Difference between revisions of "Template:Upgrade station secondary"
m (Template Translation!) |
(New upgrades (EN only)) |
||
Line 288: | Line 288: | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
− | | en = | + | | en = +25% [[ÜberCharge]] Rate |
− | | de = | + | | de = +25% [[ÜberCharge/de|Überladungsrate]] |
− | | hu = [[ | + | | hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség |
− | | ja = [[ | + | | ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25% |
− | | ko = [[ | + | | ko = +25% [[ÜberCharge/ko|우버차지]]율 |
− | | nl = [[ | + | | nl = +25% [[ÜberCharge/nl|Überladingssnelheid]] |
− | | pt-br = | + | | pt-br = +25% Taxa de [[ÜberCharge/pt-br|Sobrecarga]] |
− | | ru = Длительность [[ | + | | ru = +25% Длительность [[ÜberCharge/ru|Убер-заряда]] |
}}''' | }}''' | ||
| rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} {{lang | | rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} {{lang | ||
Line 307: | Line 307: | ||
| ru = [[Weapons/ru#Medic|Оружие второго слота]] | | ru = [[Weapons/ru#Medic|Оружие второго слота]] | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| style="border:1px solid #333;" | 300 | | style="border:1px solid #333;" | 300 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
Line 335: | Line 312: | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
− | | en = | + | | en = Projectile Shield <!-- |
− | | de = | + | | cs = |
− | | hu = | + | | de = |
− | | ja = | + | | fi = |
− | | ko = | + | | hu = |
− | | nl = | + | | ja = |
− | | pt-br = | + | | ko = |
− | | ru = | + | | nl = |
+ | | pl = | ||
+ | | pt-br = | ||
+ | | ru = | ||
+ | | sv = | ||
+ | | zh-hant = --> | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | 300 |
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | 2 |
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{lang |
+ | | en = Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal shield projectile. <!-- | ||
+ | | cs = | ||
+ | | de = | ||
+ | | fi = | ||
+ | | hu = | ||
+ | | ja = | ||
+ | | ko = | ||
+ | | nl = | ||
+ | | pl = | ||
+ | | pt-br = | ||
+ | | ru = | ||
+ | | sv = | ||
+ | | zh-hant = --> | ||
+ | }} | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
Line 363: | Line 359: | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
− | | en = | + | | en = Overheal Expert <!-- |
− | | de = | + | | cs = |
− | | hu = | + | | de = |
− | | ja = | + | | fi = |
− | | ko = | + | | hu = |
− | | nl = | + | | ja = |
− | | pt-br = | + | | ko = |
− | | | + | | nl = |
+ | | pl = | ||
+ | | pt-br = | ||
+ | | ru = | ||
+ | | sv = | ||
+ | | zh-hant = --> | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | 250 |
+ | | style="border:1px solid #333;" | 4 | ||
+ | | style="border:1px solid #333;" | {{lang | ||
+ | | en = +25% more [[Overheal]], +50% longer duration per point. <!-- | ||
+ | | cs = | ||
+ | | de = | ||
+ | | fi = | ||
+ | | hu = | ||
+ | | ja = | ||
+ | | ko = | ||
+ | | nl = | ||
+ | | pl = | ||
+ | | pt-br = | ||
+ | | ru = | ||
+ | | sv = | ||
+ | | zh-hant = --> | ||
+ | }} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''{{lang | ||
+ | | en = Healing Mastery <!-- | ||
+ | | cs = | ||
+ | | de = | ||
+ | | fi = | ||
+ | | hu = | ||
+ | | ja = | ||
+ | | ko = | ||
+ | | nl = | ||
+ | | pl = | ||
+ | | pt-br = | ||
+ | | ru = | ||
+ | | sv = | ||
+ | | zh-hant = --> | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{lang |
+ | | en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point. <!-- | ||
+ | | cs = | ||
+ | | de = | ||
+ | | fi = | ||
+ | | hu = | ||
+ | | ja = | ||
+ | | ko = | ||
+ | | nl = | ||
+ | | pl = | ||
+ | | pt-br = | ||
+ | | ru = | ||
+ | | sv = | ||
+ | | zh-hant = --> | ||
+ | }} | ||
|- | |- | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
− | | en = | + | | en = Canteen Specialist <!-- |
− | | de = | + | | cs = |
− | | hu = | + | | de = |
− | | ja = | + | | fi = |
− | | ko = | + | | hu = |
− | | nl = | + | | ja = |
− | | pt-br = | + | | ko = |
− | | ru = | + | | nl = |
+ | | pl = | ||
+ | | pt-br = | ||
+ | | ru = | ||
+ | | sv = | ||
+ | | zh-hant = --> | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | 200 |
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | 4 |
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
− | | en = | + | | en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 price per point (minimum cost: 5)<br />(Must confirm upgrade for price reduction to work) <!-- |
− | | de = | + | | cs = |
− | | hu = | + | | de = |
− | | ja = | + | | fi = |
− | | ko = | + | | hu = |
− | | nl = | + | | ja = |
− | | pt-br = | + | | ko = |
− | | ru = | + | | nl = |
+ | | pl = | ||
+ | | pt-br = | ||
+ | | ru = | ||
+ | | sv = | ||
+ | | zh-hant = --> | ||
}} | }} | ||
|- | |- |
Revision as of 08:00, 23 November 2013
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
+20% Damage | Stickybomb Launcher, Scottish Resistance, Sticky Jumper | 500 | 4 | |
+50% Clip Size | Bullet weapons Stickybomb Launcher, Scottish Resistance, Sticky Jumper |
200 400 |
4 | |
Projectile Penetration | Bullet weapons | 200 | 1 | Projectiles penetrate enemy players. |
+25 Health On Kill | All damage-dealing Secondary weapons | 100 | 4 | Health from robot kills can overheal players. |
+50% Ammo Capacity | All ammunition-using Secondary weapons | 125 250 |
3 | Ammo pickups grant more ammo accordingly. |
+20% Reload Speed | Shotgun Reserve Shooter Flare Gun, Detonator, Scorch Shot Stickybomb Launcher, Scottish Resistance, Sticky Jumper Family Business |
250 | 3 | |
+15% Recharge Rate | Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Flying Guillotine Sandvich, Robo-Sandvich, Buffalo Steak Sandvich, Dalokohs Bar, Fishcake Jarate |
250 | 4 | |
+25% Buff Duration | Buff Banner, Battalion's Backup, Concheror | 250 | 2 | |
+10% Firing Speed | Bullet weapons Flare Gun, Detonator, Scorch Shot, Manmelter Stickybomb Launcher, Scottish Resistance, Sticky Jumper Short Circuit |
100 | 4 | |
-35% Speed On Target | Mad Milk Jarate |
200 | 1 | Does not stack. |
+100% Charge Recharge Rate | Chargin' Targe, Splendid Screen | 150 | 4 | |
+25% ÜberCharge Rate | Secondary weapons | 300 | 4 | |
Projectile Shield | 300 | 2 | Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal shield projectile. | |
+2s Über Duration | 250 | 3 | ||
Overheal Expert | 250 | 4 | +25% more Overheal, +50% longer duration per point. | |
Healing Mastery | 250 | 4 | +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point. | |
Canteen Specialist | 200 | 4 | Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5) (Must confirm upgrade for price reduction to work) |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Upgrade station secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: de, en, hu, ja, ko, nl, pt-br, ru (add) |