Difference between revisions of "March 12, 2015 Patch"
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| month = march | | month = march | ||
| year = 2015 | | year = 2015 | ||
− | | after = | + | | after = {{Patch name|3|18|2015}} |
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = http://store.steampowered.com/news/16075/ | | source = http://store.steampowered.com/news/16075/ | ||
+ | | hide-diff = yes | ||
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | * Announcing the | + | * Announcing the Taunt Workshop! |
− | ** Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta | + | ** [[Steam Workshop]] taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta |
− | * Added 3 new community-created taunts to the Mann Co. Store | + | * Added 3 new community-created [[Taunts#Action taunts|taunts]] to the [[Mann Co. Store]] |
− | ** Scout taunt: [[ | + | ** Scout taunt: The [[Boston Breakdance]] |
− | ** Sniper taunt: [[ | + | ** Sniper taunt: The [[Killer Solo]] |
** Sniper taunt: [[Most Wanted]] | ** Sniper taunt: [[Most Wanted]] | ||
− | * Added Crate #92 to the drop list | + | * Added [[Mann_Co._Supply_Crate/Retired series#92|Crate #92]] to the drop list |
− | * Updated sound vo files to use {{code|.mp3}} files instead of {{code|.wav}} files to reduce hard drive space | + | * Updated sound vo files to use {{code|[[w:MP3|.mp3]]}} files instead of {{code|[[w:WAV|.wav]]}} files to reduce hard drive space<ref>The reduction is 1252 Mb</ref> |
− | * Fixed a bug related to [[jiggle bones]] and {{ | + | * Fixed a bug related to [[Jiggle bones|jiggle bones]] and {{cvar|cl_jiggle_bone_framerate_cutoff}} |
− | * Fixed an [[exploit]] related to [[vdc:Material|material]] {{code|.vmt}} files and playing on servers using {{cvar|sv_pure}} | + | * Fixed an [[Exploits|exploit]] related to [[vdc:Material|material]] {{code|.vmt}} files and playing on servers using {{cvar|sv_pure}} |
* Fixed the game not running for some dual GPU machines (Mac OS X) | * Fixed the game not running for some dual GPU machines (Mac OS X) | ||
− | * Fixed a dedicated server crash caused by a Soldier with [[Mantreads]] landing on a player with the Warlock powerup equipped | + | * Fixed a dedicated server crash caused by a [[Soldier]] with [[Mantreads]] landing on a player with the Warlock [[Mannpower#Powerups|powerup]] equipped |
− | * Fixed an exploit related to [[Highlander]] mode and changing teams with instant respawn | + | * Fixed an exploit related to [[List of game modes#Highlander|Highlander]] mode and changing teams with instant [[Respawn|respawn]] |
− | * Fixed a bug with the vote system UI when {{cvar|sv_vote_ui_hide_disabled_issues}} was set to 0 | + | * Fixed a bug with the [[Voting|vote system]] UI when {{cvar|sv_vote_ui_hide_disabled_issues}} was set to 0 |
* Fixed an exploit where clients could bypass the name change timer | * Fixed an exploit where clients could bypass the name change timer | ||
− | * Fixed a bug that caused some [[particles]] to not draw correctly | + | * Fixed a bug that caused some [[Particle effects|particles]] to not draw correctly |
− | * Fixed shadows drawing on some wearables while in first person | + | * Fixed shadows drawing on some [[Cosmetic items|wearables]] while in first person |
− | * Fixed an exploit related to the [[Gunslinger]] and hitting teammates to generate a guaranteed third hit that is critical | + | * Fixed an exploit related to the [[Gunslinger]] and hitting teammates to generate a guaranteed third hit that is [[Critical hits|critical]] |
− | * Fixed the [[Killstreak]] icon not being positioned correctly in the [[HUD]] {{code|targetID}} panel | + | * Fixed the [[Killstreak Kit|Killstreak]] icon not being positioned correctly in the [[Heads-up display|HUD]] {{code|targetID}} panel |
− | * Fixed not being able to activate the [[Phlogistinator]]'s buff using alt-fire when ammo was below the cost of an airblast | + | * Fixed not being able to activate the [[Phlogistinator]]'s buff using alt-fire when ammo was below the cost of an [[Compression blast|airblast]] |
− | * Updated the [[Mann Co. | + | * Updated the Mann Co. Store and [[Mann Co. Catalog|Armory]] to not display [[Item levels|item levels]]<ref>This also applied to items shown in Steam Community windows. (i.e. [[Steam Community Market]]/[[Trading|trade]] windows) This was fixed in the {{Patch name|3|18|2015}}.</ref> |
* Fixed the Phlogistinator's bottle not getting the crit-boost material effect | * Fixed the Phlogistinator's bottle not getting the crit-boost material effect | ||
− | * Added a "no helmet" style for the [[Antlers]] | + | * Added a "no helmet" [[Styles|style]] for the [[Antlers]] |
− | * Added the [[OSL.tf tournament medals]] | + | * Added the [[Tournament Medal - OSL.tf Cup (Season 1)|OSL.tf tournament medals]] |
− | * Added the [[Florida LAN tournament medals]] | + | * Added the [[Tournament Medal - Florida LAN 2015|Florida LAN tournament medals]] |
− | * Reduced the [[w:latency (audio)|latency]] of voice audio | + | * Reduced the [[w:latency (audio)|latency]] of [[voice chat|voice audio]] |
− | * Updated the {{code|[[equip_region]]}} for the [[Black Knight's Bascinet]] | + | * Updated the {{code|[[Equip region|equip_region]]}} for the [[Black Knight's Bascinet]] |
− | * Updated [[ | + | * Updated The [[Little Bear]] so it can get assists in [[Pyroland|Pyrovision]] |
− | * Updated weapons sounds for the {{code|axe_hit}}, {{code|blade_hit}}, and {{code|cbar_hit}} sound effects | + | * Updated [[Weapons|weapons]] sounds for the {{code|axe_hit}}, {{code|blade_hit}}, and {{code|cbar_hit}} sound effects |
* Updated Mann Co. Store prices for foreign currencies to current USD equivalents | * Updated Mann Co. Store prices for foreign currencies to current USD equivalents | ||
− | * Updated the description for | + | * Updated the description for The Gunslinger to include the three hit combo |
− | * Updated the [[localization files]] | + | * Updated the [[Localization files|localization files]] |
* [[Mannpower]] update | * [[Mannpower]] update | ||
− | ** Added new map {{code|[[ctf_thundermountain]]}} | + | ** Added new map {{code|[[Thunder Mountain (Capture the Flag)|ctf_thundermountain]]}} |
** Added new powerup: Knockout | ** Added new powerup: Knockout | ||
− | *** Restricts the carrier to Melee and Grappling Hook only | + | *** Restricts the carrier to Melee and [[Grappling Hook]] only |
− | *** Max health increased by 150 | + | *** Max [[Health|health]] increased by 150 |
*** Immune to airblast and damage pushback | *** Immune to airblast and damage pushback | ||
*** Melee weapon always crits and forcibly shoves the victim away | *** Melee weapon always crits and forcibly shoves the victim away | ||
− | *** Melee hit forces the victim to drop their powerup or the flag if they have it | + | *** Melee hit forces the victim to drop their powerup or the [[Capture the Flag#Intelligence|flag]] if they have it |
*** 4X melee damage to buildings | *** 4X melee damage to buildings | ||
− | ** | + | ** Grappling Hook changes |
*** Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "{{cvar|tf_grapplinghook_jump_up_speed}}") | *** Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "{{cvar|tf_grapplinghook_jump_up_speed}}") | ||
*** Added support for hooking into enemy players | *** Added support for hooking into enemy players | ||
**** Release the fire button once the hook has hit an enemy player to draw yourself to them | **** Release the fire button once the hook has hit an enemy player to draw yourself to them | ||
− | **** Hooked victims will bleed for 2 health per second | + | **** Hooked victims will [[Bleeding|bleed]] for 2 health per second |
**** Unhook at any time by switching back to the grapple, or firing it again away from your victim | **** Unhook at any time by switching back to the grapple, or firing it again away from your victim | ||
**** Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second | **** Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second | ||
**** Sound cue added when hooked by an enemy's grapple | **** Sound cue added when hooked by an enemy's grapple | ||
− | *** Added new Grapple weapon sounds and grapple projectile | + | *** Added new Grapple weapon sounds and grapple [[Projectiles|projectile]] |
− | *** Reduced max firing distance to 4000 units (convar "{{cvar|tf_grapplinghook_max_distance}}") | + | *** Reduced max firing distance to 4000 [[Hammer unit|units]] (convar "{{cvar|tf_grapplinghook_max_distance}}") |
*** Increased hook re-fire delay from 0.2 seconds to 0.5 seconds | *** Increased hook re-fire delay from 0.2 seconds to 0.5 seconds | ||
*** Re-enabled fall damage for the grappling hook (convar "{{cvar|tf_grapplinghook_prevent_fall_damage}}") | *** Re-enabled fall damage for the grappling hook (convar "{{cvar|tf_grapplinghook_prevent_fall_damage}}") | ||
− | *** Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy | + | *** Fixed grappling hook rope drawing as the wrong color for friendly [[Disguise Kit|disguised]] [[Spy]] |
** Added Revenge temporary powerup | ** Added Revenge temporary powerup | ||
*** Activates and spawns when a significant game imbalance is detected | *** Activates and spawns when a significant game imbalance is detected | ||
Line 67: | Line 68: | ||
** Added unique powerup pickup sounds | ** Added unique powerup pickup sounds | ||
** Random Melee critical hits are now enabled in Mannpower (ConVar {{cvar|"tf_weapon_criticals_melee}} 2") | ** Random Melee critical hits are now enabled in Mannpower (ConVar {{cvar|"tf_weapon_criticals_melee}} 2") | ||
− | ** Strength: Fixed [[Sentry | + | ** Strength: Fixed [[Sentry Gun|Sentry Gun]]s inheriting the double damage multiplier |
** Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds | ** Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds | ||
+ | |||
+ | === Undocumented changes === | ||
+ | * New entity features | ||
+ | ** New {{ent|func_powerupvolume}} entity | ||
+ | ** {{ent|tf_gamerules}} has new outputs: | ||
+ | *** {{code|OnPowerupImbalanceTeam1}} | ||
+ | *** {{code|OnPowerupImbalanceTeam2}} | ||
+ | *** {{code|OnPowerupImbalanceMeasuresOver}} | ||
+ | ** {{ent|info_powerup_spawn}} has new keyvalues: | ||
+ | *** Team | ||
+ | *** Start enabled | ||
+ | * Added new emitter model for Mannpower powerups | ||
+ | * Added new team-colored skins for Mannpower powerups | ||
+ | * Renamed "Eternaween" to "[[Enchantment Eternaween|Enchantment: Eternaween]]" | ||
+ | * Random hat drops for Premium account players have stopped. | ||
+ | * [[Mann Co. Supply Crate/Seriesless_crates#Mann Co. Director's Cut Reel|Director's Cut Reel]], [[Pallet of Crates]], and Crate Series [[Mann Co. Supply Crate/Retired series#82|#82]], [[Mann Co. Supply Crate/Retired series#83|#83]], [[Mann Co. Supply Crate/Retired series#84|#84]], [[Mann Co. Supply Crate/Retired series#85|#85]], no longer drop. | ||
+ | |||
+ | === Notes === | ||
+ | <references/> | ||
+ | |||
+ | == Patch diff == | ||
+ | * [[Template:PatchDiff/March 12, 2015 Patch|Diff for March 12, 2015 Patch]] | ||
}} | }} |
Latest revision as of 16:49, 27 April 2020
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Announcing the Taunt Workshop!
- Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
- Added 3 new community-created taunts to the Mann Co. Store
- Scout taunt: The Boston Breakdance
- Sniper taunt: The Killer Solo
- Sniper taunt: Most Wanted
- Added Crate #92 to the drop list
- Updated sound vo files to use
.mp3
files instead of.wav
files to reduce hard drive space[1] - Fixed a bug related to jiggle bones and
cl_jiggle_bone_framerate_cutoff
- Fixed an exploit related to material
.vmt
files and playing on servers usingsv_pure
- Fixed the game not running for some dual GPU machines (Mac OS X)
- Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
- Fixed an exploit related to Highlander mode and changing teams with instant respawn
- Fixed a bug with the vote system UI when
sv_vote_ui_hide_disabled_issues
was set to 0 - Fixed an exploit where clients could bypass the name change timer
- Fixed a bug that caused some particles to not draw correctly
- Fixed shadows drawing on some wearables while in first person
- Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
- Fixed the Killstreak icon not being positioned correctly in the HUD
targetID
panel - Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
- Updated the Mann Co. Store and Armory to not display item levels[2]
- Fixed the Phlogistinator's bottle not getting the crit-boost material effect
- Added a "no helmet" style for the Antlers
- Added the OSL.tf tournament medals
- Added the Florida LAN tournament medals
- Reduced the latency of voice audio
- Updated the
equip_region
for the Black Knight's Bascinet - Updated The Little Bear so it can get assists in Pyrovision
- Updated weapons sounds for the
axe_hit
,blade_hit
, andcbar_hit
sound effects - Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the description for The Gunslinger to include the three hit combo
- Updated the localization files
- Mannpower update
- Added new map
ctf_thundermountain
- Added new powerup: Knockout
- Restricts the carrier to Melee and Grappling Hook only
- Max health increased by 150
- Immune to airblast and damage pushback
- Melee weapon always crits and forcibly shoves the victim away
- Melee hit forces the victim to drop their powerup or the flag if they have it
- 4X melee damage to buildings
- Grappling Hook changes
- Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "
tf_grapplinghook_jump_up_speed
") - Added support for hooking into enemy players
- Release the fire button once the hook has hit an enemy player to draw yourself to them
- Hooked victims will bleed for 2 health per second
- Unhook at any time by switching back to the grapple, or firing it again away from your victim
- Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
- Sound cue added when hooked by an enemy's grapple
- Added new Grapple weapon sounds and grapple projectile
- Reduced max firing distance to 4000 units (convar "
tf_grapplinghook_max_distance
") - Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
- Re-enabled fall damage for the grappling hook (convar "
tf_grapplinghook_prevent_fall_damage
") - Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
- Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "
- Added Revenge temporary powerup
- Activates and spawns when a significant game imbalance is detected
- Temporarily grants crits, increased fire rate and increased clip size
- Added unique powerup pickup sounds
- Random Melee critical hits are now enabled in Mannpower (ConVar
"tf_weapon_criticals_melee
2") - Strength: Fixed Sentry Guns inheriting the double damage multiplier
- Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds
- Added new map
Undocumented changes
- New entity features
- New
func_powerupvolume
entity tf_gamerules
has new outputs:OnPowerupImbalanceTeam1
OnPowerupImbalanceTeam2
OnPowerupImbalanceMeasuresOver
info_powerup_spawn
has new keyvalues:- Team
- Start enabled
- New
- Added new emitter model for Mannpower powerups
- Added new team-colored skins for Mannpower powerups
- Renamed "Eternaween" to "Enchantment: Eternaween"
- Random hat drops for Premium account players have stopped.
- Director's Cut Reel, Pallet of Crates, and Crate Series #82, #83, #84, #85, no longer drop.
Notes
- ↑ The reduction is 1252 Mb
- ↑ This also applied to items shown in Steam Community windows. (i.e. Steam Community Market/trade windows) This was fixed in the March 18, 2015 Patch.