon's Stahlhelm.png|100px]]<br/>
 
'''Surgeon's Stahlhelm'''
 
| align="center" |None
 
|
 
{{pro}}Spawns With Full UberCharge<br>
 
{{pro}}+500% ubercharge rate<br>
 
{{Con}}Ubercharge Lasts 5 seconds<br>
 
{{Con}}Primary slot disabled<br>
 
{{info}}Can charge with ubersaw when patient is killed
 
 
|-
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 
| align="center" | [[File:User Texaneer Robot4.png|150px]]<br/>
 
| align="center" | [[File:User Texaneer Robot4.png|150px]]<br/>
'''Penetrator'''
+
'''Railgun Sniper'''
 
| align="center" |[[File:Item icon Machina.png|100px]]<br/>
 
| align="center" |[[File:Item icon Machina.png|100px]]<br/>
 
'''Machina'''
 
'''Machina'''
 
| align="center" |None
 
| align="center" |None
| align="center" |[[File:Item icon Deus Specs.png|100px]]<br/>
+
| align="center" |None
'''Deus Specs'''
 
 
|
 
|
{{pro}}Uses penetrating rounds<br>
+
{{info}}1.4x larger in size<br>
{{Pro}}+35% damage bonus<br>
+
{{buff|+30% smaller head size}}
{{con}}Uses tracer rounds<br>
+
{{buff|Can penetrate trough players}}
{{con}}-20% slower firing speed<br>
+
{{buff|+25% damage dealt}}
 +
{{nerf|-20% move speed}}
 
|}
 
|}

Revision as of 17:03, 15 December 2013

You just ain't doin' it right.
Texaneer about valve items.
Texaneer
Texaneer
Basic information
Icon: Leaderboard class engineer.png
Type: Multiprupose
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 With gunslinger
Speed: "As fast as I can"

Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.


Empty Space of Nope.avi





















Main Prupose of this page

It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.




P.s.: Does not includes cookies.

Changes that I want them in TF2




Weapons

Weapons
Class Weapon Current Stats Change Suggestion Comments/Notes
Multiple classes Item icon Frying Pan.png

Melee
Frying Pan

~

Pictogram comment.png The item is now obtainable by craft and drop
Pictogram comment.png Players who already owned Frying Pan before the update and not upgraded into Strange will have in Vintage quality
Pictogram comment.png Alongside with Ellis Cap, it's no longer obtainable by purchasing Left 4 Dead 2
Pictogram minus.png It's a rare drop

~

Item icon Conscientious Objector.png

Melee
Conscientious Objector

~

Pictogram comment.png Pyro's Objector now uses Axe animations and Lollichop taunt
Pictogram minus.png It's a rare drop

no

Item icon Bat Outta Hell.png

Melee
Bat Outta Hell

~

Pictogram comment.png Added level: Level 31 Bat
Pictogram minus.png It's a rare drop

~

Leaderboard class scout.png
Scout
Item icon Soda Popper.png

Primary
Soda Popper

Pictogram comment.png Normal damage
Pictogram comment.png requires 13 seconds of running and/or jumping to gain mini-crits

Pictogram comment.png Hype builds by dealing damage
Pictogram comment.png Requires 6500 damage to fill "Hype". Activates by Alt-fire
Pictogram comment.png Alt-fire performs a special taunt that fully restores health, grants mini-crits and 25% damage resistance for 8 seconds
Pictogram minus.png Mini-crits does not apply to any other weapons
Pictogram minus.png -20% damage penalty

I HATE THAT GUN. Really, totally not cool weapon. That's not fair that scout can get mini-crits by doing nothing.

Item icon Winger.png

Secondary
Winger

Pictogram comment.png +15% damage bonus
Pictogram comment.png +25% greater jump height when active
Pictogram comment.png -60% clip size

Pictogram minus.png -25% slower firing speed
Pictogram plus.png +25% greater jump height on wearer
Pictogram plus.png -50% clip size
Pictogram plus.png +20% damage bonus

This is not a weapon, it's a tool. For babies.

Item icon Flying Guillotine.png

Secondary
Flying Guillotine

Pictogram comment.png Long distance hits cause mini-crits
Pictogram comment.png Regenerates within 6 seconds

Pictogram minus.png Long distance hit cause normal damage
Pictogram minus.png Regenerates within 7 seconds
Pictogram comment.png Damage formula tweak. Damage done depends now on distance traveled from 25 up to 90
Pictogram comment.png Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly

This is a second unfair weapon before Soda Popper. This is definitely uncool weapon. But the good thing is that you can easily avoid it if you are fast enough. If someone will bitch that FG is underpowered, then tell him/her/it that I'm out of fucks to give.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram comment.png +50% fire damage vulnerability on wearer
Pictogram comment.png -25% slower firing speed

Pictogram plus.png No fire damage vulnerability on wearer
Pictogram plus.png No fire rate penalty
Pictogram minus.png -35% health from healers on wearer
Pictogram minus.png 25% longer weapon switch

This will probably work. Taking half more damage from fire is too ridiculous for my standards. I wanted also to slow down user's weapon switch rate because of, you know, sandman. And if they have more health, then we should cut his healing from healers a little bit.

Item icon Boston Basher.png

Melee
Boston Basher/Three-Rune Blade

Pictogram comment.png On miss: Hit yourself dealing 35 damage and bleeding effect.

Pictogram plus.png No self damaging on miss
Pictogram minus.png -35% slower firing speed

Stop hitting yourself!

Item icon Atomizer.png

Melee
Atomizer

Pictogram comment.png -30% Slower firing speed
Pictogram comment.png -20% damage penalty

Pictogram plus.png No fire rate penalty
Pictogram minus.png -25% damage penalty

Damage penalty can stay, but not fire rate.

Leaderboard class soldier.png
Soldier
Item icon Direct Hit.png

Primary
Direct Hit

Pictogram comment.png Mini-crits targets launched airborne by explosions

Pictogram plus.png Mini-crits airborne targets

Just give a chance for soldiers who can use it and also help them to face airborne enemies like mid air scout or landing demoman.

Item icon Black Box.png

Primary
Black Box

Pictogram comment.png On hit: +15 health

Pictogram comment.png No health on hit
Pictogram plus.png +25 health restored on kill
Pictogram minus.png -35% health from healers while deployed

It's not fair that soldier heals himself on hit. It could be ok UNLESS it's a Melee or secondary weapon. NOT primary. Btw. P.S.: The more enemies user kills, the more health will get.

Item icon Liberty Launcher.png

Primary
Liberty Launcher

Pictogram comment.png -25% blast damage from rocket jumps

Pictogram plus.png Deals mini-crits while the wielder is rocket jumping
Pictogram minus.png +30% blast damage from rocket jumps
Pictogram minus.png No random critical hits

If this became real, put Gunboats on. Current LL is a dull weapon. Nothing but Better projectile speed, reduced self damage from rocket jumps and less damage.

Item icon Gunboats.png

Secondary
Gunboats

~

Pictogram plus.png -25% damage taken from falling

And Idea that came to my mind. People will like it more if we put something more to it.

Item icon Righteous Bison.png

Secondary
Righteous Bison

~

Pictogram plus.png +20% Projectile speed

If Pomson suggestion is real.

Item icon Reserve Shooter.png

Secondary
Reserve Shooter

Pictogram comment.png Mini-crits airborne targets for 3 seconds after switch

Pictogram plus.png Mini-crits airborne targets
Pictogram minus.png No random critical hits

Again, just like Direct hit. But without random crits.

Item icon Equalizer.png

Melee
Equalizer

~

Pictogram comment.png Damage formula tweak: Damage at full HP is only 25% lower.

I don't know why people aren't using equalizer more often. And also I don't know how to fix it.

Item icon Escape Plan.png

Melee
Escape Plan

Pictogram comment.png You are marked for death while active, and for short period after switching weapons

Pictogram plus.png No self mark for death while active
Pictogram minus.png -25% damage penalty

Valve up screwed up a well done weapon because somewhat pussy couldn't finish off a soldier who wielded it.

Item icon Pain Train.png

Melee
Pain Train

~

Pictogram comment.png Can be also equipped by pyro

Why not? If it looks like pyro weapon(and it supposed to be made for him too, if you take a look at early screenshot).

Item icon Disciplinary Action.png

Melee
Disciplinary Action

Pictogram comment.png On Hit Ally: Boosts both players' speed for 4 seconds

Pictogram plus.png On Hit Ally: Boosts both players' speed for 6 seconds

They should run faster for longer than 4 seconds. It could be even more better for other classes if it will last 6 seconds so you don't have to hit teammate all the time.

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
Flamethrower/Backburner/Degreaser

~

Pictogram minus.png Has 1.0 second extended delay after using airblasts
Pictogram minus.png Increased airblast cost from 20 to 30
Pictogram minus.png Reflected projectiles are no longer mini-critical
Pictogram comment.png Reflecting reflected projectile can be mini-critical

We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake.

Item icon Backburner.png

Primary
Backburner

Pictogram comment.png +150% airblast cost
Pictogram comment.png Critical hits enabled

Pictogram plus.png +65% airblast cost
Pictogram minus.png No random critical hits

If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)

Item icon Degreaser.png

Primary
Degreaser

Pictogram comment.png 65% faster weapon switch time
Pictogram comment.png -25% burn damage penalty
Pictogram comment.png -10% damage penalty

Pictogram minus.png 30% faster weapon switch time
Pictogram minus.png -25% damage penalty
Pictogram plus.png No burn damage penalty

Woah, calm down pooro. Don't be such a hated combo player. I don't care about being pr0.

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram comment.png -50% damage vs. non burning targets
Pictogram comment.png No critical hits vs. non burning targets

Pictogram minus.png -35% damage penalty
Pictogram minus.png No random critical hits

A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! It should deal less damage no matter if victim is on fire or not.

Item icon Homewrecker.png

Melee
Homewrecker/Maul

Pictogram comment.png -25% damage vs. playes

Pictogram plus.png No damage penalty vs. players
Pictogram plus.png +30% reduction in push force taken from damage while deployed
Pictogram minus.png -25% slower firing speed
Pictogram comment.png Maul can be purchased from mann.co store

Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?

Item icon Third Degree.png

Melee
Third Degree

~

Pictogram plus.png -30% damage taken from ranged sources while deployed
Pictogram minus.png +50% damage taken from melee sources while deployed

Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.

Item icon Back Scratcher.png

Melee
Back Scratcher

Pictogram comment.png -75% health from healers on wearer

Pictogram plus.png -50% health from healers on wearer

~

Leaderboard class demoman.png
Demoman
Item icon Bootlegger.png

Primary
Bootlegger

Pictogram comment.png +100% increase in turning control while charging

Pictogram minus.png No turning control bonus while charging
Pictogram plus.png -65% blast damage from explosive jumps

We don't need a skin for Wee booties. We demand gunboats for demoman.

Item icon Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram comment.png -6 max pipebombs out

Pictogram plus.png No max pipebomb out penalty

Dick move, Valve.

Item icon Splendid Screen.png

Secondary
Splendid Screen

Pictogram comment.png +70% increase in charge impact damage

Pictogram minus.png Charge grants only mini-crits instead of full crits
Pictogram minus.png +50% increase in charge impact damage
Pictogram comment.png Knockback tweak: The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.

Chargin Targe is also good enough...

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram comment.png Unusual quality

Pictogram comment.png Haunted quality
Pictogram comment.png Horseless Headless Horseman Headtaker can be traded

I don't see anything "unusual" in remodeled halloween eyelander

Item icon Scotsman's Skullcutter.png

Melee
Scotsman's Skullcutter

Pictogram comment.png +20% damage bonus
Pictogram comment.png -15% slower move speed on wearer

Pictogram plus.png +25% damage bonus
Pictogram plus.png No move speed penalty
Pictogram minus.png No random critical hits
Pictogram minus.png -25 max health on wearer

It's just an eyelander, only stronger(and does not provide health and speed bonus on kill).

Item icon Persian Persuader.png

Melee
Persian Persuader

Pictogram comment.png +100% increase in charge recharge rate

Pictogram minus.png +50% increase in charge recharge rate
Pictogram minus.png -65% health from healers on wearer
Pictogram plus.png +30% health from packs on wearer

Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers. And btw, Back Scratcher for demoman? Why not?

Item icon Claidheamh Mòr.png

Melee
Claidheamh Mòr

Pictogram comment.png -15 max health on wearer

Pictogram plus.png On kill: Fully restores targe charge
Pictogram minus.png -25 max health on wearer

Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one.

Leaderboard class heavy.png
Heavy
Item icon Natascha.png

Primary
Natascha

Pictogram comment.png -25% damage penalty
Pictogram comment.png 30% longer spin up time

Pictogram plus.png -20% damage penalty
Pictogram plus.png 20% longer spin up time

It spins too slow, so enemy scout has chance to kill you in seconds or two(especially when uses faggy Sandman + Flying Guillotine strategy). It needs to be reduced. Not much but reduced.

Item icon Brass Beast.png

Primary
Brass Beast

~

Pictogram plus.png +20% damage reistance when deployed

Since Valve removed the item set bonuses, we need to give something to brass.

Item icon Tomislav.png

Primary
Tomislav

Pictogram comment.png +10% faster barrel spin-up
Pictogram comment.png -20% slower firing speed

Pictogram plus.png +30% faster barrel spin-up
Pictogram plus.png No fire rate penalty
Pictogram minus.png -20% damage penalty

Old one was ok, but with that change than MAYBE spins 10% faster, it still spins with the rate of minigun.

Item icon Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram comment.png 6 ammo consumed per second while deployed

Pictogram plus.png +30% fire damage resistance while deployed
Pictogram comment.png Separated ammo consumption
Pictogram minus.png 2 ammo consumed per second while spun up
Pictogram minus.png 5 ammo consumed per second while firing
Pictogram minus.png -15% damage penalty

Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?

Item icon Robo-Sandvich.png

Secondary
Robo-Sandvich

~

Pictogram comment.png Can be obtained by purchasing from mann co. store.

We have Ap-Sap in store. Now we have to do the same thing with this.

Item icon Family Business.png

Secondary
Family Business

Pictogram comment.png -15% damage penalty

Pictogram plus.png Damage restores ammo for primary weapon
Pictogram minus.png -20% damage penalty

Family Business is just an upgrade for stock Shotgun. How about that? A shotgun that gives ammo for your minigun every time you hurt?

Item icon Fists of Steel.png

Melee
Fists of Steel

Pictogram comment.png -40% damage from ranged sources while active
Pictogram comment.png -20% slower weapon switch
Pictogram comment.png +100% damage from melee sources while active

Pictogram minus.png -30% damage from ranged sources while active
Pictogram minus.png -25% slower weapon switch
Pictogram plus.png -30% reduction in push force taken from damage
Pictogram plus.png +50% damage from melee sources while active

It will make it probably more useful. I don't mind tanking heavies maybe because 99.9% of heavies will simply tank with miniguns and medics with ubers.

Item icon Eviction Notice.png

Melee
Eviction Notice

~

Pictogram plus.png On hit: +20 health

Just a little idea came to my mind. I think this will make more useful than current one.

Leaderboard class engineer.png
Engineer
Item icon Rescue Ranger.png

Primary
Rescue Ranger

Pictogram comment.png -50% max primary ammo on wearer
Pictogram comment.png Self mark for death on building pick up

Pictogram plus.png -25% max primary ammo on wearer
Pictogram plus.png Increased damage by 10%
Pictogram comment.png Self mark for death on ranged building pick up

I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.

Item icon Pomson 6000.png

Primary
Pomson 6000

Pictogram comment.png On Hit: Victim loses 10% Medigun charge
Pictogram comment.png On Hit: Victim loses 20% cloak

Pictogram plus.png On Hit: Victim loses 15% of charge
Pictogram plus.png +20% projectile speed
Pictogram minus.png Deals only 20% damage to buildings (Shown)
Pictogram minus.png No random critical hits
Pictogram comment.png Uses shotgun hitboxes

Who needs medigun charge and cloak drain while you can drain Uber, Cloak Rage, Demoman's targe charge and Focus at once? Also, we need to cut it's damage and take random crits away. And make damage penalty to buildings shown and increase projectile speed a lil' bit.

Item icon Jag.png

Melee
Jag

Pictogram comment.png +30% faster building rate (bugged)

Pictogram plus.png +25% faster building rate (WORKING)

I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.

Leaderboard class medic.png
Medic
Item icon Blutsauger.png

Primary
Blutsauger

Pictogram comment.png On hit: +3 health
Pictogram comment.png -2 health drained per second on wearer

Pictogram plus.png On hit: Mad Milk applied to target for 8 seconds
Pictogram plus.png No health drain on wearer
Pictogram minus.png No health on hit
Pictogram minus.png Disables health regeneration
Pictogram minus.png -25% slower firing speed

We didn't asked for Tank Medic.

Item icon Overdose.png

Primary
Overdose

Pictogram comment.png Movement speed increases based on ÜberCharge percentage to a maximum of +10%

Pictogram plus.png Movement speed increases based on ÜberCharge percentage to a maximum of +15%
Pictogram plus.png Immune to the effects of speed reduction
Pictogram minus.png -25% clip size
Pictogram minus.png -25% slower weapon switch

It needs something different to make it more challenging for user and for foe.

Item icon Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram comment.png Taunt heals 11 hp

Pictogram plus.png Taunt heals 50 hp

It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.

Item icon Vita-Saw.png

Melee
Vita-Saw

Pictogram comment.png -10 max health on wearer

Pictogram plus.png No max health penalty
Pictogram plus.png On hit: +15 health
Pictogram minus.png -20% damage penalty
Pictogram minus.png +35% damage taken from melee sources while deployed

Max health penalty is a too pointless downside of vita saw. If you think that my suggestion is bad. You can always tell me what you could change.

Leaderboard class sniper.png
Sniper
Item icon Machina.png

Primary
Machina

Pictogram comment.png Full charge: +15% damage bonus

Pictogram plus.png Full charge: +20% damage bonus
Pictogram minus.png -20% charge rate

Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players.

Item icon Razorback.png

Secondary
Razorback

~

Pictogram plus.png Deals 15 damage both for attacker and user on backstab blocking.

Have you ever seen a guy who's using Razorback?

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram comment.png On kill: 3 seconds of 100% critical chance
Pictogram comment.png -35% slower firing speed

Pictogram plus.png On kill: 5 seconds of 100% critical chance
Pictogram plus.png -20% slower firing speed

Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.

Item icon Shahanshah.png

Melee
Shahanshah

Pictogram comment.png +25% increase in damage when health <50% of max
Pictogram comment.png -25% decrease in damage when health >50% of max

Pictogram plus.png +20% damage bonus
Pictogram plus.png +15% faster move speed while deployed
Pictogram minus.png +25% damage Damage vulnerability while deployed

This is probably the worst weapon for sniper ever exsisted. Let us turn current Shahanshah into Sniper Powerjack with damage bonus instead of health on kill.

Leaderboard class spy.png
Spy
Item icon L'Etranger.png

Primary
L'Etranger

Pictogram comment.png -20% damage penalty

Pictogram minus.png -20% damage penalty while undisguised

Spy's guns should be more like "Suprise madafaka!". With exception for Ambassador.

Item icon Diamondback.png

Primary
Diamondback

Pictogram comment.png Earns 1 crit shot for each building destroyed with a Sapper attached
Pictogram comment.png -15% damage penalty

Pictogram comment.png Destroying buildings with a Sapper attached no longer gives you crit shots
Pictogram plus.png Uses explosive ammo which knock backs target onn hit
Pictogram plus.png +25% increased flinching done to enemy
Pictogram minus.png -15% damage penalty while undisguised
Pictogram minus.png +15% damage done to self

Maybe reworked one will help? It's based on Diamondback .357 with explosive round upgrade. So knockback + flinch makes more sense than being a some sort of cheap Frontier Justice knockoff.

Item icon Big Earner.png

Melee
Big Earner

Pictogram comment.png -25 max health on wearer

Pictogram plus.png No max health penalty
Pictogram minus.png -25% slower firing speed

Someone suggested this on steam forums. I must say, I approve his suggestion

Item icon Conniver's Kunai.png

Melee
Conniver's Kunai

Pictogram comment.png On Backstab: Absorbs the health from your victim.

Pictogram plus.png On Backstab: Absorbs the health from your victim and temporarily increase max health
Pictogram comment.png Max health extension: up to 165 HP for 16 seconds.
Pictogram comment.png Health drain depends on class max HP.
Pictogram minus.png Unable to see enemy health

Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.

Hats and miscs

Hats
Class Hat Changes Reason
All Class Backpack Bill's Hat.png

Hat
Bill's hat

Pictogram info.png Can be obtained by craft and drop
Pictogram info.png Players who already owned Bill's hat before the update will have in Vintage quality

I don't like bills. Not because I don't have one. Just, don't, like, them.

Backpack Ellis' Cap.png

Hat
Ellis' Cap

Pictogram info.png Can be obtained by craft and drop
Pictogram info.png Players who already owned Ellis' Cap before the update will have in Vintage quality
Pictogram info.png Alongside with Frying Pan, it's no longer obtainable by purchasing Left 4 Dead 2

~

Backpack Spiral Sallet.png

Hat
Spiral Sallet

Pictogram info.png The item is tradeable
Pictogram info.png The item has styles: Open(default), Closed and Mighty(original Mighty Cobalt Helm colors)

~

Backpack Awesomenauts Badge.png

Misc
Game promo medals

Pictogram info.png Awesomenauts Badge, Vigilant Pin, Whale Bone Charm, Merc Medal, Mark of the Saint, Hitt Mann Badge, Croft's Crest, Heroic Companion Badge, Bolgan Family Crest, Companion Cube Pin and Atomic Accolade are no longer obtainable trough craft, mann co. store purchase and drop.

It's a reward from game purchase, isn't it?

Leaderboard class soldier.png
Soldier
Backpack Battle Bob.png

Hat
Battle Bob

Pictogram info.png Changed from hat into misc

It looks terrible as hat.

Leaderboard class demoman.png
Demoman
Backpack Battery Bandolier.png

Misc
Battery Bandolier

Pictogram info.png Can be also worn by Soldier and Pyro

Whatever

Leaderboard class heavy.png
Heavy
Backpack One-Man Army.png

Hat
One-Man Army/Your Worst Nightmare

Pictogram info.png One-Man Army is merged with Your Worst Nightmare headwear for sniper under the name One-Mann Army, which can be worn both by Heavy and Sniper.
Pictogram info.png Replaced Your Worst Nightmare with One-Mann Army

That makes no sense, have 2 identical hats for other classes that is not one hat.

Tools

Tools
Class Tool/s Changes Reason
Tools Paint Can B8383B.png

Tools
Team Paints

Pictogram info.png All team paints can be obtained by drop.

~

Paint Can 141414.png

Tools
Other Paints

Pictogram info.png Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping.

~

P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.

Suggestion zone

My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):

Robots

Robot Ideas
Robot Name/Image Weapon Hat Misc Notes / Abilities
Leaderboard class scout.png
Scout
150px

Major Scout

Item icon Scattergun.png

Scattergun

Item icon Hermes.png

Hermes

None

Pictogram plus.png 3000 HP
Pictogram plus.png +100% bullet per pellet
Pictogram plus.png +20% faster firing sped
Pictogram plus.png +4 shots in clip
Pictogram minus.png -50% damage dealt
Pictogram minus.png -25% move speed
Pictogram minus.png Does not fire until fully reloaded

150px

Knight Scout

Item icon Three-Rune Blade.png

Three-Rune Blade

Item icon Spiral Sallet.png

Spiral Sallet

None

Pictogram info.png 1.4x larger in size
Pictogram plus.png 150 HP
Pictogram plus.png Causes bleeding for 5 seconds
Pictogram minus.png 35% slower firing speed
Pictogram minus.png -10% move speed

Leaderboard class soldier.png
Soldier
150px

Space Marine

Item icon Righteous Bison.png

Righteous Bison

None None

Pictogram plus.png Fires penetrating energy bolts
Pictogram plus.png Projectiles cannot be deflected
Pictogram plus.png +27% move speed
Pictogram minus.png 175 HP
Pictogram minus.png Deals only 20% damage to buildings

150px

Super Space Marine

Item icon Cow Mangler 5000.png

Cow Mangler 5000

None None

Pictogram info.png 1.4x larger in size
Pictogram plus.png +30% smaller head size
Pictogram plus.png Projectiles cannot be deflected
Pictogram minus.png Deals only 20% damage to buildings

150px

Giant Space Marine

Item icon Cow Mangler 5000.png

Cow Mangler 5000

None None

Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Can charge up fire which deals mini-crits
Pictogram plus.png Projectiles cannot be deflected
Pictogram minus.png 50% move speed
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png Deals only 50% damage to buildings

Leaderboard class pyro.png
Pyro
150px

Firefighter

Item icon Flare Gun.png

Flare Gun

Item icon Firewall Helmet.png

Firewall Helmet

None

Pictogram info.png 1.9x larger in size
Pictogram plus.png 50,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png 1.5x damage dealt
Pictogram plus.png 100% crit chance against burning targets
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Fires twice as fast
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -50% move speed

150px

Pyro Runner

Item icon Powerjack.png

Powerjack

Item icon Hottie's Hoodie.png

Hottie's Hoodie

None

Pictogram info.png 1.4x larger in size
Pictogram plus.png +30% smaller head size
Pictogram plus.png +25% move speed

Leaderboard class heavy.png
Heavy
150px

Heavy Slowdown-On-hit

Item icon Natascha.png

Natascha

None None

Pictogram plus.png 100% chance to slow target
Pictogram minus.png -60% damage dealt

150px

Giant Heavy Slowdown-On-hit

Item icon Natascha.png

Natascha

Item icon Pilotka.png

Pilotka

None

Pictogram plus.png 5000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png 100% chance to slow target
Pictogram minus.png -50% move speed
Pictogram minus.png -35% damage dealt

150px

Heavy Brawler

Item icon Eviction Notice.png

Eviction Notice

Item icon Hound Dog.png

Hound Dog

None

Pictogram info.png 1.4x larger in size
Pictogram plus.png 400 HP
Pictogram plus.png +60% Faster firing speed
Pictogram plus.png +20% move speed
Pictogram minus.png -25% damage dealt

Leaderboard class engineer.png
Engineer
150px

Repairman

Item icon Jag.png

Jag

Item icon Data Mining Light.png

Data Mining Light

None

Pictogram plus.png Can take sappers off the giant robots
Pictogram plus.png Heals 200 HP to tank
Pictogram plus.png +30% move speed
Pictogram minus.png 100 HP

Leaderboard class sniper.png
Sniper
150px

Railgun Sniper

Item icon Machina.png

Machina

None None

Pictogram info.png 1.4x larger in size
Pictogram plus.png +30% smaller head size
Pictogram plus.png Can penetrate trough players
Pictogram plus.png +25% damage dealt
Pictogram minus.png -20% move speed