Difference between revisions of "March 12, 2015 Patch"

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| month        = march
 
| month        = march
 
| year        = 2015
 
| year        = 2015
| after        =  
+
| after        = {{Patch name|3|18|2015}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://store.steampowered.com/news/16075/
 
| source      = http://store.steampowered.com/news/16075/
 +
| hide-diff    = yes
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Announcing the [[Taunt Workshop]]!
+
* Announcing the Taunt Workshop!
** Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
+
** [[Steam Workshop]] taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
* Added 3 new community-created taunts to the Mann Co. Store
+
* Added 3 new community-created [[Taunts#Action taunts|taunts]] to the [[Mann Co. Store]]
** Scout taunt: [[The Boston Breakdance]]
+
** Scout taunt: The [[Boston Breakdance]]
** Sniper taunt: [[The Killer Solo]]
+
** Sniper taunt: The [[Killer Solo]]
 
** Sniper taunt: [[Most Wanted]]
 
** Sniper taunt: [[Most Wanted]]
* Added Crate #92 to the drop list
+
* Added [[Mann_Co._Supply_Crate/Retired series#92|Crate #92]] to the drop list
* Updated sound vo files to use {{code|.mp3}} files instead of {{code|.wav}} files to reduce hard drive space
+
* Updated sound vo files to use {{code|[[w:MP3|.mp3]]}} files instead of {{code|[[w:WAV|.wav]]}} files to reduce hard drive space<ref>The reduction is 1252 Mb</ref>
* Fixed a bug related to [[jiggle bones]] and {{code|cl_jiggle_bone_framerate_cutoff}}
+
* Fixed a bug related to [[Jiggle bones|jiggle bones]] and {{cvar|cl_jiggle_bone_framerate_cutoff}}
* Fixed an [[exploit]] related to [[vdc:Material|material]] {{code|.vmt}} files and playing on servers using {{cvar|sv_pure}}
+
* Fixed an [[Exploits|exploit]] related to [[vdc:Material|material]] {{code|.vmt}} files and playing on servers using {{cvar|sv_pure}}
 
* Fixed the game not running for some dual GPU machines (Mac OS X)
 
* Fixed the game not running for some dual GPU machines (Mac OS X)
* Fixed a dedicated server crash caused by a Soldier with [[Mantreads]] landing on a player with the Warlock powerup equipped
+
* Fixed a dedicated server crash caused by a [[Soldier]] with [[Mantreads]] landing on a player with the Warlock [[Mannpower#Powerups|powerup]] equipped
* Fixed an exploit related to [[Highlander]] mode and changing teams with instant respawn
+
* Fixed an exploit related to [[List of game modes#Highlander|Highlander]] mode and changing teams with instant [[Respawn|respawn]]
* Fixed a bug with the vote system UI when {{cvar|sv_vote_ui_hide_disabled_issues}} was set to 0
+
* Fixed a bug with the [[Voting|vote system]] UI when {{cvar|sv_vote_ui_hide_disabled_issues}} was set to 0
 
* Fixed an exploit where clients could bypass the name change timer
 
* Fixed an exploit where clients could bypass the name change timer
* Fixed a bug that caused some [[particles]] to not draw correctly
+
* Fixed a bug that caused some [[Particle effects|particles]] to not draw correctly
* Fixed shadows drawing on some wearables while in first person
+
* Fixed shadows drawing on some [[Cosmetic items|wearables]] while in first person
* Fixed an exploit related to the [[Gunslinger]] and hitting teammates to generate a guaranteed third hit that is critical
+
* Fixed an exploit related to the [[Gunslinger]] and hitting teammates to generate a guaranteed third hit that is [[Critical hits|critical]]
* Fixed the [[Killstreak]] icon not being positioned correctly in the [[HUD]] {{code|targetID}} panel
+
* Fixed the [[Killstreak Kit|Killstreak]] icon not being positioned correctly in the [[Heads-up display|HUD]] {{code|targetID}} panel
* Fixed not being able to activate the [[Phlogistinator]]'s buff using alt-fire when ammo was below the cost of an airblast
+
* Fixed not being able to activate the [[Phlogistinator]]'s buff using alt-fire when ammo was below the cost of an [[Compression blast|airblast]]
* Updated the [[Mann Co. Store]] and Armory to not display item levels
+
* Updated the Mann Co. Store and [[Mann Co. Catalog|Armory]] to not display [[Item levels|item levels]]<ref>This also applied to items shown in Steam Community windows. (i.e. [[Steam Community Market]]/[[Trading|trade]] windows) This was fixed in the {{Patch name|3|18|2015}}.</ref>
 
* Fixed the Phlogistinator's bottle not getting the crit-boost material effect
 
* Fixed the Phlogistinator's bottle not getting the crit-boost material effect
* Added a "no helmet" style for the [[Antlers]]
+
* Added a "no helmet" [[Styles|style]] for the [[Antlers]]
* Added the [[OSL.tf tournament medals]]
+
* Added the [[Tournament Medal - OSL.tf Cup (Season 1)|OSL.tf tournament medals]]
* Added the [[Florida LAN tournament medals]]
+
* Added the [[Tournament Medal - Florida LAN 2015|Florida LAN tournament medals]]
* Reduced the [[w:latency (audio)|latency]] of voice audio
+
* Reduced the [[w:latency (audio)|latency]] of [[voice chat|voice audio]]
* Updated the {{code|[[equip_region]]}} for the [[Black Knight's Bascinet]]
+
* Updated the {{code|[[Equip region|equip_region]]}} for the [[Black Knight's Bascinet]]
* Updated [[The Little Bear]] so it can get assists in [[Pyrovision]]
+
* Updated The [[Little Bear]] so it can get assists in [[Pyroland|Pyrovision]]
* Updated weapons sounds for the {{code|axe_hit}}, {{code|blade_hit}}, and {{code|cbar_hit}} sound effects
+
* Updated [[Weapons|weapons]] sounds for the {{code|axe_hit}}, {{code|blade_hit}}, and {{code|cbar_hit}} sound effects
 
* Updated Mann Co. Store prices for foreign currencies to current USD equivalents
 
* Updated Mann Co. Store prices for foreign currencies to current USD equivalents
* Updated the description for [[The Gunslinger]] to include the three hit combo
+
* Updated the description for The Gunslinger to include the three hit combo
* Updated the [[localization files]]
+
* Updated the [[Localization files|localization files]]
 
* [[Mannpower]] update
 
* [[Mannpower]] update
** Added new map {{code|[[ctf_thundermountain]]}}
+
** Added new map {{code|[[Thunder Mountain (Capture the Flag)|ctf_thundermountain]]}}
 
** Added new powerup: Knockout
 
** Added new powerup: Knockout
*** Restricts the carrier to Melee and Grappling Hook only
+
*** Restricts the carrier to Melee and [[Grappling Hook]] only
*** Max health increased by 150
+
*** Max [[Health|health]] increased by 150
 
*** Immune to airblast and damage pushback
 
*** Immune to airblast and damage pushback
 
*** Melee weapon always crits and forcibly shoves the victim away
 
*** Melee weapon always crits and forcibly shoves the victim away
*** Melee hit forces the victim to drop their powerup or the flag if they have it
+
*** Melee hit forces the victim to drop their powerup or the [[Capture the Flag#Intelligence|flag]] if they have it
 
*** 4X melee damage to buildings
 
*** 4X melee damage to buildings
** [[Grappling Hook]] changes
+
** Grappling Hook changes
 
*** Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "{{cvar|tf_grapplinghook_jump_up_speed}}")
 
*** Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "{{cvar|tf_grapplinghook_jump_up_speed}}")
 
*** Added support for hooking into enemy players
 
*** Added support for hooking into enemy players
 
**** Release the fire button once the hook has hit an enemy player to draw yourself to them
 
**** Release the fire button once the hook has hit an enemy player to draw yourself to them
**** Hooked victims will bleed for 2 health per second
+
**** Hooked victims will [[Bleeding|bleed]] for 2 health per second
 
**** Unhook at any time by switching back to the grapple, or firing it again away from your victim
 
**** Unhook at any time by switching back to the grapple, or firing it again away from your victim
 
**** Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
 
**** Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
 
**** Sound cue added when hooked by an enemy's grapple
 
**** Sound cue added when hooked by an enemy's grapple
*** Added new Grapple weapon sounds and grapple projectile
+
*** Added new Grapple weapon sounds and grapple [[Projectiles|projectile]]
*** Reduced max firing distance to 4000 units (convar "{{cvar|tf_grapplinghook_max_distance}}")
+
*** Reduced max firing distance to 4000 [[Hammer unit|units]] (convar "{{cvar|tf_grapplinghook_max_distance}}")
 
*** Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
 
*** Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
 
*** Re-enabled fall damage for the grappling hook (convar "{{cvar|tf_grapplinghook_prevent_fall_damage}}")
 
*** Re-enabled fall damage for the grappling hook (convar "{{cvar|tf_grapplinghook_prevent_fall_damage}}")
*** Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
+
*** Fixed grappling hook rope drawing as the wrong color for friendly [[Disguise Kit|disguised]] [[Spy]]
 
** Added Revenge temporary powerup
 
** Added Revenge temporary powerup
 
*** Activates and spawns when a significant game imbalance is detected
 
*** Activates and spawns when a significant game imbalance is detected
Line 67: Line 68:
 
** Added unique powerup pickup sounds
 
** Added unique powerup pickup sounds
 
** Random Melee critical hits are now enabled in Mannpower (ConVar {{cvar|"tf_weapon_criticals_melee}} 2")
 
** Random Melee critical hits are now enabled in Mannpower (ConVar {{cvar|"tf_weapon_criticals_melee}} 2")
** Strength: Fixed [[Sentry gun|sentries]] inheriting the double damage multiplier
+
** Strength: Fixed [[Sentry Gun|Sentry Gun]]s inheriting the double damage multiplier
 
** Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds
 
** Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds
 +
 +
=== Undocumented changes ===
 +
* New entity features
 +
** New {{ent|func_powerupvolume}} entity
 +
** {{ent|tf_gamerules}} has new outputs:
 +
*** {{code|OnPowerupImbalanceTeam1}}
 +
*** {{code|OnPowerupImbalanceTeam2}}
 +
*** {{code|OnPowerupImbalanceMeasuresOver}}
 +
** {{ent|info_powerup_spawn}} has new keyvalues:
 +
*** Team
 +
*** Start enabled
 +
* Added new emitter model for Mannpower powerups
 +
* Added new team-colored skins for Mannpower powerups
 +
* Renamed "Eternaween" to "[[Enchantment Eternaween|Enchantment: Eternaween]]"
 +
* Random hat drops for Premium account players have stopped.
 +
* [[Mann Co. Supply Crate/Seriesless_crates#Mann Co. Director's Cut Reel|Director's Cut Reel]], [[Pallet of Crates]], and Crate Series [[Mann Co. Supply Crate/Retired series#82|#82]], [[Mann Co. Supply Crate/Retired series#83|#83]], [[Mann Co. Supply Crate/Retired series#84|#84]], [[Mann Co. Supply Crate/Retired series#85|#85]], no longer drop.
 +
 +
=== Notes ===
 +
<references/>
 +
 +
== Patch diff ==
 +
* [[Template:PatchDiff/March 12, 2015 Patch|Diff for March 12, 2015 Patch]]
 
}}
 
}}

Latest revision as of 16:49, 27 April 2020

Patch notes

Team Fortress 2

  • Announcing the Taunt Workshop!
    • Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
  • Added 3 new community-created taunts to the Mann Co. Store
  • Added Crate #92 to the drop list
  • Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space[1]
  • Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
  • Fixed an exploit related to material .vmt files and playing on servers using sv_pure
  • Fixed the game not running for some dual GPU machines (Mac OS X)
  • Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
  • Fixed an exploit related to Highlander mode and changing teams with instant respawn
  • Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
  • Fixed an exploit where clients could bypass the name change timer
  • Fixed a bug that caused some particles to not draw correctly
  • Fixed shadows drawing on some wearables while in first person
  • Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
  • Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
  • Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
  • Updated the Mann Co. Store and Armory to not display item levels[2]
  • Fixed the Phlogistinator's bottle not getting the crit-boost material effect
  • Added a "no helmet" style for the Antlers
  • Added the OSL.tf tournament medals
  • Added the Florida LAN tournament medals
  • Reduced the latency of voice audio
  • Updated the equip_region for the Black Knight's Bascinet
  • Updated The Little Bear so it can get assists in Pyrovision
  • Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the description for The Gunslinger to include the three hit combo
  • Updated the localization files
  • Mannpower update
    • Added new map ctf_thundermountain
    • Added new powerup: Knockout
      • Restricts the carrier to Melee and Grappling Hook only
      • Max health increased by 150
      • Immune to airblast and damage pushback
      • Melee weapon always crits and forcibly shoves the victim away
      • Melee hit forces the victim to drop their powerup or the flag if they have it
      • 4X melee damage to buildings
    • Grappling Hook changes
      • Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
      • Added support for hooking into enemy players
        • Release the fire button once the hook has hit an enemy player to draw yourself to them
        • Hooked victims will bleed for 2 health per second
        • Unhook at any time by switching back to the grapple, or firing it again away from your victim
        • Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
        • Sound cue added when hooked by an enemy's grapple
      • Added new Grapple weapon sounds and grapple projectile
      • Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
      • Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
      • Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
      • Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
    • Added Revenge temporary powerup
      • Activates and spawns when a significant game imbalance is detected
      • Temporarily grants crits, increased fire rate and increased clip size
    • Added unique powerup pickup sounds
    • Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
    • Strength: Fixed Sentry Guns inheriting the double damage multiplier
    • Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds

Undocumented changes

Notes

  1. The reduction is 1252 Mb
  2. This also applied to items shown in Steam Community windows. (i.e. Steam Community Market/trade windows) This was fixed in the March 18, 2015 Patch.

Patch diff